| /external/angle/src/tests/gl_tests/ |
| D | UniformTest.cpp | 44 GLint uniformLocation = glGetUniformLocation(program, "uniF"); in TEST_P() local 67 GLint uniformLocation = glGetUniformLocation(program, "uniI"); in TEST_P() local 91 GLint uniformLocation = glGetUniformLocation(program, "uniVec2"); in TEST_P() local 115 GLint uniformLocation = glGetUniformLocation(program, "uniVec3"); in TEST_P() local 139 GLint uniformLocation = glGetUniformLocation(program, "uniVec4"); in TEST_P() local 163 GLint uniformLocation = glGetUniformLocation(program, "umat2"); in TEST_P() local 187 GLint uniformLocation = glGetUniformLocation(program, "umat3"); in TEST_P() local 211 GLint uniformLocation = glGetUniformLocation(program, "umat4"); in TEST_P() local 242 GLint uniformLocation = glGetUniformLocation(program, locationName.c_str()); in TEST_P() local 273 GLint uniformLocation = glGetUniformLocation(program, locationName.c_str()); in TEST_P() local [all …]
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| D | BindUniformLocationTest.cpp | 450 GLint uniformLocation) in linkProgramWithUniformLocation()
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| D | ProgramBinaryTest.cpp | 1128 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local 1162 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
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| D | GLSLTest.cpp | 3099 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local 4629 GLint uniformLocation = glGetUniformLocation(program, "testSideEffectValue"); in TEST_P() local 4750 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local 4865 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local 5531 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local 5580 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local 5645 GLint uniformLocation = in TEST_P() local 5731 GLint uniformLocation = in TEST_P() local 5806 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local 5867 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local [all …]
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| D | StateChangeTest.cpp | 708 GLint uniformLocation = glGetUniformLocation(mProgram, "uniformColor"); in setUniformColor() local 3345 GLint uniformLocation = glGetUniformLocation(drawColor, essl1_shaders::ColorUniform()); in TEST_P() local 3995 GLint uniformLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
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| D | ComputeShaderTest.cpp | 4835 GLint uniformLocation = glGetUniformLocation(program, "uniformData"); in TEST_P() local
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| D | MemoryBarrierTest.cpp | 623 GLint uniformLocation = glGetUniformLocation(program, kUniformName); in setUniformData() local
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| D | ImageTest.cpp | 3039 GLint uniformLocation = glGetUniformLocation(textureYUVProgram, "tex"); in TEST_P() local
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| /external/angle/src/libANGLE/renderer/gl/ |
| D | ProgramExecutableGL.cpp | 62 for (size_t uniformLocation = 0; uniformLocation < uniformLocations.size(); uniformLocation++) in postLink() local
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| /external/angle/src/libANGLE/ |
| D | ProgramExecutable.cpp | 2784 const VariableLocation &uniformLocation = mUniformLocations[location.value]; in getUniformfv() local 2814 const VariableLocation &uniformLocation = mUniformLocations[location.value]; in getUniformiv() local 2844 const VariableLocation &uniformLocation = mUniformLocations[location.value]; in getUniformuiv() local
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| D | validationES.cpp | 2870 const auto &uniformLocation = uniformLocations[castedLocation]; in ValidateUniformCommonBase() local
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| /external/deqp-deps/glslang/glslang/MachineIndependent/ |
| D | iomapper.cpp | 342 int uniformLocation = qualifier.layoutLocation; in TSymbolValidater() local
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| /external/angle/third_party/glslang/src/glslang/MachineIndependent/ |
| D | iomapper.cpp | 342 int uniformLocation = qualifier.layoutLocation; in TSymbolValidater() local
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| /external/angle/src/libANGLE/renderer/d3d/ |
| D | ProgramExecutableD3D.cpp | 2609 const gl::VariableLocation &uniformLocation = mExecutable->getUniformLocations()[location]; in setUniformMatrixfvInternal() local
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