1 /*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "CanvasContext.h"
18
19 #include <apex/window.h>
20 #include <fcntl.h>
21 #include <gui/TraceUtils.h>
22 #include <strings.h>
23 #include <sys/stat.h>
24 #include <ui/Fence.h>
25
26 #include <algorithm>
27 #include <cstdint>
28 #include <cstdlib>
29 #include <functional>
30
31 #include "../Properties.h"
32 #include "AnimationContext.h"
33 #include "Frame.h"
34 #include "LayerUpdateQueue.h"
35 #include "Properties.h"
36 #include "RenderThread.h"
37 #include "hwui/Canvas.h"
38 #include "pipeline/skia/SkiaCpuPipeline.h"
39 #include "pipeline/skia/SkiaGpuPipeline.h"
40 #include "pipeline/skia/SkiaOpenGLPipeline.h"
41 #include "pipeline/skia/SkiaVulkanPipeline.h"
42 #include "thread/CommonPool.h"
43 #include "utils/GLUtils.h"
44 #include "utils/TimeUtils.h"
45
46 #define LOG_FRAMETIME_MMA 0
47
48 #if LOG_FRAMETIME_MMA
49 static float sBenchMma = 0;
50 static int sFrameCount = 0;
51 static const float NANOS_PER_MILLIS_F = 1000000.0f;
52 #endif
53
54 namespace android {
55 namespace uirenderer {
56 namespace renderthread {
57
58 namespace {
59 class ScopedActiveContext {
60 public:
ScopedActiveContext(CanvasContext * context)61 ScopedActiveContext(CanvasContext* context) { sActiveContext = context; }
62
~ScopedActiveContext()63 ~ScopedActiveContext() { sActiveContext = nullptr; }
64
getActiveContext()65 static CanvasContext* getActiveContext() { return sActiveContext; }
66
67 private:
68 static CanvasContext* sActiveContext;
69 };
70
71 CanvasContext* ScopedActiveContext::sActiveContext = nullptr;
72 } /* namespace */
73
create(RenderThread & thread,bool translucent,RenderNode * rootRenderNode,IContextFactory * contextFactory,pid_t uiThreadId,pid_t renderThreadId)74 CanvasContext* CanvasContext::create(RenderThread& thread, bool translucent,
75 RenderNode* rootRenderNode, IContextFactory* contextFactory,
76 pid_t uiThreadId, pid_t renderThreadId) {
77 auto renderType = Properties::getRenderPipelineType();
78
79 switch (renderType) {
80 case RenderPipelineType::SkiaGL:
81 return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
82 std::make_unique<skiapipeline::SkiaOpenGLPipeline>(thread),
83 uiThreadId, renderThreadId);
84 case RenderPipelineType::SkiaVulkan:
85 return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
86 std::make_unique<skiapipeline::SkiaVulkanPipeline>(thread),
87 uiThreadId, renderThreadId);
88 #ifndef __ANDROID__
89 case RenderPipelineType::SkiaCpu:
90 return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
91 std::make_unique<skiapipeline::SkiaCpuPipeline>(thread),
92 uiThreadId, renderThreadId);
93 #endif
94 default:
95 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
96 break;
97 }
98 return nullptr;
99 }
100
invokeFunctor(const RenderThread & thread,Functor * functor)101 void CanvasContext::invokeFunctor(const RenderThread& thread, Functor* functor) {
102 ATRACE_CALL();
103 auto renderType = Properties::getRenderPipelineType();
104 switch (renderType) {
105 case RenderPipelineType::SkiaGL:
106 skiapipeline::SkiaOpenGLPipeline::invokeFunctor(thread, functor);
107 break;
108 case RenderPipelineType::SkiaVulkan:
109 skiapipeline::SkiaVulkanPipeline::invokeFunctor(thread, functor);
110 break;
111 default:
112 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
113 break;
114 }
115 }
116
prepareToDraw(const RenderThread & thread,Bitmap * bitmap)117 void CanvasContext::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
118 skiapipeline::SkiaGpuPipeline::prepareToDraw(thread, bitmap);
119 }
120
CanvasContext(RenderThread & thread,bool translucent,RenderNode * rootRenderNode,IContextFactory * contextFactory,std::unique_ptr<IRenderPipeline> renderPipeline,pid_t uiThreadId,pid_t renderThreadId)121 CanvasContext::CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
122 IContextFactory* contextFactory,
123 std::unique_ptr<IRenderPipeline> renderPipeline, pid_t uiThreadId,
124 pid_t renderThreadId)
125 : mRenderThread(thread)
126 , mGenerationID(0)
127 , mOpaque(!translucent)
128 , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
129 , mJankTracker(&thread.globalProfileData())
130 , mProfiler(mJankTracker.frames(), thread.timeLord().frameIntervalNanos())
131 , mContentDrawBounds(0, 0, 0, 0)
132 , mRenderPipeline(std::move(renderPipeline))
133 , mHintSessionWrapper(std::make_shared<HintSessionWrapper>(uiThreadId, renderThreadId)) {
134 mRenderThread.cacheManager().registerCanvasContext(this);
135 mRenderThread.renderState().registerContextCallback(this);
136 rootRenderNode->makeRoot();
137 mRenderNodes.emplace_back(rootRenderNode);
138 mProfiler.setDensity(DeviceInfo::getDensity());
139 }
140
~CanvasContext()141 CanvasContext::~CanvasContext() {
142 destroy();
143 for (auto& node : mRenderNodes) {
144 node->clearRoot();
145 }
146 mRenderNodes.clear();
147 mRenderThread.cacheManager().unregisterCanvasContext(this);
148 mRenderThread.renderState().removeContextCallback(this);
149 mHintSessionWrapper->destroy();
150 }
151
addRenderNode(RenderNode * node,bool placeFront)152 void CanvasContext::addRenderNode(RenderNode* node, bool placeFront) {
153 int pos = placeFront ? 0 : static_cast<int>(mRenderNodes.size());
154 node->makeRoot();
155 mRenderNodes.emplace(mRenderNodes.begin() + pos, node);
156 }
157
removeRenderNode(RenderNode * node)158 void CanvasContext::removeRenderNode(RenderNode* node) {
159 node->clearRoot();
160 mRenderNodes.erase(std::remove(mRenderNodes.begin(), mRenderNodes.end(), node),
161 mRenderNodes.end());
162 }
163
destroy()164 void CanvasContext::destroy() {
165 stopDrawing();
166 setHardwareBuffer(nullptr);
167 setSurface(nullptr);
168 setSurfaceControl(nullptr);
169 freePrefetchedLayers();
170 destroyHardwareResources();
171 mAnimationContext->destroy();
172 mRenderThread.cacheManager().onContextStopped(this);
173 mHintSessionWrapper->delayedDestroy(mRenderThread, 2_s, mHintSessionWrapper);
174 }
175
setBufferCount(ANativeWindow * window)176 static void setBufferCount(ANativeWindow* window) {
177 int query_value;
178 int err = window->query(window, NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, &query_value);
179 if (err != 0 || query_value < 0) {
180 ALOGE("window->query failed: %s (%d) value=%d", strerror(-err), err, query_value);
181 return;
182 }
183 auto min_undequeued_buffers = static_cast<uint32_t>(query_value);
184
185 // We only need to set min_undequeued + 2 because the renderahead amount was already factored into the
186 // query for min_undequeued
187 int bufferCount = min_undequeued_buffers + 2;
188 native_window_set_buffer_count(window, bufferCount);
189 }
190
setHardwareBuffer(AHardwareBuffer * buffer)191 void CanvasContext::setHardwareBuffer(AHardwareBuffer* buffer) {
192 #ifdef __ANDROID__
193 if (mHardwareBuffer) {
194 AHardwareBuffer_release(mHardwareBuffer);
195 mHardwareBuffer = nullptr;
196 }
197
198 if (buffer) {
199 AHardwareBuffer_acquire(buffer);
200 mHardwareBuffer = buffer;
201 }
202 mRenderPipeline->setHardwareBuffer(mHardwareBuffer);
203 #endif
204 }
205
setSurface(ANativeWindow * window,bool enableTimeout)206 void CanvasContext::setSurface(ANativeWindow* window, bool enableTimeout) {
207 ATRACE_CALL();
208
209 startHintSession();
210 if (window) {
211 mNativeSurface = std::make_unique<ReliableSurface>(window);
212 mNativeSurface->init();
213 if (enableTimeout) {
214 // TODO: Fix error handling & re-shorten timeout
215 ANativeWindow_setDequeueTimeout(window, 4000_ms);
216 }
217 } else {
218 mNativeSurface = nullptr;
219 }
220 setupPipelineSurface();
221 }
222
setSurfaceControl(ASurfaceControl * surfaceControl)223 void CanvasContext::setSurfaceControl(ASurfaceControl* surfaceControl) {
224 if (surfaceControl == mSurfaceControl) return;
225
226 auto funcs = mRenderThread.getASurfaceControlFunctions();
227
228 if (surfaceControl == nullptr) {
229 setASurfaceTransactionCallback(nullptr);
230 setPrepareSurfaceControlForWebviewCallback(nullptr);
231 }
232
233 if (mSurfaceControl != nullptr) {
234 funcs.unregisterListenerFunc(this, &onSurfaceStatsAvailable);
235 funcs.releaseFunc(mSurfaceControl);
236 }
237 mSurfaceControl = surfaceControl;
238 mSurfaceControlGenerationId++;
239 mExpectSurfaceStats = surfaceControl != nullptr;
240 if (mExpectSurfaceStats) {
241 funcs.acquireFunc(mSurfaceControl);
242 funcs.registerListenerFunc(surfaceControl, mSurfaceControlGenerationId, this,
243 &onSurfaceStatsAvailable);
244 }
245 }
246
setupPipelineSurface()247 void CanvasContext::setupPipelineSurface() {
248 bool hasSurface = mRenderPipeline->setSurface(
249 mNativeSurface ? mNativeSurface->getNativeWindow() : nullptr, mSwapBehavior);
250
251 if (mNativeSurface && !mNativeSurface->didSetExtraBuffers()) {
252 setBufferCount(mNativeSurface->getNativeWindow());
253 }
254
255 mFrameNumber = 0;
256
257 if (mNativeSurface != nullptr && hasSurface) {
258 mHaveNewSurface = true;
259 mSwapHistory.clear();
260 // Enable frame stats after the surface has been bound to the appropriate graphics API.
261 // Order is important when new and old surfaces are the same, because old surface has
262 // its frame stats disabled automatically.
263 native_window_enable_frame_timestamps(mNativeSurface->getNativeWindow(), true);
264 native_window_set_scaling_mode(mNativeSurface->getNativeWindow(),
265 NATIVE_WINDOW_SCALING_MODE_FREEZE);
266 } else {
267 mRenderThread.removeFrameCallback(this);
268 mGenerationID++;
269 }
270 }
271
setSwapBehavior(SwapBehavior swapBehavior)272 void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) {
273 mSwapBehavior = swapBehavior;
274 }
275
pauseSurface()276 bool CanvasContext::pauseSurface() {
277 mGenerationID++;
278 return mRenderThread.removeFrameCallback(this);
279 }
280
setStopped(bool stopped)281 void CanvasContext::setStopped(bool stopped) {
282 if (mStopped != stopped) {
283 mStopped = stopped;
284 if (mStopped) {
285 mGenerationID++;
286 mRenderThread.removeFrameCallback(this);
287 mRenderPipeline->onStop();
288 mRenderThread.cacheManager().onContextStopped(this);
289 } else if (mIsDirty && hasOutputTarget()) {
290 mRenderThread.postFrameCallback(this);
291 }
292 }
293 }
294
allocateBuffers()295 void CanvasContext::allocateBuffers() {
296 if (mNativeSurface && Properties::isDrawingEnabled()) {
297 ANativeWindow_tryAllocateBuffers(mNativeSurface->getNativeWindow());
298 }
299 }
300
setLightAlpha(uint8_t ambientShadowAlpha,uint8_t spotShadowAlpha)301 void CanvasContext::setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
302 mLightInfo.ambientShadowAlpha = ambientShadowAlpha;
303 mLightInfo.spotShadowAlpha = spotShadowAlpha;
304 }
305
setLightGeometry(const Vector3 & lightCenter,float lightRadius)306 void CanvasContext::setLightGeometry(const Vector3& lightCenter, float lightRadius) {
307 mLightGeometry.center = lightCenter;
308 mLightGeometry.radius = lightRadius;
309 }
310
setOpaque(bool opaque)311 void CanvasContext::setOpaque(bool opaque) {
312 mOpaque = opaque;
313 }
314
setColorMode(ColorMode mode)315 float CanvasContext::setColorMode(ColorMode mode) {
316 if (mode != mColorMode) {
317 mColorMode = mode;
318 mRenderPipeline->setSurfaceColorProperties(mode);
319 setupPipelineSurface();
320 }
321 switch (mColorMode) {
322 case ColorMode::Hdr:
323 return Properties::maxHdrHeadroomOn8bit;
324 case ColorMode::Hdr10:
325 return 10.f;
326 default:
327 return 1.f;
328 }
329 }
330
targetSdrHdrRatio() const331 float CanvasContext::targetSdrHdrRatio() const {
332 if (mColorMode == ColorMode::Hdr || mColorMode == ColorMode::Hdr10) {
333 return mTargetSdrHdrRatio;
334 } else {
335 return 1.f;
336 }
337 }
338
setTargetSdrHdrRatio(float ratio)339 void CanvasContext::setTargetSdrHdrRatio(float ratio) {
340 if (mTargetSdrHdrRatio == ratio) return;
341
342 mTargetSdrHdrRatio = ratio;
343 mRenderPipeline->setTargetSdrHdrRatio(ratio);
344 // We don't actually but we need to behave as if we do. Specifically we need to ensure
345 // all buffers in the swapchain are fully re-rendered as any partial updates to them will
346 // result in mixed target white points which looks really bad & flickery
347 mHaveNewSurface = true;
348 }
349
makeCurrent()350 bool CanvasContext::makeCurrent() {
351 if (mStopped) return false;
352
353 auto result = mRenderPipeline->makeCurrent();
354 switch (result) {
355 case MakeCurrentResult::AlreadyCurrent:
356 return true;
357 case MakeCurrentResult::Failed:
358 mHaveNewSurface = true;
359 setSurface(nullptr);
360 return false;
361 case MakeCurrentResult::Succeeded:
362 mHaveNewSurface = true;
363 return true;
364 default:
365 LOG_ALWAYS_FATAL("unexpected result %d from IRenderPipeline::makeCurrent",
366 (int32_t)result);
367 }
368
369 return true;
370 }
371
wasSkipped(FrameInfo * info)372 static std::optional<SkippedFrameReason> wasSkipped(FrameInfo* info) {
373 if (info) return info->getSkippedFrameReason();
374 return std::nullopt;
375 }
376
isSwapChainStuffed()377 bool CanvasContext::isSwapChainStuffed() {
378 static const auto SLOW_THRESHOLD = 6_ms;
379
380 if (mSwapHistory.size() != mSwapHistory.capacity()) {
381 // We want at least 3 frames of history before attempting to
382 // guess if the queue is stuffed
383 return false;
384 }
385 nsecs_t frameInterval = mRenderThread.timeLord().frameIntervalNanos();
386 auto& swapA = mSwapHistory[0];
387
388 // Was there a happy queue & dequeue time? If so, don't
389 // consider it stuffed
390 if (swapA.dequeueDuration < SLOW_THRESHOLD && swapA.queueDuration < SLOW_THRESHOLD) {
391 return false;
392 }
393
394 for (size_t i = 1; i < mSwapHistory.size(); i++) {
395 auto& swapB = mSwapHistory[i];
396
397 // If there's a multi-frameInterval gap we effectively already dropped a frame,
398 // so consider the queue healthy.
399 if (std::abs(swapA.swapCompletedTime - swapB.swapCompletedTime) > frameInterval * 3) {
400 return false;
401 }
402
403 // Was there a happy queue & dequeue time? If so, don't
404 // consider it stuffed
405 if (swapB.dequeueDuration < SLOW_THRESHOLD && swapB.queueDuration < SLOW_THRESHOLD) {
406 return false;
407 }
408
409 swapA = swapB;
410 }
411
412 // All signs point to a stuffed swap chain
413 ATRACE_NAME("swap chain stuffed");
414 return true;
415 }
416
prepareTree(TreeInfo & info,int64_t * uiFrameInfo,int64_t syncQueued,RenderNode * target)417 void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued,
418 RenderNode* target) {
419 mRenderThread.removeFrameCallback(this);
420
421 // If the previous frame was dropped we don't need to hold onto it, so
422 // just keep using the previous frame's structure instead
423 const auto reason = wasSkipped(mCurrentFrameInfo);
424 if (reason.has_value()) {
425 // Use the oldest skipped frame in case we skip more than a single frame
426 if (!mSkippedFrameInfo) {
427 switch (*reason) {
428 case SkippedFrameReason::AlreadyDrawn:
429 case SkippedFrameReason::NoBuffer:
430 case SkippedFrameReason::NoOutputTarget:
431 mSkippedFrameInfo.emplace();
432 mSkippedFrameInfo->vsyncId =
433 mCurrentFrameInfo->get(FrameInfoIndex::FrameTimelineVsyncId);
434 mSkippedFrameInfo->startTime =
435 mCurrentFrameInfo->get(FrameInfoIndex::FrameStartTime);
436 break;
437 case SkippedFrameReason::DrawingOff:
438 case SkippedFrameReason::ContextIsStopped:
439 case SkippedFrameReason::NothingToDraw:
440 // Do not report those as skipped frames as there was no frame expected to be
441 // drawn
442 break;
443 }
444 }
445 } else {
446 mCurrentFrameInfo = mJankTracker.startFrame();
447 mSkippedFrameInfo.reset();
448 }
449
450 mCurrentFrameInfo->importUiThreadInfo(uiFrameInfo);
451 mCurrentFrameInfo->set(FrameInfoIndex::SyncQueued) = syncQueued;
452 mCurrentFrameInfo->markSyncStart();
453
454 info.damageAccumulator = &mDamageAccumulator;
455 info.layerUpdateQueue = &mLayerUpdateQueue;
456 info.damageGenerationId = mDamageId++;
457 info.out.skippedFrameReason = std::nullopt;
458
459 mAnimationContext->startFrame(info.mode);
460 for (const sp<RenderNode>& node : mRenderNodes) {
461 // Only the primary target node will be drawn full - all other nodes would get drawn in
462 // real time mode. In case of a window, the primary node is the window content and the other
463 // node(s) are non client / filler nodes.
464 info.mode = (node.get() == target ? TreeInfo::MODE_FULL : TreeInfo::MODE_RT_ONLY);
465 node->prepareTree(info);
466 GL_CHECKPOINT(MODERATE);
467 }
468 mAnimationContext->runRemainingAnimations(info);
469 GL_CHECKPOINT(MODERATE);
470
471 freePrefetchedLayers();
472 GL_CHECKPOINT(MODERATE);
473
474 mIsDirty = true;
475
476 if (CC_UNLIKELY(!hasOutputTarget())) {
477 info.out.skippedFrameReason = SkippedFrameReason::NoOutputTarget;
478 mCurrentFrameInfo->setSkippedFrameReason(*info.out.skippedFrameReason);
479 return;
480 }
481
482 if (CC_LIKELY(mSwapHistory.size() && !info.forceDrawFrame)) {
483 nsecs_t latestVsync = mRenderThread.timeLord().latestVsync();
484 SwapHistory& lastSwap = mSwapHistory.back();
485 nsecs_t vsyncDelta = std::abs(lastSwap.vsyncTime - latestVsync);
486 // The slight fudge-factor is to deal with cases where
487 // the vsync was estimated due to being slow handling the signal.
488 // See the logic in TimeLord#computeFrameTimeNanos or in
489 // Choreographer.java for details on when this happens
490 if (vsyncDelta < 2_ms) {
491 // Already drew for this vsync pulse, UI draw request missed
492 // the deadline for RT animations
493 info.out.skippedFrameReason = SkippedFrameReason::AlreadyDrawn;
494 }
495 } else {
496 info.out.skippedFrameReason = std::nullopt;
497 }
498
499 // TODO: Do we need to abort out if the backdrop is added but not ready? Should that even
500 // be an allowable combination?
501 if (mRenderNodes.size() > 2 && !mRenderNodes[1]->isRenderable()) {
502 info.out.skippedFrameReason = SkippedFrameReason::NothingToDraw;
503 }
504
505 if (!info.out.skippedFrameReason) {
506 int err = mNativeSurface->reserveNext();
507 if (err != OK) {
508 info.out.skippedFrameReason = SkippedFrameReason::NoBuffer;
509 mCurrentFrameInfo->setSkippedFrameReason(*info.out.skippedFrameReason);
510 ALOGW("reserveNext failed, error = %d (%s)", err, strerror(-err));
511 if (err != TIMED_OUT) {
512 // A timed out surface can still recover, but assume others are permanently dead.
513 setSurface(nullptr);
514 return;
515 }
516 }
517 } else {
518 mCurrentFrameInfo->setSkippedFrameReason(*info.out.skippedFrameReason);
519 }
520
521 bool postedFrameCallback = false;
522 if (info.out.hasAnimations || info.out.skippedFrameReason) {
523 if (CC_UNLIKELY(!Properties::enableRTAnimations)) {
524 info.out.requiresUiRedraw = true;
525 }
526 if (!info.out.requiresUiRedraw) {
527 // If animationsNeedsRedraw is set don't bother posting for an RT anim
528 // as we will just end up fighting the UI thread.
529 mRenderThread.postFrameCallback(this);
530 postedFrameCallback = true;
531 }
532 }
533
534 if (!postedFrameCallback &&
535 info.out.animatedImageDelay != TreeInfo::Out::kNoAnimatedImageDelay) {
536 // Subtract the time of one frame so it can be displayed on time.
537 const nsecs_t kFrameTime = mRenderThread.timeLord().frameIntervalNanos();
538 if (info.out.animatedImageDelay <= kFrameTime) {
539 mRenderThread.postFrameCallback(this);
540 } else {
541 const auto delay = info.out.animatedImageDelay - kFrameTime;
542 int genId = mGenerationID;
543 mRenderThread.queue().postDelayed(delay, [this, genId]() {
544 if (mGenerationID == genId) {
545 mRenderThread.postFrameCallback(this);
546 }
547 });
548 }
549 }
550 }
551
stopDrawing()552 void CanvasContext::stopDrawing() {
553 mRenderThread.removeFrameCallback(this);
554 mAnimationContext->pauseAnimators();
555 mGenerationID++;
556 }
557
notifyFramePending()558 void CanvasContext::notifyFramePending() {
559 ATRACE_CALL();
560 mRenderThread.pushBackFrameCallback(this);
561 sendLoadResetHint();
562 }
563
getFrame()564 Frame CanvasContext::getFrame() {
565 if (mHardwareBuffer != nullptr) {
566 return {mBufferParams.getLogicalWidth(), mBufferParams.getLogicalHeight(), 0};
567 } else {
568 return mRenderPipeline->getFrame();
569 }
570 }
571
draw(bool solelyTextureViewUpdates)572 void CanvasContext::draw(bool solelyTextureViewUpdates) {
573 #ifdef __ANDROID__
574 if (auto grContext = getGrContext()) {
575 if (grContext->abandoned()) {
576 if (grContext->isDeviceLost()) {
577 LOG_ALWAYS_FATAL("Lost GPU device unexpectedly");
578 return;
579 }
580 LOG_ALWAYS_FATAL("GrContext is abandoned at start of CanvasContext::draw");
581 return;
582 }
583 }
584 #endif
585 SkRect dirty;
586 mDamageAccumulator.finish(&dirty);
587
588 // reset syncDelayDuration each time we draw
589 nsecs_t syncDelayDuration = mSyncDelayDuration;
590 nsecs_t idleDuration = mIdleDuration;
591 mSyncDelayDuration = 0;
592 mIdleDuration = 0;
593
594 const auto skippedFrameReason = [&]() -> std::optional<SkippedFrameReason> {
595 if (!Properties::isDrawingEnabled()) {
596 return SkippedFrameReason::DrawingOff;
597 }
598
599 if (dirty.isEmpty() && Properties::skipEmptyFrames && !surfaceRequiresRedraw()) {
600 return SkippedFrameReason::NothingToDraw;
601 }
602
603 return std::nullopt;
604 }();
605 if (skippedFrameReason) {
606 mCurrentFrameInfo->setSkippedFrameReason(*skippedFrameReason);
607
608 #ifdef __ANDROID__
609 if (auto grContext = getGrContext()) {
610 // Submit to ensure that any texture uploads complete and Skia can
611 // free its staging buffers.
612 grContext->flushAndSubmit();
613 }
614 #endif
615
616 // Notify the callbacks, even if there's nothing to draw so they aren't waiting
617 // indefinitely
618 waitOnFences();
619 for (auto& func : mFrameCommitCallbacks) {
620 std::invoke(func, false /* didProduceBuffer */);
621 }
622 mFrameCommitCallbacks.clear();
623 return;
624 }
625
626 ScopedActiveContext activeContext(this);
627 mCurrentFrameInfo->set(FrameInfoIndex::FrameInterval) =
628 mRenderThread.timeLord().frameIntervalNanos();
629
630 mCurrentFrameInfo->markIssueDrawCommandsStart();
631
632 Frame frame = getFrame();
633
634 SkRect windowDirty = computeDirtyRect(frame, &dirty);
635
636 ATRACE_FORMAT("Drawing " RECT_STRING, SK_RECT_ARGS(dirty));
637
638 IRenderPipeline::DrawResult drawResult;
639 {
640 // FrameInfoVisualizer accesses the frame events, which cannot be mutated mid-draw
641 // or it can lead to memory corruption.
642 drawResult = mRenderPipeline->draw(
643 frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue, mContentDrawBounds,
644 mOpaque, mLightInfo, mRenderNodes, &(profiler()), mBufferParams, profilerLock());
645 }
646
647 uint64_t frameCompleteNr = getFrameNumber();
648
649 waitOnFences();
650
651 if (mNativeSurface) {
652 // TODO(b/165985262): measure performance impact
653 const auto vsyncId = mCurrentFrameInfo->get(FrameInfoIndex::FrameTimelineVsyncId);
654 if (vsyncId != UiFrameInfoBuilder::INVALID_VSYNC_ID) {
655 const auto inputEventId =
656 static_cast<int32_t>(mCurrentFrameInfo->get(FrameInfoIndex::InputEventId));
657 const ANativeWindowFrameTimelineInfo ftl = {
658 .frameNumber = frameCompleteNr,
659 .frameTimelineVsyncId = vsyncId,
660 .inputEventId = inputEventId,
661 .startTimeNanos = mCurrentFrameInfo->get(FrameInfoIndex::FrameStartTime),
662 .useForRefreshRateSelection = solelyTextureViewUpdates,
663 .skippedFrameVsyncId = mSkippedFrameInfo ? mSkippedFrameInfo->vsyncId
664 : UiFrameInfoBuilder::INVALID_VSYNC_ID,
665 .skippedFrameStartTimeNanos =
666 mSkippedFrameInfo ? mSkippedFrameInfo->startTime : 0,
667 };
668 native_window_set_frame_timeline_info(mNativeSurface->getNativeWindow(), ftl);
669 }
670 }
671
672 bool requireSwap = false;
673 bool didDraw = false;
674
675 int error = OK;
676 bool didSwap = mRenderPipeline->swapBuffers(frame, drawResult, windowDirty, mCurrentFrameInfo,
677 &requireSwap);
678
679 mCurrentFrameInfo->set(FrameInfoIndex::CommandSubmissionCompleted) = std::max(
680 drawResult.commandSubmissionTime, mCurrentFrameInfo->get(FrameInfoIndex::SwapBuffers));
681
682 mIsDirty = false;
683
684 if (requireSwap) {
685 didDraw = true;
686 // Handle any swapchain errors
687 error = mNativeSurface->getAndClearError();
688 if (error == TIMED_OUT) {
689 // Try again
690 mRenderThread.postFrameCallback(this);
691 // But since this frame didn't happen, we need to mark full damage in the swap
692 // history
693 didDraw = false;
694
695 } else if (error != OK || !didSwap) {
696 // Unknown error, abandon the surface
697 setSurface(nullptr);
698 didDraw = false;
699 }
700
701 SwapHistory& swap = mSwapHistory.next();
702 if (didDraw) {
703 swap.damage = windowDirty;
704 } else {
705 float max = static_cast<float>(INT_MAX);
706 swap.damage = SkRect::MakeWH(max, max);
707 }
708 swap.swapCompletedTime = systemTime(SYSTEM_TIME_MONOTONIC);
709 swap.vsyncTime = mRenderThread.timeLord().latestVsync();
710 if (didDraw) {
711 nsecs_t dequeueStart =
712 ANativeWindow_getLastDequeueStartTime(mNativeSurface->getNativeWindow());
713 if (dequeueStart < mCurrentFrameInfo->get(FrameInfoIndex::SyncStart)) {
714 // Ignoring dequeue duration as it happened prior to frame render start
715 // and thus is not part of the frame.
716 swap.dequeueDuration = 0;
717 } else {
718 swap.dequeueDuration =
719 ANativeWindow_getLastDequeueDuration(mNativeSurface->getNativeWindow());
720 }
721 swap.queueDuration =
722 ANativeWindow_getLastQueueDuration(mNativeSurface->getNativeWindow());
723 } else {
724 swap.dequeueDuration = 0;
725 swap.queueDuration = 0;
726 }
727 mCurrentFrameInfo->set(FrameInfoIndex::DequeueBufferDuration) = swap.dequeueDuration;
728 mCurrentFrameInfo->set(FrameInfoIndex::QueueBufferDuration) = swap.queueDuration;
729 mHaveNewSurface = false;
730 mFrameNumber = 0;
731 } else {
732 mCurrentFrameInfo->set(FrameInfoIndex::DequeueBufferDuration) = 0;
733 mCurrentFrameInfo->set(FrameInfoIndex::QueueBufferDuration) = 0;
734 }
735
736 mCurrentFrameInfo->markSwapBuffersCompleted();
737
738 #if LOG_FRAMETIME_MMA
739 float thisFrame = mCurrentFrameInfo->duration(FrameInfoIndex::IssueDrawCommandsStart,
740 FrameInfoIndex::FrameCompleted) /
741 NANOS_PER_MILLIS_F;
742 if (sFrameCount) {
743 sBenchMma = ((9 * sBenchMma) + thisFrame) / 10;
744 } else {
745 sBenchMma = thisFrame;
746 }
747 if (++sFrameCount == 10) {
748 sFrameCount = 1;
749 ALOGD("Average frame time: %.4f", sBenchMma);
750 }
751 #endif
752
753 if (didSwap) {
754 for (auto& func : mFrameCommitCallbacks) {
755 std::invoke(func, true /* didProduceBuffer */);
756 }
757 mFrameCommitCallbacks.clear();
758 }
759
760 if (requireSwap) {
761 if (mExpectSurfaceStats) {
762 reportMetricsWithPresentTime();
763 { // acquire lock
764 std::lock_guard lock(mLast4FrameMetricsInfosMutex);
765 FrameMetricsInfo& next = mLast4FrameMetricsInfos.next();
766 next.frameInfo = mCurrentFrameInfo;
767 next.frameNumber = frameCompleteNr;
768 next.surfaceId = mSurfaceControlGenerationId;
769 } // release lock
770 } else {
771 mCurrentFrameInfo->markFrameCompleted();
772 mCurrentFrameInfo->set(FrameInfoIndex::GpuCompleted)
773 = mCurrentFrameInfo->get(FrameInfoIndex::FrameCompleted);
774 std::scoped_lock lock(mFrameInfoMutex);
775 mJankTracker.finishFrame(*mCurrentFrameInfo, mFrameMetricsReporter, frameCompleteNr,
776 mSurfaceControlGenerationId);
777 }
778 }
779
780 int64_t intendedVsync = mCurrentFrameInfo->get(FrameInfoIndex::IntendedVsync);
781 int64_t frameDeadline = mCurrentFrameInfo->get(FrameInfoIndex::FrameDeadline);
782 int64_t dequeueBufferDuration = mCurrentFrameInfo->get(FrameInfoIndex::DequeueBufferDuration);
783
784 mHintSessionWrapper->updateTargetWorkDuration(frameDeadline - intendedVsync);
785
786 if (didDraw) {
787 int64_t frameStartTime = mCurrentFrameInfo->get(FrameInfoIndex::FrameStartTime);
788 int64_t frameDuration = systemTime(SYSTEM_TIME_MONOTONIC) - frameStartTime;
789 int64_t actualDuration = frameDuration -
790 (std::min(syncDelayDuration, mLastDequeueBufferDuration)) -
791 dequeueBufferDuration - idleDuration;
792 mHintSessionWrapper->reportActualWorkDuration(actualDuration);
793 mHintSessionWrapper->setActiveFunctorThreads(
794 WebViewFunctorManager::instance().getRenderingThreadsForActiveFunctors());
795 }
796
797 mLastDequeueBufferDuration = dequeueBufferDuration;
798
799 mRenderThread.cacheManager().onFrameCompleted();
800 return;
801 }
802
reportMetricsWithPresentTime()803 void CanvasContext::reportMetricsWithPresentTime() {
804 { // acquire lock
805 std::scoped_lock lock(mFrameInfoMutex);
806 if (mFrameMetricsReporter == nullptr) {
807 return;
808 }
809 } // release lock
810 if (mNativeSurface == nullptr) {
811 return;
812 }
813 ATRACE_CALL();
814 FrameInfo* forthBehind;
815 int64_t frameNumber;
816 int32_t surfaceControlId;
817
818 { // acquire lock
819 std::scoped_lock lock(mLast4FrameMetricsInfosMutex);
820 if (mLast4FrameMetricsInfos.size() != mLast4FrameMetricsInfos.capacity()) {
821 // Not enough frames yet
822 return;
823 }
824 auto frameMetricsInfo = mLast4FrameMetricsInfos.front();
825 forthBehind = frameMetricsInfo.frameInfo;
826 frameNumber = frameMetricsInfo.frameNumber;
827 surfaceControlId = frameMetricsInfo.surfaceId;
828 } // release lock
829
830 nsecs_t presentTime = 0;
831 native_window_get_frame_timestamps(
832 mNativeSurface->getNativeWindow(), frameNumber, nullptr /*outRequestedPresentTime*/,
833 nullptr /*outAcquireTime*/, nullptr /*outLatchTime*/,
834 nullptr /*outFirstRefreshStartTime*/, nullptr /*outLastRefreshStartTime*/,
835 nullptr /*outGpuCompositionDoneTime*/, &presentTime, nullptr /*outDequeueReadyTime*/,
836 nullptr /*outReleaseTime*/);
837
838 forthBehind->set(FrameInfoIndex::DisplayPresentTime) = presentTime;
839 { // acquire lock
840 std::scoped_lock lock(mFrameInfoMutex);
841 if (mFrameMetricsReporter != nullptr) {
842 mFrameMetricsReporter->reportFrameMetrics(forthBehind->data(), true /*hasPresentTime*/,
843 frameNumber, surfaceControlId);
844 }
845 } // release lock
846 }
847
addFrameMetricsObserver(FrameMetricsObserver * observer)848 void CanvasContext::addFrameMetricsObserver(FrameMetricsObserver* observer) {
849 std::scoped_lock lock(mFrameInfoMutex);
850 if (mFrameMetricsReporter.get() == nullptr) {
851 mFrameMetricsReporter.reset(new FrameMetricsReporter());
852 }
853
854 // We want to make sure we aren't reporting frames that have already been queued by the
855 // BufferQueueProducer on the rendner thread but are still pending the callback to report their
856 // their frame metrics.
857 uint64_t nextFrameNumber = getFrameNumber();
858 observer->reportMetricsFrom(nextFrameNumber, mSurfaceControlGenerationId);
859 mFrameMetricsReporter->addObserver(observer);
860 }
861
removeFrameMetricsObserver(FrameMetricsObserver * observer)862 void CanvasContext::removeFrameMetricsObserver(FrameMetricsObserver* observer) {
863 std::scoped_lock lock(mFrameInfoMutex);
864 if (mFrameMetricsReporter.get() != nullptr) {
865 mFrameMetricsReporter->removeObserver(observer);
866 if (!mFrameMetricsReporter->hasObservers()) {
867 mFrameMetricsReporter.reset(nullptr);
868 }
869 }
870 }
871
getFrameInfoFromLast4(uint64_t frameNumber,uint32_t surfaceControlId)872 FrameInfo* CanvasContext::getFrameInfoFromLast4(uint64_t frameNumber, uint32_t surfaceControlId) {
873 std::scoped_lock lock(mLast4FrameMetricsInfosMutex);
874 for (size_t i = 0; i < mLast4FrameMetricsInfos.size(); i++) {
875 if (mLast4FrameMetricsInfos[i].frameNumber == frameNumber &&
876 mLast4FrameMetricsInfos[i].surfaceId == surfaceControlId) {
877 return mLast4FrameMetricsInfos[i].frameInfo;
878 }
879 }
880
881 return nullptr;
882 }
883
onSurfaceStatsAvailable(void * context,int32_t surfaceControlId,ASurfaceControlStats * stats)884 void CanvasContext::onSurfaceStatsAvailable(void* context, int32_t surfaceControlId,
885 ASurfaceControlStats* stats) {
886 auto* instance = static_cast<CanvasContext*>(context);
887
888 const ASurfaceControlFunctions& functions =
889 instance->mRenderThread.getASurfaceControlFunctions();
890
891 nsecs_t gpuCompleteTime = functions.getAcquireTimeFunc(stats);
892 if (gpuCompleteTime == Fence::SIGNAL_TIME_PENDING) {
893 gpuCompleteTime = -1;
894 }
895 uint64_t frameNumber = functions.getFrameNumberFunc(stats);
896
897 FrameInfo* frameInfo = instance->getFrameInfoFromLast4(frameNumber, surfaceControlId);
898
899 if (frameInfo != nullptr) {
900 std::scoped_lock lock(instance->mFrameInfoMutex);
901 frameInfo->set(FrameInfoIndex::FrameCompleted) = std::max(gpuCompleteTime,
902 frameInfo->get(FrameInfoIndex::SwapBuffersCompleted));
903 frameInfo->set(FrameInfoIndex::GpuCompleted) = std::max(
904 gpuCompleteTime, frameInfo->get(FrameInfoIndex::CommandSubmissionCompleted));
905 instance->mJankTracker.finishFrame(*frameInfo, instance->mFrameMetricsReporter, frameNumber,
906 surfaceControlId);
907 }
908 }
909
910 // Called by choreographer to do an RT-driven animation
doFrame()911 void CanvasContext::doFrame() {
912 if (!mRenderPipeline->isSurfaceReady()) return;
913 mIdleDuration =
914 systemTime(SYSTEM_TIME_MONOTONIC) - mRenderThread.timeLord().computeFrameTimeNanos();
915 prepareAndDraw(nullptr);
916 }
917
getNextFrameSize() const918 SkISize CanvasContext::getNextFrameSize() const {
919 static constexpr SkISize defaultFrameSize = {INT32_MAX, INT32_MAX};
920 if (mNativeSurface == nullptr) {
921 return defaultFrameSize;
922 }
923 ANativeWindow* anw = mNativeSurface->getNativeWindow();
924
925 SkISize size;
926 size.fWidth = ANativeWindow_getWidth(anw);
927 size.fHeight = ANativeWindow_getHeight(anw);
928 mRenderThread.cacheManager().notifyNextFrameSize(size.fWidth, size.fHeight);
929 return size;
930 }
931
getPixelSnapMatrix() const932 const SkM44& CanvasContext::getPixelSnapMatrix() const {
933 return mRenderPipeline->getPixelSnapMatrix();
934 }
935
prepareAndDraw(RenderNode * node)936 void CanvasContext::prepareAndDraw(RenderNode* node) {
937 int64_t vsyncId = mRenderThread.timeLord().lastVsyncId();
938 ATRACE_FORMAT("%s %" PRId64, __func__, vsyncId);
939
940 nsecs_t vsync = mRenderThread.timeLord().computeFrameTimeNanos();
941 int64_t frameDeadline = mRenderThread.timeLord().lastFrameDeadline();
942 int64_t frameInterval = mRenderThread.timeLord().frameIntervalNanos();
943 int64_t frameInfo[UI_THREAD_FRAME_INFO_SIZE];
944 UiFrameInfoBuilder(frameInfo)
945 .addFlag(FrameInfoFlags::RTAnimation)
946 .setVsync(vsync, vsync, vsyncId, frameDeadline, frameInterval);
947
948 TreeInfo info(TreeInfo::MODE_RT_ONLY, *this);
949 prepareTree(info, frameInfo, systemTime(SYSTEM_TIME_MONOTONIC), node);
950 if (!info.out.skippedFrameReason) {
951 draw(info.out.solelyTextureViewUpdates);
952 } else {
953 // wait on fences so tasks don't overlap next frame
954 waitOnFences();
955 }
956 }
957
markLayerInUse(RenderNode * node)958 void CanvasContext::markLayerInUse(RenderNode* node) {
959 if (mPrefetchedLayers.erase(node)) {
960 node->decStrong(nullptr);
961 }
962 }
963
freePrefetchedLayers()964 void CanvasContext::freePrefetchedLayers() {
965 if (mPrefetchedLayers.size()) {
966 for (auto& node : mPrefetchedLayers) {
967 ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...",
968 node->getName());
969 node->destroyLayers();
970 node->decStrong(nullptr);
971 }
972 mPrefetchedLayers.clear();
973 }
974 }
975
buildLayer(RenderNode * node)976 void CanvasContext::buildLayer(RenderNode* node) {
977 ATRACE_CALL();
978 if (!mRenderPipeline->isContextReady()) return;
979
980 // buildLayer() will leave the tree in an unknown state, so we must stop drawing
981 stopDrawing();
982
983 ScopedActiveContext activeContext(this);
984 TreeInfo info(TreeInfo::MODE_FULL, *this);
985 info.damageAccumulator = &mDamageAccumulator;
986 info.layerUpdateQueue = &mLayerUpdateQueue;
987 info.runAnimations = false;
988 node->prepareTree(info);
989 SkRect ignore;
990 mDamageAccumulator.finish(&ignore);
991 // Tickle the GENERIC property on node to mark it as dirty for damaging
992 // purposes when the frame is actually drawn
993 node->setPropertyFieldsDirty(RenderNode::GENERIC);
994
995 mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mLightInfo);
996
997 node->incStrong(nullptr);
998 mPrefetchedLayers.insert(node);
999 }
1000
destroyHardwareResources()1001 void CanvasContext::destroyHardwareResources() {
1002 stopDrawing();
1003 if (mRenderPipeline->isContextReady()) {
1004 freePrefetchedLayers();
1005 for (const sp<RenderNode>& node : mRenderNodes) {
1006 node->destroyHardwareResources();
1007 }
1008 mRenderPipeline->onDestroyHardwareResources();
1009 }
1010 }
1011
onContextDestroyed()1012 void CanvasContext::onContextDestroyed() {
1013 // We don't want to destroyHardwareResources as that will invalidate display lists which
1014 // the client may not be expecting. Instead just purge all scratch resources
1015 if (mRenderPipeline->isContextReady()) {
1016 freePrefetchedLayers();
1017 for (const sp<RenderNode>& node : mRenderNodes) {
1018 node->destroyLayers();
1019 }
1020 mRenderPipeline->onDestroyHardwareResources();
1021 }
1022 }
1023
createTextureLayer()1024 DeferredLayerUpdater* CanvasContext::createTextureLayer() {
1025 return mRenderPipeline->createTextureLayer();
1026 }
1027
dumpFrames(int fd)1028 void CanvasContext::dumpFrames(int fd) {
1029 mJankTracker.dumpStats(fd);
1030 mJankTracker.dumpFrames(fd);
1031 }
1032
resetFrameStats()1033 void CanvasContext::resetFrameStats() {
1034 mJankTracker.reset();
1035 }
1036
setName(const std::string && name)1037 void CanvasContext::setName(const std::string&& name) {
1038 mJankTracker.setDescription(JankTrackerType::Window, std::move(name));
1039 }
1040
waitOnFences()1041 void CanvasContext::waitOnFences() {
1042 if (mFrameFences.size()) {
1043 ATRACE_CALL();
1044 for (auto& fence : mFrameFences) {
1045 fence.get();
1046 }
1047 mFrameFences.clear();
1048 }
1049 }
1050
enqueueFrameWork(std::function<void ()> && func)1051 void CanvasContext::enqueueFrameWork(std::function<void()>&& func) {
1052 mFrameFences.push_back(CommonPool::async(std::move(func)));
1053 }
1054
getFrameNumber()1055 uint64_t CanvasContext::getFrameNumber() {
1056 // mFrameNumber is reset to 0 when the surface changes or we swap buffers
1057 if (mFrameNumber == 0 && mNativeSurface.get()) {
1058 mFrameNumber = ANativeWindow_getNextFrameId(mNativeSurface->getNativeWindow());
1059 }
1060 return mFrameNumber;
1061 }
1062
surfaceRequiresRedraw()1063 bool CanvasContext::surfaceRequiresRedraw() {
1064 if (!mNativeSurface) return false;
1065 if (mHaveNewSurface) return true;
1066
1067 ANativeWindow* anw = mNativeSurface->getNativeWindow();
1068 const int width = ANativeWindow_getWidth(anw);
1069 const int height = ANativeWindow_getHeight(anw);
1070
1071 return width != mLastFrameWidth || height != mLastFrameHeight;
1072 }
1073
computeDirtyRect(const Frame & frame,SkRect * dirty)1074 SkRect CanvasContext::computeDirtyRect(const Frame& frame, SkRect* dirty) {
1075 if (frame.width() != mLastFrameWidth || frame.height() != mLastFrameHeight) {
1076 // can't rely on prior content of window if viewport size changes
1077 dirty->setEmpty();
1078 mLastFrameWidth = frame.width();
1079 mLastFrameHeight = frame.height();
1080 } else if (mHaveNewSurface || frame.bufferAge() == 0) {
1081 // New surface needs a full draw
1082 dirty->setEmpty();
1083 } else {
1084 if (!dirty->isEmpty() && !dirty->intersect(SkRect::MakeIWH(frame.width(), frame.height()))) {
1085 ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?", SK_RECT_ARGS(*dirty),
1086 frame.width(), frame.height());
1087 dirty->setEmpty();
1088 }
1089 profiler().unionDirty(dirty);
1090 }
1091
1092 if (dirty->isEmpty()) {
1093 dirty->setIWH(frame.width(), frame.height());
1094 return *dirty;
1095 }
1096
1097 // At this point dirty is the area of the window to update. However,
1098 // the area of the frame we need to repaint is potentially different, so
1099 // stash the screen area for later
1100 SkRect windowDirty(*dirty);
1101
1102 // If the buffer age is 0 we do a full-screen repaint (handled above)
1103 // If the buffer age is 1 the buffer contents are the same as they were
1104 // last frame so there's nothing to union() against
1105 // Therefore we only care about the > 1 case.
1106 if (frame.bufferAge() > 1) {
1107 if (frame.bufferAge() > (int)mSwapHistory.size()) {
1108 // We don't have enough history to handle this old of a buffer
1109 // Just do a full-draw
1110 dirty->setIWH(frame.width(), frame.height());
1111 } else {
1112 // At this point we haven't yet added the latest frame
1113 // to the damage history (happens below)
1114 // So we need to damage
1115 for (int i = mSwapHistory.size() - 1;
1116 i > ((int)mSwapHistory.size()) - frame.bufferAge(); i--) {
1117 dirty->join(mSwapHistory[i].damage);
1118 }
1119 }
1120 }
1121
1122 return windowDirty;
1123 }
1124
getActiveContext()1125 CanvasContext* CanvasContext::getActiveContext() {
1126 return ScopedActiveContext::getActiveContext();
1127 }
1128
mergeTransaction(ASurfaceTransaction * transaction,ASurfaceControl * control)1129 bool CanvasContext::mergeTransaction(ASurfaceTransaction* transaction, ASurfaceControl* control) {
1130 if (!mASurfaceTransactionCallback) return false;
1131 return std::invoke(mASurfaceTransactionCallback, reinterpret_cast<int64_t>(transaction),
1132 reinterpret_cast<int64_t>(control), getFrameNumber());
1133 }
1134
prepareSurfaceControlForWebview()1135 void CanvasContext::prepareSurfaceControlForWebview() {
1136 if (mPrepareSurfaceControlForWebviewCallback) {
1137 std::invoke(mPrepareSurfaceControlForWebviewCallback);
1138 }
1139 }
1140
sendLoadResetHint()1141 void CanvasContext::sendLoadResetHint() {
1142 mHintSessionWrapper->sendLoadResetHint();
1143 }
1144
sendLoadIncreaseHint()1145 void CanvasContext::sendLoadIncreaseHint() {
1146 mHintSessionWrapper->sendLoadIncreaseHint();
1147 }
1148
setSyncDelayDuration(nsecs_t duration)1149 void CanvasContext::setSyncDelayDuration(nsecs_t duration) {
1150 mSyncDelayDuration = duration;
1151 }
1152
startHintSession()1153 void CanvasContext::startHintSession() {
1154 mHintSessionWrapper->init();
1155 }
1156
shouldDither()1157 bool CanvasContext::shouldDither() {
1158 CanvasContext* self = getActiveContext();
1159 if (!self) return false;
1160 return self->mColorMode != ColorMode::Default;
1161 }
1162
visitAllRenderNodes(std::function<void (const RenderNode &)> func) const1163 void CanvasContext::visitAllRenderNodes(std::function<void(const RenderNode&)> func) const {
1164 for (auto node : mRenderNodes) {
1165 node->visit(func);
1166 }
1167 }
1168
1169 } /* namespace renderthread */
1170 } /* namespace uirenderer */
1171 } /* namespace android */
1172