Searched defs:outputVariable (Results 1 – 8 of 8) sorted by relevance
117 const ShaderVariable &outputVariable = outputVariables[varIndex]; in validateOutputVariableForShader() local261 const ShaderVariable &outputVariable = outputVariables[0]; in TEST_F() local287 const ShaderVariable &outputVariable = outputVariables[0]; in TEST_F() local608 const ShaderVariable *outputVariable = nullptr; in TEST_F() local634 const ShaderVariable *outputVariable = nullptr; in TEST_F() local660 const ShaderVariable *outputVariable = nullptr; in TEST_F() local684 const ShaderVariable *outputVariable = nullptr; in TEST_F() local707 const ShaderVariable *outputVariable = nullptr; in TEST_F() local730 const ShaderVariable *outputVariable = nullptr; in TEST_F() local758 const ShaderVariable *outputVariable = nullptr; in TEST_F() local[all …]
68 VariableModel outputVariable = new VariableModel( in addEmptyOutputShapes() local
376 const PixelShaderOutputVariable *outputVariable = in GeneratePixelShaderForOutputSignature() local1572 const sh::ShaderVariable &outputVariable = shaderOutputVars[outputLocation.index]; in GetPixelShaderOutputKey() local1603 const sh::ShaderVariable &outputVariable = shaderOutputVars[outputLocation.index]; in GetPixelShaderOutputKey() local
210 String outputVariable = copyMethodBody(code, builderTransform, new UniqueVariableSource(), in copyMethodBody() local
112 ProgramOutput &outputVariable) in AssignOutputLocations()132 const ProgramOutput &outputVariable) in GetOutputLocationForLink()147 const ProgramOutput &outputVariable) in IsOutputSecondaryForLink()1575 const ProgramOutput &outputVariable = mOutputVariables[outputVariableIndex]; in linkValidateOutputVariables() local1613 const ProgramOutput &outputVariable = mOutputVariables[outputVariableIndex]; in linkValidateOutputVariables() local1662 const ProgramOutput &outputVariable = mOutputVariables[outputVariableIndex]; in linkValidateOutputVariables() local1742 for (const ProgramOutput &outputVariable : mOutputVariables) in gatherOutputTypes() local
791 const ProgramOutput &outputVariable = executable.getOutputResource(index); in GetOutputResourceProperty() local
893 ShaderVariable outputVariable; in recordOutputVariable() local
772 for (const auto &outputVariable : mReferencedOutputVariables) in header() local