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1 /*
2  * Copyright © 2019 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "compiler/nir/nir_builder.h"
25 #include "brw_nir.h"
26 
27 /**
28  * We need to compute alpha to coverage dithering manually in shader
29  * and replace sample mask store with the bitwise-AND of sample mask and
30  * alpha to coverage dithering.
31  *
32  * The following formula is used to compute final sample mask:
33  *  m = int(16.0 * clamp(src0_alpha, 0.0, 1.0))
34  *  dither_mask = 0x1111 * ((0xfea80 >> (m & ~3)) & 0xf) |
35  *     0x0808 * (m & 2) | 0x0100 * (m & 1)
36  *  sample_mask = sample_mask & dither_mask
37  *
38  * It gives a number of ones proportional to the alpha for 2, 4, 8 or 16
39  * least significant bits of the result:
40  *  0.0000 0000000000000000
41  *  0.0625 0000000100000000
42  *  0.1250 0001000000010000
43  *  0.1875 0001000100010000
44  *  0.2500 1000100010001000
45  *  0.3125 1000100110001000
46  *  0.3750 1001100010011000
47  *  0.4375 1001100110011000
48  *  0.5000 1010101010101010
49  *  0.5625 1010101110101010
50  *  0.6250 1011101010111010
51  *  0.6875 1011101110111010
52  *  0.7500 1110111011101110
53  *  0.8125 1110111111101110
54  *  0.8750 1111111011111110
55  *  0.9375 1111111111111110
56  *  1.0000 1111111111111111
57  */
58 static nir_def *
build_dither_mask(nir_builder * b,nir_def * color)59 build_dither_mask(nir_builder *b, nir_def *color)
60 {
61    assert(color->num_components == 4);
62    nir_def *alpha = nir_channel(b, color, 3);
63 
64    nir_def *m =
65       nir_f2i32(b, nir_fmul_imm(b, nir_fsat(b, alpha), 16.0));
66 
67    nir_def *part_a =
68       nir_iand_imm(b, nir_ushr(b, nir_imm_int(b, 0xfea80),
69                                   nir_iand_imm(b, m, ~3)),
70                       0xf);
71 
72    nir_def *part_b = nir_iand_imm(b, m, 2);
73    nir_def *part_c = nir_iand_imm(b, m, 1);
74 
75    return nir_ior(b, nir_imul_imm(b, part_a, 0x1111),
76                      nir_ior(b, nir_imul_imm(b, part_b, 0x0808),
77                                 nir_imul_imm(b, part_c, 0x0100)));
78 }
79 
80 bool
brw_nir_lower_alpha_to_coverage(nir_shader * shader,const struct brw_wm_prog_key * key,const struct brw_wm_prog_data * prog_data)81 brw_nir_lower_alpha_to_coverage(nir_shader *shader,
82                                 const struct brw_wm_prog_key *key,
83                                 const struct brw_wm_prog_data *prog_data)
84 {
85    assert(shader->info.stage == MESA_SHADER_FRAGMENT);
86    assert(key->alpha_to_coverage != BRW_NEVER);
87 
88    nir_function_impl *impl = nir_shader_get_entrypoint(shader);
89 
90    const uint64_t outputs_written = shader->info.outputs_written;
91    if (!(outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)) ||
92        !(outputs_written & (BITFIELD64_BIT(FRAG_RESULT_COLOR) |
93                             BITFIELD64_BIT(FRAG_RESULT_DATA0))))
94       goto skip;
95 
96    nir_intrinsic_instr *sample_mask_write = NULL;
97    nir_intrinsic_instr *color0_write = NULL;
98    bool sample_mask_write_first = false;
99 
100    nir_foreach_block(block, impl) {
101       nir_foreach_instr_safe(instr, block) {
102          if (instr->type != nir_instr_type_intrinsic)
103             continue;
104 
105          nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
106          if (intrin->intrinsic != nir_intrinsic_store_output)
107             continue;
108 
109          /* We call nir_lower_io_to_temporaries to lower FS outputs to
110           * temporaries with a copy at the end so this should be the last
111           * block in the shader.
112           */
113          assert(block->cf_node.parent == &impl->cf_node);
114          assert(nir_cf_node_is_last(&block->cf_node));
115 
116          /* See store_output in fs_visitor::nir_emit_fs_intrinsic */
117          const unsigned store_offset = nir_src_as_uint(intrin->src[1]);
118          const unsigned driver_location = nir_intrinsic_base(intrin) +
119             SET_FIELD(store_offset, BRW_NIR_FRAG_OUTPUT_LOCATION);
120 
121          /* Extract the FRAG_RESULT */
122          const unsigned location =
123             GET_FIELD(driver_location, BRW_NIR_FRAG_OUTPUT_LOCATION);
124 
125          if (location == FRAG_RESULT_SAMPLE_MASK) {
126             assert(sample_mask_write == NULL);
127             sample_mask_write = intrin;
128             sample_mask_write_first = (color0_write == NULL);
129          }
130 
131          if (location == FRAG_RESULT_COLOR ||
132              location == FRAG_RESULT_DATA0) {
133             assert(color0_write == NULL);
134             color0_write = intrin;
135          }
136       }
137    }
138 
139    /* It's possible that shader_info may be out-of-date and the writes to
140     * either gl_SampleMask or the first color value may have been removed.
141     * This can happen if, for instance a nir_undef is written to the
142     * color value.  In that case, just bail and don't do anything rather
143     * than crashing.
144     */
145    if (color0_write == NULL || sample_mask_write == NULL)
146       goto skip;
147 
148    /* It's possible that the color value isn't actually a vec4.  In this case,
149     * assuming an alpha of 1.0 and letting the sample mask pass through
150     * unaltered seems like the kindest thing to do to apps.
151     */
152    nir_def *color0 = color0_write->src[0].ssa;
153    if (color0->num_components < 4)
154       goto skip;
155 
156    nir_def *sample_mask = sample_mask_write->src[0].ssa;
157 
158    if (sample_mask_write_first) {
159       /* If the sample mask write comes before the write to color0, we need
160        * to move it because it's going to use the value from color0 to
161        * compute the sample mask.
162        */
163       nir_instr_remove(&sample_mask_write->instr);
164       nir_instr_insert(nir_after_instr(&color0_write->instr),
165                        &sample_mask_write->instr);
166    }
167 
168    nir_builder b = nir_builder_at(nir_before_instr(&sample_mask_write->instr));
169 
170    /* Combine dither_mask and the gl_SampleMask value */
171    nir_def *dither_mask = build_dither_mask(&b, color0);
172    dither_mask = nir_iand(&b, sample_mask, dither_mask);
173 
174    if (key->alpha_to_coverage == BRW_SOMETIMES) {
175       nir_def *push_flags =
176          nir_load_uniform(&b, 1, 32, nir_imm_int(&b, prog_data->msaa_flags_param * 4));
177       nir_def *alpha_to_coverage =
178          nir_test_mask(&b, push_flags, INTEL_MSAA_FLAG_ALPHA_TO_COVERAGE);
179       dither_mask = nir_bcsel(&b, alpha_to_coverage,
180                               dither_mask, sample_mask_write->src[0].ssa);
181    }
182 
183    nir_src_rewrite(&sample_mask_write->src[0], dither_mask);
184 
185    nir_metadata_preserve(impl, nir_metadata_block_index |
186                                nir_metadata_dominance);
187    return true;
188 
189 skip:
190    nir_metadata_preserve(impl, nir_metadata_all);
191    return false;
192 }
193