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Searched defs:useDepthStencil (Results 1 – 7 of 7) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassDitheringTests.cpp469 const bool useDepthStencil = (m_testParams.depthStencilFormat != VK_FORMAT_UNDEFINED); in render() local
863 … const bool useDepthStencil = (m_testParams.depthStencilFormat != VK_FORMAT_UNDEFINED); in createDrawResources() local
1001 …bool useDepthStencil = (m_testParams.depthStencilFormat != VK_FORMAT_UNDEFINE… in createRenderPassFramebuffer() local
DvktRenderPassTests.cpp6288 const bool useDepthStencil = rng.getBool(); in addAttachmentTests() local
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineRenderToImageTests.cpp760 …const bool useDepthStencil = (caseDef.depthStencilFormat != VK_FORMAT_UNDEFINE… in testWithSizeReduction() local
1422 const bool useDepthStencil = (caseDef.depthStencilFormat != VK_FORMAT_UNDEFINED); in testRenderToMipMaps() local
DvktPipelineMultisampledRenderToSingleSampledTests.cpp2046 const bool useDepthStencil = params.usesDepthStencilInPass(renderPassNdx); in startRendering() local
/external/deqp/external/vulkancts/modules/vulkan/geometry/
DvktGeometryLayeredRenderingTests.cpp207 const VkFormat dsFormat, const bool useDepthStencil) in makeRenderPass()
275 const bool useDepthStencil = false) in makeGraphicsPipeline()
/external/deqp/external/vulkancts/modules/vulkan/fragment_shading_rate/
DvktAttachmentRateTests.cpp111 bool useDepthStencil(void) const in useDepthStencil() function
DvktFragmentShadingRateBasic.cpp105 bool useDepthStencil; // == fragDepth || fragStencil member