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1 #pragma once
2 
3 namespace gfxstream {
4 
5 // Android system might want to allocate some color buffers with formats
6 // that are not compatible with most OpenGL implementations,
7 // such as YV12.
8 // In this situation, we need to convert to some OpenGL format such as
9 // RGB888 that actually works.
10 // While we can do some of this conversion in the guest gralloc driver itself
11 // (which would make ColorBuffer see only the OpenGL formatted pixels),
12 // it may be advantageous to do the conversion on the host as well.
13 // FrameworkFormat tracks whether the incoming color buffer from the guest
14 // can be directly used as a GL texture (FRAMEWORK_FORMAT_GL_COMPATIBLE).
15 // Otherwise, we need to know which format it is (e.g., FRAMEWORK_FORMAT_YV12)
16 // and convert on the host.
17 enum FrameworkFormat {
18     FRAMEWORK_FORMAT_GL_COMPATIBLE = 0,
19     FRAMEWORK_FORMAT_YV12 = 1,
20     FRAMEWORK_FORMAT_YUV_420_888 = 2,
21     FRAMEWORK_FORMAT_NV12 = 3,
22     FRAMEWORK_FORMAT_P010 = 4,
23 };
24 
25 }  // namespace gfxstream
26