Searched defs:useUniform (Results 1 – 2 of 2) sorted by relevance
733 bool useUniform; member1201 const bool useUniform = m_params.useUniform; in createPipeline() local1282 bool useUniform = m_params.useUniform; in createReferenceProgram() local
909 void ShaderRenderCaseInstance::useUniform(uint32_t bindingLocation, BaseUniformType type) in useUniform() function in vkt::sr::ShaderRenderCaseInstance