Searched defs:usesPointSize (Results 1 – 8 of 8) sorted by relevance
49 bool usesPointSize = in skipDraw() local
131 bool usesPointSize() const { return mBuiltinInfo[gl::ShaderType::Vertex].glPointSize.enabled; } in usesPointSize() function
82 bool usesPointSize; member
365 bool usesPointSize() const { return mUsesPointSize; } in usesPointSize() function
234 bool ProgramD3DMetadata::usesPointSize() const in usesPointSize() function in rx::ProgramD3DMetadata
201 bool usesPointSize = sourceShader.find("GL_USES_POINT_SIZE") != std::string::npos; in GenerateVertexShaderForInputLayout() local
1222 bool Renderer9::applyPrimitiveType(gl::PrimitiveMode mode, GLsizei count, bool usesPointSize) in applyPrimitiveType()3142 bool usesPointSize = executableD3D->usesPointSize(); in genericDrawElements() local3176 bool usesPointSize = executableD3D->usesPointSize(); in genericDrawArrays() local
4015 bool usesPointSize = mExecutableD3D->usesPointSize(); in syncPrimitiveTopology() local