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Searched defs:rp_state (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/zink/
Dzink_render_pass.c765 uint32_t rp_state = ctx->gfx_pipeline_state.rp_state; in zink_begin_render_pass() local
Dzink_types.h890 uint32_t rp_state : 16; member
1068 uint32_t rp_state : 16; member
Dzink_context.c2899 unsigned rp_state = zink_update_rendering_info(ctx); in begin_rendering() local
/external/mesa3d/src/imagination/vulkan/
Dpvr_pipeline.c2290 const struct vk_render_pass_state rp_state = in pvr_graphics_pipeline_init() local
/external/vulkan-validation-layers/layers/
Dcore_validation.cpp4946 const RENDER_PASS_STATE *rp_state = GetRenderPassState(renderPass); in PreCallValidateDestroyRenderPass() local
4958 RENDER_PASS_STATE *rp_state = GetRenderPassState(renderPass); in PreCallRecordDestroyRenderPass() local
8196 const auto rp_state = cb_state->activeRenderPass; in ValidateRenderPassPipelineBarriers() local
9469 auto rp_state = GetRenderPassState(pCreateInfo->renderPass); in ValidateFramebufferCreateInfo() local
11379 RENDER_PASS_STATE *rp_state = cb_state->activeRenderPass; in ValidateCmdEndRenderPass() local
/external/mesa3d/src/freedreno/vulkan/
Dtu_pipeline.cc3946 struct vk_render_pass_state rp_state = {}; in tu_pipeline_builder_init_graphics() local