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Searched defs:shaderVariable (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/common/
DCompiledShaderState.cpp76 for (const sh::ShaderVariable &shaderVariable : var.fields) in WriteShaderVar() local
156 for (const sh::ShaderVariable &shaderVariable : block.fields) in WriteShInterfaceBlock() local
315 for (const sh::ShaderVariable &shaderVariable : uniforms) in serialize() local
340 for (const sh::ShaderVariable &shaderVariable : allAttributes) in serialize() local
345 for (const sh::ShaderVariable &shaderVariable : activeAttributes) in serialize() local
358 for (const sh::ShaderVariable &shaderVariable : outputVaryings) in serialize() local
363 for (const sh::ShaderVariable &shaderVariable : allAttributes) in serialize() local
368 for (const sh::ShaderVariable &shaderVariable : activeAttributes) in serialize() local
378 for (const sh::ShaderVariable &shaderVariable : inputVaryings) in serialize() local
383 for (const sh::ShaderVariable &shaderVariable : activeOutputVariables) in serialize() local
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/external/angle/src/libANGLE/capture/
Dserialize.cpp867 void SerializeShaderVariable(JsonSerializer *json, const sh::ShaderVariable &shaderVariable) in SerializeShaderVariable()
900 for (const sh::ShaderVariable &shaderVariable : shaderVariables) in SerializeShaderVariablesVector() local
/external/angle/src/libANGLE/
DProgramExecutable.cpp1043 for (const sh::ShaderVariable &shaderVariable : mLinkedOutputVaryings[shaderType]) in save() local
1048 for (const sh::ShaderVariable &shaderVariable : mLinkedInputVaryings[shaderType]) in save() local
1053 for (const sh::ShaderVariable &shaderVariable : mLinkedUniforms[shaderType]) in save() local
DProgram.cpp1143 for (const sh::ShaderVariable &shaderVariable : fragmentShader->activeOutputVariables) in linkJobImpl() local