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Searched defs:renderType (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DRenderThread.cpp345 switch (auto renderType = Properties::getRenderPipelineType()) { in pipelineToString() local
503 auto renderType = Properties::getRenderPipelineType(); in allocateHardwareBitmap() local
DCanvasContext.cpp77 auto renderType = Properties::getRenderPipelineType(); in create() local
103 auto renderType = Properties::getRenderPipelineType(); in invokeFunctor() local