| /external/angle/src/libANGLE/renderer/null/ |
| D | SamplerNULL.cpp | 21 angle::Result SamplerNULL::syncState(const gl::Context *context, const bool dirty) in syncState() function in rx::SamplerNULL
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| D | VertexArrayNULL.cpp | 19 angle::Result VertexArrayNULL::syncState(const gl::Context *context, in syncState() function in rx::VertexArrayNULL
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| D | FramebufferNULL.cpp | 159 angle::Result FramebufferNULL::syncState(const gl::Context *context, in syncState() function in rx::FramebufferNULL
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| D | TextureNULL.cpp | 212 angle::Result TextureNULL::syncState(const gl::Context *context, in syncState() function in rx::TextureNULL
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| D | ContextNULL.cpp | 377 angle::Result ContextNULL::syncState(const gl::Context *context, in syncState() function in rx::ContextNULL
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| /external/angle/src/libANGLE/renderer/wgpu/ |
| D | SamplerWgpu.cpp | 21 angle::Result SamplerWgpu::syncState(const gl::Context *context, const bool dirty) in syncState() function in rx::SamplerWgpu
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| D | VertexArrayWgpu.cpp | 19 angle::Result VertexArrayWgpu::syncState(const gl::Context *context, in syncState() function in rx::VertexArrayWgpu
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| D | FramebufferWgpu.cpp | 279 angle::Result FramebufferWgpu::syncState(const gl::Context *context, in syncState() function in rx::FramebufferWgpu
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| D | ContextWgpu.cpp | 367 angle::Result ContextWgpu::syncState(const gl::Context *context, in syncState() function in rx::ContextWgpu
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| D | TextureWgpu.cpp | 276 angle::Result TextureWgpu::syncState(const gl::Context *context, in syncState() function in rx::TextureWgpu
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| /external/angle/src/libANGLE/renderer/d3d/ |
| D | SamplerD3D.h | 26 inline angle::Result SamplerD3D::syncState(const gl::Context *context, const bool dirtyBits) in syncState() function
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| D | FramebufferD3D.cpp | 288 angle::Result FramebufferD3D::syncState(const gl::Context *context, in syncState() function in rx::FramebufferD3D
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | SamplerVk.cpp | 28 angle::Result SamplerVk::syncState(const gl::Context *context, const bool dirty) in syncState() function in rx::SamplerVk
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| /external/angle/src/libANGLE/renderer/d3d/d3d9/ |
| D | VertexArray9.h | 39 inline angle::Result VertexArray9::syncState(const gl::Context *context, in syncState() function
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| D | Framebuffer9.cpp | 407 angle::Result Framebuffer9::syncState(const gl::Context *context, in syncState() function in rx::Framebuffer9
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| D | StateManager9.cpp | 115 void StateManager9::syncState(const gl::State &state, in syncState() function in rx::StateManager9
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| D | Context9.cpp | 434 angle::Result Context9::syncState(const gl::Context *context, in syncState() function in rx::Context9
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| /external/angle/src/libANGLE/renderer/ |
| D | VertexArrayImpl.h | 60 inline angle::Result VertexArrayImpl::syncState(const gl::Context *context, in syncState() function
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| /external/angle/src/libANGLE/renderer/gl/ |
| D | SamplerGL.cpp | 86 angle::Result SamplerGL::syncState(const gl::Context *context, const bool dirty) in syncState() function in rx::SamplerGL
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| D | VertexArrayGL.cpp | 963 angle::Result VertexArrayGL::syncState(const gl::Context *context, in syncState() function in rx::VertexArrayGL
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| /external/angle/src/libANGLE/ |
| D | Sampler.cpp | 197 angle::Result Sampler::syncState(const Context *context) in syncState() function in gl::Sampler
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| D | VertexArray.cpp | 636 angle::Result VertexArray::syncState(const Context *context) in syncState() function in gl::VertexArray
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| /external/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | VertexArray11.cpp | 67 angle::Result VertexArray11::syncState(const gl::Context *context, in syncState() function in rx::VertexArray11
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| D | Framebuffer11.cpp | 419 angle::Result Framebuffer11::syncState(const gl::Context *context, in syncState() function in rx::Framebuffer11
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| /external/aac/libSBRdec/src/ |
| D | env_extr.h | 271 syncState; /*!< The current initialization status of the header */ member
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