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Searched defs:registerIndex (Results 1 – 12 of 12) sorted by relevance

/external/angle/src/compiler/translator/hlsl/
DResourcesHLSL.cpp219 unsigned int registerIndex; in assignUniformRegister() local
292 unsigned int registerIndex = mSRVRegister; in assignSamplerInStructUniformRegister() local
449 const unsigned int registerIndex) in outputHLSL4_0_FL9_3Sampler()
462 const unsigned int registerIndex) in outputUniform()
486 const unsigned int registerIndex) in outputAtomicCounterBuffer()
525 unsigned int registerIndex = assignUniformRegister(type, variable.name(), nullptr); in uniformsHeader() local
561 unsigned int registerIndex; in uniformsHeader() local
599 unsigned int registerIndex = assignSamplerInStructUniformRegister( in uniformsHeader() local
606 unsigned int registerIndex = assignSamplerInStructUniformRegister( in uniformsHeader() local
612 unsigned int registerIndex = assignUniformRegister(type, variable.name(), nullptr); in uniformsHeader() local
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DOutputHLSL.cpp917 unsigned int registerIndex = 4; in header() local
1144 unsigned int registerIndex = 1; in header() local
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Sparc/
DLeonPasses.h39 void markRegisterUsed(int registerIndex) { in markRegisterUsed()
/external/swiftshader/third_party/llvm-16.0/llvm/lib/Target/Sparc/
DLeonPasses.h35 void markRegisterUsed(int registerIndex) { in markRegisterUsed()
/external/llvm/lib/Target/Sparc/
DLeonPasses.h41 void markRegisterUsed(int registerIndex) { in markRegisterUsed()
/external/angle/src/libANGLE/renderer/d3d/
DShaderExecutableD3D.cpp61 uint8_t *UniformStorageD3D::getDataPointer(unsigned int registerIndex, unsigned int registerElement) in getDataPointer()
DDynamicHLSL.cpp514 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in GenerateVaryingLinkHLSL() local
798 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in GenerateShaderLinkHLSL() local
1093 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in GenerateShaderLinkHLSL() local
1250 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in GenerateGeometryShaderPreamble() local
DProgramExecutableD3D.h108 unsigned int registerIndex = 0; member
113 unsigned int registerIndex; member
DProgramExecutableD3D.cpp1944 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType]; in updateUniformBufferCache() local
2351 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in gatherTransformFeedbackVaryings() local
/external/mesa3d/src/gallium/frontends/d3d10umd/
DShader.cpp1402 ShaderFindOutputMapping(Shader *shader, unsigned registerIndex) in ShaderFindOutputMapping()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3809 const unsigned int registerIndex = mExecutableD3D->getShaderStorageBufferRegisterIndex( in getUAVsForShaderStorageBuffers() local
3891 const unsigned int registerIndex = in getUAVsForAtomicCounterBuffers() local
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_dx.h1761 uint32 registerIndex; member
1852 uint32 registerIndex; member