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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "androidfw/ApkAssets.h"
18 
19 #include "android-base/errors.h"
20 #include "android-base/logging.h"
21 #include "android-base/utf8.h"
22 
23 namespace android {
24 
25 using base::SystemErrorCodeToString;
26 using base::unique_fd;
27 
28 constexpr const char* kResourcesArsc = "resources.arsc";
29 
ApkAssets(PrivateConstructorUtil,std::unique_ptr<Asset> resources_asset,std::unique_ptr<LoadedArsc> loaded_arsc,std::unique_ptr<AssetsProvider> assets,package_property_t property_flags,std::unique_ptr<Asset> idmap_asset,std::unique_ptr<LoadedIdmap> loaded_idmap)30 ApkAssets::ApkAssets(PrivateConstructorUtil, std::unique_ptr<Asset> resources_asset,
31                      std::unique_ptr<LoadedArsc> loaded_arsc,
32                      std::unique_ptr<AssetsProvider> assets, package_property_t property_flags,
33                      std::unique_ptr<Asset> idmap_asset, std::unique_ptr<LoadedIdmap> loaded_idmap)
34     : resources_asset_(std::move(resources_asset)),
35       loaded_arsc_(std::move(loaded_arsc)),
36       assets_provider_(std::move(assets)),
37       property_flags_(property_flags),
38       idmap_asset_(std::move(idmap_asset)),
39       loaded_idmap_(std::move(loaded_idmap)) {
40 }
41 
Load(const std::string & path,package_property_t flags)42 ApkAssetsPtr ApkAssets::Load(const std::string& path, package_property_t flags) {
43   return Load(ZipAssetsProvider::Create(path, flags), flags);
44 }
45 
LoadFromFd(base::unique_fd fd,const std::string & debug_name,package_property_t flags,off64_t offset,off64_t len)46 ApkAssetsPtr ApkAssets::LoadFromFd(base::unique_fd fd, const std::string& debug_name,
47                                    package_property_t flags, off64_t offset, off64_t len) {
48   return Load(ZipAssetsProvider::Create(std::move(fd), debug_name, offset, len), flags);
49 }
50 
Load(std::unique_ptr<AssetsProvider> assets,package_property_t flags)51 ApkAssetsPtr ApkAssets::Load(std::unique_ptr<AssetsProvider> assets, package_property_t flags) {
52   return LoadImpl(std::move(assets), flags, nullptr /* idmap_asset */, nullptr /* loaded_idmap */);
53 }
54 
LoadTable(std::unique_ptr<Asset> resources_asset,std::unique_ptr<AssetsProvider> assets,package_property_t flags)55 ApkAssetsPtr ApkAssets::LoadTable(std::unique_ptr<Asset> resources_asset,
56                                   std::unique_ptr<AssetsProvider> assets,
57                                   package_property_t flags) {
58   if (resources_asset == nullptr) {
59     return {};
60   }
61   return LoadImpl(std::move(resources_asset), std::move(assets), flags, nullptr /* idmap_asset */,
62                   nullptr /* loaded_idmap */);
63 }
64 
LoadOverlay(const std::string & idmap_path,package_property_t flags)65 ApkAssetsPtr ApkAssets::LoadOverlay(const std::string& idmap_path, package_property_t flags) {
66   CHECK((flags & PROPERTY_LOADER) == 0U) << "Cannot load RROs through loaders";
67   auto idmap_asset = AssetsProvider::CreateAssetFromFile(idmap_path);
68   if (idmap_asset == nullptr) {
69     LOG(ERROR) << "failed to read IDMAP " << idmap_path;
70     return {};
71   }
72 
73   StringPiece idmap_data(reinterpret_cast<const char*>(idmap_asset->getBuffer(true /* aligned */)),
74                          static_cast<size_t>(idmap_asset->getLength()));
75   auto loaded_idmap = LoadedIdmap::Load(idmap_path, idmap_data);
76   if (loaded_idmap == nullptr) {
77     LOG(ERROR) << "failed to load IDMAP " << idmap_path;
78     return {};
79   }
80 
81   std::string overlay_path(loaded_idmap->OverlayApkPath());
82   auto fd = unique_fd(base::utf8::open(overlay_path.c_str(), O_RDONLY | O_CLOEXEC));
83   std::unique_ptr<AssetsProvider> overlay_assets;
84   if (IsFabricatedOverlayName(overlay_path) && IsFabricatedOverlay(fd)) {
85     // Fabricated overlays do not contain resource definitions. All of the overlay resource values
86     // are defined inline in the idmap.
87     overlay_assets = EmptyAssetsProvider::Create(std::move(overlay_path));
88   } else {
89     // The overlay should be an APK.
90     overlay_assets = ZipAssetsProvider::Create(std::move(overlay_path), flags, std::move(fd));
91   }
92   if (overlay_assets == nullptr) {
93     return {};
94   }
95 
96   return LoadImpl(std::move(overlay_assets), flags | PROPERTY_OVERLAY, std::move(idmap_asset),
97                   std::move(loaded_idmap));
98 }
99 
LoadImpl(std::unique_ptr<AssetsProvider> assets,package_property_t property_flags,std::unique_ptr<Asset> idmap_asset,std::unique_ptr<LoadedIdmap> loaded_idmap)100 ApkAssetsPtr ApkAssets::LoadImpl(std::unique_ptr<AssetsProvider> assets,
101                                  package_property_t property_flags,
102                                  std::unique_ptr<Asset> idmap_asset,
103                                  std::unique_ptr<LoadedIdmap> loaded_idmap) {
104   if (assets == nullptr) {
105     return {};
106   }
107 
108   // Open the resource table via mmap unless it is compressed. This logic is taken care of by Open.
109   bool resources_asset_exists = false;
110   auto resources_asset = assets->Open(kResourcesArsc, Asset::AccessMode::ACCESS_BUFFER,
111                                       &resources_asset_exists);
112   if (resources_asset == nullptr && resources_asset_exists) {
113     LOG(ERROR) << "Failed to open '" << kResourcesArsc << "' in APK '" << assets->GetDebugName()
114                << "'.";
115     return {};
116   }
117 
118   return LoadImpl(std::move(resources_asset), std::move(assets), property_flags,
119                   std::move(idmap_asset), std::move(loaded_idmap));
120 }
121 
LoadImpl(std::unique_ptr<Asset> resources_asset,std::unique_ptr<AssetsProvider> assets,package_property_t property_flags,std::unique_ptr<Asset> idmap_asset,std::unique_ptr<LoadedIdmap> loaded_idmap)122 ApkAssetsPtr ApkAssets::LoadImpl(std::unique_ptr<Asset> resources_asset,
123                                  std::unique_ptr<AssetsProvider> assets,
124                                  package_property_t property_flags,
125                                  std::unique_ptr<Asset> idmap_asset,
126                                  std::unique_ptr<LoadedIdmap> loaded_idmap) {
127   if (assets == nullptr ) {
128     return {};
129   }
130 
131   std::unique_ptr<LoadedArsc> loaded_arsc;
132   if (resources_asset != nullptr) {
133     const auto data = resources_asset->getIncFsBuffer(true /* aligned */);
134     const size_t length = resources_asset->getLength();
135     if (!data || length == 0) {
136       LOG(ERROR) << "Failed to read resources table in APK '" << assets->GetDebugName() << "'.";
137       return {};
138     }
139     loaded_arsc = LoadedArsc::Load(data, length, loaded_idmap.get(), property_flags);
140   } else if (loaded_idmap != nullptr && IsFabricatedOverlay(loaded_idmap->OverlayApkPath())) {
141     loaded_arsc = LoadedArsc::Load(loaded_idmap.get());
142   } else {
143     loaded_arsc = LoadedArsc::CreateEmpty();
144   }
145 
146   if (loaded_arsc == nullptr) {
147     LOG(ERROR) << "Failed to load resources table in APK '" << assets->GetDebugName() << "'.";
148     return {};
149   }
150 
151   return ApkAssetsPtr::make(PrivateConstructorUtil{}, std::move(resources_asset),
152                             std::move(loaded_arsc), std::move(assets), property_flags,
153                             std::move(idmap_asset), std::move(loaded_idmap));
154 }
155 
GetPath() const156 std::optional<std::string_view> ApkAssets::GetPath() const {
157   return assets_provider_->GetPath();
158 }
159 
GetDebugName() const160 const std::string& ApkAssets::GetDebugName() const {
161   return assets_provider_->GetDebugName();
162 }
163 
IsUpToDate() const164 bool ApkAssets::IsUpToDate() const {
165   // Loaders are invalidated by the app, not the system, so assume they are up to date.
166   return IsLoader() || ((!loaded_idmap_ || loaded_idmap_->IsUpToDate())
167                         && assets_provider_->IsUpToDate());
168 }
169 
170 }  // namespace android
171