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Searched defs:uniformLocation (Results 1 – 14 of 14) sorted by relevance

/external/angle/src/tests/gl_tests/
DUniformTest.cpp44 GLint uniformLocation = glGetUniformLocation(program, "uniF"); in TEST_P() local
67 GLint uniformLocation = glGetUniformLocation(program, "uniI"); in TEST_P() local
91 GLint uniformLocation = glGetUniformLocation(program, "uniVec2"); in TEST_P() local
115 GLint uniformLocation = glGetUniformLocation(program, "uniVec3"); in TEST_P() local
139 GLint uniformLocation = glGetUniformLocation(program, "uniVec4"); in TEST_P() local
163 GLint uniformLocation = glGetUniformLocation(program, "umat2"); in TEST_P() local
187 GLint uniformLocation = glGetUniformLocation(program, "umat3"); in TEST_P() local
211 GLint uniformLocation = glGetUniformLocation(program, "umat4"); in TEST_P() local
242 GLint uniformLocation = glGetUniformLocation(program, locationName.c_str()); in TEST_P() local
273 GLint uniformLocation = glGetUniformLocation(program, locationName.c_str()); in TEST_P() local
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DBindUniformLocationTest.cpp450 GLint uniformLocation) in linkProgramWithUniformLocation()
DProgramBinaryTest.cpp1128 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
1162 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
DGLSLTest.cpp3099 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
4629 GLint uniformLocation = glGetUniformLocation(program, "testSideEffectValue"); in TEST_P() local
4750 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
4865 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
5531 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
5580 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
5645 GLint uniformLocation = in TEST_P() local
5731 GLint uniformLocation = in TEST_P() local
5806 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
5867 GLint uniformLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
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DStateChangeTest.cpp708 GLint uniformLocation = glGetUniformLocation(mProgram, "uniformColor"); in setUniformColor() local
3345 GLint uniformLocation = glGetUniformLocation(drawColor, essl1_shaders::ColorUniform()); in TEST_P() local
3995 GLint uniformLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
DComputeShaderTest.cpp4835 GLint uniformLocation = glGetUniformLocation(program, "uniformData"); in TEST_P() local
DMemoryBarrierTest.cpp623 GLint uniformLocation = glGetUniformLocation(program, kUniformName); in setUniformData() local
DImageTest.cpp3039 GLint uniformLocation = glGetUniformLocation(textureYUVProgram, "tex"); in TEST_P() local
/external/angle/src/libANGLE/renderer/gl/
DProgramExecutableGL.cpp62 for (size_t uniformLocation = 0; uniformLocation < uniformLocations.size(); uniformLocation++) in postLink() local
/external/angle/src/libANGLE/
DProgramExecutable.cpp2784 const VariableLocation &uniformLocation = mUniformLocations[location.value]; in getUniformfv() local
2814 const VariableLocation &uniformLocation = mUniformLocations[location.value]; in getUniformiv() local
2844 const VariableLocation &uniformLocation = mUniformLocations[location.value]; in getUniformuiv() local
DvalidationES.cpp2870 const auto &uniformLocation = uniformLocations[castedLocation]; in ValidateUniformCommonBase() local
/external/deqp-deps/glslang/glslang/MachineIndependent/
Diomapper.cpp342 int uniformLocation = qualifier.layoutLocation; in TSymbolValidater() local
/external/angle/third_party/glslang/src/glslang/MachineIndependent/
Diomapper.cpp342 int uniformLocation = qualifier.layoutLocation; in TSymbolValidater() local
/external/angle/src/libANGLE/renderer/d3d/
DProgramExecutableD3D.cpp2609 const gl::VariableLocation &uniformLocation = mExecutable->getUniformLocations()[location]; in setUniformMatrixfvInternal() local