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/external/mesa3d/src/panfrost/perf/
DT82x.xml1 <!--
2 Copyright © 2017-2020 ARM Limited.
3 Copyright © 2021-2022 Collabora, Ltd.
24 -->
29 …ob Manager Cycles" name="JS0 cycles" description="Number of cycles JS0 (fragment) active" units="c…
32 …" title="Job Manager Jobs" name="JS0 jobs" description="Number of Jobs (fragment) completed in JS0…
52 <category name="L2 Cache" per_cpu="no">
53 …counter="L2_READ_LOOKUP" title="L2 Cache Reads" name="L2 read lookups" description="Number of read…
54 …<event offset="36" counter="L2_READ_SNOOP" title="L2 Cache Reads" name="Read snoops" description="…
55 …" counter="L2_READ_HIT" title="L2 Cache Reads" name="L2 read hits" description="Number of reads hi…
[all …]
DT83x.xml1 <!--
2 Copyright © 2017-2020 ARM Limited.
3 Copyright © 2021-2022 Collabora, Ltd.
24 -->
29 …ob Manager Cycles" name="JS0 cycles" description="Number of cycles JS0 (fragment) active" units="c…
32 …" title="Job Manager Jobs" name="JS0 jobs" description="Number of Jobs (fragment) completed in JS0…
52 <category name="L2 Cache" per_cpu="no">
53 …counter="L2_READ_LOOKUP" title="L2 Cache Reads" name="L2 read lookups" description="Number of read…
54 …<event offset="36" counter="L2_READ_SNOOP" title="L2 Cache Reads" name="Read snoops" description="…
55 …" counter="L2_READ_HIT" title="L2 Cache Reads" name="L2 read hits" description="Number of reads hi…
[all …]
DT72x.xml1 <!--
2 Copyright © 2017-2020 ARM Limited.
3 Copyright © 2021-2022 Collabora, Ltd.
24 -->
29 …ob Manager Cycles" name="JS0 cycles" description="Number of cycles JS0 (fragment) active" units="c…
32 …" title="Job Manager Jobs" name="JS0 jobs" description="Number of Jobs (fragment) completed in JS0…
52 <category name="L2 Cache" per_cpu="no">
53 …<event offset="6" counter="L2_READ_SNOOP" title="L2 Cache Reads" name="Read snoops" description="N…
54 …" counter="L2_READ_HIT" title="L2 Cache Reads" name="L2 read hits" description="Number of reads hi…
55 …<event offset="8" counter="L2_WRITE_SNOOP" title="L2 Cache Writes" name="Write snoops" description…
[all …]
DT76x.xml1 <!--
2 Copyright © 2017-2020 ARM Limited.
3 Copyright © 2021-2022 Collabora, Ltd.
24 -->
29 …ob Manager Cycles" name="JS0 cycles" description="Number of cycles JS0 (fragment) active" units="c…
32 …" title="Job Manager Jobs" name="JS0 jobs" description="Number of Jobs (fragment) completed in JS0…
60 <category name="L2 Cache" per_cpu="no">
61 …counter="L2_READ_LOOKUP" title="L2 Cache Reads" name="L2 read lookups" description="Number of read…
62 …<event offset="36" counter="L2_READ_SNOOP" title="L2 Cache Reads" name="Read snoops" description="…
63 …" counter="L2_READ_HIT" title="L2 Cache Reads" name="L2 read hits" description="Number of reads hi…
[all …]
DT88x.xml1 <!--
2 Copyright © 2017-2020 ARM Limited.
3 Copyright © 2021-2022 Collabora, Ltd.
24 -->
29 …ob Manager Cycles" name="JS0 cycles" description="Number of cycles JS0 (fragment) active" units="c…
32 …" title="Job Manager Jobs" name="JS0 jobs" description="Number of Jobs (fragment) completed in JS0…
60 <category name="L2 Cache" per_cpu="no">
61 …counter="L2_READ_LOOKUP" title="L2 Cache Reads" name="L2 read lookups" description="Number of read…
62 …<event offset="36" counter="L2_READ_SNOOP" title="L2 Cache Reads" name="Read snoops" description="…
63 …" counter="L2_READ_HIT" title="L2 Cache Reads" name="L2 read hits" description="Number of reads hi…
[all …]
DT86x.xml1 <!--
2 Copyright © 2017-2020 ARM Limited.
3 Copyright © 2021-2022 Collabora, Ltd.
24 -->
29 …ob Manager Cycles" name="JS0 cycles" description="Number of cycles JS0 (fragment) active" units="c…
32 …" title="Job Manager Jobs" name="JS0 jobs" description="Number of Jobs (fragment) completed in JS0…
60 <category name="L2 Cache" per_cpu="no">
61 …counter="L2_READ_LOOKUP" title="L2 Cache Reads" name="L2 read lookups" description="Number of read…
62 …<event offset="36" counter="L2_READ_SNOOP" title="L2 Cache Reads" name="Read snoops" description="…
63 …" counter="L2_READ_HIT" title="L2 Cache Reads" name="L2 read hits" description="Number of reads hi…
[all …]
DG51.xml1 <!--
2 Copyright © 2017-2020 ARM Limited.
3 Copyright © 2021-2022 Collabora, Ltd.
24 -->
29 …ter="JS0_JOBS" title="GPU Jobs" name="Fragment jobs" description="The number of jobs processed by …
30 …TASKS" title="GPU Tasks" name="Fragment tasks" description="The number of 32x32 pixel tasks proces…
31 …="GPU Cycles" name="Fragment queue active" description="The number of cycles where work is queued …
32 …" title="GPU Wait Cycles" name="Fragment descriptor reads cycles" description="The number of cycle…
33 …SUE" title="GPU Wait Cycles" name="Fragment job issue cycles" description="The number of cycles wh…
34 …D" title="GPU Wait Cycles" name="Fragment job dependency cycles" description="The number of cycles…
[all …]
DG76.xml1 <!--
2 Copyright © 2017-2020 ARM Limited.
3 Copyright © 2021-2022 Collabora, Ltd.
24 -->
29 …ter="JS0_JOBS" title="GPU Jobs" name="Fragment jobs" description="The number of jobs processed by …
30 …TASKS" title="GPU Tasks" name="Fragment tasks" description="The number of 32x32 pixel tasks proces…
31 …="GPU Cycles" name="Fragment queue active" description="The number of cycles where work is queued …
32 …" title="GPU Wait Cycles" name="Fragment descriptor reads cycles" description="The number of cycle…
33 …SUE" title="GPU Wait Cycles" name="Fragment job issue cycles" description="The number of cycles wh…
34 …D" title="GPU Wait Cycles" name="Fragment job dependency cycles" description="The number of cycles…
[all …]
DG52.xml1 <!--
2 Copyright © 2017-2020 ARM Limited.
3 Copyright © 2021-2022 Collabora, Ltd.
24 -->
29 …ter="JS0_JOBS" title="GPU Jobs" name="Fragment jobs" description="The number of jobs processed by …
30 …TASKS" title="GPU Tasks" name="Fragment tasks" description="The number of 32x32 pixel tasks proces…
31 …="GPU Cycles" name="Fragment queue active" description="The number of cycles where work is queued …
32 …" title="GPU Wait Cycles" name="Fragment descriptor reads cycles" description="The number of cycle…
33 …SUE" title="GPU Wait Cycles" name="Fragment job issue cycles" description="The number of cycles wh…
34 …D" title="GPU Wait Cycles" name="Fragment job dependency cycles" description="The number of cycles…
[all …]
DG31.xml1 <!--
2 Copyright © 2017-2020 ARM Limited.
3 Copyright © 2021-2022 Collabora, Ltd.
24 -->
29 …ter="JS0_JOBS" title="GPU Jobs" name="Fragment jobs" description="The number of jobs processed by …
30 …TASKS" title="GPU Tasks" name="Fragment tasks" description="The number of 32x32 pixel tasks proces…
31 …="GPU Cycles" name="Fragment queue active" description="The number of cycles where work is queued …
32 …" title="GPU Wait Cycles" name="Fragment descriptor reads cycles" description="The number of cycle…
33 …SUE" title="GPU Wait Cycles" name="Fragment job issue cycles" description="The number of cycles wh…
34 …D" title="GPU Wait Cycles" name="Fragment job dependency cycles" description="The number of cycles…
[all …]
DG68.xml1 <!--
2 Copyright © 2017-2020 ARM Limited.
3 Copyright © 2021-2022 Collabora, Ltd.
24 -->
29 …ter="JS0_JOBS" title="GPU Jobs" name="Fragment jobs" description="The number of jobs processed by …
30 …TASKS" title="GPU Tasks" name="Fragment tasks" description="The number of 32x32 pixel tasks proces…
31 …="GPU Cycles" name="Fragment queue active" description="The number of cycles where work is queued …
32 …" title="GPU Wait Cycles" name="Fragment descriptor reads cycles" description="The number of cycle…
33 …SUE" title="GPU Wait Cycles" name="Fragment job issue cycles" description="The number of cycles wh…
34 …D" title="GPU Wait Cycles" name="Fragment job dependency cycles" description="The number of cycles…
[all …]
DG78.xml1 <!--
2 Copyright © 2017-2020 ARM Limited.
3 Copyright © 2021-2022 Collabora, Ltd.
24 -->
29 …ter="JS0_JOBS" title="GPU Jobs" name="Fragment jobs" description="The number of jobs processed by …
30 …TASKS" title="GPU Tasks" name="Fragment tasks" description="The number of 32x32 pixel tasks proces…
31 …="GPU Cycles" name="Fragment queue active" description="The number of cycles where work is queued …
32 …" title="GPU Wait Cycles" name="Fragment descriptor reads cycles" description="The number of cycle…
33 …SUE" title="GPU Wait Cycles" name="Fragment job issue cycles" description="The number of cycles wh…
34 …D" title="GPU Wait Cycles" name="Fragment job dependency cycles" description="The number of cycles…
[all …]
DG72.xml1 <!--
2 Copyright © 2017-2020 ARM Limited.
3 Copyright © 2021-2022 Collabora, Ltd.
24 -->
29 …ter="JS0_JOBS" title="GPU Jobs" name="Fragment jobs" description="The number of jobs processed by …
30 …TASKS" title="GPU Tasks" name="Fragment tasks" description="The number of 32x32 pixel tasks proces…
31 …="GPU Cycles" name="Fragment queue active" description="The number of cycles where work is queued …
32 …" title="GPU Wait Cycles" name="Fragment descriptor reads cycles" description="The number of cycle…
33 …SUE" title="GPU Wait Cycles" name="Fragment job issue cycles" description="The number of cycles wh…
34 …D" title="GPU Wait Cycles" name="Fragment job dependency cycles" description="The number of cycles…
[all …]
DG71.xml1 <!--
2 Copyright © 2017-2020 ARM Limited.
3 Copyright © 2021-2022 Collabora, Ltd.
24 -->
29 …ter="JS0_JOBS" title="GPU Jobs" name="Fragment jobs" description="The number of jobs processed by …
30 …TASKS" title="GPU Tasks" name="Fragment tasks" description="The number of 32x32 pixel tasks proces…
31 …="GPU Cycles" name="Fragment queue active" description="The number of cycles where work is queued …
32 …" title="GPU Wait Cycles" name="Fragment descriptor reads cycles" description="The number of cycle…
33 …SUE" title="GPU Wait Cycles" name="Fragment job issue cycles" description="The number of cycles wh…
34 …D" title="GPU Wait Cycles" name="Fragment job dependency cycles" description="The number of cycles…
[all …]
DG57.xml1 <!--
2 Copyright © 2017-2020 ARM Limited.
3 Copyright © 2021-2022 Collabora, Ltd.
24 -->
29 …ter="JS0_JOBS" title="GPU Jobs" name="Fragment jobs" description="The number of jobs processed by …
30 …TASKS" title="GPU Tasks" name="Fragment tasks" description="The number of 32x32 pixel tasks proces…
31 …="GPU Cycles" name="Fragment queue active" description="The number of cycles where work is queued …
32 …" title="GPU Wait Cycles" name="Fragment descriptor reads cycles" description="The number of cycle…
33 …SUE" title="GPU Wait Cycles" name="Fragment job issue cycles" description="The number of cycles wh…
34 …D" title="GPU Wait Cycles" name="Fragment job dependency cycles" description="The number of cycles…
[all …]
DG77.xml1 <!--
2 Copyright © 2017-2020 ARM Limited.
3 Copyright © 2021-2022 Collabora, Ltd.
24 -->
29 …ter="JS0_JOBS" title="GPU Jobs" name="Fragment jobs" description="The number of jobs processed by …
30 …TASKS" title="GPU Tasks" name="Fragment tasks" description="The number of 32x32 pixel tasks proces…
31 …="GPU Cycles" name="Fragment queue active" description="The number of cycles where work is queued …
32 …" title="GPU Wait Cycles" name="Fragment descriptor reads cycles" description="The number of cycle…
33 …SUE" title="GPU Wait Cycles" name="Fragment job issue cycles" description="The number of cycles wh…
34 …D" title="GPU Wait Cycles" name="Fragment job dependency cycles" description="The number of cycles…
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/external/squashfs-tools/squashfs-tools/
Dprocess_fragments.c20 * Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
41 #include "caches-queues-lists.h"
62 unsigned char *b = (unsigned char *) file_buffer->data; in checksum_sparse()
64 int bytes = file_buffer->size, sparse = TRUE, value; in checksum_sparse()
66 while(bytes --) { in checksum_sparse()
75 file_buffer->checksum = chksum; in checksum_sparse()
87 if(lseek(fd, off, SEEK_SET) == -1) { in read_filesystem()
100 static struct file_buffer *get_fragment(struct fragment *fragment, in get_fragment() argument
106 int res, size, index = fragment->index; in get_fragment()
110 * Lookup fragment block in cache. in get_fragment()
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Dinfo.c20 * Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
44 #include "caches-queues-lists.h"
71 if(dir_ent->our_dir->subpath[0] != '\0') in print_filename()
72 INFO("%s/%s\n", dir_ent->our_dir->subpath, dir_ent->name); in print_filename()
74 INFO("/%s\n", dir_ent->name); in print_filename()
82 printf("Queue and Cache status dump\n"); in dump_state()
85 printf("file buffer queue (reader thread -> deflate thread(s))\n"); in dump_state()
88 printf("uncompressed fragment queue (reader thread -> fragment" in dump_state()
92 printf("processed fragment queue (fragment thread(s) -> main" in dump_state()
96 printf("compressed block queue (deflate thread(s) -> main thread)\n"); in dump_state()
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/external/squashfs-tools/kernel/Documentation/filesystems/
Dsquashfs.txt4 Squashfs is a compressed read-only filesystem for Linux.
10 Squashfs is intended for general read-only filesystem use, for archival
15 Mailing list: squashfs-devel@lists.sourceforge.net
19 ----------------------
34 Tail-end packing (fragments): yes no
39 32-bit uids/gids: yes no
50 -----------------
52 As squashfs is a read-only filesystem, the mksquashfs program must be used to
59 -----------------------------
64 ---------------
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/external/angle/src/libANGLE/renderer/vulkan/doc/
DPipelineCreation.md4 Unfortunately, creating pipelines is a heavy operation (in particular, converting SPIR-V to assembly
12 At link time, ANGLE warms up the pipeline cache by creating a few placeholder pipelines, in the hope
13 that at draw time the pipeline cache is hit. Without `VK_EXT_graphics_pipeline_library`, this is
14 hit-or-miss. With that extension though, ANGLE is able to create pipelines with less visible
19 - Vertex Input
20 - Pre-Rasterization Shaders
21 - Fragment Shader
22 - Fragment Output
28 At link time, one pipeline library corresponding to the shader stages is pre-created. Based on
30 this pipeline library is created. This helps warm the pipeline cache, but also allows ANGLE to pick
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/external/squashfs-tools/kernel/fs/squashfs/
Dcache.c2 * Squashfs - a compressed read only filesystem for Linux
19 * Foundation, 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 * cache.c
26 * recently accessed data Squashfs uses two small metadata and fragment caches.
28 * This file implements a generic cache implementation used for both caches,
29 * plus functions layered ontop of the generic cache implementation to
30 * access the metadata and fragment caches.
32 * To avoid out of memory and fragmentation isssues with vmalloc the cache
35 * It should be noted that the cache is not used for file datablocks, these
36 * are decompressed and cached in the page-cache in the normal way. The
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/external/mesa3d/src/broadcom/common/
Dv3d_performance_counters.h38 {"CORE", "cycle-count", "[CORE] Cycle counter"},
39 {"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"},
40 {"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
41 {"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
42 {"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
43 …{"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rende…
44 …{"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (pr…
45 {"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
46 {"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
47 …{"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test…
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/external/mesa3d/src/intel/perf/
Doa-hsw.xml8 hw_config_guid="a490e9d2-55b3-4db0-8dab-53011032c5f3"
105 description="The total number of fragment shader hardware threads dispatched."
110 mdapi_group="EU Array/Fragment Shader"
448 … description="The percentage of time in which fragment shaders were processed actively on the EUs."
454 mdapi_group="EU Array/Fragment Shader"
462 …description="The average number of cycles per hardware thread run in which fragment shaders were p…
468 mdapi_group="EU Array/Fragment Shader"
476 …description="The average number of cycles per hardware thread run in which fragment shaders were s…
481 mdapi_group="EU Array/Fragment Shader"
489 description="The percentage of time in which fragment shaders were stalled on the EUs."
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/external/mesa3d/src/mesa/state_tracker/
Dst_cb_bitmap.c20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
65 * The fragment shader samples a bit (texel) from the texture, then
66 * discards the fragment if the bit is off.
69 * simplify the fragment program. An "on" bit gets stored as texel=0x0
71 * fragment if the negated texel value is less than zero.
76 * The bitmap cache attempts to accumulate multiple glBitmap calls in a
89 #define Z_EPSILON 1e-06
95 * Copy user-provide bitmap bits into texture buffer, expanding
125 struct pipe_context *pipe = st->pipe; in st_make_bitmap_texture()
130 if (!st->bitmap.tex_format) in st_make_bitmap_texture()
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/external/glide/library/src/main/java/com/bumptech/glide/
DGlide.java13 import androidx.fragment.app.Fragment;
14 import androidx.fragment.app.FragmentActivity;
22 import com.bumptech.glide.load.engine.cache.MemoryCache;
75 …* maintaining an {@link Engine}, {@link BitmapPool}, {@link com.bumptech.glide.load.engine.cache.D…
79 /** 250 MB of cache. */
102 …* Returns a directory with a default name in the private cache directory of the application to use…
114 …* Returns a directory with the given name in the private cache directory of the application to use…
120 * @param cacheName The name of the subdirectory in which to store the cache.
133 Log.e(TAG, "default disk cache dir is null"); in getPhotoCacheDir()
166 …he {@link Glide} singleton using the given builder. Can be used to set options like cache sizes and
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