| /external/deqp/scripts/opengl/ |
| D | gen_call_log_wrapper.py | 44 def textureUnit (name): function
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| /external/angle/src/libANGLE/ |
| D | Stream.h | 133 EGLint textureUnit; member
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| D | ProgramExecutable.cpp | 1093 void ProgramExecutable::setActive(size_t textureUnit, in setActive() 1104 void ProgramExecutable::setInactive(size_t textureUnit) in setInactive() 1113 void ProgramExecutable::hasSamplerTypeConflict(size_t textureUnit) in hasSamplerTypeConflict() 1120 void ProgramExecutable::hasSamplerFormatConflict(size_t textureUnit) in hasSamplerFormatConflict() 1137 GLint textureUnit = samplerBinding.getTextureUnit(boundTextureUnits, index); in updateActiveSamplers() local 1198 GLuint textureUnit = binding.getTextureUnit(mSamplerBoundTextureUnits, index); in setSamplerUniformTextureTypeAndFormat() local 1499 for (size_t textureUnit : mActiveSamplersMask) in validateSamplersImpl() local
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| D | State.cpp | 2574 for (size_t textureUnit = 0; textureUnit < mSamplerTextures[type].size(); ++textureUnit) in initializeZeroTextures() local 2586 void State::setSamplerBinding(const Context *context, GLuint textureUnit, Sampler *sampler) in setSamplerBinding() 3557 for (size_t textureUnit : mDirtyActiveTextures) in syncActiveTextures() local 3886 void State::onActiveTextureChange(const Context *context, size_t textureUnit) in onActiveTextureChange() 3900 void State::onActiveTextureStateChange(const Context *context, size_t textureUnit) in onActiveTextureStateChange()
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| D | State.h | 812 SamplerID getSamplerId(GLuint textureUnit) const in getSamplerId() 818 Sampler *getSampler(GLuint textureUnit) const { return mSamplers[textureUnit].get(); } in getSampler()
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| D | Context.cpp | 1497 void Context::bindSampler(GLuint textureUnit, SamplerID samplerHandle) in bindSampler()
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| /external/angle/src/tests/gl_tests/gles1/ |
| D | TextureEnvTest.cpp | 299 GLenum textureUnit = rng.randomSelect(validUnits); in TEST_P() local
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| /external/angle/src/tests/gl_tests/ |
| D | GLSLTest.cpp | 4855 int textureUnit = i * 2 + j; in TEST_P() local 5570 int textureUnit = i * 2 + j; in TEST_P() local 5634 int textureUnit = l + 2 * (k + 2 * (j + 2 * i)); in TEST_P() local 5720 int textureUnit = arrayOffset + l + totalArrayLength * (j + 3 * i); in TEST_P() local 5784 int textureUnit = k + 2 * (j + 2 * i); in TEST_P() local 5857 int textureUnit = i * 3 + j; in TEST_P() local 5917 int textureUnit = i * 3 + j; in TEST_P() local 5990 int textureUnit = l + 2 * (k + 2 * (j + 2 * i)); in TEST_P() local 6069 int textureUnit = k + 4 * (j + 3 * i); in TEST_P() local 6090 int textureUnit = 2 * 3 * 4 + k; in TEST_P() local [all …]
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| D | TextureTest.cpp | 13650 GLint textureUnit = 2; in TEST_P() local
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| /external/deqp/modules/glshared/ |
| D | glsLongStressCase.hpp | 143 uint32_t textureUnit; member
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| /external/deqp/modules/gles31/functional/ |
| D | es31fSRGBDecodeTests.cpp | 390 void SRGBTestSampler::setTextureUnit(const uint32_t textureUnit) in setTextureUnit() 1215 …tCase::bindSamplerToTexture(const int samplerIdx, const int textureIdx, const uint32_t textureUnit) in bindSamplerToTexture()
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| D | es31fFboSRGBWriteControlTests.cpp | 544 void TestTexture2D::bind(const int textureUnit) in bind()
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | ContextVk.cpp | 347 bool IsStencilSamplerBinding(const gl::ProgramExecutable &executable, size_t textureUnit) in IsStencilSamplerBinding() 415 size_t textureUnit, in GetImageReadLayout() 2515 for (size_t textureUnit : activeTextures) in handleDirtyTexturesImpl() local 7393 for (size_t textureUnit : activeTextures) in updateActiveTextures() local 8810 for (size_t textureUnit : executable->getActiveSamplersMask()) in endRenderPassIfComputeAccessAfterGraphicsImageAccess() local
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| D | ProgramExecutableVk.cpp | 1363 GLuint textureUnit = samplerBinding.getTextureUnit(samplerBoundTextureUnits, 0); in addTextureDescriptorSetDesc() local
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| D | vk_cache_utils.cpp | 5663 GLuint textureUnit = samplerBinding.getTextureUnit( in UpdatePreCacheActiveTextures() local 5743 GLuint textureUnit = in updateFullActiveTextures() local
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| /external/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | StateManager11.cpp | 2848 GLint textureUnit = mExecutableD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTexturesForSRVs() local 3424 GLint textureUnit = mExecutableD3D->getSamplerMapping(type, i, context->getCaps()); in generateSwizzlesForShader() local
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| /external/angle/src/libANGLE/renderer/d3d/d3d9/ |
| D | Renderer9.cpp | 3296 GLint textureUnit = executableD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTextures() local
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