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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/ganesh/gl/GrGLRenderTarget.h"
9 
10 #include "include/core/SkTraceMemoryDump.h"
11 #include "include/gpu/GrDirectContext.h"
12 #include "include/gpu/ganesh/gl/GrGLBackendSurface.h"
13 #include "src/gpu/ganesh/GrBackendUtils.h"
14 #include "src/gpu/ganesh/GrDirectContextPriv.h"
15 #include "src/gpu/ganesh/GrGpuResourcePriv.h"
16 #include "src/gpu/ganesh/GrResourceProvider.h"
17 #include "src/gpu/ganesh/gl/GrGLGpu.h"
18 #include "src/gpu/ganesh/gl/GrGLUtil.h"
19 
20 #define GPUGL static_cast<GrGLGpu*>(this->getGpu())
21 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
22 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(GPUGL->glInterface(), RET, X)
23 
24 // Because this class is virtually derived from GrSurface we must explicitly call its constructor.
25 // Constructor for wrapped render targets.
GrGLRenderTarget(GrGLGpu * gpu,const SkISize & dimensions,GrGLFormat format,int sampleCount,const IDs & ids,sk_sp<GrGLAttachment> stencil,skgpu::Protected isProtected,std::string_view label)26 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu,
27                                    const SkISize& dimensions,
28                                    GrGLFormat format,
29                                    int sampleCount,
30                                    const IDs& ids,
31                                    sk_sp<GrGLAttachment> stencil,
32                                    skgpu::Protected isProtected,
33                                    std::string_view label)
34         : GrSurface(gpu, dimensions, isProtected, label)
35         , GrRenderTarget(gpu, dimensions, sampleCount, isProtected, label, std::move(stencil)) {
36     this->init(format, ids);
37     this->setFlags(gpu->glCaps(), ids);
38     this->registerWithCacheWrapped(GrWrapCacheable::kNo);
39 }
40 
GrGLRenderTarget(GrGLGpu * gpu,const SkISize & dimensions,GrGLFormat format,int sampleCount,const IDs & ids,skgpu::Protected isProtected,std::string_view label)41 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu,
42                                    const SkISize& dimensions,
43                                    GrGLFormat format,
44                                    int sampleCount,
45                                    const IDs& ids,
46                                    skgpu::Protected isProtected,
47                                    std::string_view label)
48         : GrSurface(gpu, dimensions, isProtected, label)
49         , GrRenderTarget(gpu, dimensions, sampleCount, isProtected, label) {
50     this->init(format, ids);
51     this->setFlags(gpu->glCaps(), ids);
52 }
53 
setFlags(const GrGLCaps & glCaps,const IDs & idDesc)54 inline void GrGLRenderTarget::setFlags(const GrGLCaps& glCaps, const IDs& idDesc) {
55     if ((fMultisampleFBOID | fSingleSampleFBOID) == 0) {
56         this->setGLRTFBOIDIs0();
57     }
58 }
59 
init(GrGLFormat format,const IDs & idDesc)60 void GrGLRenderTarget::init(GrGLFormat format, const IDs& idDesc) {
61     fMultisampleFBOID = idDesc.fMultisampleFBOID;
62     fSingleSampleFBOID = idDesc.fSingleSampleFBOID;
63     fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID;
64     fRTFBOOwnership = idDesc.fRTFBOOwnership;
65     fRTFormat = format;
66     fTotalMemorySamplesPerPixel = idDesc.fTotalMemorySamplesPerPixel;
67 }
68 
stencil_bits_to_format(int stencilBits)69 GrGLFormat stencil_bits_to_format(int stencilBits) {
70     SkASSERT(stencilBits);
71     switch (stencilBits) {
72         case 8:
73             // We pick the packed format here so when we query total size we are at least not
74             // underestimating the total size of the stencil buffer. However, in reality this
75             // rarely matters since we usually don't care about the size of wrapped objects.
76             return GrGLFormat::kDEPTH24_STENCIL8;
77         case 16:
78             return GrGLFormat::kSTENCIL_INDEX16;
79         default:
80             SkASSERT(false);
81             return GrGLFormat::kUnknown;
82     }
83 }
84 
MakeWrapped(GrGLGpu * gpu,const SkISize & dimensions,GrGLFormat format,int sampleCount,const IDs & idDesc,int stencilBits,skgpu::Protected isProtected,std::string_view label)85 sk_sp<GrGLRenderTarget> GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu,
86                                                       const SkISize& dimensions,
87                                                       GrGLFormat format,
88                                                       int sampleCount,
89                                                       const IDs& idDesc,
90                                                       int stencilBits,
91                                                       skgpu::Protected isProtected,
92                                                       std::string_view label) {
93     sk_sp<GrGLAttachment> sb;
94     if (stencilBits) {
95         // We pick a "fake" actual format that matches the number of stencil bits. When wrapping
96         // an FBO with some number of stencil bits all we care about in the future is that we have
97         // a format with the same number of stencil bits. We don't even directly use the format or
98         // any other properties. Thus it is fine for us to just assign an arbitrary format that
99         // matches the stencil bit count.
100         GrGLFormat sFmt = stencil_bits_to_format(stencilBits);
101 
102         // We don't have the actual renderbufferID but we need to make an attachment for the stencil
103         // so we just set it to an invalid value of 0 to make sure we don't explicitly use it or try
104         // and delete it.
105         sb = GrGLAttachment::MakeWrappedRenderBuffer(gpu,
106                                                      /*renderbufferID=*/0,
107                                                      dimensions,
108                                                      GrAttachment::UsageFlags::kStencilAttachment,
109                                                      sampleCount,
110                                                      sFmt);
111     }
112     return sk_sp<GrGLRenderTarget>(new GrGLRenderTarget(
113             gpu, dimensions, format, sampleCount, idDesc, std::move(sb), isProtected, label));
114 }
115 
getBackendRenderTarget() const116 GrBackendRenderTarget GrGLRenderTarget::getBackendRenderTarget() const {
117     bool useMultisampleFBO = (this->numSamples() > 1);
118     GrGLFramebufferInfo fbi;
119     fbi.fFBOID = (useMultisampleFBO) ? fMultisampleFBOID : fSingleSampleFBOID;
120     fbi.fFormat = GrGLFormatToEnum(this->format());
121     fbi.fProtected = skgpu::Protected(this->isProtected());
122     int numStencilBits = 0;
123     if (GrAttachment* stencil = this->getStencilAttachment(useMultisampleFBO)) {
124         numStencilBits = GrBackendFormatStencilBits(stencil->backendFormat());
125     }
126 
127     return GrBackendRenderTargets::MakeGL(
128             this->width(), this->height(), this->numSamples(), numStencilBits, fbi);
129 }
130 
backendFormat() const131 GrBackendFormat GrGLRenderTarget::backendFormat() const {
132     // We should never have a GrGLRenderTarget (even a textureable one with a target that is not
133     // texture 2D.
134     return GrBackendFormats::MakeGL(GrGLFormatToEnum(fRTFormat), GR_GL_TEXTURE_2D);
135 }
136 
onGpuMemorySize() const137 size_t GrGLRenderTarget::onGpuMemorySize() const {
138     return GrSurface::ComputeSize(this->backendFormat(),
139                                   this->dimensions(),
140                                   fTotalMemorySamplesPerPixel,
141                                   skgpu::Mipmapped::kNo);
142 }
143 
onSetLabel()144 void GrGLRenderTarget::onSetLabel() {
145     SkASSERT(fMSColorRenderbufferID);
146     SkASSERT(fRTFBOOwnership == GrBackendObjectOwnership::kOwned);
147 }
148 
completeStencilAttachment(GrAttachment * stencil,bool useMultisampleFBO)149 bool GrGLRenderTarget::completeStencilAttachment(GrAttachment* stencil, bool useMultisampleFBO) {
150     // We defer attaching the new stencil buffer until the next time our framebuffer is bound.
151     if (this->getStencilAttachment(useMultisampleFBO) != stencil) {
152         fNeedsStencilAttachmentBind[useMultisampleFBO] = true;
153     }
154     return true;
155 }
156 
ensureDynamicMSAAAttachment()157 bool GrGLRenderTarget::ensureDynamicMSAAAttachment() {
158     SkASSERT(this->numSamples() == 1);
159     if (fMultisampleFBOID) {
160         return true;
161     }
162     SkASSERT(!fDynamicMSAAAttachment);
163 
164     GrResourceProvider* resourceProvider = this->getContext()->priv().resourceProvider();
165     const GrCaps& caps = *this->getGpu()->caps();
166 
167     int internalSampleCount = caps.internalMultisampleCount(this->backendFormat());
168     if (internalSampleCount <= 1) {
169         return false;
170     }
171 
172     if (resourceProvider->caps()->msaaResolvesAutomatically() && this->asTexture()) {
173         // We can use EXT_multisampled_render_to_texture for MSAA. We will configure the FBO as MSAA
174         // or not during bindFBO().
175         fMultisampleFBOID = fSingleSampleFBOID;
176         return true;
177     }
178 
179     GL_CALL(GenFramebuffers(1, &fMultisampleFBOID));
180     if (!fMultisampleFBOID) {
181         return false;
182     }
183 
184     this->getGLGpu()->bindFramebuffer(GR_GL_FRAMEBUFFER, fMultisampleFBOID);
185 
186     fDynamicMSAAAttachment.reset(
187             static_cast<GrGLAttachment*>(resourceProvider->getDiscardableMSAAAttachment(
188                     this->dimensions(), this->backendFormat(), internalSampleCount,
189                     GrProtected(this->isProtected()), GrMemoryless::kNo).release()));
190     if (!fDynamicMSAAAttachment) {
191         return false;
192     }
193 
194     GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER,
195                                     fDynamicMSAAAttachment->renderbufferID()));
196     return true;
197 }
198 
bindInternal(GrGLenum fboTarget,bool useMultisampleFBO)199 void GrGLRenderTarget::bindInternal(GrGLenum fboTarget, bool useMultisampleFBO) {
200     GrGLuint fboId = useMultisampleFBO ? fMultisampleFBOID : fSingleSampleFBOID;
201     this->getGLGpu()->bindFramebuffer(fboTarget, fboId);
202 
203     if (fSingleSampleFBOID != 0 &&
204         fSingleSampleFBOID == fMultisampleFBOID &&
205         useMultisampleFBO != fDMSAARenderToTextureFBOIsMultisample) {
206         auto* glTex = static_cast<GrGLTexture*>(this->asTexture());
207         if (this->getGLGpu()->glCaps().bindTexture0WhenChangingTextureFBOMultisampleCount()) {
208             GL_CALL(FramebufferTexture2D(fboTarget,
209                                          GR_GL_COLOR_ATTACHMENT0,
210                                          GR_GL_TEXTURE_2D,
211                                          0 /*texture*/,
212                                          0 /*mipMapLevel*/));
213         }
214         if (useMultisampleFBO) {
215             int sampleCount = this->numSamples() > 1 ?
216                     this->numSamples() :
217                     this->getGpu()->caps()->internalMultisampleCount(this->backendFormat());
218             GL_CALL(FramebufferTexture2DMultisample(fboTarget,
219                                                     GR_GL_COLOR_ATTACHMENT0,
220                                                     glTex->target(),
221                                                     glTex->textureID(),
222                                                     0 /*mipMapLevel*/,
223                                                     sampleCount));
224         } else {
225             GL_CALL(FramebufferTexture2D(fboTarget,
226                                          GR_GL_COLOR_ATTACHMENT0,
227                                          glTex->target(),
228                                          glTex->textureID(),
229                                          0 /*mipMapLevel*/));
230         }
231         fDMSAARenderToTextureFBOIsMultisample = useMultisampleFBO;
232         fNeedsStencilAttachmentBind[useMultisampleFBO] = true;
233     }
234 
235     // Make sure the stencil attachment is valid. Even though a color buffer op doesn't use stencil,
236     // our FBO still needs to be "framebuffer complete".
237     if (fNeedsStencilAttachmentBind[useMultisampleFBO]) {
238         if (auto stencil = this->getStencilAttachment(useMultisampleFBO)) {
239             const GrGLAttachment* glStencil = static_cast<const GrGLAttachment*>(stencil);
240             GL_CALL(FramebufferRenderbuffer(fboTarget,
241                                             GR_GL_STENCIL_ATTACHMENT,
242                                             GR_GL_RENDERBUFFER,
243                                             glStencil->renderbufferID()));
244             if (GrGLFormatIsPackedDepthStencil(glStencil->format())) {
245                 GL_CALL(FramebufferRenderbuffer(fboTarget,
246                                                 GR_GL_DEPTH_ATTACHMENT,
247                                                 GR_GL_RENDERBUFFER,
248                                                 glStencil->renderbufferID()));
249             } else {
250                 GL_CALL(FramebufferRenderbuffer(fboTarget,
251                                                 GR_GL_DEPTH_ATTACHMENT,
252                                                 GR_GL_RENDERBUFFER,
253                                                 0));
254             }
255         } else {
256             GL_CALL(FramebufferRenderbuffer(fboTarget,
257                                             GR_GL_STENCIL_ATTACHMENT,
258                                             GR_GL_RENDERBUFFER,
259                                             0));
260             GL_CALL(FramebufferRenderbuffer(fboTarget,
261                                             GR_GL_DEPTH_ATTACHMENT,
262                                             GR_GL_RENDERBUFFER,
263                                             0));
264         }
265 #ifdef SK_DEBUG
266         if (!this->getGLGpu()->glCaps().skipErrorChecks() &&
267             !this->getGLGpu()->glCaps().rebindColorAttachmentAfterCheckFramebufferStatus()) {
268             GrGLenum status;
269             GL_CALL_RET(status, CheckFramebufferStatus(fboTarget));
270             if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
271                 // This can fail if the context has been asynchronously abandoned (see
272                 // skbug.com/5200).
273                 SkDebugf("WARNING: failed to attach stencil.\n");
274             }
275         }
276 #endif
277         fNeedsStencilAttachmentBind[useMultisampleFBO] = false;
278     }
279 }
280 
bindForResolve(GrGLGpu::ResolveDirection resolveDirection)281 void GrGLRenderTarget::bindForResolve(GrGLGpu::ResolveDirection resolveDirection) {
282     // If the multisample FBO is nonzero, it means we always have something to resolve (even if the
283     // single sample buffer is FBO 0). If it's zero, then there's nothing to resolve.
284     SkASSERT(fMultisampleFBOID != 0);
285 
286     // In the EXT_multisampled_render_to_texture case, we shouldn't be resolving anything.
287     SkASSERT(!this->isMultisampledRenderToTexture());
288 
289     if (resolveDirection == GrGLGpu::ResolveDirection::kMSAAToSingle) {
290         this->bindInternal(GR_GL_READ_FRAMEBUFFER, true);
291         this->bindInternal(GR_GL_DRAW_FRAMEBUFFER, false);
292     } else {
293         SkASSERT(resolveDirection == GrGLGpu::ResolveDirection::kSingleToMSAA);
294         SkASSERT(this->getGLGpu()->glCaps().canResolveSingleToMSAA());
295         this->bindInternal(GR_GL_READ_FRAMEBUFFER, false);
296         this->bindInternal(GR_GL_DRAW_FRAMEBUFFER, true);
297     }
298 }
299 
onRelease()300 void GrGLRenderTarget::onRelease() {
301     if (GrBackendObjectOwnership::kBorrowed != fRTFBOOwnership) {
302         GrGLGpu* gpu = this->getGLGpu();
303         if (fSingleSampleFBOID) {
304             gpu->deleteFramebuffer(fSingleSampleFBOID);
305         }
306         if (fMultisampleFBOID && fMultisampleFBOID != fSingleSampleFBOID) {
307             gpu->deleteFramebuffer(fMultisampleFBOID);
308         }
309         if (fMSColorRenderbufferID) {
310             GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
311         }
312     }
313     fMultisampleFBOID       = 0;
314     fSingleSampleFBOID      = 0;
315     fMSColorRenderbufferID  = 0;
316     INHERITED::onRelease();
317 }
318 
onAbandon()319 void GrGLRenderTarget::onAbandon() {
320     fMultisampleFBOID       = 0;
321     fSingleSampleFBOID      = 0;
322     fMSColorRenderbufferID  = 0;
323     INHERITED::onAbandon();
324 }
325 
getGLGpu() const326 GrGLGpu* GrGLRenderTarget::getGLGpu() const {
327     SkASSERT(!this->wasDestroyed());
328     return static_cast<GrGLGpu*>(this->getGpu());
329 }
330 
canAttemptStencilAttachment(bool useMultisampleFBO) const331 bool GrGLRenderTarget::canAttemptStencilAttachment(bool useMultisampleFBO) const {
332     // This cap should have been handled at a higher level.
333     SkASSERT(!this->getGpu()->getContext()->priv().caps()->avoidStencilBuffers());
334     // Only modify the FBO's attachments if we have created the FBO. Public APIs do not currently
335     // allow for borrowed FBO ownership, so we can safely assume that if an object is owned,
336     // Skia created it.
337     return this->fRTFBOOwnership == GrBackendObjectOwnership::kOwned ||
338            // The dmsaa attachment is always owned and always supports adding stencil.
339            (this->numSamples() == 1 && useMultisampleFBO);
340 }
341 
dumpMemoryStatistics(SkTraceMemoryDump * traceMemoryDump) const342 void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
343     // Don't check this->fRefsWrappedObjects, as we might be the base of a GrGLTextureRenderTarget
344     // which is multiply inherited from both ourselves and a texture. In these cases, one part
345     // (texture, rt) may be wrapped, while the other is owned by Skia.
346     bool refsWrappedRenderTargetObjects =
347             this->fRTFBOOwnership == GrBackendObjectOwnership::kBorrowed;
348     if (refsWrappedRenderTargetObjects && !traceMemoryDump->shouldDumpWrappedObjects()) {
349         return;
350     }
351 
352     int numSamplesNotInTexture = fTotalMemorySamplesPerPixel;
353     if (this->asTexture()) {
354         --numSamplesNotInTexture;  // GrGLTexture::dumpMemoryStatistics accounts for 1 sample.
355     }
356     if (numSamplesNotInTexture >= 1) {
357         size_t size = GrSurface::ComputeSize(this->backendFormat(),
358                                              this->dimensions(),
359                                              numSamplesNotInTexture,
360                                              skgpu::Mipmapped::kNo);
361 
362         // Due to this resource having both a texture and a renderbuffer component, dump as
363         // skia/gpu_resources/resource_#/renderbuffer
364         SkString resourceName = this->getResourceName();
365         resourceName.append("/renderbuffer");
366 
367         this->dumpMemoryStatisticsPriv(traceMemoryDump, resourceName, "RenderTarget", size);
368 
369         SkString renderbuffer_id;
370         renderbuffer_id.appendU32(fMSColorRenderbufferID);
371         traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_renderbuffer",
372                                           renderbuffer_id.c_str());
373     }
374 }
375