Searched defs:textureTypes (Results 1 – 9 of 9) sorted by relevance
| /external/deqp/modules/gles31/functional/ |
| D | es31fTextureMultisampleTests.cpp | 2287 } textureTypes[] = { in init() local
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| D | es31fTextureGatherTests.cpp | 2127 …} textureTypes[] = {{"2d", TEXTURETYPE_2D}, {"2d_array", TEXTURETYPE_2D_ARRAY}, {"cube", TEXTURETY… in init() local
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| D | es31fGeometryShaderTests.cpp | 5527 } textureTypes[] = { in iterate() local
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| /external/angle/src/libANGLE/ |
| D | Framebuffer.cpp | 2328 const ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in formsRenderingFeedbackLoopWith() local
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| D | State.cpp | 3802 const ActiveTextureTypeArray &textureTypes = mExecutable->getActiveSamplerTypes(); in onExecutableChange() local
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| /external/angle/src/libANGLE/renderer/gl/ |
| D | StateManagerGL.cpp | 977 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateProgramTextureBindings() local
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | ContextVk.cpp | 7386 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateActiveTextures() local 8808 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in endRenderPassIfComputeAccessAfterGraphicsImageAccess() local
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| D | vk_cache_utils.cpp | 5721 const gl::ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in updateFullActiveTextures() local
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| /external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
| D | vktShaderRenderTextureGatherTests.cpp | 2671 …} textureTypes[] = {{"2d", TEXTURETYPE_2D}, {"2d_array", TEXTURETYPE_2D_ARRAY}, {"cube", TEXTURETY… in init() local
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