Searched defs:recordsToSkip (Results 1 – 1 of 1) sorted by relevance
953 const uint32_t recordsToSkip = commonGroupCount; in prepareShaderBindingTable() local987 const uint32_t recordsToSkip = triangleGroupCount + commonGroupCount; in prepareShaderBindingTable() local1113 const uint32_t recordsToSkip = commonGroupCount; in travelRay() local1132 const uint32_t recordsToSkip = triangleGroupCount + commonGroupCount; in travelRay() local