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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/
DVK_EXT_mutable_descriptor_type.adoc235 ==== GLSL
270 ==== HLSL
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLSharedGroup.cpp191 bool ProgramData::attachShader(GLuint shader, GLenum shaderType) { in attachShader()
206 bool ProgramData::detachShader(GLuint shader) { in detachShader()
488 bool GLSharedGroup::attachShader(GLuint program, GLuint shader) { in attachShader()
506 bool GLSharedGroup::detachShader(GLuint program, GLuint shader) { in detachShader()
511 bool GLSharedGroup::detachShaderLocked(GLuint program, GLuint shader) { in detachShaderLocked()
542 ShaderData* shader = findObjectOrDefault(m_shaders, shaderId); in setProgramIndexInfo() local
675 bool GLSharedGroup::isShader(GLuint shader) { in isShader()
684 bool GLSharedGroup::addShaderData(GLuint shader, GLenum shaderType) { in addShaderData()
699 ShaderData* GLSharedGroup::getShaderData(GLuint shader) { in getShaderData()
706 void GLSharedGroup::unrefShaderData(GLuint shader) { in unrefShaderData()
/hardware/google/gfxstream/host/gl/glsnapshot/
DGLSnapshot.cpp104 GLuint GLSnapshotState::createShader(GLuint shader, GLenum shaderType) { in createShader()
119 void GLSnapshotState::shaderString(GLuint shader, const GLchar* string) { in shaderString()
/hardware/google/gfxstream/host/tests/
DGLSnapshotTestStateUtils.cpp51 GLuint shader = gl->glCreateShader(shaderType); in loadAndCompileShader() local
DShaderUtils.cpp47 GLuint shader = gl->glCreateShader(shaderType); in compileShader() local
/hardware/google/gfxstream/host/vulkan/emulated_textures/testing/
DComputePipelineRestoration_integrationtest.cpp133 VkShaderModule shader; in TEST_F() local
/hardware/qcom/sm7250/display/composer/
Dgl_common.cpp68 void GLCommon::DumpShaderLog(int shader) { in DumpShaderLog()
/hardware/google/gfxstream/common/detector/
DGles.cpp107 GLuint shader = glCreateShader(shader_type); in CreateShader() local
/hardware/interfaces/automotive/evs/aidl/impl/default/src/
DGlWrapper.cpp102 GLuint shader = glCreateShader(type); in loadShader() local
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DProgramData.h48 ShaderParser* shader = nullptr; member
DGLESv2Imp.cpp448 static void s_attachShader(GLEScontext* ctx, GLuint program, GLuint shader, in s_attachShader()
455 static void s_detachShader(GLEScontext* ctx, GLuint program, GLuint shader) { in s_detachShader()
500 GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader){ in glAttachShader()
890 GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader){ in glCompileShader()
1464 GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader){ in glDeleteShader()
1505 GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader){ in glDetachShader()
2764 GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params){ in glGetShaderiv()
2801 GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GL… in glGetShaderInfoLog()
2865 GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLc… in glGetShaderSource()
3196 GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader){ in glIsShader()
[all …]
DProgramData.cpp699 bool ProgramData::attachShader(GLuint shader, ShaderParser* shaderData, in attachShader()
717 bool ProgramData::detachShader(GLuint shader) { in detachShader()
/hardware/libhardware/tests/hwc/
Dutil.c49 GLuint shader; in load_shader() local
/hardware/interfaces/automotive/evs/1.1/default/
DGlWrapper.cpp98 GLuint shader = glCreateShader(type); in loadShader() local
/hardware/google/gfxstream/host/vulkan/emulated_textures/
DGpuDecompressionPipeline.cpp199 VkShaderModule shader; in initialize() local
/hardware/google/gfxstream/host/gl/
DTextureDraw.cpp38 GLuint shader = s_gles2.glCreateShader(shaderType); in createShader() local
DTextureResize.cpp167 GLuint shader = s_gles2.glCreateShader(type); in createShader() local
/hardware/google/gfxstream/host/gl/gles2_dec/
DGLESv2Decoder.cpp718 GLuint shader = ctx->glCreateShader(shaderType); in s_glCreateShader() local
798 void GLESv2Decoder::s_glDeleteShader(void* self, GLuint shader) { in s_glDeleteShader()
902 void GLESv2Decoder::s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len) in s_glShaderString()
913 void GLESv2Decoder::s_glAttachShader(void* self, GLuint program, GLuint shader) { in s_glAttachShader()
985 void GLESv2Decoder::s_glDetachShader(void* self, GLuint program, GLuint shader) { in s_glDetachShader()
990 GLboolean GLESv2Decoder::s_glIsShader(void* self, GLuint shader) { in s_glIsShader()
/hardware/qcom/sm7250/display/gpu_tonemapper/
Dglengine.cpp175 void dumpShaderLog(int shader) in dumpShaderLog()
/hardware/qcom/display/msm8909/gpu_tonemapper/
Dglengine.cpp175 void dumpShaderLog(int shader) in dumpShaderLog()
/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/
Dglengine.cpp175 void dumpShaderLog(int shader) in dumpShaderLog()
/hardware/qcom/sm8150/display/gpu_tonemapper/
Dglengine.cpp175 void dumpShaderLog(int shader) in dumpShaderLog()
/hardware/qcom/display/msm8998/gpu_tonemapper/
Dglengine.cpp196 void dumpShaderLog(int shader) in dumpShaderLog()
/hardware/google/gfxstream/guest/GLESv2_enc/
Dgl2_entry.cpp461 void glAttachShader(GLuint program, GLuint shader) in glAttachShader()
575 void glCompileShader(GLuint shader) in glCompileShader()
652 void glDeleteShader(GLuint shader) in glDeleteShader()
683 void glDetachShader(GLuint program, GLuint shader) in glDetachShader()
870 void glGetShaderiv(GLuint shader, GLenum pname, GLint* params) in glGetShaderiv()
876 void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) in glGetShaderInfoLog()
889 void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) in glGetShaderSource()
986 GLboolean glIsShader(GLuint shader) in glIsShader()
1058 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) in glShaderSource()
1710 void glShaderString(GLuint shader, const GLchar* string, GLsizei len) in glShaderString()
/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndTests.cpp362 GLuint shader = dispatch.glCreateShader(type); in MakeShader() local

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