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Searched defs:uniformName (Results 1 – 25 of 37) sorted by relevance

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/external/robolectric/shadows/framework/src/main/java/org/robolectric/shadows/
DShadowNativeRuntimeShader.java174 long shaderBuilder, String uniformName, float[] uniforms) { in nativeUpdateUniforms()
180 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor) { in nativeUpdateUniforms()
187 String uniformName, in nativeUpdateUniforms()
198 long shaderBuilder, String uniformName, int[] uniforms) { in nativeUpdateUniforms()
205 String uniformName, in nativeUpdateUniforms()
/external/robolectric/nativeruntime/src/main/java/org/robolectric/nativeruntime/
DRuntimeShaderNatives.java18 long shaderBuilder, String uniformName, float[] uniforms); in nativeUpdateUniforms()
/external/exoplayer/tree_8e57d3715f9092d5ec54ebe2e538f34bfcc34479/library/common/src/main/java/com/google/android/exoplayer2/util/
DGlProgram.java134 private static int getUniformLocation(int programId, String uniformName) { in getUniformLocation()
139 public int getUniformLocation(String uniformName) { in getUniformLocation()
/external/skia/src/gpu/graphite/
DContextUtils.cpp134 std::string uniformName; in get_uniforms() local
195 std::string uniformName; in get_ssbo_fields() local
371 const char* uniformName) { in EmitStorageBufferAccess()
/external/exoplayer/tree_15dc86382f17a24a3e881e52e31a810c1ea44b49/library/common/src/main/java/com/google/android/exoplayer2/util/
DGlUtil.java167 public int getUniformLocation(String uniformName) { in getUniformLocation()
399 private static int getUniformLocation(int programId, String uniformName) { in getUniformLocation()
/external/skia/modules/skottie/src/effects/
DSkSLEffect.cpp122 const skjson::StringValue* uniformName = (*jprop)["nm"]; in bindUniforms() local
/external/angle/src/tests/perf_tests/
DTexturesPerf.cpp200 std::stringstream uniformName; in initShaders() local
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferActiveUniformValidation.cpp59 glw::GLenum textureUniforType, const char *uniformName) in TextureParameters()
/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.cpp315 std::string uniformName = mExecutable->getUniformNameByIndex(location.index); in initDefaultUniformLayoutMapping() local
/external/angle/src/tests/gl_tests/
DBindUniformLocationTest.cpp449 const char *uniformName, in linkProgramWithUniformLocation()
DGLSLTest.cpp3096 std::stringstream uniformName; in TEST_P() local
4748 std::stringstream uniformName; in TEST_P() local
4863 std::stringstream uniformName; in TEST_P() local
5528 std::stringstream uniformName; in TEST_P() local
5578 std::stringstream uniformName; in TEST_P() local
5643 std::stringstream uniformName; in TEST_P() local
5729 std::stringstream uniformName; in TEST_P() local
5804 std::stringstream uniformName; in TEST_P() local
5865 std::stringstream uniformName; in TEST_P() local
5925 std::stringstream uniformName; in TEST_P() local
[all …]
DProgramBinaryTest.cpp1125 std::stringstream uniformName; in TEST_P() local
1159 std::stringstream uniformName; in TEST_P() local
DDrawBuffersTest.cpp1353 char uniformName[20]; in TEST_P() local
/external/angle/src/libANGLE/capture/
Dcapture_gl_3_params.cpp111 GLchar *uniformName, in CaptureGetActiveUniformName_length()
122 GLchar *uniformName, in CaptureGetActiveUniformName_uniformName()
Dserialize.cpp1140 char uniformName[kMaxUniformNameLen] = {}; in SerializeProgram() local
Dcapture_gl_3_autogen.cpp487 GLchar *uniformName) in CaptureGetActiveUniformName()
/external/skia/src/gpu/ganesh/effects/
DGrSkSLFP.cpp111 const char* uniformName = nullptr; in emitCode() local
/external/skia/src/sksl/codegen/
DSkSLPipelineStageCodeGenerator.cpp429 std::string uniformName = fCallbacks->declareUniform(&decl); in writeGlobalVarDeclaration() local
/external/angle/src/libANGLE/
DProgramExecutable.cpp469 const std::string &uniformName = nameList[index]; in GetUniformIndexFromName() local
496 const std::string &uniformName = nameList[variableLocation.index]; in GetUniformLocation() local
2428 const std::string &uniformName = getUniformNameByIndex(index); in getActiveUniformMaxLength() local
2907 const std::string &uniformName = getUniformNameByIndex(samplerIndex); in setUniformValuesFromBindingQualifiers() local
DvalidationGL3.cpp222 const GLchar *uniformName) in ValidateGetActiveUniformName()
/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp367 const std::string &uniformName) in LayoutBindingRenderCase()
747 const std::string &uniformName) in LayoutBindingNegativeCase()
Des31fNegativeStateApiTests.cpp1063 const GLchar *uniformName = "Block.blockVar"; in get_uniform_indices() local
Des31fSeparateShaderTests.cpp1176 void SeparateShaderTest::setUniform(ProgramWrapper &program, const string &uniformName, GLfloat val… in setUniform()
Des31fFboSRGBWriteControlTests.cpp1140 std::string uniformName(stream.str()); in bindActiveTexturesSamplers() local
/external/angle/src/libGLESv2/
Dentry_points_gl_3_autogen.cpp670 GLchar *uniformName) in GL_GetActiveUniformName()

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