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1 //
2 // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // ProgramD3D.h: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8 
9 #ifndef LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_
10 #define LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_
11 
12 #include <string>
13 #include <vector>
14 
15 #include "compiler/translator/hlsl/blocklayoutHLSL.h"
16 #include "libANGLE/Constants.h"
17 #include "libANGLE/formatutils.h"
18 #include "libANGLE/renderer/ProgramImpl.h"
19 #include "libANGLE/renderer/d3d/ProgramExecutableD3D.h"
20 #include "libANGLE/renderer/d3d/RendererD3D.h"
21 #include "libANGLE/renderer/d3d/ShaderD3D.h"
22 #include "platform/autogen/FeaturesD3D_autogen.h"
23 
24 namespace rx
25 {
26 class RendererD3D;
27 
28 class ProgramD3DMetadata final : angle::NonCopyable
29 {
30   public:
31     ProgramD3DMetadata(RendererD3D *renderer,
32                        const gl::SharedCompiledShaderState &fragmentShader,
33                        const gl::ShaderMap<SharedCompiledShaderStateD3D> &attachedShaders,
34                        EGLenum clientType,
35                        int shaderVersion);
36     ~ProgramD3DMetadata();
37 
38     int getRendererMajorShaderModel() const;
39     bool usesBroadcast(const gl::Version &clientVersion) const;
40     bool usesSecondaryColor() const;
41     bool usesPointCoord() const;
42     bool usesFragCoord() const;
43     bool usesPointSize() const;
44     bool usesInsertedPointCoordValue() const;
45     bool usesViewScale() const;
46     bool hasMultiviewEnabled() const;
47     bool usesVertexID() const;
48     bool usesViewID() const;
49     bool canSelectViewInVertexShader() const;
50     bool addsPointCoordToVertexShader() const;
51     bool usesTransformFeedbackGLPosition() const;
52     bool usesSystemValuePointSize() const;
53     bool usesMultipleFragmentOuts() const;
54     bool usesCustomOutVars() const;
55     bool usesSampleMask() const;
56     const gl::SharedCompiledShaderState &getFragmentShader() const;
57     FragDepthUsage getFragDepthUsage() const;
58     uint8_t getClipDistanceArraySize() const;
59     uint8_t getCullDistanceArraySize() const;
60 
61   private:
62     const int mRendererMajorShaderModel;
63     const std::string mShaderModelSuffix;
64     const bool mUsesInstancedPointSpriteEmulation;
65     const bool mUsesViewScale;
66     const bool mCanSelectViewInVertexShader;
67     gl::SharedCompiledShaderState mFragmentShader;
68     const gl::ShaderMap<SharedCompiledShaderStateD3D> &mAttachedShaders;
69     const EGLenum mClientType;
70     int mShaderVersion;
71 };
72 
73 class ProgramD3D : public ProgramImpl
74 {
75   public:
76     ProgramD3D(const gl::ProgramState &data, RendererD3D *renderer);
77     ~ProgramD3D() override;
78 
79     void destroy(const gl::Context *context) override;
80 
81     angle::Result load(const gl::Context *context,
82                        gl::BinaryInputStream *stream,
83                        std::shared_ptr<LinkTask> *loadTaskOut,
84                        egl::CacheGetResult *resultOut) override;
85     void save(const gl::Context *context, gl::BinaryOutputStream *stream) override;
86     void setBinaryRetrievableHint(bool retrievable) override;
87     void setSeparable(bool separable) override;
88 
89     void prepareForLink(const gl::ShaderMap<ShaderImpl *> &shaders) override;
90     angle::Result link(const gl::Context *context, std::shared_ptr<LinkTask> *linkTaskOut) override;
91     GLboolean validate(const gl::Caps &caps) override;
92 
getState()93     const gl::ProgramState &getState() const { return mState; }
94 
getExecutable()95     const ProgramExecutableD3D *getExecutable() const
96     {
97         return GetImplAs<ProgramExecutableD3D>(&mState.getExecutable());
98     }
getExecutable()99     ProgramExecutableD3D *getExecutable()
100     {
101         return GetImplAs<ProgramExecutableD3D>(&mState.getExecutable());
102     }
103 
104   private:
105     class GetVertexExecutableTask;
106     class GetPixelExecutableTask;
107     class GetGeometryExecutableTask;
108     class GetComputeExecutableTask;
109     class LinkLoadTaskD3D;
110     class LinkTaskD3D;
111     class LoadTaskD3D;
112 
113     friend class LinkTaskD3D;
114     friend class LoadTaskD3D;
115 
116     angle::Result linkJobImpl(d3d::Context *context,
117                               const gl::Caps &caps,
118                               const gl::Version &clientVersion,
119                               EGLenum clientType,
120                               const gl::ProgramLinkedResources &resources,
121                               const gl::ProgramMergedVaryings &mergedVaryings);
getAttachedShader(gl::ShaderType shaderType)122     const SharedCompiledShaderStateD3D &getAttachedShader(gl::ShaderType shaderType)
123     {
124         return getExecutable()->mAttachedShaders[shaderType];
125     }
126 
127     void linkResources(const gl::ProgramLinkedResources &resources);
128 
129     RendererD3D *mRenderer;
130 };
131 }  // namespace rx
132 
133 #endif  // LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_
134