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Searched defs:v3 (Results 1 – 20 of 20) sorted by relevance

/hardware/google/gfxstream/third-party/glm/include/glm/gtx/
Dmatrix_major_storage.inl37 const tvec3<T, P>& v3)
73 const tvec4<T, P>& v3,
139 const tvec3<T, P>& v3)
155 const tvec4<T, P>& v3,
Dspline.inl11 genType const & v3,
56 genType const & v3,
Dmixed_product.inl11 tvec3<T, P> const & v3
Dsimd_mat4.inl77 fvec4SIMD const & v3
/hardware/google/gfxstream/host/tests/
DMagma_unittest.cpp53 auto v3 = m.get(k3); in TEST_F() local
/hardware/google/gfxstream/guest/mesa/src/util/
Dxxhash.h328 XXH32_hash_t v3; member
342 XXH64_hash_t v3; member
793 xxh_u32 v3 = seed + 0; in XXH32_endian_align() local
906 xxh_u32 v3 = state->v3; in XXH32_update() local
1251 xxh_u64 v3 = seed + 0; in XXH64_endian_align() local
1363 xxh_u64 v3 = state->v3; in XXH64_update() local
1396 xxh_u64 const v3 = state->v3; in XXH64_digest() local
/hardware/google/gfxstream/third-party/glm/include/glm/detail/
Dtype_mat4x2.inl83 col_type const & v3
120 tvec2<V3, P> const & v3,
Dtype_mat4x3.inl76 col_type const & v3
113 tvec3<V3, P> const & v3,
Dtype_mat4x4.inl78 col_type const & v3
148 tvec4<V3, P> const & v3,
Dtype_mat3x2.inl102 tvec2<V3, P> const & v3
Dtype_mat3x4.inl102 tvec4<V3, P> const & v3
Dtype_mat3x3.inl104 tvec3<V3, P> const & v3
/hardware/google/gfxstream/third-party/astc-encoder/Source/
Dastcenc_color_unquantize.cpp385 int v3 = unquant_color(quant_level, input[3]); in hdr_rgbo_unpack() local
538 int v3 = unquant_color(quant_level, input[3]); in hdr_rgb_unpack() local
Dastcenc_find_best_partitioning.cpp343 int v3 = p03 + astc::min(p11 + mx02, p12 + mx01, p10 + mx12); in partition_mismatch4() local
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv31Imp.cpp159 …lProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { in glProgramUniform4f()
207 …IENTRY glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { in glProgramUniform4i()
255 …NTRY glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3) { in glProgramUniform4ui()
DGLESv30Imp.cpp164 …_APICALL void GL_APIENTRY glUniform4ui(GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3) { in glUniform4ui()
271 GL_APICALL void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3)… in glVertexAttribI4i()
276 …ALL void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { in glVertexAttribI4ui()
/hardware/google/gfxstream/guest/GLESv2_enc/
Dgl2_entry.cpp1923 void glUniform4ui(GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3) in glUniform4ui()
2001 void glVertexAttribI4i(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3) in glVertexAttribI4i()
2007 void glVertexAttribI4ui(GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3) in glVertexAttribI4ui()
2620 … glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) in glProgramUniform4f()
2644 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) in glProgramUniform4i()
2668 void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3) in glProgramUniform4ui()
DGL2Encoder.cpp4008 …GL2Encoder::s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3) { in s_glUniform4ui()
5744 …iform4f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) in s_glProgramUniform4f()
5756 …rogramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) in s_glProgramUniform4i()
5768 …gramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3) in s_glProgramUniform4ui()
6666 …L2Encoder::s_glVertexAttribI4i(void *self , GLuint index, GLint v0, GLint v1, GLint v2, GLint v3) { in s_glVertexAttribI4i()
6672 …oder::s_glVertexAttribI4ui(void *self , GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { in s_glVertexAttribI4ui()
Dgl2_enc.cpp6340 void glUniform4ui_enc(void *self , GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3) in glUniform4ui_enc()
6775 void glVertexAttribI4i_enc(void *self , GLuint index, GLint v0, GLint v1, GLint v2, GLint v3) in glVertexAttribI4i_enc()
6806 void glVertexAttribI4ui_enc(void *self , GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3) in glVertexAttribI4ui_enc()
9922 …4f_enc(void *self , GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) in glProgramUniform4f_enc()
10044 …mUniform4i_enc(void *self , GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) in glProgramUniform4i_enc()
10166 …niform4ui_enc(void *self , GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3) in glProgramUniform4ui_enc()
/hardware/google/gfxstream/third-party/glm/include/glm/simd/
Dmatrix.h39 __m128 v3 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3)); in glm_mat4_mul_vec4() local