Searched defs:shaderCount (Results 1 – 11 of 11) sorted by relevance
14 private static int shaderCount = 0; field in ShadowGLES20
126 std::vector<uint32_t> shaderCount(STT_COUNT); in getShaderCounts() local312 std::vector<uint32_t> shaderCount = getShaderCounts(); in initRayTracingShaders() local470 std::vector<uint32_t> shaderCount = getShaderCounts(); in initShaderBindingTables() local786 std::vector<uint32_t> shaderCount = getShaderCounts(); in initPrograms() local
655 uint32_t shaderCount = uint32_t(m_data.libraryConfiguration.pipelineLibraries[i].y()); in runTest() local669 uint32_t shaderCount, shaderOffset; in runTest() local749 uint32_t shaderCount, shaderOffset; in runTest() local
170 uint32_t shaderCount = 0; in RayTracingBuildTestInstance() local
278 uint32_t shaderCount = 0; in RayTracingComplexControlFlowInstance() local
246 uint32_t shaderCount = 0; in RayTracingBuiltinLaunchTestInstance() local
1205 uint32_t shaderCount = 0; in initPipeline() local1692 uint32_t shaderCount = 0; in initPipeline() local2119 uint32_t shaderCount = 0; in initPipeline() local
772 …uint32_t shaderCount = 2u + ((testedShaderFlags & VK_SHADER_STAGE_GEOMETRY_BIT) !=… in verifyTestResult() local
85 uint32_t shaderCount; member1155 const uint32_t shaderCount = m_data.pipelineTreeConfiguration[nodeNdx].shaderCount; in iterate() local
804 uint32_t shaderCount = 0; in initConfiguration() local1370 uint32_t shaderCount = 0; in initConfiguration() local
885 uint32_t shaderCount = 0; in initConfiguration() local1455 uint32_t shaderCount = 0; in initConfiguration() local