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Searched defs:textureTypes (Results 1 – 9 of 9) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp2287 } textureTypes[] = { in init() local
Des31fTextureGatherTests.cpp2127 …} textureTypes[] = {{"2d", TEXTURETYPE_2D}, {"2d_array", TEXTURETYPE_2D_ARRAY}, {"cube", TEXTURETY… in init() local
Des31fGeometryShaderTests.cpp5527 } textureTypes[] = { in iterate() local
/external/angle/src/libANGLE/
DFramebuffer.cpp2328 const ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in formsRenderingFeedbackLoopWith() local
DState.cpp3802 const ActiveTextureTypeArray &textureTypes = mExecutable->getActiveSamplerTypes(); in onExecutableChange() local
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp977 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateProgramTextureBindings() local
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp7386 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateActiveTextures() local
8808 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in endRenderPassIfComputeAccessAfterGraphicsImageAccess() local
Dvk_cache_utils.cpp5721 const gl::ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in updateFullActiveTextures() local
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureGatherTests.cpp2671 …} textureTypes[] = {{"2d", TEXTURETYPE_2D}, {"2d_array", TEXTURETYPE_2D_ARRAY}, {"cube", TEXTURETY… in init() local