Searched defs:uniform_type (Results 1 – 9 of 9) sorted by relevance
| /external/angle/src/common/ |
| D | gen_uniform_type_table.py | 153 def get_component_type(uniform_type): argument 168 def get_texture_type(uniform_type): argument 175 def get_transposed_type(uniform_type): argument 186 def get_bool_type(uniform_type): argument 195 def get_sampler_format(uniform_type): argument 208 def get_rows(uniform_type): argument 217 def get_columns(uniform_type): argument 228 def get_components(uniform_type): argument 232 def get_component_size(uniform_type): argument 248 def get_internal_size(uniform_type): argument [all …]
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| /external/tensorflow/tensorflow/compiler/mlir/lite/quantization/ |
| D | quantization_utils.cc | 565 if (auto uniform_type = q_type.dyn_cast<UniformQuantizedType>()) { in QuantizeLegacy() local 574 } else if (auto uniform_type = in QuantizeLegacy() local 604 if (auto uniform_type = q_type.dyn_cast<UniformQuantizedType>()) { in QuantizeLegacy() local 617 if (auto uniform_type = q_type.dyn_cast<UniformQuantizedType>()) { in QuantizeLegacy() local 619 } else if (auto uniform_type = in QuantizeLegacy() local
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| /external/deqp/external/openglcts/modules/gles31/ |
| D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 326 glw::GLenum uniform_type = GL_NONE; in iterate() local
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| D | es31cLayoutBindingTests.hpp | 81 char const *uniform_type; // sampler2D, image2D... member
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| D | es31cShaderAtomicCountersTests.cpp | 456 …ool CheckUniform(GLuint prog, const GLchar *uniform_name, GLuint uniform_index, GLint uniform_type, in CheckUniform()
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| D | es31cLayoutBindingTests.cpp | 793 String buildUniformDecl(const String &keyword, const String &layout, const String &uniform_type, in buildUniformDecl()
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| /external/mesa3d/src/compiler/glsl/ |
| D | serialize.cpp | 794 enum uniform_type enum
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| /external/deqp/external/openglcts/modules/gl/ |
| D | gl4cGPUShaderFP64Tests.cpp | 3391 for (std::vector<uniformTypeDetails>::const_iterator uniform_type = m_uniform_types.begin(); in iterate() local 3626 … const uniformTypeDetails &uniform_type, glw::GLint &out_buffer_size, in inspectProgram() 3769 …PUShaderFP64Test2::prepareProgram(shaderStage shader_stage, const uniformTypeDetails &uniform_type, in prepareProgram() 4142 …4Test2::prepareUniformDefinitions(shaderStage shader_stage, const uniformTypeDetails &uniform_type, in prepareUniformDefinitions() 4171 …UShaderFP64Test2::prepareUniforms(shaderStage shader_stage, const uniformTypeDetails &uniform_type, in prepareUniforms() 4256 …Test2::prepareUniformVerification(shaderStage shader_stage, const uniformTypeDetails &uniform_type, in prepareUniformVerification() 15160 std::string uniform_type = Utils::getVariableTypeString(argument_type); in prepareVertexShaderCode() local
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| D | gl4cShaderAtomicCountersTests.cpp | 551 …ool CheckUniform(GLuint prog, const GLchar *uniform_name, GLuint uniform_index, GLint uniform_type, in CheckUniform()
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