Searched defs:registerIndex (Results 1 – 12 of 12) sorted by relevance
219 unsigned int registerIndex; in assignUniformRegister() local292 unsigned int registerIndex = mSRVRegister; in assignSamplerInStructUniformRegister() local449 const unsigned int registerIndex) in outputHLSL4_0_FL9_3Sampler()462 const unsigned int registerIndex) in outputUniform()486 const unsigned int registerIndex) in outputAtomicCounterBuffer()525 unsigned int registerIndex = assignUniformRegister(type, variable.name(), nullptr); in uniformsHeader() local561 unsigned int registerIndex; in uniformsHeader() local599 unsigned int registerIndex = assignSamplerInStructUniformRegister( in uniformsHeader() local606 unsigned int registerIndex = assignSamplerInStructUniformRegister( in uniformsHeader() local612 unsigned int registerIndex = assignUniformRegister(type, variable.name(), nullptr); in uniformsHeader() local[all …]
917 unsigned int registerIndex = 4; in header() local1144 unsigned int registerIndex = 1; in header() local
39 void markRegisterUsed(int registerIndex) { in markRegisterUsed()
35 void markRegisterUsed(int registerIndex) { in markRegisterUsed()
41 void markRegisterUsed(int registerIndex) { in markRegisterUsed()
61 uint8_t *UniformStorageD3D::getDataPointer(unsigned int registerIndex, unsigned int registerElement) in getDataPointer()
514 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in GenerateVaryingLinkHLSL() local798 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in GenerateShaderLinkHLSL() local1093 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in GenerateShaderLinkHLSL() local1250 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in GenerateGeometryShaderPreamble() local
108 unsigned int registerIndex = 0; member113 unsigned int registerIndex; member
1944 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType]; in updateUniformBufferCache() local2351 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex) in gatherTransformFeedbackVaryings() local
1402 ShaderFindOutputMapping(Shader *shader, unsigned registerIndex) in ShaderFindOutputMapping()
3809 const unsigned int registerIndex = mExecutableD3D->getShaderStorageBufferRegisterIndex( in getUAVsForShaderStorageBuffers() local3891 const unsigned int registerIndex = in getUAVsForAtomicCounterBuffers() local
1761 uint32 registerIndex; member1852 uint32 registerIndex; member