Searched defs:textureUnitIndex (Results 1 – 5 of 5) sorted by relevance
300 SamplerFormat getSamplerFormatForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerFormatForTextureUnitIndex()304 const ShaderBitSet getSamplerShaderBitsForTextureUnitIndex(size_t textureUnitIndex) const in getSamplerShaderBitsForTextureUnitIndex()
3582 for (size_t textureUnitIndex : mExecutable->getActiveSamplersMask()) in syncTexturesInit() local3840 void State::setTextureDirty(size_t textureUnitIndex) in setTextureDirty()
1183 void ProgramExecutable::setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex) in setSamplerUniformTextureTypeAndFormat()
7340 void Context::onSamplerUniformChange(size_t textureUnitIndex) in onSamplerUniformChange()
280 for (size_t textureUnitIndex = 0; textureUnitIndex < textureVector.size(); in deleteTexture() local979 for (size_t textureUnitIndex : activeTextures) in updateProgramTextureBindings() local