Searched defs:ubo_offset (Results 1 – 9 of 9) sorted by relevance
60 nir_def *ubo_offset = intr->src[1].ssa; in lower_ubo_to_uniform() local
168 unsigned ubo_offset = (vec4_index * 16) + offset; in lower() local
310 nir_def *ubo_offset = instr->src[1].ssa; in lower_ubo_load_to_uniform() local762 uint32_t ubo_offset = v->shader_options.num_reserved_user_consts * 16 + in ir3_nir_analyze_ubo_ranges() local
606 nir_def *ubo_offset = nir_iadd(&b, x_offset, y_offset); in v3d_get_sand8_fs() local925 nir_def *ubo_offset = nir_iadd(&b, x_offset, y_offset); in v3d_get_sand30_fs() local
145 const uint32_t ubo_offset = in build_res_index() local
466 unsigned ubo_offset; member
2295 fs_reg ubo_offset = bld.move_to_vgrf(offset_B, 1); in lower_lsc_varying_pull_constant_logical_send() local2384 fs_reg ubo_offset = bld.vgrf(BRW_REGISTER_TYPE_UD); in lower_varying_pull_constant_logical_send() local
2564 elk_fs_reg ubo_offset = bld.move_to_vgrf(offset_B, 1); in lower_lsc_varying_pull_constant_logical_send() local2654 elk_fs_reg ubo_offset = bld.vgrf(ELK_REGISTER_TYPE_UD); in lower_varying_pull_constant_logical_send() local
479 nir_def *ubo_offset = nir_imm_int(b, get_state_var_offset(shader, var) * 4); in lower_instr() local