Searched defs:texData (Results 1 – 10 of 10) sorted by relevance
212 TextureData* texData = (TextureData*)getObjDataPtr( in makeTextureDirty() local289 TextureData* texData = (TextureData*) in getAttachmentSamples() local312 TextureData* texData = (TextureData*) in getAttachmentDimensions() local335 TextureData* texData = (TextureData*) in getAttachmentInternalFormat() local
55 TextureData* texData = (TextureData*)data.get(); in NameSpace() local90 TextureData* texData = (TextureData*)obj.second.get(); in touchTextures() local
2412 void GLEScontext::prepareCoreProfileEmulatedTexture(TextureData* texData, bool is3d, GLenum target, in prepareCoreProfileEmulatedTexture()2628 TextureData* texData, in copyTexImageWithEmulation()
348 TextureData *texData = NULL; in getTextureData() local505 TextureData* texData = getTextureData(localTexName); in glBindTexture() local675 TextureData *texData = getTextureTargetData(target); in s_glInitTexImage2D() local743 TextureData* texData = getTextureTargetData(target); in glCompressedTexImage2D() local770 TextureData* texData = getTextureTargetData(target); in glCompressedTexSubImage2D() local790 TextureData* texData = getTextureTargetData(target); in glCopyTexImage2D() local812 TextureData *texData = getTextureTargetData(target); in glCopyTexSubImage2D() local1441 TextureData *texData = getTextureTargetData(target); in glGetTexParameterfv() local1455 TextureData *texData = getTextureTargetData(target); in glGetTexParameteriv() local1469 TextureData *texData = getTextureTargetData(target); in glGetTexParameterxv() local[all …]
728 TextureData* texData = (TextureData*)objData; in drawTexOES() local844 TextureData* texData = (TextureData*)objData; in preDrawTextureUnitEmulation() local
1705 TextureData * texData = NULL; in drawTexOES() local
471 TextureData *texData = NULL; in getTextureData() local761 TextureData* texData = getTextureData(localTexName); in glBindTexture() local947 TextureData* texData = getTextureTargetData(target); in glCompressedTexImage2D() local963 TextureData* texData = getTextureTargetData(target); in glCompressedTexSubImage2D() local1006 TextureData *texData = getTextureTargetData(target); in s_glInitTexImage2D() local1064 TextureData *texData = getTextureTargetData(target); in s_glInitTexImage3D() local1100 TextureData* texData = getTextureTargetData(target); in glCopyTexImage2D() local1121 TextureData* texData = getTextureTargetData(target); in glCopyTexSubImage2D() local1790 TextureData* texData = getTextureData(texname); in glFramebufferTexture2D() local1841 TextureData *texData = getTextureTargetData(target); in glGenerateMipmap() local[all …]
680 TextureData* texData = getTextureTargetData(target); in glGetTexLevelParameterfv() local716 TextureData* texData = getTextureTargetData(target); in glGetTexLevelParameteriv() local752 TextureData* texData = getTextureTargetData(target); in glTexBufferOES() local765 TextureData* texData = getTextureTargetData(target); in glTexBufferEXT() local779 TextureData* texData = getTextureTargetData(target); in glTexBufferRangeOES() local793 TextureData* texData = getTextureTargetData(target); in glTexBufferRangeEXT() local
688 TextureData* texData = getTextureData(texture); in glFramebufferTextureLayer() local725 TextureData *texData = getTextureTargetData(target); in glTexStorage2D() local1087 TextureData *texData = getTextureTargetData(target); in glTexStorage3D() local1098 TextureData* texData = getTextureTargetData(target); in glTexSubImage3D() local1110 TextureData *texData = getTextureTargetData(target); in glCompressedTexImage3D() local1123 TextureData* texData = getTextureTargetData(target); in glCompressedTexSubImage3D() local1132 TextureData* texData = getTextureTargetData(target); in glCopyTexSubImage3D() local
1443 TextureData *texData = (TextureData *)objData; in eglCreateImageKHR() local