1 /*
2 * Copyright 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "GLESv2Decoder.h"
18 #include "OpenGLESDispatch/GLESv2Dispatch.h"
19
20 #include "aemu/base/synchronization/Lock.h"
21
22 #include "host-common/emugl_vm_operations.h"
23 #include "host-common/vm_operations.h"
24 #include "host-common/dma_device.h"
25
26 #include <EGL/egl.h>
27 #include <GLES2/gl2.h>
28 #include <GLES2/gl2ext.h>
29 #include <GLES3/gl3.h>
30 #include <GLES3/gl31.h>
31
32 #include <string>
33 #include <vector>
34
35 #include <string.h>
36
37 namespace gfxstream {
38 namespace gl {
39
40 using android::base::AutoLock;
41 using android::base::StaticLock;
42
SafePointerFromUInt(GLuint value)43 static inline void* SafePointerFromUInt(GLuint value) {
44 return (void*)(uintptr_t)value;
45 }
46
initDispatch(GLESv2Decoder::get_proc_func_t getProc,void * userData)47 int gles2_decoder_extended_context::initDispatch(
48 GLESv2Decoder::get_proc_func_t getProc, void *userData) {
49 gles2_server_context_t::initDispatchByName(getProc, userData);
50 glVertexAttribPointerWithDataSize =
51 (glVertexAttribPointerWithDataSize_server_proc_t)
52 getProc("glVertexAttribPointerWithDataSize", userData);
53 glVertexAttribIPointerWithDataSize =
54 (glVertexAttribIPointerWithDataSize_server_proc_t)
55 getProc("glVertexAttribIPointerWithDataSize", userData);
56 return 0;
57 }
58
59 static StaticLock sLock;
60 static GLESv2Decoder::get_proc_func_t sGetProcFunc;
61 static void* sGetProcFuncData;
62
63 namespace {
64
65 struct ContextTemplateLoader {
ContextTemplateLoadergfxstream::gl::__anonf43de79c0111::ContextTemplateLoader66 ContextTemplateLoader() {
67 context.initDispatch(sGetProcFunc, sGetProcFuncData);
68 }
69 gles2_decoder_extended_context context;
70 };
71
72 } // namespace
73
sContextTemplate()74 static ContextTemplateLoader* sContextTemplate() {
75 static ContextTemplateLoader* c = new ContextTemplateLoader;
76 return c;
77 }
78
GLESv2Decoder()79 GLESv2Decoder::GLESv2Decoder()
80 {
81 m_contextData = NULL;
82 m_GL2library = NULL;
83 m_snapshot = NULL;
84 }
85
~GLESv2Decoder()86 GLESv2Decoder::~GLESv2Decoder()
87 {
88 }
89
s_getProc(const char * name,void * userData)90 void *GLESv2Decoder::s_getProc(const char *name, void *userData)
91 {
92 GLESv2Decoder *ctx = (GLESv2Decoder *) userData;
93
94 if (ctx == NULL || ctx->m_GL2library == NULL) {
95 return NULL;
96 }
97
98 void *func = NULL;
99 #ifdef USE_EGL_GETPROCADDRESS
100 func = (void *) eglGetProcAddress(name);
101 #endif
102 if (func == NULL) {
103 func = (void *) ctx->m_GL2library->findSymbol(name);
104 }
105 return func;
106 }
107
108 #define OVERRIDE_DEC(func) func##_dec = s_##func;
109
initGL(get_proc_func_t getProcFunc,void * getProcFuncData)110 int GLESv2Decoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData)
111 {
112 AutoLock lock(sLock);
113 sGetProcFunc = getProcFunc;
114 sGetProcFuncData = getProcFuncData;
115 static_cast<gles2_decoder_extended_context&>(*this) = sContextTemplate()->context;
116
117 glGetCompressedTextureFormats = s_glGetCompressedTextureFormats;
118 glVertexAttribPointerData = s_glVertexAttribPointerData;
119 glVertexAttribPointerOffset = s_glVertexAttribPointerOffset;
120 glShaderString = s_glShaderString;
121
122 glDrawElementsOffset = s_glDrawElementsOffset;
123 glDrawElementsData = s_glDrawElementsData;
124 glDrawElementsOffsetNullAEMU = s_glDrawElementsOffsetNullAEMU;
125 glDrawElementsDataNullAEMU = s_glDrawElementsDataNullAEMU;
126 glFinishRoundTrip = s_glFinishRoundTrip;
127 glMapBufferRangeAEMU = s_glMapBufferRangeAEMU;
128 glUnmapBufferAEMU = s_glUnmapBufferAEMU;
129 glMapBufferRangeDMA = s_glMapBufferRangeDMA;
130 glUnmapBufferDMA = s_glUnmapBufferDMA;
131 glFlushMappedBufferRangeAEMU = s_glFlushMappedBufferRangeAEMU;
132 glMapBufferRangeDirect = s_glMapBufferRangeDirect;
133 glUnmapBufferDirect = s_glUnmapBufferDirect;
134 glFlushMappedBufferRangeDirect = s_glFlushMappedBufferRangeDirect;
135 glCompressedTexImage2DOffsetAEMU = s_glCompressedTexImage2DOffsetAEMU;
136 glCompressedTexSubImage2DOffsetAEMU = s_glCompressedTexSubImage2DOffsetAEMU;
137 glTexImage2DOffsetAEMU = s_glTexImage2DOffsetAEMU;
138 glTexSubImage2DOffsetAEMU = s_glTexSubImage2DOffsetAEMU;
139 glGetUniformIndicesAEMU = s_glGetUniformIndicesAEMU;
140 glVertexAttribIPointerDataAEMU = s_glVertexAttribIPointerDataAEMU;
141 glVertexAttribIPointerOffsetAEMU = s_glVertexAttribIPointerOffsetAEMU;
142 glTransformFeedbackVaryingsAEMU = s_glTransformFeedbackVaryingsAEMU;
143 glTexImage3DOffsetAEMU = s_glTexImage3DOffsetAEMU;
144 glTexSubImage3DOffsetAEMU = s_glTexSubImage3DOffsetAEMU;
145 glCompressedTexImage3DOffsetAEMU = s_glCompressedTexImage3DOffsetAEMU;
146 glCompressedTexSubImage3DOffsetAEMU = s_glCompressedTexSubImage3DOffsetAEMU;
147 glDrawElementsInstancedOffsetAEMU = s_glDrawElementsInstancedOffsetAEMU;
148 glDrawElementsInstancedDataAEMU = s_glDrawElementsInstancedDataAEMU;
149 glReadPixelsOffsetAEMU = s_glReadPixelsOffsetAEMU;
150
151 glCreateShaderProgramvAEMU = s_glCreateShaderProgramvAEMU;
152
153 glDrawArraysIndirectDataAEMU = s_glDrawArraysIndirectDataAEMU;
154 glDrawArraysIndirectOffsetAEMU = s_glDrawArraysIndirectOffsetAEMU;
155
156 glDrawElementsIndirectDataAEMU = s_glDrawElementsIndirectDataAEMU;
157 glDrawElementsIndirectOffsetAEMU = s_glDrawElementsIndirectOffsetAEMU;
158
159 glFenceSyncAEMU = s_glFenceSyncAEMU;
160 glClientWaitSyncAEMU = s_glClientWaitSyncAEMU;
161 glWaitSyncAEMU = s_glWaitSyncAEMU;
162 glIsSyncAEMU = s_glIsSyncAEMU;
163 glGetSyncivAEMU = s_glGetSyncivAEMU;
164 glDeleteSyncAEMU = s_glDeleteSyncAEMU;
165
166 glBufferDataSyncAEMU = s_glBufferDataSyncAEMU;
167
168 OVERRIDE_DEC(glCreateShader)
169 OVERRIDE_DEC(glCreateProgram)
170
171 OVERRIDE_DEC(glGenBuffers)
172
173 OVERRIDE_DEC(glGenFramebuffers)
174 OVERRIDE_DEC(glGenRenderbuffers)
175 OVERRIDE_DEC(glGenTextures)
176
177 OVERRIDE_DEC(glGenVertexArraysOES)
178 OVERRIDE_DEC(glGenVertexArrays)
179
180 OVERRIDE_DEC(glGenTransformFeedbacks)
181 OVERRIDE_DEC(glGenSamplers)
182 OVERRIDE_DEC(glGenQueries)
183 OVERRIDE_DEC(glGenProgramPipelines)
184
185 OVERRIDE_DEC(glDeleteShader)
186 OVERRIDE_DEC(glDeleteProgram)
187
188 OVERRIDE_DEC(glDeleteBuffers)
189 OVERRIDE_DEC(glDeleteFramebuffers)
190 OVERRIDE_DEC(glDeleteRenderbuffers)
191 OVERRIDE_DEC(glDeleteTextures)
192
193 OVERRIDE_DEC(glDeleteVertexArraysOES)
194 OVERRIDE_DEC(glDeleteVertexArrays)
195
196 OVERRIDE_DEC(glDeleteTransformFeedbacks)
197 OVERRIDE_DEC(glDeleteSamplers)
198 OVERRIDE_DEC(glDeleteQueries)
199 OVERRIDE_DEC(glDeleteProgramPipelines)
200
201 // Shaders and programs
202 OVERRIDE_DEC(glCompileShader)
203 OVERRIDE_DEC(glAttachShader)
204 OVERRIDE_DEC(glDetachShader)
205 OVERRIDE_DEC(glLinkProgram)
206 OVERRIDE_DEC(glUseProgram)
207 OVERRIDE_DEC(glValidateProgram)
208 OVERRIDE_DEC(glIsShader)
209 OVERRIDE_DEC(glIsProgram)
210 OVERRIDE_DEC(glGetShaderiv)
211 OVERRIDE_DEC(glGetProgramiv)
212 OVERRIDE_DEC(glGetShaderInfoLog)
213 OVERRIDE_DEC(glGetProgramInfoLog)
214 OVERRIDE_DEC(glGetShaderSource)
215 OVERRIDE_DEC(glBindAttribLocation)
216 OVERRIDE_DEC(glGetActiveAttrib)
217 OVERRIDE_DEC(glGetActiveUniform)
218 OVERRIDE_DEC(glGetAttachedShaders)
219 OVERRIDE_DEC(glGetAttribLocation)
220 OVERRIDE_DEC(glGetUniformfv)
221 OVERRIDE_DEC(glGetUniformiv)
222 OVERRIDE_DEC(glGetUniformLocation)
223 OVERRIDE_DEC(glGetProgramBinaryOES)
224 OVERRIDE_DEC(glProgramBinaryOES)
225 OVERRIDE_DEC(glUniformBlockBinding)
226 OVERRIDE_DEC(glGetUniformBlockIndex)
227 OVERRIDE_DEC(glGetActiveUniformBlockiv)
228 OVERRIDE_DEC(glGetActiveUniformBlockName)
229 OVERRIDE_DEC(glGetUniformuiv)
230 OVERRIDE_DEC(glGetActiveUniformsiv)
231 OVERRIDE_DEC(glTransformFeedbackVaryings)
232 OVERRIDE_DEC(glGetTransformFeedbackVarying)
233 OVERRIDE_DEC(glProgramParameteri)
234 OVERRIDE_DEC(glProgramBinary)
235 OVERRIDE_DEC(glGetProgramBinary)
236 OVERRIDE_DEC(glGetFragDataLocation)
237 OVERRIDE_DEC(glUseProgramStages)
238 OVERRIDE_DEC(glActiveShaderProgram)
239 OVERRIDE_DEC(glProgramUniform1f)
240 OVERRIDE_DEC(glProgramUniform2f)
241 OVERRIDE_DEC(glProgramUniform3f)
242 OVERRIDE_DEC(glProgramUniform4f)
243 OVERRIDE_DEC(glProgramUniform1i)
244 OVERRIDE_DEC(glProgramUniform2i)
245 OVERRIDE_DEC(glProgramUniform3i)
246 OVERRIDE_DEC(glProgramUniform4i)
247 OVERRIDE_DEC(glProgramUniform1ui)
248 OVERRIDE_DEC(glProgramUniform2ui)
249 OVERRIDE_DEC(glProgramUniform3ui)
250 OVERRIDE_DEC(glProgramUniform4ui)
251 OVERRIDE_DEC(glProgramUniform1fv)
252 OVERRIDE_DEC(glProgramUniform2fv)
253 OVERRIDE_DEC(glProgramUniform3fv)
254 OVERRIDE_DEC(glProgramUniform4fv)
255 OVERRIDE_DEC(glProgramUniform1iv)
256 OVERRIDE_DEC(glProgramUniform2iv)
257 OVERRIDE_DEC(glProgramUniform3iv)
258 OVERRIDE_DEC(glProgramUniform4iv)
259 OVERRIDE_DEC(glProgramUniform1uiv)
260 OVERRIDE_DEC(glProgramUniform2uiv)
261 OVERRIDE_DEC(glProgramUniform3uiv)
262 OVERRIDE_DEC(glProgramUniform4uiv)
263 OVERRIDE_DEC(glProgramUniformMatrix2fv)
264 OVERRIDE_DEC(glProgramUniformMatrix3fv)
265 OVERRIDE_DEC(glProgramUniformMatrix4fv)
266 OVERRIDE_DEC(glProgramUniformMatrix2x3fv)
267 OVERRIDE_DEC(glProgramUniformMatrix3x2fv)
268 OVERRIDE_DEC(glProgramUniformMatrix2x4fv)
269 OVERRIDE_DEC(glProgramUniformMatrix4x2fv)
270 OVERRIDE_DEC(glProgramUniformMatrix3x4fv)
271 OVERRIDE_DEC(glProgramUniformMatrix4x3fv)
272 OVERRIDE_DEC(glGetProgramInterfaceiv)
273 OVERRIDE_DEC(glGetProgramResourceiv)
274 OVERRIDE_DEC(glGetProgramResourceIndex)
275 OVERRIDE_DEC(glGetProgramResourceLocation)
276 OVERRIDE_DEC(glGetProgramResourceName)
277 OVERRIDE_DEC(glTexBufferOES)
278 OVERRIDE_DEC(glTexBufferRangeOES)
279 OVERRIDE_DEC(glTexBufferEXT)
280 OVERRIDE_DEC(glTexBufferRangeEXT)
281 OVERRIDE_DEC(glEnableiEXT);
282 OVERRIDE_DEC(glDisableiEXT);
283 OVERRIDE_DEC(glBlendEquationiEXT);
284 OVERRIDE_DEC(glBlendEquationSeparateiEXT);
285 OVERRIDE_DEC(glBlendFunciEXT);
286 OVERRIDE_DEC(glBlendFuncSeparateiEXT);
287 OVERRIDE_DEC(glColorMaskiEXT);
288 OVERRIDE_DEC(glIsEnablediEXT);
289
290 return 0;
291
292 }
293
s_glFinishRoundTrip(void * self)294 int GLESv2Decoder::s_glFinishRoundTrip(void *self)
295 {
296 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
297 ctx->glFinish();
298 return 0;
299 }
300
s_glGetCompressedTextureFormats(void * self,int count,GLint * formats)301 void GLESv2Decoder::s_glGetCompressedTextureFormats(void *self, int count, GLint *formats)
302 {
303 GLESv2Decoder *ctx = (GLESv2Decoder *) self;
304
305 int nFormats;
306 ctx->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats);
307 if (nFormats > count) {
308 fprintf(stderr, "%s: GetCompressedTextureFormats: The requested number of formats does not match the number that is reported by OpenGL\n", __FUNCTION__);
309 } else {
310 ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
311 }
312 }
313
s_glVertexAttribPointerData(void * self,GLuint indx,GLint size,GLenum type,GLboolean normalized,GLsizei stride,void * data,GLuint datalen)314 void GLESv2Decoder::s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type,
315 GLboolean normalized, GLsizei stride, void * data, GLuint datalen)
316 {
317 GLESv2Decoder *ctx = (GLESv2Decoder *) self;
318 if (ctx->m_contextData != NULL) {
319 ctx->m_contextData->storePointerData(indx, data, datalen);
320 // note - the stride of the data is always zero when it comes out of the codec.
321 // See gl2.attrib for the packing function call.
322 if ((void*)ctx->glVertexAttribPointerWithDataSize != gles2_unimplemented) {
323 ctx->glVertexAttribPointerWithDataSize(indx, size, type, normalized,
324 0, ctx->m_contextData->pointerData(indx), datalen);
325 } else {
326 ctx->glVertexAttribPointer(indx, size, type, normalized, 0,
327 ctx->m_contextData->pointerData(indx));
328 }
329 }
330 }
331
s_glVertexAttribPointerOffset(void * self,GLuint indx,GLint size,GLenum type,GLboolean normalized,GLsizei stride,GLuint data)332 void GLESv2Decoder::s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type,
333 GLboolean normalized, GLsizei stride, GLuint data)
334 {
335 GLESv2Decoder *ctx = (GLESv2Decoder *) self;
336 ctx->glVertexAttribPointer(indx, size, type, normalized, stride, SafePointerFromUInt(data));
337 }
338
339
s_glDrawElementsData(void * self,GLenum mode,GLsizei count,GLenum type,void * data,GLuint datalen)340 void GLESv2Decoder::s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen)
341 {
342 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
343 ctx->glDrawElements(mode, count, type, data);
344 }
345
346
s_glDrawElementsOffset(void * self,GLenum mode,GLsizei count,GLenum type,GLuint offset)347 void GLESv2Decoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset)
348 {
349 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
350 ctx->glDrawElements(mode, count, type, SafePointerFromUInt(offset));
351 }
352
s_glDrawElementsDataNullAEMU(void * self,GLenum mode,GLsizei count,GLenum type,void * data,GLuint datalen)353 void GLESv2Decoder::s_glDrawElementsDataNullAEMU(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen)
354 {
355 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
356 ctx->glDrawElementsNullAEMU(mode, count, type, data);
357 }
358
359
s_glDrawElementsOffsetNullAEMU(void * self,GLenum mode,GLsizei count,GLenum type,GLuint offset)360 void GLESv2Decoder::s_glDrawElementsOffsetNullAEMU(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset)
361 {
362 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
363 ctx->glDrawElementsNullAEMU(mode, count, type, SafePointerFromUInt(offset));
364 }
365
s_glMapBufferRangeAEMU(void * self,GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access,void * mapped)366 void GLESv2Decoder::s_glMapBufferRangeAEMU(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* mapped)
367 {
368 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
369 if ((access & GL_MAP_READ_BIT) ||
370 ((access & GL_MAP_WRITE_BIT) &&
371 (!(access & GL_MAP_INVALIDATE_RANGE_BIT) &&
372 !(access & GL_MAP_INVALIDATE_BUFFER_BIT)))) {
373 void* gpu_ptr = ctx->glMapBufferRange(target, offset, length, access);
374
375 // map failed, no need to copy or unmap
376 if (!gpu_ptr) {
377 fprintf(stderr, "%s: error: could not map host gpu buffer\n", __func__);
378 return;
379 }
380
381 memcpy(mapped, gpu_ptr, length);
382 ctx->glUnmapBuffer(target);
383 } else {
384 // if writing while not wanting to preserve previous contents,
385 // let |mapped| stay as garbage.
386 }
387 }
388
s_glUnmapBufferAEMU(void * self,GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access,void * guest_buffer,GLboolean * out_res)389 void GLESv2Decoder::s_glUnmapBufferAEMU(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer, GLboolean* out_res)
390 {
391 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
392 *out_res = GL_TRUE;
393
394 if (access & GL_MAP_WRITE_BIT) {
395 if (!guest_buffer) {
396 // guest can flush 0 in some cases
397 return;
398 }
399 void* gpu_ptr = ctx->glMapBufferRange(target, offset, length, access);
400 if (!gpu_ptr) {
401 fprintf(stderr, "%s: could not get host gpu pointer!\n", __FUNCTION__);
402 return;
403 }
404 memcpy(gpu_ptr, guest_buffer, length);
405 *out_res = ctx->glUnmapBuffer(target);
406 }
407 }
408
s_glMapBufferRangeDMA(void * self,GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access,uint64_t paddr)409 void GLESv2Decoder::s_glMapBufferRangeDMA(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, uint64_t paddr)
410 {
411 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
412 // Check if this is a read or write request and not an invalidate one.
413 if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) &&
414 !(access & (GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT))) {
415 void* guest_buffer = emugl::g_emugl_dma_get_host_addr(paddr);
416 void* gpu_ptr = ctx->glMapBufferRange(target, offset, length, access);
417
418 // map failed, no need to copy or unmap
419 if (!gpu_ptr) {
420 fprintf(stderr, "%s: error: could not map host gpu buffer\n", __func__);
421 return;
422 }
423
424 memcpy(guest_buffer, gpu_ptr, length);
425 ctx->glUnmapBuffer(target);
426 } else {
427 // if writing while not wanting to preserve previous contents,
428 // let |mapped| stay as garbage.
429 }
430 }
431
s_glUnmapBufferDMA(void * self,GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access,uint64_t paddr,GLboolean * out_res)432 void GLESv2Decoder::s_glUnmapBufferDMA(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, uint64_t paddr, GLboolean* out_res)
433 {
434 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
435 *out_res = GL_TRUE;
436
437 if (access & GL_MAP_WRITE_BIT) {
438 if (!paddr) {
439 // guest can flush 0 in some cases
440 return;
441 }
442 void* guest_buffer = emugl::g_emugl_dma_get_host_addr(paddr);
443 void* gpu_ptr = ctx->glMapBufferRange(target, offset, length, access);
444 if (!gpu_ptr) {
445 fprintf(stderr, "%s: could not get host gpu pointer!\n", __FUNCTION__);
446 return;
447 }
448 memcpy(gpu_ptr, guest_buffer, length);
449 *out_res = ctx->glUnmapBuffer(target);
450 }
451 }
452
align_pointer_size(void * ptr,GLsizeiptr length)453 static std::pair<void*, GLsizeiptr> align_pointer_size(void* ptr, GLsizeiptr length)
454 {
455 constexpr size_t kPageBits = 12;
456 constexpr size_t kPageSize = 1u << kPageBits;
457 constexpr size_t kPageOffsetMask = kPageSize - 1;
458
459 uintptr_t addr = reinterpret_cast<uintptr_t>(ptr);
460 uintptr_t page_offset = addr & kPageOffsetMask;
461
462 return { reinterpret_cast<void*>(addr - page_offset),
463 ((length + page_offset + kPageSize - 1) >> kPageBits) << kPageBits
464 };
465 }
466
s_glMapBufferRangeDirect(void * self,GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access,uint64_t paddr)467 uint64_t GLESv2Decoder::s_glMapBufferRangeDirect(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, uint64_t paddr)
468 {
469 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
470 // Check if this is a read or write request and not an invalidate one.
471 if (access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) {
472 void* gpu_ptr = ctx->glMapBufferRange(target, offset, length, access);
473
474 if (gpu_ptr) {
475 std::pair<void*, GLsizeiptr> aligned = align_pointer_size(gpu_ptr, length);
476 get_emugl_vm_operations().mapUserBackedRam(paddr, aligned.first, aligned.second);
477 return reinterpret_cast<uint64_t>(gpu_ptr);
478 } else {
479 fprintf(stderr, "%s: error: could not map host gpu buffer\n", __func__);
480 return 0;
481 }
482 } else {
483 // if writing while not wanting to preserve previous contents,
484 // let |mapped| stay as garbage.
485 return 0;
486 }
487 }
488
s_glUnmapBufferDirect(void * self,GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access,uint64_t paddr,uint64_t gpu_ptr,GLboolean * out_res)489 void GLESv2Decoder::s_glUnmapBufferDirect(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, uint64_t paddr, uint64_t gpu_ptr, GLboolean* out_res)
490 {
491 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
492 GLboolean res = GL_TRUE;
493
494 if (access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) {
495 get_emugl_vm_operations().unmapUserBackedRam(paddr, align_pointer_size(reinterpret_cast<void*>(gpu_ptr), length).second);
496 res = ctx->glUnmapBuffer(target);
497 }
498
499 *out_res = res;
500 }
501
s_glFlushMappedBufferRangeAEMU(void * self,GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access,void * guest_buffer)502 void GLESv2Decoder::s_glFlushMappedBufferRangeAEMU(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer) {
503 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
504 if (!guest_buffer) {
505 // guest can end up flushing 0 bytes in a lot of cases
506 return;
507 }
508 void* gpu_ptr = ctx->glMapBufferRange(target, offset, length, access);
509
510 // map failed, no need to copy or unmap
511 if (!gpu_ptr) {
512 fprintf(stderr, "%s: error: could not map host gpu buffer\n", __func__);
513 return;
514 }
515
516 memcpy(gpu_ptr, guest_buffer, length);
517 // |offset| was the absolute offset into the mapping, so just flush offset 0.
518 ctx->glFlushMappedBufferRange(target, 0, length);
519 ctx->glUnmapBuffer(target);
520 }
521
s_glFlushMappedBufferRangeDirect(void * self,GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)522 void GLESv2Decoder::s_glFlushMappedBufferRangeDirect(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
523 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
524 ctx->glFlushMappedBufferRange(target, offset, length);
525 }
526
s_glCompressedTexImage2DOffsetAEMU(void * self,GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,GLuint offset)527 void GLESv2Decoder::s_glCompressedTexImage2DOffsetAEMU(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLuint offset) {
528 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
529 ctx->glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, SafePointerFromUInt(offset));
530 }
s_glCompressedTexSubImage2DOffsetAEMU(void * self,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,GLuint offset)531 void GLESv2Decoder::s_glCompressedTexSubImage2DOffsetAEMU(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLuint offset) {
532 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
533 ctx->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, SafePointerFromUInt(offset));
534 }
s_glTexImage2DOffsetAEMU(void * self,GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,GLuint offset)535 void GLESv2Decoder::s_glTexImage2DOffsetAEMU(void* self, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLuint offset) {
536 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
537 ctx->glTexImage2D(target, level, internalformat, width, height, border, format, type, SafePointerFromUInt(offset));
538 }
s_glTexSubImage2DOffsetAEMU(void * self,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,GLuint offset)539 void GLESv2Decoder::s_glTexSubImage2DOffsetAEMU(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset) {
540 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
541 ctx->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, SafePointerFromUInt(offset));
542 }
543
544 static const char* const kNameDelimiter = ";";
545
sUnpackVarNames(GLsizei count,const char * packedNames)546 static std::vector<std::string> sUnpackVarNames(GLsizei count, const char* packedNames) {
547 std::vector<std::string> unpacked;
548 GLsizei current = 0;
549
550 while (current < count) {
551 const char* delimPos = strstr(packedNames, kNameDelimiter);
552 size_t nameLen = delimPos - packedNames;
553 std::string next;
554 next.resize(nameLen);
555 memcpy(&next[0], packedNames, nameLen);
556 unpacked.push_back(next);
557 packedNames = delimPos + 1;
558 current++;
559 }
560
561 return unpacked;
562 }
563
s_glGetUniformIndicesAEMU(void * self,GLuint program,GLsizei uniformCount,const GLchar * packedNames,GLsizei packedLen,GLuint * uniformIndices)564 void GLESv2Decoder::s_glGetUniformIndicesAEMU(void* self, GLuint program, GLsizei uniformCount, const GLchar* packedNames, GLsizei packedLen, GLuint* uniformIndices) {
565 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
566
567 std::vector<std::string> unpacked = sUnpackVarNames(uniformCount, packedNames);
568
569 GLchar** unpackedArray = new GLchar*[unpacked.size()];
570 GLsizei i = 0;
571 for (auto& elt : unpacked) {
572 unpackedArray[i] = (GLchar*)&elt[0];
573 i++;
574 }
575
576 ctx->glGetUniformIndices(program, uniformCount, (const GLchar**)unpackedArray, uniformIndices);
577
578 delete [] unpackedArray;
579 }
580
s_glVertexAttribIPointerDataAEMU(void * self,GLuint indx,GLint size,GLenum type,GLsizei stride,void * data,GLuint datalen)581 void GLESv2Decoder::s_glVertexAttribIPointerDataAEMU(void *self, GLuint indx, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
582 {
583 GLESv2Decoder *ctx = (GLESv2Decoder *) self;
584 if (ctx->m_contextData != NULL) {
585 ctx->m_contextData->storePointerData(indx, data, datalen);
586 // note - the stride of the data is always zero when it comes out of the codec.
587 // See gl2.attrib for the packing function call.
588 if ((void*)ctx->glVertexAttribIPointerWithDataSize != gles2_unimplemented) {
589 ctx->glVertexAttribIPointerWithDataSize(indx, size, type, 0,
590 ctx->m_contextData->pointerData(indx), datalen);
591 } else {
592 ctx->glVertexAttribIPointer(indx, size, type, 0,
593 ctx->m_contextData->pointerData(indx));
594 }
595 }
596 }
597
s_glVertexAttribIPointerOffsetAEMU(void * self,GLuint indx,GLint size,GLenum type,GLsizei stride,GLuint data)598 void GLESv2Decoder::s_glVertexAttribIPointerOffsetAEMU(void *self, GLuint indx, GLint size, GLenum type, GLsizei stride, GLuint data)
599 {
600 GLESv2Decoder *ctx = (GLESv2Decoder *) self;
601 ctx->glVertexAttribIPointer(indx, size, type, stride, SafePointerFromUInt(data));
602 }
603
s_glTransformFeedbackVaryingsAEMU(void * self,GLuint program,GLsizei count,const char * packedVaryings,GLuint packedVaryingsLen,GLenum bufferMode)604 void GLESv2Decoder::s_glTransformFeedbackVaryingsAEMU(void* self, GLuint program, GLsizei count, const char* packedVaryings, GLuint packedVaryingsLen, GLenum bufferMode) {
605
606 GLESv2Decoder *ctx = (GLESv2Decoder *) self;
607
608 std::vector<std::string> unpacked = sUnpackVarNames(count, packedVaryings);
609
610 char** unpackedArray = new char*[unpacked.size()];
611 GLsizei i = 0;
612 for (auto& elt : unpacked) {
613 unpackedArray[i] = &elt[0];
614 i++;
615 }
616
617 ctx->glTransformFeedbackVaryings(program, count, (const char**)unpackedArray, bufferMode);
618
619 delete [] unpackedArray;
620 }
621
s_glTexImage3DOffsetAEMU(void * self,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLuint offset)622 void GLESv2Decoder::s_glTexImage3DOffsetAEMU(void* self, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLuint offset) {
623 GLESv2Decoder *ctx = (GLESv2Decoder *) self;
624 ctx->glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, SafePointerFromUInt(offset));
625 }
s_glTexSubImage3DOffsetAEMU(void * self,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLuint offset)626 void GLESv2Decoder::s_glTexSubImage3DOffsetAEMU(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLuint offset) {
627 GLESv2Decoder *ctx = (GLESv2Decoder *) self;
628 ctx->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, SafePointerFromUInt(offset));
629 }
s_glCompressedTexImage3DOffsetAEMU(void * self,GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,GLuint offset)630 void GLESv2Decoder::s_glCompressedTexImage3DOffsetAEMU(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLuint offset) {
631 GLESv2Decoder *ctx = (GLESv2Decoder *) self;
632 ctx->glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, SafePointerFromUInt(offset));
633 }
s_glCompressedTexSubImage3DOffsetAEMU(void * self,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,GLuint offset)634 void GLESv2Decoder::s_glCompressedTexSubImage3DOffsetAEMU(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLuint offset) {
635 GLESv2Decoder *ctx = (GLESv2Decoder *) self;
636 ctx->glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, SafePointerFromUInt(offset));
637 }
638
s_glDrawElementsInstancedOffsetAEMU(void * self,GLenum mode,GLsizei count,GLenum type,GLuint offset,GLsizei primcount)639 void GLESv2Decoder::s_glDrawElementsInstancedOffsetAEMU(void* self, GLenum mode, GLsizei count, GLenum type, GLuint offset, GLsizei primcount) {
640 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
641 ctx->glDrawElementsInstanced(mode, count, type, SafePointerFromUInt(offset), primcount);
642 }
643
s_glDrawElementsInstancedDataAEMU(void * self,GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei primcount,GLsizei datalen)644 void GLESv2Decoder::s_glDrawElementsInstancedDataAEMU(void* self, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLsizei datalen) {
645 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
646 ctx->glDrawElementsInstanced(mode, count, type, indices, primcount);
647 }
648
s_glReadPixelsOffsetAEMU(void * self,GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLuint offset)649 void GLESv2Decoder::s_glReadPixelsOffsetAEMU(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset) {
650 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
651 ctx->glReadPixels(x, y, width, height, format, type, SafePointerFromUInt(offset));
652 }
653
s_glCreateShaderProgramvAEMU(void * self,GLenum type,GLsizei count,const char * packedStrings,GLuint packedLen)654 GLuint GLESv2Decoder::s_glCreateShaderProgramvAEMU(void* self, GLenum type, GLsizei count, const char* packedStrings, GLuint packedLen) {
655 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
656 return ctx->glCreateShaderProgramv(type, 1, &packedStrings);
657 // TODO: Snapshot names
658 }
659
s_glDrawArraysIndirectDataAEMU(void * self,GLenum mode,const void * indirect,GLuint datalen)660 void GLESv2Decoder::s_glDrawArraysIndirectDataAEMU(void* self, GLenum mode, const void* indirect, GLuint datalen) {
661 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
662 ctx->glDrawArraysIndirect(mode, indirect);
663 }
664
s_glDrawArraysIndirectOffsetAEMU(void * self,GLenum mode,GLuint offset)665 void GLESv2Decoder::s_glDrawArraysIndirectOffsetAEMU(void* self, GLenum mode, GLuint offset) {
666 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
667 ctx->glDrawArraysIndirect(mode, SafePointerFromUInt(offset));
668 }
669
s_glDrawElementsIndirectDataAEMU(void * self,GLenum mode,GLenum type,const void * indirect,GLuint datalen)670 void GLESv2Decoder::s_glDrawElementsIndirectDataAEMU(void* self, GLenum mode, GLenum type, const void* indirect, GLuint datalen) {
671 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
672 ctx->glDrawElementsIndirect(mode, type, indirect);
673 }
674
s_glDrawElementsIndirectOffsetAEMU(void * self,GLenum mode,GLenum type,GLuint offset)675 void GLESv2Decoder::s_glDrawElementsIndirectOffsetAEMU(void* self, GLenum mode, GLenum type, GLuint offset) {
676 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
677 ctx->glDrawElementsIndirect(mode, type, SafePointerFromUInt(offset));
678 }
679
s_glFenceSyncAEMU(void * self,GLenum condition,GLbitfield flags)680 uint64_t GLESv2Decoder::s_glFenceSyncAEMU(void* self, GLenum condition, GLbitfield flags) {
681 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
682 return (uint64_t)(uintptr_t)ctx->glFenceSync(condition, flags);
683 }
684
s_glClientWaitSyncAEMU(void * self,uint64_t wait_on,GLbitfield flags,GLuint64 timeout)685 GLenum GLESv2Decoder::s_glClientWaitSyncAEMU(void* self, uint64_t wait_on, GLbitfield flags, GLuint64 timeout) {
686 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
687 return ctx->glClientWaitSync((GLsync)(uintptr_t)wait_on, flags, timeout);
688 }
689
s_glWaitSyncAEMU(void * self,uint64_t wait_on,GLbitfield flags,GLuint64 timeout)690 void GLESv2Decoder::s_glWaitSyncAEMU(void* self, uint64_t wait_on, GLbitfield flags, GLuint64 timeout) {
691 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
692 ctx->glWaitSync((GLsync)(uintptr_t)wait_on, flags, timeout);
693 }
694
s_glDeleteSyncAEMU(void * self,uint64_t to_delete)695 void GLESv2Decoder::s_glDeleteSyncAEMU(void* self, uint64_t to_delete) {
696 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
697 ctx->glDeleteSync((GLsync)(uintptr_t)to_delete);
698 }
699
s_glIsSyncAEMU(void * self,uint64_t sync)700 GLboolean GLESv2Decoder::s_glIsSyncAEMU(void* self, uint64_t sync) {
701 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
702 return ctx->glIsSync((GLsync)(uintptr_t)sync);
703 }
704
s_glGetSyncivAEMU(void * self,uint64_t sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)705 void GLESv2Decoder::s_glGetSyncivAEMU(void* self, uint64_t sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) {
706 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
707 ctx->glGetSynciv((GLsync)(uintptr_t)sync, pname, bufSize, length, values);
708 }
709
s_glBufferDataSyncAEMU(void * self,GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)710 GLboolean GLESv2Decoder::s_glBufferDataSyncAEMU(void* self, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
711 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
712 ctx->glBufferData(target, size, data, usage);
713 return GL_TRUE;
714 }
715
s_glCreateShader(void * self,GLenum shaderType)716 GLuint GLESv2Decoder::s_glCreateShader(void* self, GLenum shaderType) {
717 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
718 GLuint shader = ctx->glCreateShader(shaderType);
719
720 if (ctx->m_snapshot) {
721 GLuint emuName = ctx->m_snapshot->createShader(shader, shaderType);
722 return emuName;
723 }
724
725 return shader;
726 }
727
s_glCreateProgram(void * self)728 GLuint GLESv2Decoder::s_glCreateProgram(void* self) {
729 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
730 return ctx->glCreateProgram();
731 }
732
s_glGenBuffers(void * self,GLsizei n,GLuint * buffers)733 void GLESv2Decoder::s_glGenBuffers(void* self, GLsizei n, GLuint* buffers) {
734 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
735 ctx->glGenBuffers(n, buffers);
736
737 if (ctx->m_snapshot) {
738 ctx->m_snapshot->genBuffers(n, buffers);
739 }
740 }
741
s_glGenFramebuffers(void * self,GLsizei n,GLuint * framebuffers)742 void GLESv2Decoder::s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers) {
743 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
744 ctx->glGenFramebuffers(n, framebuffers);
745 // TODO: Snapshot names
746 }
747
s_glGenRenderbuffers(void * self,GLsizei n,GLuint * renderbuffers)748 void GLESv2Decoder::s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers) {
749 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
750 ctx->glGenRenderbuffers(n, renderbuffers);
751 // TODO: Snapshot names
752 }
753
s_glGenTextures(void * self,GLsizei n,GLuint * textures)754 void GLESv2Decoder::s_glGenTextures(void* self, GLsizei n, GLuint* textures) {
755 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
756 ctx->glGenTextures(n, textures);
757 // TODO: Snapshot names
758 }
759
s_glGenVertexArraysOES(void * self,GLsizei n,GLuint * arrays)760 void GLESv2Decoder::s_glGenVertexArraysOES(void* self, GLsizei n, GLuint* arrays) {
761 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
762 ctx->glGenVertexArraysOES(n, arrays);
763 // TODO: Snapshot names
764 }
765
s_glGenVertexArrays(void * self,GLsizei n,GLuint * arrays)766 void GLESv2Decoder::s_glGenVertexArrays(void* self, GLsizei n, GLuint* arrays) {
767 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
768 ctx->glGenVertexArrays(n, arrays);
769 // TODO: Snapshot names
770 }
771
s_glGenTransformFeedbacks(void * self,GLsizei n,GLuint * transformFeedbacks)772 void GLESv2Decoder::s_glGenTransformFeedbacks(void* self, GLsizei n, GLuint* transformFeedbacks) {
773 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
774 ctx->glGenTransformFeedbacks(n, transformFeedbacks);
775 // TODO: Snapshot names
776 }
777
s_glGenSamplers(void * self,GLsizei n,GLuint * samplers)778 void GLESv2Decoder::s_glGenSamplers(void* self, GLsizei n, GLuint* samplers) {
779 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
780 ctx->glGenSamplers(n, samplers);
781 // TODO: Snapshot names
782
783 }
784
s_glGenQueries(void * self,GLsizei n,GLuint * queries)785 void GLESv2Decoder::s_glGenQueries(void* self, GLsizei n, GLuint* queries) {
786 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
787 ctx->glGenQueries(n, queries);
788 // TODO: Snapshot names
789
790 }
791
s_glGenProgramPipelines(void * self,GLsizei n,GLuint * pipelines)792 void GLESv2Decoder::s_glGenProgramPipelines(void* self, GLsizei n, GLuint* pipelines) {
793 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
794 ctx->glGenProgramPipelines(n, pipelines);
795 // TODO: Snapshot names
796 }
797
s_glDeleteShader(void * self,GLuint shader)798 void GLESv2Decoder::s_glDeleteShader(void* self, GLuint shader) {
799 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
800 ctx->glDeleteShader(shader);
801 // TODO: Snapshot names
802 }
803
s_glDeleteProgram(void * self,GLuint program)804 void GLESv2Decoder::s_glDeleteProgram(void* self, GLuint program) {
805 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
806 ctx->glDeleteProgram(program);
807 // TODO: Snapshot names
808 }
809
s_glDeleteBuffers(void * self,GLsizei n,const GLuint * buffers)810 void GLESv2Decoder::s_glDeleteBuffers(void* self, GLsizei n, const GLuint *buffers) {
811 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
812 ctx->glDeleteBuffers(n, buffers);
813 // TODO: Snapshot names
814 }
815
s_glDeleteFramebuffers(void * self,GLsizei n,const GLuint * framebuffers)816 void GLESv2Decoder::s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint *framebuffers) {
817 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
818 ctx->glDeleteFramebuffers(n, framebuffers);
819 // TODO: Snapshot names
820 }
821
s_glDeleteRenderbuffers(void * self,GLsizei n,const GLuint * renderbuffers)822 void GLESv2Decoder::s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint *renderbuffers) {
823 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
824 ctx->glDeleteRenderbuffers(n, renderbuffers);
825 // TODO: Snapshot names
826 }
827
s_glDeleteTextures(void * self,GLsizei n,const GLuint * textures)828 void GLESv2Decoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint *textures) {
829 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
830 ctx->glDeleteTextures(n, textures);
831 // TODO: Snapshot names
832 }
833
834
s_glDeleteVertexArraysOES(void * self,GLsizei n,const GLuint * arrays)835 void GLESv2Decoder::s_glDeleteVertexArraysOES(void* self, GLsizei n, const GLuint *arrays) {
836 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
837 ctx->glDeleteVertexArraysOES(n, arrays);
838 // TODO: Snapshot names
839 }
840
s_glDeleteVertexArrays(void * self,GLsizei n,const GLuint * arrays)841 void GLESv2Decoder::s_glDeleteVertexArrays(void* self, GLsizei n, const GLuint *arrays) {
842 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
843 ctx->glDeleteVertexArrays(n, arrays);
844 // TODO: Snapshot names
845 }
846
847
s_glDeleteTransformFeedbacks(void * self,GLsizei n,const GLuint * transformFeedbacks)848 void GLESv2Decoder::s_glDeleteTransformFeedbacks(void* self, GLsizei n, const GLuint *transformFeedbacks) {
849 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
850 ctx->glDeleteTransformFeedbacks(n, transformFeedbacks);
851 // TODO: Snapshot names
852 }
853
s_glDeleteSamplers(void * self,GLsizei n,const GLuint * samplers)854 void GLESv2Decoder::s_glDeleteSamplers(void* self, GLsizei n, const GLuint *samplers) {
855 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
856 ctx->glDeleteSamplers(n, samplers);
857 // TODO: Snapshot names
858 }
859
s_glDeleteQueries(void * self,GLsizei n,const GLuint * queries)860 void GLESv2Decoder::s_glDeleteQueries(void* self, GLsizei n, const GLuint *queries) {
861 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
862 ctx->glDeleteQueries(n, queries);
863 // TODO: Snapshot names
864 }
865
s_glDeleteProgramPipelines(void * self,GLsizei n,const GLuint * pipelines)866 void GLESv2Decoder::s_glDeleteProgramPipelines(void* self, GLsizei n, const GLuint *pipelines) {
867 GLESv2Decoder *ctx = (GLESv2Decoder *)self;
868 ctx->glDeleteProgramPipelines(n, pipelines);
869 // TODO: Snapshot names
870 }
871
872 #define SNAPSHOT_PROGRAM_NAME(x) \
873 GLESv2Decoder *ctx = (GLESv2Decoder *)self; \
874 if (ctx->m_snapshot) { x = ctx->m_snapshot->getProgramName(x); } \
875
876 #define SNAPSHOT_PROGRAM_NAME2(x,y) \
877 GLESv2Decoder *ctx = (GLESv2Decoder *)self; \
878 if (ctx->m_snapshot) { \
879 x = ctx->m_snapshot->getProgramName(x); \
880 y = ctx->m_snapshot->getProgramName(y); \
881 } \
882
883 #define SNAPSHOT_SHADER_CALL(funcname,argtypes,args) \
884 void GLESv2Decoder::s_##funcname argtypes { \
885 SNAPSHOT_PROGRAM_NAME(shader) \
886 ctx-> funcname args ; \
887 } \
888
889 #define SNAPSHOT_PROGRAM_CALL(funcname,argtypes,args) \
890 void GLESv2Decoder::s_##funcname argtypes { \
891 SNAPSHOT_PROGRAM_NAME(program) \
892 ctx-> funcname args ; \
893 } \
894
895 #define SNAPSHOT_PROGRAM_CALL_RET(rettype, funcname, argtypes, args) \
896 rettype GLESv2Decoder::s_##funcname argtypes { \
897 SNAPSHOT_PROGRAM_NAME(program) \
898 return ctx-> funcname args; \
899 } \
900
901
s_glShaderString(void * self,GLuint shader,const GLchar * string,GLsizei len)902 void GLESv2Decoder::s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len)
903 {
904 SNAPSHOT_PROGRAM_NAME(shader);
905
906 ctx->glShaderSource(shader, 1, &string, NULL);
907
908 if (ctx->m_snapshot) {
909 ctx->m_snapshot->shaderString(shader, string);
910 }
911 }
912
s_glAttachShader(void * self,GLuint program,GLuint shader)913 void GLESv2Decoder::s_glAttachShader(void* self, GLuint program, GLuint shader) {
914 SNAPSHOT_PROGRAM_NAME2(program, shader)
915 ctx->glAttachShader(program, shader);
916 }
917
s_glTexBufferOES(void * self,GLenum target,GLenum internalformat,GLuint buffer)918 void GLESv2Decoder::s_glTexBufferOES(void* self, GLenum target, GLenum internalformat, GLuint buffer) {
919 GLESv2Decoder* ctx = (GLESv2Decoder*)self;
920 ctx->glTexBufferOES(target, internalformat, buffer);
921 }
922
s_glTexBufferEXT(void * self,GLenum target,GLenum internalformat,GLuint buffer)923 void GLESv2Decoder::s_glTexBufferEXT(void* self, GLenum target, GLenum internalformat,
924 GLuint buffer) {
925 GLESv2Decoder* ctx = (GLESv2Decoder*)self;
926 ctx->glTexBufferEXT(target, internalformat, buffer);
927 }
928
s_glTexBufferRangeOES(void * self,GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)929 void GLESv2Decoder::s_glTexBufferRangeOES(void* self, GLenum target, GLenum internalformat,
930 GLuint buffer,
931 GLintptr offset, GLsizeiptr size) {
932 GLESv2Decoder* ctx = (GLESv2Decoder*)self;
933 ctx->glTexBufferRangeOES(target, internalformat, buffer, offset, size);
934 }
935
s_glTexBufferRangeEXT(void * self,GLenum target,GLenum internalformat,GLuint buffer,GLintptr offset,GLsizeiptr size)936 void GLESv2Decoder::s_glTexBufferRangeEXT(void* self, GLenum target, GLenum internalformat,
937 GLuint buffer, GLintptr offset, GLsizeiptr size) {
938 GLESv2Decoder* ctx = (GLESv2Decoder*)self;
939 ctx->glTexBufferRangeEXT(target, internalformat, buffer, offset, size);
940 }
941
s_glEnableiEXT(void * self,GLenum cap,GLuint index)942 void GLESv2Decoder::s_glEnableiEXT(void* self, GLenum cap, GLuint index) {
943 GLESv2Decoder* ctx = (GLESv2Decoder*)self;
944 ctx->glEnableiEXT(cap, index);
945 }
946
s_glDisableiEXT(void * self,GLenum cap,GLuint index)947 void GLESv2Decoder::s_glDisableiEXT(void* self, GLenum cap, GLuint index) {
948 GLESv2Decoder* ctx = (GLESv2Decoder*)self;
949 ctx->glDisableiEXT(cap, index);
950 }
951
s_glBlendEquationiEXT(void * self,GLuint buf,GLenum mode)952 void GLESv2Decoder::s_glBlendEquationiEXT(void* self, GLuint buf, GLenum mode) {
953 GLESv2Decoder* ctx = (GLESv2Decoder*)self;
954 ctx->glBlendEquationiEXT(buf, mode);
955 }
956
s_glBlendEquationSeparateiEXT(void * self,GLuint buf,GLenum modeRGB,GLenum modeAlpha)957 void GLESv2Decoder::s_glBlendEquationSeparateiEXT(void* self, GLuint buf, GLenum modeRGB,
958 GLenum modeAlpha) {
959 GLESv2Decoder* ctx = (GLESv2Decoder*)self;
960 ctx->glBlendEquationSeparateiEXT(buf, modeRGB, modeAlpha);
961 }
962
s_glBlendFunciEXT(void * self,GLuint buf,GLenum sfactor,GLenum dfactor)963 void GLESv2Decoder::s_glBlendFunciEXT(void* self, GLuint buf, GLenum sfactor, GLenum dfactor) {
964 GLESv2Decoder* ctx = (GLESv2Decoder*)self;
965 ctx->glBlendFunciEXT(buf, sfactor, dfactor);
966 }
967
s_glBlendFuncSeparateiEXT(void * self,GLuint buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)968 void GLESv2Decoder::s_glBlendFuncSeparateiEXT(void* self, GLuint buf, GLenum srcRGB, GLenum dstRGB,
969 GLenum srcAlpha, GLenum dstAlpha) {
970 GLESv2Decoder* ctx = (GLESv2Decoder*)self;
971 ctx->glBlendFuncSeparateiEXT(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
972 }
973
s_glColorMaskiEXT(void * self,GLuint buf,GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)974 void GLESv2Decoder::s_glColorMaskiEXT(void* self, GLuint buf, GLboolean red, GLboolean green,
975 GLboolean blue, GLboolean alpha) {
976 GLESv2Decoder* ctx = (GLESv2Decoder*)self;
977 ctx->glColorMaskiEXT(buf, red, green, blue, alpha);
978 }
979
s_glIsEnablediEXT(void * self,GLenum cap,GLuint index)980 GLboolean GLESv2Decoder::s_glIsEnablediEXT(void* self, GLenum cap, GLuint index) {
981 GLESv2Decoder* ctx = (GLESv2Decoder*)self;
982 return ctx->glIsEnablediEXT(cap, index);
983 }
984
s_glDetachShader(void * self,GLuint program,GLuint shader)985 void GLESv2Decoder::s_glDetachShader(void* self, GLuint program, GLuint shader) {
986 SNAPSHOT_PROGRAM_NAME2(program, shader)
987 ctx->glDetachShader(program, shader);
988 }
989
s_glIsShader(void * self,GLuint shader)990 GLboolean GLESv2Decoder::s_glIsShader(void* self, GLuint shader) {
991 SNAPSHOT_PROGRAM_NAME(shader);
992 return ctx->glIsShader(shader);
993 }
994
s_glIsProgram(void * self,GLuint program)995 GLboolean GLESv2Decoder::s_glIsProgram(void* self, GLuint program) {
996 SNAPSHOT_PROGRAM_NAME(program);
997 return ctx->glIsProgram(program);
998 }
999
1000 SNAPSHOT_SHADER_CALL(glCompileShader, (void* self, GLuint shader), (shader))
1001 SNAPSHOT_SHADER_CALL(glGetShaderiv, (void* self, GLuint shader, GLenum pname, GLint* params), (shader, pname, params))
1002 SNAPSHOT_SHADER_CALL(glGetShaderInfoLog, (void* self, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog), (shader, bufsize, length, infolog))
1003 SNAPSHOT_SHADER_CALL(glGetShaderSource, (void* self, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source), (shader, bufsize, length, source))
1004 SNAPSHOT_PROGRAM_CALL(glLinkProgram, (void* self, GLuint program), (program))
1005 SNAPSHOT_PROGRAM_CALL(glUseProgram, (void* self, GLuint program), (program))
1006 SNAPSHOT_PROGRAM_CALL(glValidateProgram, (void* self, GLuint program), (program))
1007 SNAPSHOT_PROGRAM_CALL(glGetProgramiv, (void* self, GLuint program, GLenum pname, GLint* params), (program, pname, params))
1008 SNAPSHOT_PROGRAM_CALL(glGetProgramInfoLog, (void* self, GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog), (program, bufsize, length, infolog))
1009 SNAPSHOT_PROGRAM_CALL(glBindAttribLocation, (void* self, GLuint program, GLuint index, const GLchar* name), (program, index, name))
1010 SNAPSHOT_PROGRAM_CALL(glGetActiveAttrib, (void* self, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name), (program, index, bufsize, length, size, type, name))
1011 SNAPSHOT_PROGRAM_CALL(glGetActiveUniform, (void* self, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name), (program, index, bufsize, length, size, type, name))
1012 SNAPSHOT_PROGRAM_CALL(glGetAttachedShaders, (void* self, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders), (program, maxcount, count, shaders))
1013 SNAPSHOT_PROGRAM_CALL_RET(GLint, glGetAttribLocation, (void* self, GLuint program, const GLchar* name), (program, name))
1014 SNAPSHOT_PROGRAM_CALL(glGetUniformfv, (void* self, GLuint program, GLint location, GLfloat* params), (program, location, params))
1015 SNAPSHOT_PROGRAM_CALL(glGetUniformiv, (void* self, GLuint program, GLint location, GLint* params), (program, location, params))
1016 SNAPSHOT_PROGRAM_CALL_RET(GLint, glGetUniformLocation, (void* self, GLuint program, const GLchar* name), (program, name))
1017 SNAPSHOT_PROGRAM_CALL(glGetProgramBinaryOES, (void* self, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary), (program, bufSize, length, binaryFormat, binary))
1018 SNAPSHOT_PROGRAM_CALL(glProgramBinaryOES, (void* self, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length), (program, binaryFormat, binary, length))
1019 SNAPSHOT_PROGRAM_CALL(glUniformBlockBinding, (void* self, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding), (program, uniformBlockIndex, uniformBlockBinding))
1020 SNAPSHOT_PROGRAM_CALL_RET(GLuint, glGetUniformBlockIndex, (void* self, GLuint program, const GLchar* uniformBlockName), (program, uniformBlockName))
1021 SNAPSHOT_PROGRAM_CALL(glGetActiveUniformBlockiv, (void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params), (program, uniformBlockIndex, pname, params))
1022 SNAPSHOT_PROGRAM_CALL(glGetActiveUniformBlockName, (void* self, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName), (program, uniformBlockIndex, bufSize, length, uniformBlockName))
1023 SNAPSHOT_PROGRAM_CALL(glGetUniformuiv, (void* self, GLuint program, GLint location, GLuint* params), (program, location, params))
1024 SNAPSHOT_PROGRAM_CALL(glGetActiveUniformsiv, (void* self, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params), (program, uniformCount, uniformIndices, pname, params))
1025 SNAPSHOT_PROGRAM_CALL(glTransformFeedbackVaryings, (void* self, GLuint program, GLsizei count, const char** varyings, GLenum bufferMode), (program, count, varyings, bufferMode))
1026 SNAPSHOT_PROGRAM_CALL(glGetTransformFeedbackVarying, (void* self, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name), (program, index, bufSize, length, size, type, name))
1027 SNAPSHOT_PROGRAM_CALL(glProgramParameteri, (void* self, GLuint program, GLenum pname, GLint value), (program, pname, value))
1028 SNAPSHOT_PROGRAM_CALL(glProgramBinary, (void* self, GLuint program, GLenum binaryFormat, const void* binary, GLsizei length), (program, binaryFormat, binary, length))
1029 SNAPSHOT_PROGRAM_CALL(glGetProgramBinary, (void* self, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary), (program, bufSize, length, binaryFormat, binary))
1030 SNAPSHOT_PROGRAM_CALL_RET(GLint, glGetFragDataLocation, (void* self, GLuint program, const char* name), (program, name))
1031 SNAPSHOT_PROGRAM_CALL(glUseProgramStages, (void* self, GLuint pipeline, GLbitfield stages, GLuint program), (pipeline, stages, program))
1032 SNAPSHOT_PROGRAM_CALL(glActiveShaderProgram, (void* self, GLuint pipeline, GLuint program), (pipeline, program))
1033 SNAPSHOT_PROGRAM_CALL(glProgramUniform1f, (void* self, GLuint program, GLint location, GLfloat v0), (program, location, v0))
1034 SNAPSHOT_PROGRAM_CALL(glProgramUniform2f, (void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1), (program, location, v0, v1))
1035 SNAPSHOT_PROGRAM_CALL(glProgramUniform3f, (void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2), (program, location, v0, v1, v2))
1036 SNAPSHOT_PROGRAM_CALL(glProgramUniform4f, (void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3), (program, location, v0, v1, v2, v3))
1037 SNAPSHOT_PROGRAM_CALL(glProgramUniform1i, (void* self, GLuint program, GLint location, GLint v0), (program, location, v0))
1038 SNAPSHOT_PROGRAM_CALL(glProgramUniform2i, (void* self, GLuint program, GLint location, GLint v0, GLint v1), (program, location, v0, v1))
1039 SNAPSHOT_PROGRAM_CALL(glProgramUniform3i, (void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2), (program, location, v0, v1, v2))
1040 SNAPSHOT_PROGRAM_CALL(glProgramUniform4i, (void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3), (program, location, v0, v1, v2, v3))
1041 SNAPSHOT_PROGRAM_CALL(glProgramUniform1ui, (void* self, GLuint program, GLint location, GLuint v0), (program, location, v0))
1042 SNAPSHOT_PROGRAM_CALL(glProgramUniform2ui, (void* self, GLuint program, GLint location, GLint v0, GLuint v1), (program, location, v0, v1))
1043 SNAPSHOT_PROGRAM_CALL(glProgramUniform3ui, (void* self, GLuint program, GLint location, GLint v0, GLint v1, GLuint v2), (program, location, v0, v1, v2))
1044 SNAPSHOT_PROGRAM_CALL(glProgramUniform4ui, (void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3), (program, location, v0, v1, v2, v3))
1045 SNAPSHOT_PROGRAM_CALL(glProgramUniform1fv, (void* self, GLuint program, GLint location, GLsizei count, const GLfloat* value), (program, location, count, value))
1046 SNAPSHOT_PROGRAM_CALL(glProgramUniform2fv, (void* self, GLuint program, GLint location, GLsizei count, const GLfloat* value), (program, location, count, value))
1047 SNAPSHOT_PROGRAM_CALL(glProgramUniform3fv, (void* self, GLuint program, GLint location, GLsizei count, const GLfloat* value), (program, location, count, value))
1048 SNAPSHOT_PROGRAM_CALL(glProgramUniform4fv, (void* self, GLuint program, GLint location, GLsizei count, const GLfloat* value), (program, location, count, value))
1049 SNAPSHOT_PROGRAM_CALL(glProgramUniform1iv, (void* self, GLuint program, GLint location, GLsizei count, const GLint* value), (program, location, count, value))
1050 SNAPSHOT_PROGRAM_CALL(glProgramUniform2iv, (void* self, GLuint program, GLint location, GLsizei count, const GLint* value), (program, location, count, value))
1051 SNAPSHOT_PROGRAM_CALL(glProgramUniform3iv, (void* self, GLuint program, GLint location, GLsizei count, const GLint* value), (program, location, count, value))
1052 SNAPSHOT_PROGRAM_CALL(glProgramUniform4iv, (void* self, GLuint program, GLint location, GLsizei count, const GLint* value), (program, location, count, value))
1053 SNAPSHOT_PROGRAM_CALL(glProgramUniform1uiv, (void* self, GLuint program, GLint location, GLsizei count, const GLuint* value), (program, location, count, value))
1054 SNAPSHOT_PROGRAM_CALL(glProgramUniform2uiv, (void* self, GLuint program, GLint location, GLsizei count, const GLuint* value), (program, location, count, value))
1055 SNAPSHOT_PROGRAM_CALL(glProgramUniform3uiv, (void* self, GLuint program, GLint location, GLsizei count, const GLuint* value), (program, location, count, value))
1056 SNAPSHOT_PROGRAM_CALL(glProgramUniform4uiv, (void* self, GLuint program, GLint location, GLsizei count, const GLuint* value), (program, location, count, value))
1057 SNAPSHOT_PROGRAM_CALL(glProgramUniformMatrix2fv, (void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (program, location, count, transpose, value))
1058 SNAPSHOT_PROGRAM_CALL(glProgramUniformMatrix3fv, (void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (program, location, count, transpose, value))
1059 SNAPSHOT_PROGRAM_CALL(glProgramUniformMatrix4fv, (void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (program, location, count, transpose, value))
1060 SNAPSHOT_PROGRAM_CALL(glProgramUniformMatrix2x3fv, (void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (program, location, count, transpose, value))
1061 SNAPSHOT_PROGRAM_CALL(glProgramUniformMatrix3x2fv, (void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (program, location, count, transpose, value))
1062 SNAPSHOT_PROGRAM_CALL(glProgramUniformMatrix2x4fv, (void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (program, location, count, transpose, value))
1063 SNAPSHOT_PROGRAM_CALL(glProgramUniformMatrix4x2fv, (void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (program, location, count, transpose, value))
1064 SNAPSHOT_PROGRAM_CALL(glProgramUniformMatrix3x4fv, (void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (program, location, count, transpose, value))
1065 SNAPSHOT_PROGRAM_CALL(glProgramUniformMatrix4x3fv, (void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value), (program, location, count, transpose, value))
1066 SNAPSHOT_PROGRAM_CALL(glGetProgramInterfaceiv, (void* self, GLuint program, GLenum programInterface, GLenum pname, GLint* params), (program, programInterface, pname, params))
1067 SNAPSHOT_PROGRAM_CALL(glGetProgramResourceiv, (void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params), (program, programInterface, index, propCount, props, bufSize, length, params))
1068 SNAPSHOT_PROGRAM_CALL_RET(GLuint, glGetProgramResourceIndex, (void* self, GLuint program, GLenum programInterface, const char * name), (program, programInterface, name))
1069 SNAPSHOT_PROGRAM_CALL_RET(GLint, glGetProgramResourceLocation, (void* self, GLuint program, GLenum programInterface, const char * name), (program, programInterface, name))
1070 SNAPSHOT_PROGRAM_CALL(glGetProgramResourceName, (void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name), (program, programInterface, index, bufSize, length, name))
1071
1072 } // namespace gl
1073 } // namespace gfxstream