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Searched defs:texData (Results 1 – 10 of 10) sorted by relevance

/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DFramebufferData.cpp212 TextureData* texData = (TextureData*)getObjDataPtr( in makeTextureDirty() local
289 TextureData* texData = (TextureData*) in getAttachmentSamples() local
312 TextureData* texData = (TextureData*) in getAttachmentDimensions() local
335 TextureData* texData = (TextureData*) in getAttachmentInternalFormat() local
DObjectNameSpace.cpp55 TextureData* texData = (TextureData*)data.get(); in NameSpace() local
90 TextureData* texData = (TextureData*)obj.second.get(); in touchTextures() local
DGLEScontext.cpp2412 void GLEScontext::prepareCoreProfileEmulatedTexture(TextureData* texData, bool is3d, GLenum target, in prepareCoreProfileEmulatedTexture()
2628 TextureData* texData, in copyTexImageWithEmulation()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmImp.cpp348 TextureData *texData = NULL; in getTextureData() local
505 TextureData* texData = getTextureData(localTexName); in glBindTexture() local
675 TextureData *texData = getTextureTargetData(target); in s_glInitTexImage2D() local
743 TextureData* texData = getTextureTargetData(target); in glCompressedTexImage2D() local
770 TextureData* texData = getTextureTargetData(target); in glCompressedTexSubImage2D() local
790 TextureData* texData = getTextureTargetData(target); in glCopyTexImage2D() local
812 TextureData *texData = getTextureTargetData(target); in glCopyTexSubImage2D() local
1441 TextureData *texData = getTextureTargetData(target); in glGetTexParameterfv() local
1455 TextureData *texData = getTextureTargetData(target); in glGetTexParameteriv() local
1469 TextureData *texData = getTextureTargetData(target); in glGetTexParameterxv() local
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DCoreProfileEngine.cpp728 TextureData* texData = (TextureData*)objData; in drawTexOES() local
844 TextureData* texData = (TextureData*)objData; in preDrawTextureUnitEmulation() local
DGLEScmContext.cpp1705 TextureData * texData = NULL; in drawTexOES() local
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp471 TextureData *texData = NULL; in getTextureData() local
761 TextureData* texData = getTextureData(localTexName); in glBindTexture() local
947 TextureData* texData = getTextureTargetData(target); in glCompressedTexImage2D() local
963 TextureData* texData = getTextureTargetData(target); in glCompressedTexSubImage2D() local
1006 TextureData *texData = getTextureTargetData(target); in s_glInitTexImage2D() local
1064 TextureData *texData = getTextureTargetData(target); in s_glInitTexImage3D() local
1100 TextureData* texData = getTextureTargetData(target); in glCopyTexImage2D() local
1121 TextureData* texData = getTextureTargetData(target); in glCopyTexSubImage2D() local
1790 TextureData* texData = getTextureData(texname); in glFramebufferTexture2D() local
1841 TextureData *texData = getTextureTargetData(target); in glGenerateMipmap() local
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DGLESv31Imp.cpp680 TextureData* texData = getTextureTargetData(target); in glGetTexLevelParameterfv() local
716 TextureData* texData = getTextureTargetData(target); in glGetTexLevelParameteriv() local
752 TextureData* texData = getTextureTargetData(target); in glTexBufferOES() local
765 TextureData* texData = getTextureTargetData(target); in glTexBufferEXT() local
779 TextureData* texData = getTextureTargetData(target); in glTexBufferRangeOES() local
793 TextureData* texData = getTextureTargetData(target); in glTexBufferRangeEXT() local
DGLESv30Imp.cpp688 TextureData* texData = getTextureData(texture); in glFramebufferTextureLayer() local
725 TextureData *texData = getTextureTargetData(target); in glTexStorage2D() local
1087 TextureData *texData = getTextureTargetData(target); in glTexStorage3D() local
1098 TextureData* texData = getTextureTargetData(target); in glTexSubImage3D() local
1110 TextureData *texData = getTextureTargetData(target); in glCompressedTexImage3D() local
1123 TextureData* texData = getTextureTargetData(target); in glCompressedTexSubImage3D() local
1132 TextureData* texData = getTextureTargetData(target); in glCopyTexSubImage3D() local
/hardware/google/gfxstream/host/gl/glestranslator/EGL/
DEglImp.cpp1443 TextureData *texData = (TextureData *)objData; in eglCreateImageKHR() local