Searched +full:ndk +full:- +full:build (Results 1 – 25 of 537) sorted by relevance
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| /external/toolchain-utils/binary_search_tool/ndk/ |
| D | README.md | 1 # NDK Bisection tool 3 This is an example bisection for an NDK build system. This example specifically 4 bisects the sample NDK Teapot app. All steps (setup and otherwise) for bisection 6 process required to bisect a compiler problem in an arbitrary NDK app build 11 1. Install the NDK (known to work with r12b) 13 1. See here for NDK: https://developer.android.com/ndk/index.html 14 2. Go here for older NDK downloads: https://github.com/android-ndk/ndk/wiki 19 1. Essentially you must go into the NDK source (or where you build system 24 2. If you're using the toolchains that come with the NDK they live at: 27 `<ndk_path>/toolchains/llvm/prebuilt/linux-x86_64/bin/clang` [all …]
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| D | DO_BISECTION.sh | 5 # This is an example script to show users the steps for bisecting an NDK 7 # the NDK as a sample app. 9 # Our Teapot app only has 12 or so object files generated per build. Bisection 14 # 1. Install NDK (make sure it is in your PATH) 25 if [[ -d Teapot ]]; then 26 rm -rf Teapot 30 tar -xzf Teapot.tar.gz 32 # Apply small setup patch. This patch makes a small change to the build system 34 # build for an arm7. See the patch file for details. 35 # (This patch file was generated with git, -p1 will remove the a/ and b/) [all …]
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| /external/openthread/script/ |
| D | cmake-build | 33 # Compile with default build options: 35 # script/cmake-build ${platform} 37 # Compile with the specified build option enabled: 39 # script/cmake-build ${platform} -D${option}=ON 41 # Compile with the specified build option disabled that already enabled by default: 43 # script/cmake-build ${platform} -D${option}=OFF 45 # Compile with the specified ninja build target: 47 # OT_CMAKE_NINJA_TARGET="ot-cli-ftd" script/cmake-build ${platform} 48 # OT_CMAKE_NINJA_TARGET="ot-cli-ftd ot-cli-mtd" script/cmake-build ${platform} 50 # Compile with the specified build directory: [all …]
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| /external/deqp-deps/amber/kokoro/ndk-build/ |
| D | build.sh | 8 # http://www.apache.org/licenses/LICENSE-2.0 16 set -e # fail on error 17 set -x # display commands 22 # Disable git's "detected dubious ownership" error - kokoro checks out the repo with a different 24 git config --global --add safe.directory '*' 26 # NDK Path 27 export ANDROID_NDK="$BUILD_ROOT/android-ndk-r25b" 30 wget -q https://github.com/ninja-build/ninja/releases/download/v1.8.2/ninja-linux.zip 31 unzip -q ninja-linux.zip 34 # Get Android NDK. [all …]
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| /external/mesa3d/.gitlab-ci/container/debian/ |
| D | x86_64_test-android.sh | 5 set -e 6 set -o xtrace 12 build-essential:native 15 config-package-dev 16 debhelper-compat 17 dpkg-dev 18 ninja-build 25 apt-get install -y --no-remove --no-install-recommends \ 30 . .gitlab-ci/container/container_pre_build.sh 32 ############### Downloading NDK for native builds for the guest ... [all …]
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| D | android_build.sh | 5 # .gitlab-ci/image-tags.yml tags: 8 set -ex 16 apt-get install -y --no-remove "${EPHEMERAL[@]}" 18 # Fetch the NDK and extract just the toolchain we want. 19 ndk=$ANDROID_NDK 20 curl -L --retry 4 -f --retry-all-errors --retry-delay 60 \ 21 -o $ndk.zip https://dl.google.com/android/repository/$ndk-linux.zip 22 unzip -d / $ndk.zip "$ndk/toolchains/llvm/*" 23 rm $ndk.zip 26 rdfind -makehardlinks true -makeresultsfile false /${ndk}/ [all …]
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| /external/armnn/shim/ |
| D | BuildGuideShimSupportLibrary.md | 1 # How to use the Android NDK to build Arm NN 3 - [Introduction](#introduction) 4 - [Prerequisites](#prerequisites) 5 - [Download Arm NN](#download-arm-nn) 6 - [Build Arm Compute Library](#build-arm-compute-library) 7 - [Build Arm NN](#build-arm-nn) 8 - [Build Arm NN Support Library](#build-arm-nn-support-library) 9 - [Build Arm NN Shim](#build-arm-nn-shim) 18 The following are required to build the Arm NN support library 19 * Android NDK r25 [all …]
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| /external/google-breakpad/android/ |
| D | run-checks.sh | 35 set -o posix 42 . $PROGDIR/common-functions.sh 45 VALID_ABIS="armeabi armeabi-v7a x86 mips" 60 # The following extracts the value if the option is like --name=<value>. 61 optarg=$(expr -- $opt : '^--[^=]*=\(.*\)$') 63 --abi=*) ABI=$optarg;; 64 --adb=*) ADB=$optarg;; 65 --all-tests) ALL_TESTS=true;; 66 --enable-m32) ENABLE_M32=true;; 67 --help|-h|-?) HELP=TRUE;; [all …]
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| /external/f2fs-tools/.github/workflows/ |
| D | ci.yml | 1 # See also https://docs.github.com/en/actions/learn-github-actions/expressions 2 # See also https://github.com/marketplace/actions/setup-android-ndk 9 build: 10 runs-on: ubuntu-latest 12 fail-fast: false 14 build: 15 - android 16 - linux-gcc 17 - linux-clang 18 - linux-x86-gcc [all …]
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| /external/sg3_utils/.github/workflows/ |
| D | ci.yml | 1 # See also https://docs.github.com/en/actions/learn-github-actions/expressions 2 # See also https://github.com/marketplace/actions/setup-android-ndk 9 build: 10 runs-on: ubuntu-latest 12 fail-fast: false 14 build: 15 - android 16 - linux-gcc 17 - linux-clang 18 - linux-x86-gcc [all …]
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| /external/pigweed/targets/android/ |
| D | target_docs.rst | 1 .. _target-android: 3 ------- 5 ------- 7 Native Development Kit (NDK). 15 You must first download and unpack a copy of the `Android NDK`_ and let Pigweed 16 know where that is located using the ``pw_android_toolchain_NDK_PATH`` build 19 .. _Android NDK: https://developer.android.com/ndk 21 You can set Pigweed build options using ``gn args out``. 25 To build for this Pigweed target, simply build the top-level "android" Ninja 26 target. You can set Pigweed build options using ``gn args out`` or by running: [all …]
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| /external/cpuinfo/.github/workflows/ |
| D | build.yml | 1 name: Build using CMake 6 - master 7 - main 10 group: ${{ github.workflow }}-${{ github.head_ref || github.ref }} 11 cancel-in-progress: true 13 cmake-linux-local: 14 runs-on: ubuntu-latest 15 timeout-minutes: 40 17 - uses: actions/checkout@v2 18 - name: Update apt [all …]
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| /external/libwebsockets/READMEs/ |
| D | README.build-android.md | 1 # Building for Android NDK 3 If you have the ndk and prebuilt toolchains with that, you can simply build 10 ## Installing NDK pieces 13 Android Studio and then run `sdkmanager` to install a recent NDK. 15 I installed the sdk and ndk pieces into /opt/android/ and that's how the 16 `./contrib/cross-aarch64-android.cmake` toolchain file is shipped. You can 25 - /home/someone 26 - /home/someone/libwebsockets 27 - /home/someone/mbedtls 32 build it later. [all …]
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| /external/armnn/ |
| D | BuildGuideAndroidNDK.md | 1 # How to use the Android NDK to build Arm NN 3 - [Introduction](#introduction) 4 - [Initial Setup](#initial-setup) 5 - [Download the Android NDK and make a standalone toolchain](#download-the-android-ndk-and-make-a-s… 6 - [Install Cmake](#install-cmake) 7 - [Build Flatbuffers](#build-flatbuffers) 8 - [Download Arm NN](#download-arm-nn) 9 - [Get And Build TFLite](#get-and-build-tflite) 10 - [Build Arm Compute Library](#build-arm-compute-library) 11 - [Build Arm NN](#build-arm-nn) [all …]
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| /external/skia/site/docs/user/ |
| D | build.md | 1 --- 2 title: 'How to build Skia' 3 linkTitle: 'How to build Skia' 6 --- 14 ## `is_official_build` and Third-party Dependencies 19 This mode configures Skia in a way that's suitable to ship: an optimized build 20 with no debug symbols, dynamically linked against its third-party dependencies 23 In contrast, the developer-oriented default is an unoptimized build with full 24 debug symbols and all third-party dependencies built from source and embedded 27 Skia offers several features that make use of third-party libraries, like [all …]
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| /external/vulkan-validation-layers/build-android/ |
| D | update_external_sources_android.bat | 2 REM Update source for glslang, spirv-tools, and shaderc 13 REM http://www.apache.org/licenses/LICENSE-2.0 41 echo Git for Windows can be downloaded here: https://git-scm.com/download/win 46 where /q ndk-build.cmd 49 echo ndk-build.cmd not found 50 echo Android NDK can be downloaded here: http://developer.android.com/ndk/guides/setup.html 51 echo Install and ensure ndk-build.cmd makes it into your PATH 59 echo Creating and/or updating glslang, spirv-tools, spirv-headers, shaderc, vulkan-headers, vulkan-… 61 set build-shaderc=1 65 py -3 ../scripts/update_deps.py --no-build --dir %BASE_DIR% --known_good_dir %BUILD_DIR% [all …]
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| /external/angle/build/config/android/ |
| D | BUILD.gn | 2 # Use of this source code is governed by a BSD-style license that can be 5 import("//build/config/android/rules.gni") 6 import("//build/config/c++/c++.gni") 7 import("//build/config/compiler/compiler.gni") 8 import("//build/config/sanitizers/sanitizers.gni") 11 import("//build/toolchain/concurrent_links.gni") 16 # This is included by reference in the //build/config/compiler config that 18 # Android-only. 21 "-ffunction-sections", 22 "-fno-short-enums", [all …]
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| /external/ComputeLibrary/docs/user_guide/ |
| D | how_to_build_and_run_examples.dox | 2 /// Copyright (c) 2017-2023 Arm Limited. 4 /// SPDX-License-Identifier: MIT 26 /** @page how_to_build How to Build and Run Examples 30 @section S1_1_build_options Build options 32 scons 2.3 or above is required to build the library. 33 To see the build options available simply run ```scons -h``` 37 @subsection S1_2_1_library How to build the library ? 41 - gcc-linaro-6.3.1-2017.05-x86_64_arm-linux-gnueabihf 42 - gcc-linaro-6.3.1-2017.05-x86_64_aarch64-linux-gnu 44 To cross-compile the library in debug mode, with Arm® Neon™ only support, for Linux 32bit: [all …]
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| /external/XNNPACK/.github/workflows/ |
| D | build.yml | 1 name: Build using CMake 4 group: ${{ github.workflow }}-${{ github.head_ref || github.ref }} 5 cancel-in-progress: true 7 cmake-linux-local: 8 runs-on: ubuntu-latest 9 timeout-minutes: 40 11 - uses: actions/checkout@v2 12 - name: Update apt 14 - name: Install ninja 15 run: sudo apt install ninja-build [all …]
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| /external/exoplayer/tree_15dc86382f17a24a3e881e52e31a810c1ea44b49/extensions/opus/ |
| D | README.md | 12 [Apache 2.0]: https://github.com/google/ExoPlayer/blob/release-v2/LICENSE 14 ## Build instructions (Linux, macOS) 20 In addition, it's necessary to build the module's native components as follows: 29 * Download the [Android NDK][] and set its location in an environment variable. 30 This build configuration has been tested on NDK r21. 33 NDK_PATH="<path to Android NDK>" 43 * Run the script to convert arm assembly to NDK compatible format: 49 * Build the JNI native libraries from the command line: 53 ${NDK_PATH}/ndk-build APP_ABI=all -j4 56 [top level README]: https://github.com/google/ExoPlayer/blob/release-v2/README.md [all …]
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| /external/exoplayer/tree_8e57d3715f9092d5ec54ebe2e538f34bfcc34479/extensions/opus/ |
| D | README.md | 12 [Apache 2.0]: https://github.com/google/ExoPlayer/blob/release-v2/LICENSE 14 ## Build instructions (Linux, macOS) 20 In addition, it's necessary to build the module's native components as follows: 29 * Download the [Android NDK][] and set its location in an environment variable. 30 This build configuration has been tested on NDK r21. 33 NDK_PATH="<path to Android NDK>" 43 * Run the script to convert arm assembly to NDK compatible format: 49 * Build the JNI native libraries from the command line: 53 ${NDK_PATH}/ndk-build APP_ABI=all -j4 56 [top level README]: https://github.com/google/ExoPlayer/blob/release-v2/README.md [all …]
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| /external/rust/beto-rust/nearby/presence/ |
| D | README.md | 10 hyphen `-` in crate names 15 of [`LDT`](https://luca-giuzzi.unibs.it/corsi/Support/papers-cryptography/1619-2007-NIST-Submission… 16 which can use `xts-aes` as its tweakable block cipher. 25 Higher-level wrapper around the core LDT algorithm that does key derivation and 49 of [`XTS-AES`](https://luca-giuzzi.unibs.it/corsi/Support/papers-cryptography/1619-2007-NIST-Submis… 56 brew install protobuf rapidjson google-benchmark 60 to build the fuzzers, for macOS run: 62 The in-box version of Clang which comes from XCode developer tools does not have 73 $(brew --prefix llvm)/bin 86 clang --version [all …]
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| /external/deqp-deps/SPIRV-Tools/kokoro/scripts/linux/ |
| D | build-docker.sh | 8 # http://www.apache.org/licenses/LICENSE-2.0 16 # Linux Build Script. 19 set -e 21 set -x 26 git config --global --add safe.directory $ROOT_DIR 31 using clang-10.0.0 33 using gcc-9 40 if [[ -d "$dir" ]]; then 41 rm -fr "$dir" 46 if [ $TOOL != "cmake-smoketest" ]; then [all …]
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| /external/swiftshader/third_party/SPIRV-Tools/kokoro/scripts/linux/ |
| D | build-docker.sh | 8 # http://www.apache.org/licenses/LICENSE-2.0 16 # Linux Build Script. 19 set -e 21 set -x 26 git config --global --add safe.directory $ROOT_DIR 31 using clang-10.0.0 33 using gcc-9 40 if [[ -d "$dir" ]]; then 41 rm -fr "$dir" 46 if [ $TOOL != "cmake-smoketest" ]; then [all …]
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| /external/angle/third_party/spirv-tools/src/kokoro/scripts/linux/ |
| D | build-docker.sh | 8 # http://www.apache.org/licenses/LICENSE-2.0 16 # Linux Build Script. 19 set -e 21 set -x 26 git config --global --add safe.directory $ROOT_DIR 31 using clang-10.0.0 33 using gcc-9 40 if [[ -d "$dir" ]]; then 41 rm -fr "$dir" 46 if [ $TOOL != "cmake-smoketest" ]; then [all …]
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