| /external/robolectric/shadows/framework/src/main/java/org/robolectric/shadows/ |
| D | ShadowNativeRuntimeShader.java | 174 long shaderBuilder, String uniformName, float[] uniforms) { in nativeUpdateUniforms() 180 long shaderBuilder, String uniformName, float[] uniforms, boolean isColor) { in nativeUpdateUniforms() 187 String uniformName, in nativeUpdateUniforms() 198 long shaderBuilder, String uniformName, int[] uniforms) { in nativeUpdateUniforms() 205 String uniformName, in nativeUpdateUniforms()
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| /external/robolectric/nativeruntime/src/main/java/org/robolectric/nativeruntime/ |
| D | RuntimeShaderNatives.java | 18 long shaderBuilder, String uniformName, float[] uniforms); in nativeUpdateUniforms()
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| /external/exoplayer/tree_8e57d3715f9092d5ec54ebe2e538f34bfcc34479/library/common/src/main/java/com/google/android/exoplayer2/util/ |
| D | GlProgram.java | 134 private static int getUniformLocation(int programId, String uniformName) { in getUniformLocation() 139 public int getUniformLocation(String uniformName) { in getUniformLocation()
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| /external/skia/src/gpu/graphite/ |
| D | ContextUtils.cpp | 134 std::string uniformName; in get_uniforms() local 195 std::string uniformName; in get_ssbo_fields() local 371 const char* uniformName) { in EmitStorageBufferAccess()
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| /external/exoplayer/tree_15dc86382f17a24a3e881e52e31a810c1ea44b49/library/common/src/main/java/com/google/android/exoplayer2/util/ |
| D | GlUtil.java | 167 public int getUniformLocation(String uniformName) { in getUniformLocation() 399 private static int getUniformLocation(int programId, String uniformName) { in getUniformLocation()
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| /external/skia/modules/skottie/src/effects/ |
| D | SkSLEffect.cpp | 122 const skjson::StringValue* uniformName = (*jprop)["nm"]; in bindUniforms() local
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| /external/angle/src/tests/perf_tests/ |
| D | TexturesPerf.cpp | 200 std::stringstream uniformName; in initShaders() local
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| /external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
| D | esextcTextureBufferActiveUniformValidation.cpp | 59 glw::GLenum textureUniforType, const char *uniformName) in TextureParameters()
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | ProgramVk.cpp | 315 std::string uniformName = mExecutable->getUniformNameByIndex(location.index); in initDefaultUniformLayoutMapping() local
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| /external/angle/src/tests/gl_tests/ |
| D | BindUniformLocationTest.cpp | 449 const char *uniformName, in linkProgramWithUniformLocation()
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| D | GLSLTest.cpp | 3096 std::stringstream uniformName; in TEST_P() local 4748 std::stringstream uniformName; in TEST_P() local 4863 std::stringstream uniformName; in TEST_P() local 5528 std::stringstream uniformName; in TEST_P() local 5578 std::stringstream uniformName; in TEST_P() local 5643 std::stringstream uniformName; in TEST_P() local 5729 std::stringstream uniformName; in TEST_P() local 5804 std::stringstream uniformName; in TEST_P() local 5865 std::stringstream uniformName; in TEST_P() local 5925 std::stringstream uniformName; in TEST_P() local [all …]
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| D | ProgramBinaryTest.cpp | 1125 std::stringstream uniformName; in TEST_P() local 1159 std::stringstream uniformName; in TEST_P() local
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| D | DrawBuffersTest.cpp | 1353 char uniformName[20]; in TEST_P() local
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| /external/angle/src/libANGLE/capture/ |
| D | capture_gl_3_params.cpp | 111 GLchar *uniformName, in CaptureGetActiveUniformName_length() 122 GLchar *uniformName, in CaptureGetActiveUniformName_uniformName()
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| D | serialize.cpp | 1140 char uniformName[kMaxUniformNameLen] = {}; in SerializeProgram() local
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| D | capture_gl_3_autogen.cpp | 487 GLchar *uniformName) in CaptureGetActiveUniformName()
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| /external/skia/src/gpu/ganesh/effects/ |
| D | GrSkSLFP.cpp | 111 const char* uniformName = nullptr; in emitCode() local
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| /external/skia/src/sksl/codegen/ |
| D | SkSLPipelineStageCodeGenerator.cpp | 429 std::string uniformName = fCallbacks->declareUniform(&decl); in writeGlobalVarDeclaration() local
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| /external/angle/src/libANGLE/ |
| D | ProgramExecutable.cpp | 469 const std::string &uniformName = nameList[index]; in GetUniformIndexFromName() local 496 const std::string &uniformName = nameList[variableLocation.index]; in GetUniformLocation() local 2428 const std::string &uniformName = getUniformNameByIndex(index); in getActiveUniformMaxLength() local 2907 const std::string &uniformName = getUniformNameByIndex(samplerIndex); in setUniformValuesFromBindingQualifiers() local
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| D | validationGL3.cpp | 222 const GLchar *uniformName) in ValidateGetActiveUniformName()
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| /external/deqp/modules/gles31/functional/ |
| D | es31fLayoutBindingTests.cpp | 367 const std::string &uniformName) in LayoutBindingRenderCase() 747 const std::string &uniformName) in LayoutBindingNegativeCase()
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| D | es31fNegativeStateApiTests.cpp | 1063 const GLchar *uniformName = "Block.blockVar"; in get_uniform_indices() local
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| D | es31fSeparateShaderTests.cpp | 1176 void SeparateShaderTest::setUniform(ProgramWrapper &program, const string &uniformName, GLfloat val… in setUniform()
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| D | es31fFboSRGBWriteControlTests.cpp | 1140 std::string uniformName(stream.str()); in bindActiveTexturesSamplers() local
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| /external/angle/src/libGLESv2/ |
| D | entry_points_gl_3_autogen.cpp | 670 GLchar *uniformName) in GL_GetActiveUniformName()
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