Searched defs:shaderVariable (Results 1 – 4 of 4) sorted by relevance
76 for (const sh::ShaderVariable &shaderVariable : var.fields) in WriteShaderVar() local156 for (const sh::ShaderVariable &shaderVariable : block.fields) in WriteShInterfaceBlock() local315 for (const sh::ShaderVariable &shaderVariable : uniforms) in serialize() local340 for (const sh::ShaderVariable &shaderVariable : allAttributes) in serialize() local345 for (const sh::ShaderVariable &shaderVariable : activeAttributes) in serialize() local358 for (const sh::ShaderVariable &shaderVariable : outputVaryings) in serialize() local363 for (const sh::ShaderVariable &shaderVariable : allAttributes) in serialize() local368 for (const sh::ShaderVariable &shaderVariable : activeAttributes) in serialize() local378 for (const sh::ShaderVariable &shaderVariable : inputVaryings) in serialize() local383 for (const sh::ShaderVariable &shaderVariable : activeOutputVariables) in serialize() local[all …]
867 void SerializeShaderVariable(JsonSerializer *json, const sh::ShaderVariable &shaderVariable) in SerializeShaderVariable()900 for (const sh::ShaderVariable &shaderVariable : shaderVariables) in SerializeShaderVariablesVector() local
1043 for (const sh::ShaderVariable &shaderVariable : mLinkedOutputVaryings[shaderType]) in save() local1048 for (const sh::ShaderVariable &shaderVariable : mLinkedInputVaryings[shaderType]) in save() local1053 for (const sh::ShaderVariable &shaderVariable : mLinkedUniforms[shaderType]) in save() local
1143 for (const sh::ShaderVariable &shaderVariable : fragmentShader->activeOutputVariables) in linkJobImpl() local