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Searched defs:uniform_type (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/common/
Dgen_uniform_type_table.py153 def get_component_type(uniform_type): argument
168 def get_texture_type(uniform_type): argument
175 def get_transposed_type(uniform_type): argument
186 def get_bool_type(uniform_type): argument
195 def get_sampler_format(uniform_type): argument
208 def get_rows(uniform_type): argument
217 def get_columns(uniform_type): argument
228 def get_components(uniform_type): argument
232 def get_component_size(uniform_type): argument
248 def get_internal_size(uniform_type): argument
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/external/tensorflow/tensorflow/compiler/mlir/lite/quantization/
Dquantization_utils.cc565 if (auto uniform_type = q_type.dyn_cast<UniformQuantizedType>()) { in QuantizeLegacy() local
574 } else if (auto uniform_type = in QuantizeLegacy() local
604 if (auto uniform_type = q_type.dyn_cast<UniformQuantizedType>()) { in QuantizeLegacy() local
617 if (auto uniform_type = q_type.dyn_cast<UniformQuantizedType>()) { in QuantizeLegacy() local
619 } else if (auto uniform_type = in QuantizeLegacy() local
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleGetActiveUniformTests.cpp326 glw::GLenum uniform_type = GL_NONE; in iterate() local
Des31cLayoutBindingTests.hpp81 char const *uniform_type; // sampler2D, image2D... member
Des31cShaderAtomicCountersTests.cpp456 …ool CheckUniform(GLuint prog, const GLchar *uniform_name, GLuint uniform_index, GLint uniform_type, in CheckUniform()
Des31cLayoutBindingTests.cpp793 String buildUniformDecl(const String &keyword, const String &layout, const String &uniform_type, in buildUniformDecl()
/external/mesa3d/src/compiler/glsl/
Dserialize.cpp794 enum uniform_type enum
/external/deqp/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.cpp3391 for (std::vector<uniformTypeDetails>::const_iterator uniform_type = m_uniform_types.begin(); in iterate() local
3626const uniformTypeDetails &uniform_type, glw::GLint &out_buffer_size, in inspectProgram()
3769 …PUShaderFP64Test2::prepareProgram(shaderStage shader_stage, const uniformTypeDetails &uniform_type, in prepareProgram()
4142 …4Test2::prepareUniformDefinitions(shaderStage shader_stage, const uniformTypeDetails &uniform_type, in prepareUniformDefinitions()
4171 …UShaderFP64Test2::prepareUniforms(shaderStage shader_stage, const uniformTypeDetails &uniform_type, in prepareUniforms()
4256 …Test2::prepareUniformVerification(shaderStage shader_stage, const uniformTypeDetails &uniform_type, in prepareUniformVerification()
15160 std::string uniform_type = Utils::getVariableTypeString(argument_type); in prepareVertexShaderCode() local
Dgl4cShaderAtomicCountersTests.cpp551 …ool CheckUniform(GLuint prog, const GLchar *uniform_name, GLuint uniform_index, GLint uniform_type, in CheckUniform()