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Searched defs:shaderObject (Results 1 – 17 of 17) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp352 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
374 bool checkCompileStatus(const GLuint shaderObject) in checkCompileStatus()
386 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
/external/deqp/external/vulkancts/modules/vulkan/compute/
DvktComputeWorkgroupMemoryExplicitLayoutTests.cpp1267 …bool shaderObject = (pipelineConstructionType == COMPUTE_PIPELINE_CONSTRUCTION_TYPE_SHADER_OBJECT_… in AddCopyMemoryTests() local
1282 …bool shaderObject = (pipelineConstructionType == COMPUTE_PIPELINE_CONSTRUCTION_TYPE_SHADER_OBJECT_… in AddZeroInitializeExtensionTests() local
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp397 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
419 bool checkCompileStatus(const GLuint shaderObject) in checkCompileStatus()
431 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
/external/angle/src/libANGLE/
DvalidationES2.cpp3767 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateAttachShader() local
4290 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateDetachShader() local
4563 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateGetShaderInfoLog() local
4623 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateGetShaderSource() local
4915 Shader *shaderObject = GetValidShader(context, entryPoint, shaders[0]); in ValidateShaderBinary() local
4957 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateShaderSource() local
6111 Shader *shaderObject = context->getShaderNoResolveCompile(shader); in ValidateGetTranslatedShaderSourceANGLE() local
DGLES1Renderer.cpp653 Shader *shaderObject = getShader(shader); in compileShader() local
DContext.cpp1082 Shader *shaderObject = getShaderNoResolveCompile(shaderID); in createShaderProgramv() local
6137 Shader *shaderObject = mState.mShaderProgramManager->getShader(shader); in attachShader() local
6769 Shader *shaderObject = GetValidShader(this, angle::EntryPoint::GLCompileShader, shader); in compileShader() local
6820 Shader *shaderObject = getShaderNoResolveCompile(shader); in detachShader() local
7034 Shader *shaderObject = nullptr; in getShaderiv() local
7057 Shader *shaderObject = getShaderNoResolveCompile(shader); in getShaderInfoLog() local
7138 Shader *shaderObject = getShaderNoResolveCompile(shader); in getShaderSource() local
7260 Shader *shaderObject = getShaderNoResolveCompile(*shaders); in shaderBinary() local
7300 Shader *shaderObject = getShaderNoResolveCompile(shader); in shaderSource() local
8426 Shader *shaderObject = getShaderNoResolveCompile(shader); in getTranslatedShaderSource() local
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp308 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() local
/external/deqp/external/vulkancts/framework/vulkan/generated/vulkan/
DvkStructTypes.inl8790 VkBool32 shaderObject; member
DvkVulkan_c.inl20258 VkBool32 shaderObject; member
/external/angle/third_party/vulkan-headers/src/include/vulkan/
Dvulkan_core.h18563 VkBool32 shaderObject; member
Dvulkan_structs.hpp84616 VULKAN_HPP_NAMESPACE::Bool32 shaderObject = {}; member
/external/vulkan-headers/include/vulkan/
Dvulkan_core.h18300 VkBool32 shaderObject; member
Dvulkan_structs.hpp83179 VULKAN_HPP_NAMESPACE::Bool32 shaderObject = {}; member
/external/mesa3d/include/vulkan/
Dvulkan_core.h18555 VkBool32 shaderObject; member
/external/swiftshader/include/vulkan/
Dvulkan_core.h17397 VkBool32 shaderObject; member
Dvulkan_structs.hpp80237 VULKAN_HPP_NAMESPACE::Bool32 shaderObject = {}; member
/external/skia/include/third_party/vulkan/vulkan/
Dvulkan_core.h17423 VkBool32 shaderObject; member