/hardware/google/gfxstream/third-party/glm/include/glm/gtx/ |
D | matrix_major_storage.inl | 37 const tvec3<T, P>& v3) 73 const tvec4<T, P>& v3, 139 const tvec3<T, P>& v3) 155 const tvec4<T, P>& v3,
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D | spline.inl | 11 genType const & v3, 56 genType const & v3,
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D | mixed_product.inl | 11 tvec3<T, P> const & v3
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D | simd_mat4.inl | 77 fvec4SIMD const & v3
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/hardware/google/gfxstream/host/tests/ |
D | Magma_unittest.cpp | 53 auto v3 = m.get(k3); in TEST_F() local
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/hardware/google/gfxstream/guest/mesa/src/util/ |
D | xxhash.h | 328 XXH32_hash_t v3; member 342 XXH64_hash_t v3; member 793 xxh_u32 v3 = seed + 0; in XXH32_endian_align() local 906 xxh_u32 v3 = state->v3; in XXH32_update() local 1251 xxh_u64 v3 = seed + 0; in XXH64_endian_align() local 1363 xxh_u64 v3 = state->v3; in XXH64_update() local 1396 xxh_u64 const v3 = state->v3; in XXH64_digest() local
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/hardware/google/gfxstream/third-party/glm/include/glm/detail/ |
D | type_mat4x2.inl | 83 col_type const & v3 120 tvec2<V3, P> const & v3,
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D | type_mat4x3.inl | 76 col_type const & v3 113 tvec3<V3, P> const & v3,
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D | type_mat4x4.inl | 78 col_type const & v3 148 tvec4<V3, P> const & v3,
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D | type_mat3x2.inl | 102 tvec2<V3, P> const & v3
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D | type_mat3x4.inl | 102 tvec4<V3, P> const & v3
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D | type_mat3x3.inl | 104 tvec3<V3, P> const & v3
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/hardware/google/gfxstream/third-party/astc-encoder/Source/ |
D | astcenc_color_unquantize.cpp | 385 int v3 = unquant_color(quant_level, input[3]); in hdr_rgbo_unpack() local 538 int v3 = unquant_color(quant_level, input[3]); in hdr_rgb_unpack() local
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D | astcenc_find_best_partitioning.cpp | 343 int v3 = p03 + astc::min(p11 + mx02, p12 + mx01, p10 + mx12); in partition_mismatch4() local
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv31Imp.cpp | 159 …lProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { in glProgramUniform4f() 207 …IENTRY glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { in glProgramUniform4i() 255 …NTRY glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3) { in glProgramUniform4ui()
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D | GLESv30Imp.cpp | 164 …_APICALL void GL_APIENTRY glUniform4ui(GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3) { in glUniform4ui() 271 GL_APICALL void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3)… in glVertexAttribI4i() 276 …ALL void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { in glVertexAttribI4ui()
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | gl2_entry.cpp | 1923 void glUniform4ui(GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3) in glUniform4ui() 2001 void glVertexAttribI4i(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3) in glVertexAttribI4i() 2007 void glVertexAttribI4ui(GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3) in glVertexAttribI4ui() 2620 … glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) in glProgramUniform4f() 2644 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) in glProgramUniform4i() 2668 void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3) in glProgramUniform4ui()
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D | GL2Encoder.cpp | 4008 …GL2Encoder::s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3) { in s_glUniform4ui() 5744 …iform4f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) in s_glProgramUniform4f() 5756 …rogramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) in s_glProgramUniform4i() 5768 …gramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3) in s_glProgramUniform4ui() 6666 …L2Encoder::s_glVertexAttribI4i(void *self , GLuint index, GLint v0, GLint v1, GLint v2, GLint v3) { in s_glVertexAttribI4i() 6672 …oder::s_glVertexAttribI4ui(void *self , GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { in s_glVertexAttribI4ui()
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D | gl2_enc.cpp | 6340 void glUniform4ui_enc(void *self , GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3) in glUniform4ui_enc() 6775 void glVertexAttribI4i_enc(void *self , GLuint index, GLint v0, GLint v1, GLint v2, GLint v3) in glVertexAttribI4i_enc() 6806 void glVertexAttribI4ui_enc(void *self , GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3) in glVertexAttribI4ui_enc() 9922 …4f_enc(void *self , GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) in glProgramUniform4f_enc() 10044 …mUniform4i_enc(void *self , GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) in glProgramUniform4i_enc() 10166 …niform4ui_enc(void *self , GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3) in glProgramUniform4ui_enc()
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/hardware/google/gfxstream/third-party/glm/include/glm/simd/ |
D | matrix.h | 39 __m128 v3 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3)); in glm_mat4_mul_vec4() local
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