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/external/tensorflow/tensorflow/lite/kernels/internal/optimized/
Dresize_bilinear.h260 // width and height, and where we can operate on depth-8 blocks at a time. So
261 // the output blocks are 8x8x8 in width-height-depth.
266 int32 input_width, int32 depth, in ResizeBilinear888Uint8() argument
271 TFLITE_DCHECK_EQ(depth % 8, 0); in ResizeBilinear888Uint8()
273 const int32 input_row_stride = input_width * depth; in ResizeBilinear888Uint8()
282 for (int c_block = 0; c_block < depth; c_block += 8) { in ResizeBilinear888Uint8()
288 vst1_u8(&output_base_ptr[c_block + depth], output_data); in ResizeBilinear888Uint8()
289 vst1_u8(&output_base_ptr[c_block + depth * 2], output_data); in ResizeBilinear888Uint8()
290 vst1_u8(&output_base_ptr[c_block + depth * 3], output_data); in ResizeBilinear888Uint8()
305 Load8IntoLowerS16(&input_base_ptr[c_block + depth * j])); in ResizeBilinear888Uint8()
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/external/angle/src/image_util/
Dloadimage.h34 size_t depth,
45 size_t depth,
56 size_t depth,
67 size_t depth,
78 size_t depth,
89 size_t depth,
100 size_t depth,
111 size_t depth,
122 size_t depth,
133 size_t depth,
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/external/deqp/android/cts/main/vk-main-2023-03-01/pipeline/
Dmonolithic.txt2751 dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d16_unorm_always_different_w
2752 dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d16_unorm_always_viewport_after_dynamic
2753 dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d16_unorm_always_viewport_before_dynamic
2754 dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d16_unorm_always_viewport_before_static
2755 dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d16_unorm_always_viewport_before_two_dynamic
2756 dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d16_unorm_less_different_w
2757 dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d16_unorm_less_viewport_after_dynamic
2758 dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d16_unorm_less_viewport_before_dynamic
2759 dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d16_unorm_less_viewport_before_static
2760 dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d16_unorm_less_viewport_before_two_dynamic
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/external/oss-fuzz/projects/libyal/
DDockerfile21 RUN git clone --depth 1 https://github.com/libyal/libfplist.git libfplist
22 RUN git clone --depth 1 https://github.com/libyal/libftxf.git libftxf
23 RUN git clone --depth 1 https://github.com/libyal/libfusn.git libfusn
24 RUN git clone --depth 1 https://github.com/libyal/libfwevt.git libfwevt
25 RUN git clone --depth 1 https://github.com/libyal/libfwnt.git libfwnt
26 RUN git clone --depth 1 https://github.com/libyal/libfwps.git libfwps
27 RUN git clone --depth 1 https://github.com/libyal/libfwsi.git libfwsi
29 RUN git clone --depth 1 https://github.com/libyal/libagdb.git libagdb
30 RUN git clone --depth 1 https://github.com/libyal/libcreg.git libcreg
31 RUN git clone --depth 1 https://github.com/libyal/libesedb.git libesedb
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/external/tensorflow/tensorflow/python/kernel_tests/array_ops/
Done_hot_op_test.py56 depth = 3
68 depth=depth,
77 depth=depth,
86 depth = 3
93 self._testBothOneHot(indices=indices, depth=depth, dtype=dtype, truth=truth)
97 indices=indices, depth=depth, axis=0, dtype=dtype,
129 depth = 3
142 depth=depth,
151 depth=depth,
160 depth = 3
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/external/perfetto/ui/src/common/
Dflamegraph_unittest.ts23 depth: 0,
34 depth: 0,
45 depth: 1,
56 depth: 1,
77 depth: 0,
88 depth: 0,
99 depth: 1,
110 depth: 1,
121 depth: 1,
142 depth: 0,
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/external/deqp/android/cts/main/vk-main-2023-03-01/
Dspirv-assembly.txt1 …on.compute.image_sampler.imagefetch.combined_image_sampler.all_local_variables.depth_property.depth
4 …pute.image_sampler.imagefetch.combined_image_sampler.optypeimage_mismatch_r32i.depth_property.depth
7 …ute.image_sampler.imagefetch.combined_image_sampler.optypeimage_mismatch_r32ui.depth_property.depth
10 …e.image_sampler.imagefetch.combined_image_sampler.optypeimage_mismatch_rgba16f.depth_property.depth
13 …e.image_sampler.imagefetch.combined_image_sampler.optypeimage_mismatch_rgba16i.depth_property.depth
16 ….image_sampler.imagefetch.combined_image_sampler.optypeimage_mismatch_rgba16ui.depth_property.depth
19 …e.image_sampler.imagefetch.combined_image_sampler.optypeimage_mismatch_rgba32f.depth_property.depth
22 …e.image_sampler.imagefetch.combined_image_sampler.optypeimage_mismatch_rgba32i.depth_property.depth
25 ….image_sampler.imagefetch.combined_image_sampler.optypeimage_mismatch_rgba32ui.depth_property.depth
28 …ute.image_sampler.imagefetch.combined_image_sampler.optypeimage_mismatch_rgba8.depth_property.depth
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/external/oj-libjdwp/make/src/classes/build/tools/jdwpgen/
DOutNode.java46 void genProcessMethod(PrintWriter writer, int depth) { in genProcessMethod() argument
48 indent(writer, depth); in genProcessMethod()
54 indent(writer, depth+5); in genProcessMethod()
58 indent(writer, depth+6); in genProcessMethod()
60 indent(writer, depth+1); in genProcessMethod()
68 indent(writer, depth+1); in genProcessMethod()
70 indent(writer, depth); in genProcessMethod()
74 void genEnqueueMethod(PrintWriter writer, int depth) { in genEnqueueMethod() argument
76 indent(writer, depth); in genEnqueueMethod()
82 indent(writer, depth+5); in genEnqueueMethod()
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DSelectNode.java87 void genJavaClassSpecifics(PrintWriter writer, int depth) { in genJavaClassSpecifics() argument
88 indent(writer, depth); in genJavaClassSpecifics()
91 indent(writer, depth+1); in genJavaClassSpecifics()
94 indent(writer, depth+1); in genJavaClassSpecifics()
97 indent(writer, depth); in genJavaClassSpecifics()
99 typeNode.genJavaDeclaration(writer, depth); in genJavaClassSpecifics()
100 indent(writer, depth); in genJavaClassSpecifics()
102 super.genJavaClassSpecifics(writer, depth); in genJavaClassSpecifics()
105 void genJavaClassBodyComponents(PrintWriter writer, int depth) { in genJavaClassBodyComponents() argument
109 void genJavaWritingClassBody(PrintWriter writer, int depth, in genJavaWritingClassBody() argument
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DAbstractGroupNode.java42 void genJava(PrintWriter writer, int depth) { in genJava() argument
43 genJavaClass(writer, depth); in genJava()
46 void genJavaWriteMethod(PrintWriter writer, int depth) { in genJavaWriteMethod() argument
47 genJavaWriteMethod(writer, depth, "private "); in genJavaWriteMethod()
50 void genJavaWriteMethod(PrintWriter writer, int depth, String modifier) { in genJavaWriteMethod() argument
52 indent(writer, depth); in genJavaWriteMethod()
55 genJavaWrites(writer, depth+1); in genJavaWriteMethod()
56 indent(writer, depth); in genJavaWriteMethod()
60 void genJavaClassSpecifics(PrintWriter writer, int depth) { in genJavaClassSpecifics() argument
63 genJavaReadingClassBody(writer, depth, name()); in genJavaClassSpecifics()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
DClear11.hlsl8 // specifying float depth values and either float, uint or sint clear colors.
106 float depth : SV_DEPTH;
112 float depth : SV_DEPTH;
119 float depth : SV_DEPTH;
127 float depth : SV_DEPTH;
136 float depth : SV_DEPTH;
146 float depth : SV_DEPTH;
157 float depth : SV_DEPTH;
169 float depth : SV_DEPTH;
182 float depth : SV_DEPTH;
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/external/angle/third_party/glslang/src/Test/baseResults/
Dhlsl.depthGreater.frag.out8 0:2 'depth' ( out float)
11 0:3 'depth' ( out float)
18 0:? 'depth' ( temp float)
20 0:? 'depth' ( out float FragDepth)
21 0:? 'depth' ( temp float)
23 0:? 'depth' ( out float FragDepth)
35 0:2 'depth' ( out float)
38 0:3 'depth' ( out float)
45 0:? 'depth' ( temp float)
47 0:? 'depth' ( out float FragDepth)
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Dhlsl.pp.line.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
16 0:126 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
29 0:127 Depth: direct index for structure ( temp float)
30 0:127 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
36 0:129 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
41 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
42 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
43 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
47 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
51 0:? '@entryPointOutput.Depth' ( out float FragDepth)
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/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.depthGreater.frag.out8 0:2 'depth' ( out float)
11 0:3 'depth' ( out float)
18 0:? 'depth' ( temp float)
20 0:? 'depth' ( out float FragDepth)
21 0:? 'depth' ( temp float)
23 0:? 'depth' ( out float FragDepth)
35 0:2 'depth' ( out float)
38 0:3 'depth' ( out float)
45 0:? 'depth' ( temp float)
47 0:? 'depth' ( out float FragDepth)
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Dhlsl.pp.line.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
16 0:126 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
29 0:127 Depth: direct index for structure ( temp float)
30 0:127 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
36 0:129 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
41 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
42 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
43 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
47 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
51 0:? '@entryPointOutput.Depth' ( out float FragDepth)
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/external/rust/crates/toml_edit/tests/testsuite/
Dstackoverflow.rs5 for (depth, is_ok) in depths { in array_recursion_limit()
6 let input = format!("x={}{}", &"[".repeat(depth), &"]".repeat(depth)); in array_recursion_limit()
8 assert_eq!(document.is_ok(), is_ok, "depth: {}", depth); in array_recursion_limit()
16 for (depth, is_ok) in depths { in inline_table_recursion_limit()
17 let input = format!("x={}true{}", &"{ x = ".repeat(depth), &"}".repeat(depth)); in inline_table_recursion_limit()
19 assert_eq!(document.is_ok(), is_ok, "depth: {}", depth); in inline_table_recursion_limit()
27 for (depth, is_ok) in depths { in table_key_recursion_limit()
28 let input = format!("[x{}]", &".x".repeat(depth)); in table_key_recursion_limit()
30 assert_eq!(document.is_ok(), is_ok, "depth: {}", depth); in table_key_recursion_limit()
38 for (depth, is_ok) in depths { in dotted_key_recursion_limit()
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/external/bazelbuild-rules_cc/tools/migration/
Dcrosstool_to_starlark_lib.go228 func getListOfActions(name string, depth int) string {
241 stmt := fmt.Sprintf("%s%s = %s\n\n", getTabs(depth),
242 name, makeStringArr(res, depth /* isPlainString= */, false))
246 func processActions(actions []string, depth int) []string {
267 newDepth := depth + 1
336 depth int) string {
364 cToolchainIdentifiers, depth /* isPlainString= */, true /* shouldFail= */, true)
399 featureNameToFeature map[string]map[string][]string, depth int) string {
408 depth,
416 toolchainToFeatures map[string][]string, depth int) string {
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/external/oss-fuzz/projects/cryptofuzz/
DDockerfile25 RUN git clone --depth 1 https://github.com/guidovranken/cryptofuzz
26 RUN git clone --depth 1 https://github.com/guidovranken/cryptofuzz-corpora
27 RUN git clone --depth 1 https://github.com/openssl/openssl
28 RUN git clone --depth 1 https://boringssl.googlesource.com/boringssl
29 RUN git clone --depth 1 https://github.com/libressl-portable/portable libressl
31 RUN git clone --depth 1 https://github.com/weidai11/cryptopp/
32 RUN git clone --depth 1 git://git.gnupg.org/libgcrypt.git
34 RUN git clone --depth 1 -b oss-fuzz https://github.com/project-everest/hacl-star evercrypt
35 RUN git clone --depth 1 https://github.com/google/cityhash.git
36 RUN git clone --depth 1 https://github.com/randombit/botan.git
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/external/tensorflow/tensorflow/compiler/xla/
Darray4d.h45 // Second dimension: depth, feature, z, n2
58 Array4D(int64_t planes, int64_t depth, int64_t height, int64_t width) in Array4D() argument
59 : Array<T>(std::vector<int64_t>{planes, depth, height, width}) {} in Array4D()
62 Array4D(int64_t planes, int64_t depth, int64_t height, int64_t width, T value) in Array4D() argument
63 : Array<T>(std::vector<int64_t>{planes, depth, height, width}, value) {} in Array4D()
71 Array4D(int64_t planes, int64_t depth, int64_t height, int64_t width, in Array4D() argument
73 : Array4D(planes, depth, height, width) { in Array4D()
105 int64_t depth() const { return this->dim(1); } in depth() function
113 for (int64_t depth = 0; depth < this->depth(); ++depth) { in FillWithYX() local
116 (*this)(plane, depth, height, width) = value(height, width); in FillWithYX()
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/external/libcxxabi/test/
Ddynamic_cast_stress.pass.cpp16 template <std::size_t Indx, std::size_t Depth>
18 : public virtual C<Indx, Depth-1>,
19 public virtual C<Indx+1, Depth-1>
30 template <std::size_t Indx, std::size_t Depth>
32 : public virtual C<Indx, Depth-1>,
33 public virtual C<Indx+1, Depth-1>
37 template <class Indx, std::size_t Depth>
40 template <std::size_t ...Indx, std::size_t Depth>
41 struct makeB<std::__tuple_indices<Indx...>, Depth>
42 : public B<Indx, Depth>...
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/external/libchrome/mojo/public/cpp/bindings/tests/
Dsample_service_unittest.cc138 void PrintSpacer(int depth) { in PrintSpacer() argument
139 for (int i = 0; i < depth; ++i) in PrintSpacer()
143 void Print(int depth, const char* name, bool value) { in Print() argument
144 PrintSpacer(depth); in Print()
148 void Print(int depth, const char* name, int32_t value) { in Print() argument
149 PrintSpacer(depth); in Print()
153 void Print(int depth, const char* name, uint8_t value) { in Print() argument
154 PrintSpacer(depth); in Print()
159 void Print(int depth, in Print() argument
162 PrintSpacer(depth); in Print()
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/external/angle/src/tests/gl_tests/
DReadOnlyFeedbackLoopTest.cpp8 // depth attachment is only read from
45 // Fill out a depth texture to specific values and use it both as a sampler and a depth texture
46 // with depth write disabled. This is to test a "read-only feedback loop" that needs to be
82 // Attach a color and depth texture to the FBO in TEST_P()
90 // Set the color texture to blue and depth texture to 1.0f in TEST_P()
96 // Enable Depth test with passing always to write depth. in TEST_P()
101 // Fill the middle of the depth texture with 0.0f. while the border remains 1.0f as in TEST_P()
117 // Enable Depth test without depth write. in TEST_P()
133 // is also bound as the depth attachment, because depth write is disabled. in TEST_P()
134 // The write to finalTex only succeeds for the middle region due to depth test. in TEST_P()
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/external/swiftshader/third_party/llvm-16.0/llvm/lib/CodeGen/GlobalISel/
DGISelKnownBits.cpp35 Align GISelKnownBits::computeKnownAlignment(Register R, unsigned Depth) { in computeKnownAlignment() argument
39 return computeKnownAlignment(MI->getOperand(1).getReg(), Depth); in computeKnownAlignment()
51 return TL.computeKnownAlignForTargetInstr(*this, R, MRI, Depth + 1); in computeKnownAlignment()
69 unsigned Depth) { in getKnownBits() argument
92 dumpResult(const MachineInstr &MI, const KnownBits &Known, unsigned Depth) { in dumpResult() argument
93 dbgs() << "[" << Depth << "] Compute known bits: " << MI << "[" << Depth in dumpResult()
94 << "] Computed for: " << MI << "[" << Depth << "] Known: 0x" in dumpResult()
96 << "[" << Depth << "] Zero: 0x" << toString(Known.Zero, 16, false) in dumpResult()
98 << "[" << Depth << "] One: 0x" << toString(Known.One, 16, false) in dumpResult()
106 unsigned Depth) { in computeKnownBitsMin() argument
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/external/cronet/third_party/libc++abi/src/test/
Ddynamic_cast_stress.pass.cpp15 template <std::size_t Indx, std::size_t Depth>
17 : public virtual C<Indx, Depth-1>,
18 public virtual C<Indx+1, Depth-1>
29 template <std::size_t Indx, std::size_t Depth>
31 : public virtual C<Indx, Depth-1>,
32 public virtual C<Indx+1, Depth-1>
36 template <class Indx, std::size_t Depth>
39 template <std::size_t ...Indx, std::size_t Depth>
40 struct makeB<std::__tuple_indices<Indx...>, Depth>
41 : public B<Indx, Depth>...
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/external/rust/crates/vulkano/src/pipeline/graphics/
Ddepth_stencil.rs10 //! Configures the operation of the depth, stencil and depth bounds tests.
12 //! The depth test passes of fails depending on how the depth value of each fragment compares
13 //! to the existing depth value in the depth buffer at that fragment's location. Depth values
16 //! The depth bounds test allows you to ask the GPU to exclude fragments that are outside of a
17 //! certain range. This is done in addition to the regular depth test.
21 //! depth and stencil tests, the value of the stencil buffer at that location can be updated.
26 /// The state in a graphics pipeline describing how the depth, depth bounds and stencil tests
30 /// The state of the depth test.
32 /// If set to `None`, the depth test is disabled, all fragments will pass and no depth writes
34 pub depth: Option<DepthState>, field
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