Searched defs:shaderData (Results 1 – 4 of 4) sorted by relevance
187 const ShaderData* shaderData = getDecompressionShader(mCompressedFormat, mImageType); in initialize() local
699 bool ProgramData::attachShader(GLuint shader, ShaderParser* shaderData, in attachShader()
457 auto shaderData = ctx->shareGroup()->getObjectData( in s_detachShader() local512 auto shaderData = ctx->shareGroup()->getObjectData( in glAttachShader() local
1894 ShaderData* shaderData = ctx->m_shared->getShaderData(shader); in s_glShaderSource() local2108 ShaderData* shaderData = ctx->m_shared->getShaderData(shader); in s_glGetShaderSource() local5510 ShaderData* shaderData = ctx->m_shared->getShaderData(shader); in s_glGetShaderiv() local