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Searched defs:preserveContent (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gfxstream/host/
DColorBuffer.cpp416 bool ColorBuffer::importNativeResource(void* nativeResource, uint32_t type, bool preserveContent) { in importNativeResource()
509 bool ColorBuffer::glOpImportEglImage(void* image, bool preserveContent) { in glOpImportEglImage()
517 bool ColorBuffer::glOpImportEglNativePixmap(void* pixmap, bool preserveContent) { in glOpImportEglNativePixmap()
DFrameBuffer.cpp2759 bool preserveContent = (info & RESOURCE_USE_PRESERVE); in platformImportResource() local
/external/mesa3d/src/gfxstream/host/vulkan/
DColorBufferVk.cpp62 bool preserveContent) { in importExtMemoryHandle()