1 // Copyright (C) 2021 The Android Open Source Project 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef SHADER_CACHE_H 16 #define SHADER_CACHE_H 17 18 #include <EGL/egl.h> 19 #include <EGL/eglext.h> 20 #include <map> 21 #include <vector> 22 23 void SetBlob(const void* key, EGLsizeiANDROID keySize, const void* value, EGLsizeiANDROID valueSize); 24 25 EGLsizeiANDROID GetBlob(const void* key, EGLsizeiANDROID keySize, void* value, EGLsizeiANDROID valueSize); 26 27 #endif