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1 // Auto-generated with: android/scripts/gen-entries.py --mode=funcargs stream-servers/OpenGLESDispatch/gles32_only.entries --output=stream-servers/OpenGLESDispatch/gles32_only_functions.h
2 // DO NOT EDIT THIS FILE
3 
4 #ifndef GLES32_ONLY_FUNCTIONS_H
5 #define GLES32_ONLY_FUNCTIONS_H
6 
7 #include <GLES/gl.h>
8 #include <GLES3/gl3.h>
9 #include <GLES3/gl32.h>
10 #define LIST_GLES32_ONLY_FUNCTIONS(X) \
11   X(void, glDebugMessageControl, (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled), (source, type, severity, count, ids, enabled)) \
12   X(void, glDebugMessageInsert, (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf), (source, type, id, severity, length, buf)) \
13   X(void, glDebugMessageCallback, (GLDEBUGPROC callback, const void * userParam), (callback, userParam)) \
14   X(GLuint, glGetDebugMessageLog, (GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog), (count, bufSize, sources, types, ids, severities, lengths, messageLog)) \
15   X(void, glPushDebugGroup, (GLenum source, GLuint id, GLsizei length, const GLchar* message), (source, id, length, message)) \
16   X(void, glPopDebugGroup, (), ()) \
17 
18 
19 #endif  // GLES32_ONLY_FUNCTIONS_H
20