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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 
8 #include "src/gpu/ganesh/vk/GrVkRenderPass.h"
9 
10 #include "src/gpu/KeyBuilder.h"
11 #include "src/gpu/ganesh/GrProcessor.h"
12 #include "src/gpu/ganesh/vk/GrVkFramebuffer.h"
13 #include "src/gpu/ganesh/vk/GrVkGpu.h"
14 #include "src/gpu/ganesh/vk/GrVkRenderTarget.h"
15 #include "src/gpu/ganesh/vk/GrVkUtil.h"
16 #include "src/gpu/vk/VulkanUtilsPriv.h"
17 
18 using namespace skia_private;
19 
20 typedef GrVkRenderPass::AttachmentsDescriptor::AttachmentDesc AttachmentDesc;
21 
setup_vk_attachment_description(VkAttachmentDescription * attachment,const AttachmentDesc & desc,VkImageLayout startLayout,VkImageLayout endLayout)22 void setup_vk_attachment_description(VkAttachmentDescription* attachment,
23                                      const AttachmentDesc& desc,
24                                      VkImageLayout startLayout,
25                                      VkImageLayout endLayout) {
26     attachment->flags = 0;
27     attachment->format = desc.fFormat;
28     SkAssertResult(skgpu::SampleCountToVkSampleCount(desc.fSamples, &attachment->samples));
29     switch (startLayout) {
30         case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
31         case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
32         case VK_IMAGE_LAYOUT_GENERAL:
33             attachment->loadOp = desc.fLoadStoreOps.fLoadOp;
34             attachment->storeOp = desc.fLoadStoreOps.fStoreOp;
35             attachment->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
36             attachment->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
37             break;
38         case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
39             attachment->loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
40             attachment->storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
41             attachment->stencilLoadOp = desc.fLoadStoreOps.fLoadOp;
42             attachment->stencilStoreOp = desc.fLoadStoreOps.fStoreOp;
43             break;
44         default:
45             SK_ABORT("Unexpected attachment layout");
46     }
47 
48     attachment->initialLayout = startLayout;
49     attachment->finalLayout = endLayout == VK_IMAGE_LAYOUT_UNDEFINED ? startLayout : endLayout;
50 }
51 
CreateSimple(GrVkGpu * gpu,AttachmentsDescriptor * attachmentsDescriptor,AttachmentFlags attachmentFlags,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve)52 GrVkRenderPass* GrVkRenderPass::CreateSimple(GrVkGpu* gpu,
53                                              AttachmentsDescriptor* attachmentsDescriptor,
54                                              AttachmentFlags attachmentFlags,
55                                              SelfDependencyFlags selfDepFlags,
56                                              LoadFromResolve loadFromResolve) {
57     static const GrVkRenderPass::LoadStoreOps kBasicLoadStoreOps(VK_ATTACHMENT_LOAD_OP_LOAD,
58                                                                  VK_ATTACHMENT_STORE_OP_STORE);
59     switch (loadFromResolve) {
60         case LoadFromResolve::kNo:
61             return Create(gpu, attachmentFlags, attachmentsDescriptor, kBasicLoadStoreOps,
62                           kBasicLoadStoreOps, kBasicLoadStoreOps, selfDepFlags, loadFromResolve);
63         case LoadFromResolve::kLoad: {
64             static const GrVkRenderPass::LoadStoreOps kDiscardLoadStoreOps(
65                     VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE);
66             return Create(gpu, attachmentFlags, attachmentsDescriptor, kDiscardLoadStoreOps,
67                           kBasicLoadStoreOps, kBasicLoadStoreOps, selfDepFlags, loadFromResolve);
68         }
69     }
70     SkUNREACHABLE;
71 }
72 
Create(GrVkGpu * gpu,const GrVkRenderPass & compatibleRenderPass,const LoadStoreOps & colorOp,const LoadStoreOps & resolveOp,const LoadStoreOps & stencilOp)73 GrVkRenderPass* GrVkRenderPass::Create(GrVkGpu* gpu,
74                                        const GrVkRenderPass& compatibleRenderPass,
75                                        const LoadStoreOps& colorOp,
76                                        const LoadStoreOps& resolveOp,
77                                        const LoadStoreOps& stencilOp) {
78     AttachmentFlags attachmentFlags = compatibleRenderPass.fAttachmentFlags;
79     AttachmentsDescriptor attachmentsDescriptor = compatibleRenderPass.fAttachmentsDescriptor;
80     SelfDependencyFlags selfDepFlags = compatibleRenderPass.fSelfDepFlags;
81     LoadFromResolve loadFromResolve = compatibleRenderPass.fLoadFromResolve;
82     return Create(gpu, attachmentFlags, &attachmentsDescriptor, colorOp, resolveOp, stencilOp,
83                   selfDepFlags, loadFromResolve);
84 }
85 
Create(GrVkGpu * gpu,AttachmentFlags attachmentFlags,AttachmentsDescriptor * attachmentsDescriptor,const LoadStoreOps & colorOp,const LoadStoreOps & resolveOp,const LoadStoreOps & stencilOp,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve)86 GrVkRenderPass* GrVkRenderPass::Create(GrVkGpu* gpu,
87                                        AttachmentFlags attachmentFlags,
88                                        AttachmentsDescriptor* attachmentsDescriptor,
89                                        const LoadStoreOps& colorOp,
90                                        const LoadStoreOps& resolveOp,
91                                        const LoadStoreOps& stencilOp,
92                                        SelfDependencyFlags selfDepFlags,
93                                        LoadFromResolve loadFromResolve) {
94     SkASSERT(!SkToBool(selfDepFlags & SelfDependencyFlags::kForNonCoherentAdvBlend) ||
95              gpu->caps()->advancedBlendEquationSupport());
96     SkASSERT(!SkToBool(selfDepFlags & SelfDependencyFlags::kForInputAttachment) ||
97              gpu->caps()->textureBarrierSupport());
98 
99     // If we have a resolve attachment, we will always do a resolve into it. Thus it doesn't make
100     // sense not to store the resolve attachment at the end of the render pass.
101     //
102     // Currently today (when not using discardable msaa images) we load and store the the msaa image
103     // and then use the copy resolve command to handle the resolving. If instead we moved to doing
104     // the resolving at the end of the last render pass, we would probably want a separate flag
105     // for having a resolve attachment versus actually doing the resolving. This would allow us to
106     // use the same VkPiplines for render passes where we resolve and those we don't since each will
107     // always have the resolve attachment. The actual resolving or not does not affect render pass
108     // compatibility if there is only one sub pass, just the presence of the attachment or not.
109     SkASSERT(!SkToBool(attachmentFlags & kResolve_AttachmentFlag) ||
110              resolveOp.fStoreOp == VK_ATTACHMENT_STORE_OP_STORE);
111 
112     SkASSERT(loadFromResolve == LoadFromResolve::kNo ||
113              (SkToBool(attachmentFlags & kColor_AttachmentFlag) &&
114               SkToBool(attachmentFlags & kResolve_AttachmentFlag)));
115 
116 #ifdef SK_DEBUG
117     if (loadFromResolve == LoadFromResolve::kLoad) {
118         // If we are loading the resolve image into the msaa color attachment then we should not be
119         // loading or storing the msaa attachment. Additionally we need to make sure we are loading
120         // the resolve so it can be copied into the msaa color attachment.
121         SkASSERT(colorOp.fLoadOp == VK_ATTACHMENT_LOAD_OP_DONT_CARE);
122         SkASSERT(colorOp.fStoreOp == VK_ATTACHMENT_STORE_OP_DONT_CARE);
123         SkASSERT(resolveOp.fLoadOp == VK_ATTACHMENT_LOAD_OP_LOAD);
124     }
125 #endif
126 
127     uint32_t numAttachments = attachmentsDescriptor->fAttachmentCount;
128     // Attachment descriptions to be set on the render pass
129     TArray<VkAttachmentDescription> attachments(numAttachments);
130     attachments.reset(numAttachments);
131     memset(attachments.begin(), 0, numAttachments * sizeof(VkAttachmentDescription));
132 
133     // Refs to attachments on the render pass (as described by the VkAttachmentDescription above),
134     // that are used by the subpass.
135     VkAttachmentReference colorRef;
136     VkAttachmentReference resolveRef;
137     VkAttachmentReference resolveLoadInputRef;
138     VkAttachmentReference stencilRef;
139     uint32_t currentAttachment = 0;
140 
141     // Go through each of the attachment types (color, stencil) and set the necessary
142     // on the various Vk structs.
143     VkSubpassDescription subpassDescs[2];
144     memset(subpassDescs, 0, 2*sizeof(VkSubpassDescription));
145     const int mainSubpass = loadFromResolve == LoadFromResolve::kLoad ? 1 : 0;
146     VkSubpassDescription& subpassDescMain = subpassDescs[mainSubpass];
147     subpassDescMain.flags = 0;
148     subpassDescMain.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
149     subpassDescMain.inputAttachmentCount = 0;
150     subpassDescMain.pInputAttachments = nullptr;
151     subpassDescMain.pResolveAttachments = nullptr;
152 
153     uint32_t clearValueCount = 0;
154 
155     VkSubpassDependency dependencies[2];
156     int currentDependency = 0;
157 
158     if (attachmentFlags & kColor_AttachmentFlag) {
159         // set up color attachment
160         bool needsGeneralLayout = SkToBool(selfDepFlags & SelfDependencyFlags::kForInputAttachment);
161         VkImageLayout layout = needsGeneralLayout ? VK_IMAGE_LAYOUT_GENERAL
162                                                   : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
163 
164         attachmentsDescriptor->fColor.fLoadStoreOps = colorOp;
165 
166         setup_vk_attachment_description(&attachments[currentAttachment],
167                                         attachmentsDescriptor->fColor,
168                                         layout, layout);
169         // setup subpass use of attachment
170         colorRef.attachment = currentAttachment++;
171         colorRef.layout = layout;
172         subpassDescMain.colorAttachmentCount = 1;
173 
174         if (selfDepFlags != SelfDependencyFlags::kNone) {
175             VkSubpassDependency& dependency = dependencies[currentDependency++];
176             dependency.srcSubpass = mainSubpass;
177             dependency.dstSubpass = mainSubpass;
178             dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
179             dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
180             dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
181             dependency.dstStageMask = 0;
182             dependency.dstAccessMask = 0;
183 
184             if (selfDepFlags & SelfDependencyFlags::kForNonCoherentAdvBlend) {
185                 // If we have coherent support we shouldn't be needing a self dependency
186                 SkASSERT(!gpu->caps()->advancedCoherentBlendEquationSupport());
187                 dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
188                 dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT;
189             }
190             if (selfDepFlags & SelfDependencyFlags::kForInputAttachment) {
191                 SkASSERT(gpu->vkCaps().maxInputAttachmentDescriptors());
192 
193                 subpassDescMain.inputAttachmentCount = 1;
194                 subpassDescMain.pInputAttachments = &colorRef;
195 
196                 dependency.dstStageMask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
197                 dependency.dstAccessMask |= VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
198             }
199         }
200 
201         if (VK_ATTACHMENT_LOAD_OP_CLEAR == colorOp.fLoadOp) {
202             clearValueCount = colorRef.attachment + 1;
203         }
204     } else {
205         // I don't think there should ever be a time where we don't have a color attachment
206         SkASSERT(false);
207         SkASSERT(selfDepFlags == SelfDependencyFlags::kNone);
208         colorRef.attachment = VK_ATTACHMENT_UNUSED;
209         colorRef.layout = VK_IMAGE_LAYOUT_UNDEFINED;
210         subpassDescMain.colorAttachmentCount = 0;
211     }
212 
213     subpassDescMain.pColorAttachments = &colorRef;
214 
215     if (attachmentFlags & kResolve_AttachmentFlag) {
216         attachmentsDescriptor->fResolve.fLoadStoreOps = resolveOp;
217 
218         VkImageLayout layout = loadFromResolve == LoadFromResolve::kLoad
219                                        ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
220                                        : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
221 
222         setup_vk_attachment_description(&attachments[currentAttachment],
223                                         attachmentsDescriptor->fResolve,
224                                         layout,
225                                         VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
226 
227         // setup main subpass use of attachment
228         resolveRef.attachment = currentAttachment++;
229         resolveRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
230 
231         subpassDescMain.pResolveAttachments = &resolveRef;
232 
233         // Setup the load subpass and set subpass dependendcies
234         if (loadFromResolve == LoadFromResolve::kLoad) {
235             resolveLoadInputRef.attachment = resolveRef.attachment;
236             resolveLoadInputRef.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
237 
238             // The load subpass will always be the first
239             VkSubpassDescription& subpassDescLoad = subpassDescs[0];
240             subpassDescLoad.flags = 0;
241             subpassDescLoad.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
242             subpassDescLoad.inputAttachmentCount = 1;
243             subpassDescLoad.pInputAttachments = &resolveLoadInputRef;
244             subpassDescLoad.colorAttachmentCount = 1;
245             subpassDescLoad.pColorAttachments = &colorRef;
246             subpassDescLoad.pResolveAttachments = nullptr;
247             subpassDescLoad.pDepthStencilAttachment = nullptr;
248             subpassDescLoad.preserveAttachmentCount = 0;
249             subpassDescLoad.pPreserveAttachments = nullptr;
250 
251             VkSubpassDependency& dependency = dependencies[currentDependency++];
252             dependency.srcSubpass = 0;
253             dependency.dstSubpass = mainSubpass;
254             dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
255             dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
256             dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
257             dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
258             dependency.dstAccessMask =
259                     VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
260         }
261     }
262 
263 
264     if (attachmentFlags & kStencil_AttachmentFlag) {
265         // set up stencil attachment
266         attachmentsDescriptor->fStencil.fLoadStoreOps = stencilOp;
267         setup_vk_attachment_description(&attachments[currentAttachment],
268                                         attachmentsDescriptor->fStencil,
269                                         VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
270                                         VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
271         // setup subpass use of attachment
272         stencilRef.attachment = currentAttachment++;
273         stencilRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
274         if (VK_ATTACHMENT_LOAD_OP_CLEAR == stencilOp.fLoadOp) {
275             clearValueCount = std::max(clearValueCount, stencilRef.attachment + 1);
276         }
277     } else {
278         stencilRef.attachment = VK_ATTACHMENT_UNUSED;
279         stencilRef.layout = VK_IMAGE_LAYOUT_UNDEFINED;
280     }
281     subpassDescMain.pDepthStencilAttachment = &stencilRef;
282 
283     subpassDescMain.preserveAttachmentCount = 0;
284     subpassDescMain.pPreserveAttachments = nullptr;
285 
286     SkASSERT(numAttachments == currentAttachment);
287 
288     uint32_t subpassCount = loadFromResolve == LoadFromResolve::kLoad ? 2 : 1;
289 
290     // Create the VkRenderPass compatible with the attachment descriptions above
291     VkRenderPassCreateInfo createInfo;
292     memset(&createInfo, 0, sizeof(VkRenderPassCreateInfo));
293     createInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
294     createInfo.pNext = nullptr;
295     createInfo.flags = 0;
296     createInfo.attachmentCount = numAttachments;
297     createInfo.pAttachments = attachments.begin();
298     createInfo.subpassCount = subpassCount;
299     createInfo.pSubpasses = subpassDescs;
300     createInfo.dependencyCount = currentDependency;
301     createInfo.pDependencies = dependencies;
302 
303     VkResult result;
304     VkRenderPass renderPass;
305     GR_VK_CALL_RESULT(gpu, result, CreateRenderPass(gpu->device(),
306                                                     &createInfo,
307                                                     nullptr,
308                                                     &renderPass));
309     if (result != VK_SUCCESS) {
310         return nullptr;
311     }
312 
313     VkExtent2D granularity;
314     // Get granularity for this render pass
315     GR_VK_CALL(gpu->vkInterface(), GetRenderAreaGranularity(gpu->device(),
316                                                             renderPass,
317                                                             &granularity));
318 
319     return new GrVkRenderPass(gpu, renderPass, attachmentFlags, *attachmentsDescriptor,
320                               selfDepFlags, loadFromResolve, granularity, clearValueCount);
321 }
322 
GrVkRenderPass(const GrVkGpu * gpu,VkRenderPass renderPass,AttachmentFlags flags,const AttachmentsDescriptor & descriptor,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve,const VkExtent2D & granularity,uint32_t clearValueCount)323 GrVkRenderPass::GrVkRenderPass(const GrVkGpu* gpu, VkRenderPass renderPass, AttachmentFlags flags,
324                                const AttachmentsDescriptor& descriptor,
325                                SelfDependencyFlags selfDepFlags,
326                                LoadFromResolve loadFromResolve,
327                                const VkExtent2D& granularity, uint32_t clearValueCount)
328         : INHERITED(gpu)
329         , fRenderPass(renderPass)
330         , fAttachmentFlags(flags)
331         , fAttachmentsDescriptor(descriptor)
332         , fSelfDepFlags(selfDepFlags)
333         , fLoadFromResolve(loadFromResolve)
334         , fGranularity(granularity)
335         , fClearValueCount(clearValueCount) {
336 }
337 
freeGPUData() const338 void GrVkRenderPass::freeGPUData() const {
339     if (!(fAttachmentFlags & kExternal_AttachmentFlag)) {
340         GR_VK_CALL(fGpu->vkInterface(), DestroyRenderPass(fGpu->device(), fRenderPass, nullptr));
341     }
342 }
343 
colorAttachmentIndex(uint32_t * index) const344 bool GrVkRenderPass::colorAttachmentIndex(uint32_t* index) const {
345     *index = fColorAttachmentIndex;
346     if ((fAttachmentFlags & kColor_AttachmentFlag) ||
347         (fAttachmentFlags & kExternal_AttachmentFlag)) {
348         return true;
349     }
350     return false;
351 }
352 
353 // Works under the assumption that stencil attachment will always be after the color and resolve
354 // attachments.
stencilAttachmentIndex(uint32_t * index) const355 bool GrVkRenderPass::stencilAttachmentIndex(uint32_t* index) const {
356     *index = 0;
357     if (fAttachmentFlags & kColor_AttachmentFlag) {
358         ++(*index);
359     }
360     if (fAttachmentFlags & kStencil_AttachmentFlag) {
361         return true;
362     }
363     return false;
364 }
365 
isCompatible(const AttachmentsDescriptor & desc,const AttachmentFlags & flags,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve) const366 bool GrVkRenderPass::isCompatible(const AttachmentsDescriptor& desc,
367                                   const AttachmentFlags& flags,
368                                   SelfDependencyFlags selfDepFlags,
369                                   LoadFromResolve loadFromResolve) const {
370     SkASSERT(!(fAttachmentFlags & kExternal_AttachmentFlag));
371     if (flags != fAttachmentFlags) {
372         return false;
373     }
374 
375     if (fAttachmentFlags & kColor_AttachmentFlag) {
376         if (!fAttachmentsDescriptor.fColor.isCompatible(desc.fColor)) {
377             return false;
378         }
379     }
380     if (fAttachmentFlags & kResolve_AttachmentFlag) {
381         if (!fAttachmentsDescriptor.fResolve.isCompatible(desc.fResolve)) {
382             return false;
383         }
384     }
385     if (fAttachmentFlags & kStencil_AttachmentFlag) {
386         if (!fAttachmentsDescriptor.fStencil.isCompatible(desc.fStencil)) {
387             return false;
388         }
389     }
390 
391     if (fSelfDepFlags != selfDepFlags) {
392         return false;
393     }
394 
395     if (fLoadFromResolve != loadFromResolve) {
396         return false;
397     }
398 
399     return true;
400 }
401 
isCompatible(GrVkRenderTarget * target,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve) const402 bool GrVkRenderPass::isCompatible(GrVkRenderTarget* target,
403                                   SelfDependencyFlags selfDepFlags,
404                                   LoadFromResolve loadFromResolve) const {
405     SkASSERT(!(fAttachmentFlags & kExternal_AttachmentFlag));
406 
407     AttachmentsDescriptor desc;
408     AttachmentFlags flags;
409     if (!target->getAttachmentsDescriptor(&desc, &flags, this->hasResolveAttachment(),
410                                           this->hasStencilAttachment())) {
411         return false;
412     }
413 
414     return this->isCompatible(desc, flags, selfDepFlags, loadFromResolve);
415 }
416 
isCompatible(const GrVkRenderPass & renderPass) const417 bool GrVkRenderPass::isCompatible(const GrVkRenderPass& renderPass) const {
418     SkASSERT(!(fAttachmentFlags & kExternal_AttachmentFlag));
419     return this->isCompatible(renderPass.fAttachmentsDescriptor, renderPass.fAttachmentFlags,
420                               renderPass.fSelfDepFlags, renderPass.fLoadFromResolve);
421 }
422 
isCompatibleExternalRP(VkRenderPass renderPass) const423 bool GrVkRenderPass::isCompatibleExternalRP(VkRenderPass renderPass) const {
424     SkASSERT(fAttachmentFlags & kExternal_AttachmentFlag);
425     return fRenderPass == renderPass;
426 }
427 
equalLoadStoreOps(const LoadStoreOps & colorOps,const LoadStoreOps & resolveOps,const LoadStoreOps & stencilOps) const428 bool GrVkRenderPass::equalLoadStoreOps(const LoadStoreOps& colorOps,
429                                        const LoadStoreOps& resolveOps,
430                                        const LoadStoreOps& stencilOps) const {
431     SkASSERT(!(fAttachmentFlags & kExternal_AttachmentFlag));
432     if (fAttachmentFlags & kColor_AttachmentFlag) {
433         if (fAttachmentsDescriptor.fColor.fLoadStoreOps != colorOps) {
434             return false;
435         }
436     }
437     if (fAttachmentFlags & kResolve_AttachmentFlag) {
438         if (fAttachmentsDescriptor.fResolve.fLoadStoreOps != resolveOps) {
439             return false;
440         }
441     }
442     if (fAttachmentFlags & kStencil_AttachmentFlag) {
443         if (fAttachmentsDescriptor.fStencil.fLoadStoreOps != stencilOps) {
444             return false;
445         }
446     }
447     return true;
448 }
449 
genKey(skgpu::KeyBuilder * b) const450 void GrVkRenderPass::genKey(skgpu::KeyBuilder* b) const {
451     GenKey(b, fAttachmentFlags, fAttachmentsDescriptor, fSelfDepFlags,
452            fLoadFromResolve, (uint64_t)fRenderPass);
453 }
454 
GenKey(skgpu::KeyBuilder * b,AttachmentFlags attachmentFlags,const AttachmentsDescriptor & attachmentsDescriptor,SelfDependencyFlags selfDepFlags,LoadFromResolve loadFromResolve,uint64_t externalRenderPass)455 void GrVkRenderPass::GenKey(skgpu::KeyBuilder* b,
456                             AttachmentFlags attachmentFlags,
457                             const AttachmentsDescriptor& attachmentsDescriptor,
458                             SelfDependencyFlags selfDepFlags,
459                             LoadFromResolve loadFromResolve,
460                             uint64_t externalRenderPass) {
461     b->add32(attachmentFlags);
462     if (attachmentFlags & kColor_AttachmentFlag) {
463         b->add32(attachmentsDescriptor.fColor.fFormat);
464         b->add32(attachmentsDescriptor.fColor.fSamples);
465     }
466     if (attachmentFlags & kResolve_AttachmentFlag) {
467         b->add32(attachmentsDescriptor.fResolve.fFormat);
468         b->add32(attachmentsDescriptor.fResolve.fSamples);
469     }
470     if (attachmentFlags & kStencil_AttachmentFlag) {
471         b->add32(attachmentsDescriptor.fStencil.fFormat);
472         b->add32(attachmentsDescriptor.fStencil.fSamples);
473     }
474 
475     uint32_t extraFlags = (uint32_t)selfDepFlags;
476     SkASSERT(extraFlags < (1 << 30));
477     SkASSERT((uint32_t)loadFromResolve <= 2);
478     extraFlags |= ((uint32_t)loadFromResolve << 30);
479 
480     b->add32(extraFlags);
481 
482     if (attachmentFlags & kExternal_AttachmentFlag) {
483         SkASSERT(!(attachmentFlags & ~kExternal_AttachmentFlag));
484         b->add32((uint32_t)(externalRenderPass & 0xFFFFFFFF));
485         b->add32((uint32_t)(externalRenderPass>>32));
486     }
487 }
488