Searched +full:- +full:- +full:temp (Results 1 – 25 of 1310) sorted by relevance
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| /external/angle/third_party/glslang/src/Test/baseResults/ |
| D | precise_struct_block.vert.out | 8 0:12 move second child to first child ( temp float) 9 0:12 'a' ( noContraction temp float) 13 0:13 move second child to first child ( temp float) 14 0:13 'b' ( temp float) 18 0:14 move second child to first child ( temp float) 19 0:14 'c' ( temp float) 23 0:15 move second child to first child ( temp float) 24 0:15 'd' ( temp float) 27 0:21 move second child to first child ( temp float) 29 0:21 'S2' ( temp structure{ global float f1, global float f2}) [all …]
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| D | conversion.frag.out | 8 0:35 move second child to first child ( temp bool) 9 0:35 'b' ( temp bool) 10 0:35 logical-xor ( temp bool) 11 0:35 Convert int to bool ( temp bool) 13 0:35 Convert float to bool ( temp bool) 16 0:36 move second child to first child ( temp 2-component vector of bool) 17 0:36 'b2' ( temp 2-component vector of bool) 18 0:36 Construct bvec2 ( temp 2-component vector of bool) 19 0:36 Convert int to bool ( temp bool) 21 0:36 Convert float to bool ( temp bool) [all …]
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| D | Operations.frag.out | 14 ERROR: 0:113: 'assign' : cannot convert from ' global float' to ' temp uint' 15 ERROR: 0:114: 'assign' : cannot convert from ' global float' to ' temp uint' 17 ERROR: 0:118: 'assign' : cannot convert from ' const float' to ' temp uint' 19 ERROR: 0:119: 'assign' : cannot convert from ' const float' to ' temp uint' 21 ERROR: 0:120: 'assign' : cannot convert from ' const float' to ' temp uint' 22 …o operation '&' exists that takes a left-hand operand of type ' uniform uint' and a right operand … 23 ERROR: 0:121: 'assign' : cannot convert from ' uniform uint' to ' temp int' 24 …o operation '^' exists that takes a left-hand operand of type ' uniform uint' and a right operand … 25 ERROR: 0:122: 'assign' : cannot convert from ' uniform uint' to ' temp int' 26 …wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp int' an… [all …]
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| D | 400.geom.out | 4 ERROR: 0:20: 'gl_PointSize' : cannot add non-XFB layout to redeclared block member 22 ERROR: 0:115: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 24 ERROR: 0:116: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 47 0:9 move second child to first child ( temp int) 48 0:9 'id' ( temp int) 55 0:26 gl_Position: direct index for structure ( in 4-component vector of float Position) 56 0:26 direct index ( temp block{ in 4-component vector of float Position gl_Position, in flo… 57 0:26 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Pos… 83 0:78 move second child to first child ( temp 2-component vector of uint) 84 0:78 'u2' ( temp 2-component vector of uint) [all …]
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| D | hlsl.scalarCast.vert.out | 4 0:5 Function Definition: r0( ( temp structure{ temp 4-component vector of float position, temp 2-… 15 0:9 Function Definition: r1( ( temp structure{ temp 4-component vector of float position, temp 2-… 26 0:13 Function Definition: r2( ( temp structure{ temp 4-component vector of float position, temp 2… 37 0:17 Function Definition: r3( ( temp structure{ temp 4-component vector of float position, temp 2… 41 0:18 move second child to first child ( temp float) 42 0:18 'f' ( temp float) 46 0:19 Construct structure ( temp structure{ temp 4-component vector of float position, temp … 47 0:19 Construct vec4 ( temp 4-component vector of float) 48 0:19 'f' ( temp float) 49 0:19 'f' ( temp float) [all …]
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| D | hlsl.wavereduction.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c… 12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupAdd ( temp 4-component vector of uint) [all …]
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| D | hlsl.wavebroadcast.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c… 12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupShuffle ( temp 4-component vector of uint) [all …]
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| D | prepost.frag.out | 8 0:10 move second child to first child ( temp int) 9 0:10 'index' ( temp int) 12 0:12 move second child to first child ( temp float) 13 0:12 direct index ( temp float) 14 0:12 y: direct index for structure ( temp 5-element array of float) 15 0:12 'str' ( temp structure{ temp 5-element array of float y}) 22 0:13 move second child to first child ( temp float) 23 0:13 't' ( temp float) 24 0:13 Pre-Increment ( temp float) 25 0:13 indirect index ( temp float) [all …]
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| D | hlsl.sample.basic.dx10.frag.out | 8 0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 11 0:57 move second child to first child ( temp int) 12 0:57 CalculateLevelOfDetail: direct index for structure ( temp int) 13 …temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai… 18 0:58 move second child to first child ( temp int) 19 0:58 CalculateLevelOfDetailUnclamped: direct index for structure ( temp int) 20 …temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai… 25 0:59 move second child to first child ( temp int) 26 0:59 Gather: direct index for structure ( temp int) 27 …temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai… [all …]
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| D | hlsl.wavequad.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c… 12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint) [all …]
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| D | hlsl.semantic.geom.out | 3 invocations = -1 8 0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void) 10 0:13 'VertexID' ( in 3-element array of uint) 11 …tputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vp… 15 0:15 move second child to first child ( temp float) 17 0:15 clip0: direct index for structure ( temp float) 18 …5 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp… 22 0:15 move second child to first child ( temp float) 24 0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance) 27 0:15 clip0: direct index for structure ( temp float) [all …]
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| D | hlsl.texture.struct.frag.out | 5 …38 Function Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component v… 11 0:38 move second child to first child ( temp 4-component vector of float) 12 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 13 0:? texture ( temp 4-component vector of float) 14 0:38 Construct combined texture-sampler ( temp sampler2D) 20 0:38 move second child to first child ( temp float) 21 0:38 c0: direct index for structure ( temp float) 22 …:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of … 25 0:38 direct index ( temp float) 26 0:38 '@sampleResultShadow' ( temp 4-component vector of float) [all …]
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| D | hlsl.waveprefix.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c… 12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupInclusiveAdd ( temp 4-component vector of uint) [all …]
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| /external/deqp-deps/glslang/Test/baseResults/ |
| D | precise_struct_block.vert.out | 8 0:12 move second child to first child ( temp float) 9 0:12 'a' ( noContraction temp float) 13 0:13 move second child to first child ( temp float) 14 0:13 'b' ( temp float) 18 0:14 move second child to first child ( temp float) 19 0:14 'c' ( temp float) 23 0:15 move second child to first child ( temp float) 24 0:15 'd' ( temp float) 27 0:21 move second child to first child ( temp float) 29 0:21 'S2' ( temp structure{ global float f1, global float f2}) [all …]
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| D | conversion.frag.out | 8 0:35 move second child to first child ( temp bool) 9 0:35 'b' ( temp bool) 10 0:35 logical-xor ( temp bool) 11 0:35 Convert int to bool ( temp bool) 13 0:35 Convert float to bool ( temp bool) 16 0:36 move second child to first child ( temp 2-component vector of bool) 17 0:36 'b2' ( temp 2-component vector of bool) 18 0:36 Construct bvec2 ( temp 2-component vector of bool) 19 0:36 Convert int to bool ( temp bool) 21 0:36 Convert float to bool ( temp bool) [all …]
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| D | Operations.frag.out | 14 ERROR: 0:113: 'assign' : cannot convert from ' global float' to ' temp uint' 15 ERROR: 0:114: 'assign' : cannot convert from ' global float' to ' temp uint' 17 ERROR: 0:118: 'assign' : cannot convert from ' const float' to ' temp uint' 19 ERROR: 0:119: 'assign' : cannot convert from ' const float' to ' temp uint' 21 ERROR: 0:120: 'assign' : cannot convert from ' const float' to ' temp uint' 22 …o operation '&' exists that takes a left-hand operand of type ' uniform uint' and a right operand … 23 ERROR: 0:121: 'assign' : cannot convert from ' uniform uint' to ' temp int' 24 …o operation '^' exists that takes a left-hand operand of type ' uniform uint' and a right operand … 25 ERROR: 0:122: 'assign' : cannot convert from ' uniform uint' to ' temp int' 26 …wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp int' an… [all …]
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| D | 400.geom.out | 4 ERROR: 0:20: 'gl_PointSize' : cannot add non-XFB layout to redeclared block member 22 ERROR: 0:115: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 24 ERROR: 0:116: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 47 0:9 move second child to first child ( temp int) 48 0:9 'id' ( temp int) 55 0:26 gl_Position: direct index for structure ( in 4-component vector of float Position) 56 0:26 direct index ( temp block{ in 4-component vector of float Position gl_Position, in flo… 57 0:26 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Pos… 83 0:78 move second child to first child ( temp 2-component vector of uint) 84 0:78 'u2' ( temp 2-component vector of uint) [all …]
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| D | hlsl.wavereduction.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c… 12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupAdd ( temp 4-component vector of uint) [all …]
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| D | hlsl.wavebroadcast.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c… 12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupShuffle ( temp 4-component vector of uint) [all …]
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| D | prepost.frag.out | 8 0:10 move second child to first child ( temp int) 9 0:10 'index' ( temp int) 12 0:12 move second child to first child ( temp float) 13 0:12 direct index ( temp float) 14 0:12 y: direct index for structure ( temp 5-element array of float) 15 0:12 'str' ( temp structure{ temp 5-element array of float y}) 22 0:13 move second child to first child ( temp float) 23 0:13 't' ( temp float) 24 0:13 Pre-Increment ( temp float) 25 0:13 indirect index ( temp float) [all …]
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| D | hlsl.sample.basic.dx10.frag.out | 8 0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp f… 11 0:57 move second child to first child ( temp int) 12 0:57 CalculateLevelOfDetail: direct index for structure ( temp int) 13 …temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai… 18 0:58 move second child to first child ( temp int) 19 0:58 CalculateLevelOfDetailUnclamped: direct index for structure ( temp int) 20 …temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai… 25 0:59 move second child to first child ( temp int) 26 0:59 Gather: direct index for structure ( temp int) 27 …temp structure{ temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetai… [all …]
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| D | hlsl.wavequad.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c… 12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint) [all …]
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| D | hlsl.semantic.geom.out | 3 invocations = -1 8 0:13 Function Definition: @main(u1[3];struct-S-f1-f1-f1-u1-u1-i11; ( temp void) 10 0:13 'VertexID' ( in 3-element array of uint) 11 …tputStream' ( out structure{ temp float clip0, temp float clip0, temp float cull0, temp uint vp… 15 0:15 move second child to first child ( temp float) 17 0:15 clip0: direct index for structure ( temp float) 18 …5 's' ( temp structure{ temp float clip0, temp float clip0, temp float cull0, temp… 22 0:15 move second child to first child ( temp float) 24 0:? 'OutputStream.clip0' ( out 1-element array of float ClipDistance) 27 0:15 clip0: direct index for structure ( temp float) [all …]
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| D | hlsl.texture.struct.frag.out | 5 …38 Function Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component v… 11 0:38 move second child to first child ( temp 4-component vector of float) 12 0:38 '@sampleResultShadow' ( temp 4-component vector of float) 13 0:? texture ( temp 4-component vector of float) 14 0:38 Construct combined texture-sampler ( temp sampler2D) 20 0:38 move second child to first child ( temp float) 21 0:38 c0: direct index for structure ( temp float) 22 …:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of … 25 0:38 direct index ( temp float) 26 0:38 '@sampleResultShadow' ( temp 4-component vector of float) [all …]
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| D | hlsl.waveprefix.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 … buffer structure{ temp 4-component vector of uint u, temp 4-component vector of int i, temp 4-c… 12 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 13 …ed 1-element array of structure{ temp 4-component vector of uint u, temp 4-component vector of in… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupInclusiveAdd ( temp 4-component vector of uint) [all …]
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