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1 // Copyright (C) 2021 The Android Open Source Project
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef SHADER_CACHE_H
16 #define SHADER_CACHE_H
17 
18 #include <EGL/egl.h>
19 #include <EGL/eglext.h>
20 #include <map>
21 #include <vector>
22 
23 void SetBlob(const void* key, EGLsizeiANDROID keySize, const void* value, EGLsizeiANDROID valueSize);
24 
25 EGLsizeiANDROID GetBlob(const void* key, EGLsizeiANDROID keySize, void* value, EGLsizeiANDROID valueSize);
26 
27 #endif