1 /*
2 * Copyright © Microsoft Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "d3d12_context.h"
25 #include "d3d12_screen.h"
26 #include "d3d12_video_proc.h"
27 #include "d3d12_residency.h"
28 #include "d3d12_util.h"
29 #include "d3d12_resource.h"
30 #include "d3d12_video_buffer.h"
31 #include "d3d12_format.h"
32
33 void
d3d12_video_processor_begin_frame(struct pipe_video_codec * codec,struct pipe_video_buffer * target,struct pipe_picture_desc * picture)34 d3d12_video_processor_begin_frame(struct pipe_video_codec * codec,
35 struct pipe_video_buffer *target,
36 struct pipe_picture_desc *picture)
37 {
38 struct d3d12_video_processor * pD3D12Proc = (struct d3d12_video_processor *) codec;
39 debug_printf("[d3d12_video_processor] d3d12_video_processor_begin_frame - "
40 "fenceValue: %d\n",
41 pD3D12Proc->m_fenceValue);
42
43 ///
44 /// Wait here to make sure the next in flight resource set is empty before using it
45 ///
46 uint64_t fenceValueToWaitOn = static_cast<uint64_t>(std::max(static_cast<int64_t>(0l), static_cast<int64_t>(pD3D12Proc->m_fenceValue) - static_cast<int64_t>(D3D12_VIDEO_PROC_ASYNC_DEPTH) ));
47
48 debug_printf("[d3d12_video_processor] d3d12_video_processor_begin_frame Waiting for completion of in flight resource sets with previous work with fenceValue: %" PRIu64 "\n",
49 fenceValueToWaitOn);
50
51 ASSERTED bool wait_res = d3d12_video_processor_sync_completion(codec, fenceValueToWaitOn, OS_TIMEOUT_INFINITE);
52 assert(wait_res);
53
54 HRESULT hr = pD3D12Proc->m_spCommandList->Reset(pD3D12Proc->m_spCommandAllocators[d3d12_video_processor_pool_current_index(pD3D12Proc)].Get());
55 if (FAILED(hr)) {
56 debug_printf(
57 "[d3d12_video_processor] resetting ID3D12GraphicsCommandList failed with HR %x\n",
58 hr);
59 assert(false);
60 }
61
62 // Setup process frame arguments for output/target texture.
63 struct d3d12_video_buffer *pOutputVideoBuffer = (struct d3d12_video_buffer *) target;
64
65 ID3D12Resource *pDstD3D12Res = d3d12_resource_resource(pOutputVideoBuffer->texture);
66 auto dstDesc = GetDesc(pDstD3D12Res);
67 pD3D12Proc->m_OutputArguments = {
68 //struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS args;
69 {
70 {
71 {
72 pDstD3D12Res, // ID3D12Resource *pTexture2D;
73 0, // UINT Subresource;
74 },
75 {
76 NULL, // ID3D12Resource *pTexture2D;
77 0 // UINT Subresource;
78 }
79 },
80 { 0, 0, (int) dstDesc.Width, (int) dstDesc.Height }
81 },
82 // struct d3d12_resource* buffer;
83 pOutputVideoBuffer,
84 };
85
86 debug_printf("d3d12_video_processor_begin_frame: Beginning new scene with Output ID3D12Resource: %p (%d %d)\n", pDstD3D12Res, (int) dstDesc.Width, (int) dstDesc.Height);
87 }
88
89 void
d3d12_video_processor_end_frame(struct pipe_video_codec * codec,struct pipe_video_buffer * target,struct pipe_picture_desc * picture)90 d3d12_video_processor_end_frame(struct pipe_video_codec * codec,
91 struct pipe_video_buffer *target,
92 struct pipe_picture_desc *picture)
93 {
94 struct d3d12_video_processor * pD3D12Proc = (struct d3d12_video_processor *) codec;
95 debug_printf("[d3d12_video_processor] d3d12_video_processor_end_frame - "
96 "fenceValue: %d\n",
97 pD3D12Proc->m_fenceValue);
98
99 if(pD3D12Proc->m_ProcessInputs.size() > pD3D12Proc->m_vpMaxInputStreams.MaxInputStreams) {
100 debug_printf("[d3d12_video_processor] ERROR: Requested number of input surfaces (%" PRIu64 ") exceeds underlying D3D12 driver capabilities (%d)\n", (uint64_t) pD3D12Proc->m_ProcessInputs.size(), pD3D12Proc->m_vpMaxInputStreams.MaxInputStreams);
101 assert(false);
102 }
103
104 auto curOutputDesc = GetOutputStreamDesc(pD3D12Proc->m_spVideoProcessor.Get());
105 auto curOutputTexFmt = GetDesc(pD3D12Proc->m_OutputArguments.args.OutputStream[0].pTexture2D).Format;
106
107 bool inputFmtsMatch = pD3D12Proc->m_inputStreamDescs.size() == pD3D12Proc->m_ProcessInputs.size();
108 unsigned curInputIdx = 0;
109 while( (curInputIdx < pD3D12Proc->m_inputStreamDescs.size()) && inputFmtsMatch)
110 {
111 inputFmtsMatch = inputFmtsMatch && (pD3D12Proc->m_inputStreamDescs[curInputIdx].Format == GetDesc(pD3D12Proc->m_ProcessInputs[curInputIdx].InputStream[0].pTexture2D).Format);
112 curInputIdx++;
113 }
114
115 bool inputCountMatches = (pD3D12Proc->m_ProcessInputs.size() == pD3D12Proc->m_spVideoProcessor->GetNumInputStreamDescs());
116 bool outputFmtMatches = (curOutputDesc.Format == curOutputTexFmt);
117 bool needsVPRecreation = (
118 !inputCountMatches // Requested batch has different number of Inputs to be blit'd
119 || !outputFmtMatches // output texture format different than vid proc object expects
120 || !inputFmtsMatch // inputs texture formats different than vid proc object expects
121 );
122
123 if(needsVPRecreation) {
124 debug_printf("[d3d12_video_processor] d3d12_video_processor_end_frame - Attempting to re-create ID3D12VideoProcessor "
125 "input count matches %d inputFmtsMatch: %d outputFmtsMatch %d \n", inputCountMatches, inputFmtsMatch, outputFmtMatches);
126
127 DXGI_COLOR_SPACE_TYPE OutputColorSpace = d3d12_convert_from_legacy_color_space(
128 !util_format_is_yuv(d3d12_get_pipe_format(curOutputTexFmt)),
129 util_format_get_blocksize(d3d12_get_pipe_format(curOutputTexFmt)) * 8 /*bytes to bits conversion*/,
130 /* StudioRGB= */ false,
131 /* P709= */ true,
132 /* StudioYUV= */ true);
133
134 std::vector<DXGI_FORMAT> InputFormats;
135 for(D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 curInput : pD3D12Proc->m_ProcessInputs)
136 {
137 InputFormats.push_back(GetDesc(curInput.InputStream[0].pTexture2D).Format);
138 }
139 DXGI_COLOR_SPACE_TYPE InputColorSpace = d3d12_convert_from_legacy_color_space(
140 !util_format_is_yuv(d3d12_get_pipe_format(InputFormats[0])),
141 util_format_get_blocksize(d3d12_get_pipe_format(InputFormats[0])) * 8 /*bytes to bits conversion*/,
142 /* StudioRGB= */ false,
143 /* P709= */ true,
144 /* StudioYUV= */ true);
145
146 // Release previous allocation
147 pD3D12Proc->m_spVideoProcessor.Reset();
148 if(!d3d12_video_processor_check_caps_and_create_processor(pD3D12Proc, InputFormats, InputColorSpace, curOutputTexFmt, OutputColorSpace))
149 {
150 debug_printf("[d3d12_video_processor] d3d12_video_processor_end_frame - Failure when "
151 " trying to re-create the ID3D12VideoProcessor for current batch streams configuration\n");
152 assert(false);
153 }
154 }
155
156 // Schedule barrier transitions
157 std::vector<D3D12_RESOURCE_BARRIER> barrier_transitions;
158 barrier_transitions.push_back(CD3DX12_RESOURCE_BARRIER::Transition(
159 pD3D12Proc->m_OutputArguments.args.OutputStream[0].pTexture2D,
160 D3D12_RESOURCE_STATE_COMMON,
161 D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE));
162
163 for(D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 curInput : pD3D12Proc->m_ProcessInputs)
164 barrier_transitions.push_back(CD3DX12_RESOURCE_BARRIER::Transition(
165 curInput.InputStream[0].pTexture2D,
166 D3D12_RESOURCE_STATE_COMMON,
167 D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ));
168
169 pD3D12Proc->m_spCommandList->ResourceBarrier(static_cast<uint32_t>(barrier_transitions.size()), barrier_transitions.data());
170
171 // Schedule process operation
172
173 pD3D12Proc->m_spCommandList->ProcessFrames1(pD3D12Proc->m_spVideoProcessor.Get(), &pD3D12Proc->m_OutputArguments.args, pD3D12Proc->m_ProcessInputs.size(), pD3D12Proc->m_ProcessInputs.data());
174
175 // Schedule reverse (back to common) transitions before command list closes for current frame
176
177 for (auto &BarrierDesc : barrier_transitions)
178 std::swap(BarrierDesc.Transition.StateBefore, BarrierDesc.Transition.StateAfter);
179
180 pD3D12Proc->m_spCommandList->ResourceBarrier(static_cast<uint32_t>(barrier_transitions.size()), barrier_transitions.data());
181
182 pD3D12Proc->m_PendingFences[d3d12_video_processor_pool_current_index(pD3D12Proc)].value = pD3D12Proc->m_fenceValue;
183 pD3D12Proc->m_PendingFences[d3d12_video_processor_pool_current_index(pD3D12Proc)].cmdqueue_fence = pD3D12Proc->m_spFence.Get();
184 *picture->fence = (pipe_fence_handle*) &pD3D12Proc->m_PendingFences[d3d12_video_processor_pool_current_index(pD3D12Proc)];
185 }
186
187 void
d3d12_video_processor_process_frame(struct pipe_video_codec * codec,struct pipe_video_buffer * input_texture,const struct pipe_vpp_desc * process_properties)188 d3d12_video_processor_process_frame(struct pipe_video_codec *codec,
189 struct pipe_video_buffer *input_texture,
190 const struct pipe_vpp_desc *process_properties)
191 {
192 struct d3d12_video_processor * pD3D12Proc = (struct d3d12_video_processor *) codec;
193
194 // begin_frame gets only called once so wouldn't update process_properties->src_surface_fence correctly
195 pD3D12Proc->input_surface_fence = (struct d3d12_fence*) process_properties->src_surface_fence;
196
197 // Get the underlying resources from the pipe_video_buffers
198 struct d3d12_video_buffer *pInputVideoBuffer = (struct d3d12_video_buffer *) input_texture;
199
200 ID3D12Resource *pSrcD3D12Res = d3d12_resource_resource(pInputVideoBuffer->texture);
201
202 // y0 = top
203 // x0 = left
204 // x1 = right
205 // y1 = bottom
206
207 debug_printf("d3d12_video_processor_process_frame: Adding Input ID3D12Resource: %p to scene (Output target %p)\n", pSrcD3D12Res, pD3D12Proc->m_OutputArguments.args.OutputStream[0].pTexture2D);
208 debug_printf("d3d12_video_processor_process_frame: Input box: top: %d left: %d right: %d bottom: %d\n", process_properties->src_region.y0, process_properties->src_region.x0, process_properties->src_region.x1, process_properties->src_region.y1);
209 debug_printf("d3d12_video_processor_process_frame: Output box: top: %d left: %d right: %d bottom: %d\n", process_properties->dst_region.y0, process_properties->dst_region.x0, process_properties->dst_region.x1, process_properties->dst_region.y1);
210 debug_printf("d3d12_video_processor_process_frame: Requested alpha blend mode %d global alpha: %f \n", process_properties->blend.mode, process_properties->blend.global_alpha);
211
212 // Setup process frame arguments for current input texture.
213
214 D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 InputArguments = {
215 {
216 { // D3D12_VIDEO_PROCESS_INPUT_STREAM InputStream[0];
217 pSrcD3D12Res, // ID3D12Resource *pTexture2D;
218 0, // UINT Subresource
219 {//D3D12_VIDEO_PROCESS_REFERENCE_SET ReferenceSet;
220 0, //UINT NumPastFrames;
221 NULL, //ID3D12Resource **ppPastFrames;
222 NULL, // UINT *pPastSubresources;
223 0, //UINT NumFutureFrames;
224 NULL, //ID3D12Resource **ppFutureFrames;
225 NULL //UINT *pFutureSubresources;
226 }
227 },
228 { // D3D12_VIDEO_PROCESS_INPUT_STREAM InputStream[1];
229 NULL, //ID3D12Resource *pTexture2D;
230 0, //UINT Subresource;
231 {//D3D12_VIDEO_PROCESS_REFERENCE_SET ReferenceSet;
232 0, //UINT NumPastFrames;
233 NULL, //ID3D12Resource **ppPastFrames;
234 NULL, // UINT *pPastSubresources;
235 0, //UINT NumFutureFrames;
236 NULL, //ID3D12Resource **ppFutureFrames;
237 NULL //UINT *pFutureSubresources;
238 }
239 }
240 },
241 { // D3D12_VIDEO_PROCESS_TRANSFORM Transform;
242 // y0 = top
243 // x0 = left
244 // x1 = right
245 // y1 = bottom
246 // typedef struct _RECT
247 // {
248 // int left;
249 // int top;
250 // int right;
251 // int bottom;
252 // } RECT;
253 { process_properties->src_region.x0/*left*/, process_properties->src_region.y0/*top*/, process_properties->src_region.x1/*right*/, process_properties->src_region.y1/*bottom*/ },
254 { process_properties->dst_region.x0/*left*/, process_properties->dst_region.y0/*top*/, process_properties->dst_region.x1/*right*/, process_properties->dst_region.y1/*bottom*/ }, // D3D12_RECT DestinationRectangle;
255 pD3D12Proc->m_inputStreamDescs[0].EnableOrientation ? d3d12_video_processor_convert_pipe_rotation(process_properties->orientation) : D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT, // D3D12_VIDEO_PROCESS_ORIENTATION Orientation;
256 },
257 D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE,
258 { // D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE RateInfo;
259 0,
260 0,
261 },
262 // INT FilterLevels[32];
263 {
264 0, // Trailing zeroes on the rest
265 },
266 //D3D12_VIDEO_PROCESS_ALPHA_BLENDING;
267 {
268 (process_properties->blend.mode == PIPE_VIDEO_VPP_BLEND_MODE_GLOBAL_ALPHA),
269 process_properties->blend.global_alpha
270 },
271 // D3D12_VIDEO_FIELD_TYPE FieldType
272 D3D12_VIDEO_FIELD_TYPE_NONE,
273 };
274
275 debug_printf("ProcessFrame InArgs Orientation %d \n\tSrc top: %d left: %d right: %d bottom: %d\n\tDst top: %d left: %d right: %d bottom: %d\n", InputArguments.Transform.Orientation,
276 InputArguments.Transform.SourceRectangle.top, InputArguments.Transform.SourceRectangle.left, InputArguments.Transform.SourceRectangle.right, InputArguments.Transform.SourceRectangle.bottom,
277 InputArguments.Transform.DestinationRectangle.top, InputArguments.Transform.DestinationRectangle.left, InputArguments.Transform.DestinationRectangle.right, InputArguments.Transform.DestinationRectangle.bottom);
278
279 pD3D12Proc->m_ProcessInputs.push_back(InputArguments);
280 pD3D12Proc->m_InputBuffers.push_back(pInputVideoBuffer);
281
282 ///
283 /// Flush work to the GPU and blocking wait until GPU finishes
284 ///
285 pD3D12Proc->m_needsGPUFlush = true;
286 }
287
288 void
d3d12_video_processor_destroy(struct pipe_video_codec * codec)289 d3d12_video_processor_destroy(struct pipe_video_codec * codec)
290 {
291 if (codec == nullptr) {
292 return;
293 }
294 // Flush pending work before destroying.
295 struct d3d12_video_processor *pD3D12Proc = (struct d3d12_video_processor *) codec;
296
297 uint64_t curBatchFence = pD3D12Proc->m_fenceValue;
298 if (pD3D12Proc->m_needsGPUFlush)
299 {
300 d3d12_video_processor_flush(codec);
301 d3d12_video_processor_sync_completion(codec, curBatchFence, OS_TIMEOUT_INFINITE);
302 }
303
304 // Call dtor to make ComPtr work
305 delete pD3D12Proc;
306 }
307
308 void
d3d12_video_processor_flush(struct pipe_video_codec * codec)309 d3d12_video_processor_flush(struct pipe_video_codec * codec)
310 {
311 struct d3d12_video_processor * pD3D12Proc = (struct d3d12_video_processor *) codec;
312 assert(pD3D12Proc);
313 assert(pD3D12Proc->m_spD3D12VideoDevice);
314 assert(pD3D12Proc->m_spCommandQueue);
315
316 debug_printf("[d3d12_video_processor] d3d12_video_processor_flush started. Will flush video queue work and CPU wait on "
317 "fenceValue: %d\n",
318 pD3D12Proc->m_fenceValue);
319
320 if (!pD3D12Proc->m_needsGPUFlush) {
321 debug_printf("[d3d12_video_processor] d3d12_video_processor_flush started. Nothing to flush, all up to date.\n");
322 } else {
323 debug_printf("[d3d12_video_processor] d3d12_video_processor_flush - Promoting the output texture %p to d3d12_permanently_resident.\n",
324 pD3D12Proc->m_OutputArguments.buffer->texture);
325
326 // Make the resources permanently resident for video use
327 d3d12_promote_to_permanent_residency(pD3D12Proc->m_pD3D12Screen, pD3D12Proc->m_OutputArguments.buffer->texture);
328
329 for(auto curInput : pD3D12Proc->m_InputBuffers)
330 {
331 debug_printf("[d3d12_video_processor] d3d12_video_processor_flush - Promoting the input texture %p to d3d12_permanently_resident.\n",
332 curInput->texture);
333 // Make the resources permanently resident for video use
334 d3d12_promote_to_permanent_residency(pD3D12Proc->m_pD3D12Screen, curInput->texture);
335 }
336
337 HRESULT hr = pD3D12Proc->m_pD3D12Screen->dev->GetDeviceRemovedReason();
338 if (hr != S_OK) {
339 debug_printf("[d3d12_video_processor] d3d12_video_processor_flush"
340 " - D3D12Device was removed BEFORE commandlist "
341 "execution with HR %x.\n",
342 hr);
343 goto flush_fail;
344 }
345
346 // Close and execute command list and wait for idle on CPU blocking
347 // this method before resetting list and allocator for next submission.
348
349 if (pD3D12Proc->m_transitionsBeforeCloseCmdList.size() > 0) {
350 pD3D12Proc->m_spCommandList->ResourceBarrier(pD3D12Proc->m_transitionsBeforeCloseCmdList.size(),
351 pD3D12Proc->m_transitionsBeforeCloseCmdList.data());
352 pD3D12Proc->m_transitionsBeforeCloseCmdList.clear();
353 }
354
355 hr = pD3D12Proc->m_spCommandList->Close();
356 if (FAILED(hr)) {
357 debug_printf("[d3d12_video_processor] d3d12_video_processor_flush - Can't close command list with HR %x\n", hr);
358 goto flush_fail;
359 }
360
361 // Flush any work batched in the d3d12_screen and Wait on the m_spCommandQueue
362 struct pipe_fence_handle *completion_fence = NULL;
363 pD3D12Proc->base.context->flush(pD3D12Proc->base.context, &completion_fence, PIPE_FLUSH_ASYNC | PIPE_FLUSH_HINT_FINISH);
364 struct d3d12_fence *casted_completion_fence = d3d12_fence(completion_fence);
365 pD3D12Proc->m_spCommandQueue->Wait(casted_completion_fence->cmdqueue_fence, casted_completion_fence->value);
366 pD3D12Proc->m_pD3D12Screen->base.fence_reference(&pD3D12Proc->m_pD3D12Screen->base, &completion_fence, NULL);
367
368 struct d3d12_fence *input_surface_fence = pD3D12Proc->input_surface_fence;
369 if (input_surface_fence)
370 pD3D12Proc->m_spCommandQueue->Wait(input_surface_fence->cmdqueue_fence, input_surface_fence->value);
371
372 ID3D12CommandList *ppCommandLists[1] = { pD3D12Proc->m_spCommandList.Get() };
373 pD3D12Proc->m_spCommandQueue->ExecuteCommandLists(1, ppCommandLists);
374 pD3D12Proc->m_spCommandQueue->Signal(pD3D12Proc->m_spFence.Get(), pD3D12Proc->m_fenceValue);
375
376 // Validate device was not removed
377 hr = pD3D12Proc->m_pD3D12Screen->dev->GetDeviceRemovedReason();
378 if (hr != S_OK) {
379 debug_printf("[d3d12_video_processor] d3d12_video_processor_flush"
380 " - D3D12Device was removed AFTER commandlist "
381 "execution with HR %x, but wasn't before.\n",
382 hr);
383 goto flush_fail;
384 }
385
386 debug_printf(
387 "[d3d12_video_processor] d3d12_video_processor_flush - GPU signaled execution finalized for fenceValue: %d\n",
388 pD3D12Proc->m_fenceValue);
389
390 pD3D12Proc->m_fenceValue++;
391 pD3D12Proc->m_needsGPUFlush = false;
392 }
393 pD3D12Proc->m_ProcessInputs.clear();
394 pD3D12Proc->m_InputBuffers.clear();
395 // Free the fence after completion finished
396
397 return;
398
399 flush_fail:
400 debug_printf("[d3d12_video_processor] d3d12_video_processor_flush failed for fenceValue: %d\n", pD3D12Proc->m_fenceValue);
401 assert(false);
402 }
403
404 struct pipe_video_codec *
d3d12_video_processor_create(struct pipe_context * context,const struct pipe_video_codec * codec)405 d3d12_video_processor_create(struct pipe_context *context, const struct pipe_video_codec *codec)
406 {
407 ///
408 /// Initialize d3d12_video_processor
409 ///
410
411 // Not using new doesn't call ctor and the initializations in the class declaration are lost
412 struct d3d12_video_processor *pD3D12Proc = new d3d12_video_processor;
413
414 pD3D12Proc->m_PendingFences.resize(D3D12_VIDEO_PROC_ASYNC_DEPTH);
415 pD3D12Proc->base = *codec;
416
417 pD3D12Proc->base.context = context;
418 pD3D12Proc->base.width = codec->width;
419 pD3D12Proc->base.height = codec->height;
420 pD3D12Proc->base.destroy = d3d12_video_processor_destroy;
421 pD3D12Proc->base.begin_frame = d3d12_video_processor_begin_frame;
422 pD3D12Proc->base.process_frame = d3d12_video_processor_process_frame;
423 pD3D12Proc->base.end_frame = d3d12_video_processor_end_frame;
424 pD3D12Proc->base.flush = d3d12_video_processor_flush;
425 pD3D12Proc->base.get_processor_fence = d3d12_video_processor_get_processor_fence;
426
427 ///
428
429 ///
430 /// Try initializing D3D12 Video device and check for device caps
431 ///
432
433 struct d3d12_context *pD3D12Ctx = (struct d3d12_context *) context;
434 pD3D12Proc->m_pD3D12Context = pD3D12Ctx;
435 pD3D12Proc->m_pD3D12Screen = d3d12_screen(pD3D12Ctx->base.screen);
436
437 // Assume defaults for now, can re-create if necessary when d3d12_video_processor_end_frame kicks off the processing
438 DXGI_COLOR_SPACE_TYPE InputColorSpace = DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709;
439 std::vector<DXGI_FORMAT> InputFormats = { DXGI_FORMAT_NV12 };
440 DXGI_FORMAT OutputFormat = DXGI_FORMAT_NV12;
441 DXGI_COLOR_SPACE_TYPE OutputColorSpace = DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709;
442
443 ///
444 /// Create processor objects
445 ///
446 if (FAILED(pD3D12Proc->m_pD3D12Screen->dev->QueryInterface(
447 IID_PPV_ARGS(pD3D12Proc->m_spD3D12VideoDevice.GetAddressOf())))) {
448 debug_printf("[d3d12_video_processor] d3d12_video_create_processor - D3D12 Device has no Video support\n");
449 goto failed;
450 }
451
452 if (FAILED(pD3D12Proc->m_spD3D12VideoDevice->CheckFeatureSupport(D3D12_FEATURE_VIDEO_PROCESS_MAX_INPUT_STREAMS, &pD3D12Proc->m_vpMaxInputStreams, sizeof(pD3D12Proc->m_vpMaxInputStreams)))) {
453 debug_printf("[d3d12_video_processor] d3d12_video_create_processor - Failed to query D3D12_FEATURE_VIDEO_PROCESS_MAX_INPUT_STREAMS\n");
454 goto failed;
455 }
456
457 if (!d3d12_video_processor_check_caps_and_create_processor(pD3D12Proc, InputFormats, InputColorSpace, OutputFormat, OutputColorSpace)) {
458 debug_printf("[d3d12_video_processor] d3d12_video_create_processor - Failure on "
459 "d3d12_video_processor_check_caps_and_create_processor\n");
460 goto failed;
461 }
462
463 if (!d3d12_video_processor_create_command_objects(pD3D12Proc)) {
464 debug_printf(
465 "[d3d12_video_processor] d3d12_video_create_processor - Failure on d3d12_video_processor_create_command_objects\n");
466 goto failed;
467 }
468
469 debug_printf("[d3d12_video_processor] d3d12_video_create_processor - Created successfully!\n");
470
471 return &pD3D12Proc->base;
472
473 failed:
474 if (pD3D12Proc != nullptr) {
475 d3d12_video_processor_destroy(&pD3D12Proc->base);
476 }
477
478 return nullptr;
479 }
480
481 bool
d3d12_video_processor_check_caps_and_create_processor(struct d3d12_video_processor * pD3D12Proc,std::vector<DXGI_FORMAT> InputFormats,DXGI_COLOR_SPACE_TYPE InputColorSpace,DXGI_FORMAT OutputFormat,DXGI_COLOR_SPACE_TYPE OutputColorSpace)482 d3d12_video_processor_check_caps_and_create_processor(struct d3d12_video_processor *pD3D12Proc,
483 std::vector<DXGI_FORMAT> InputFormats,
484 DXGI_COLOR_SPACE_TYPE InputColorSpace,
485 DXGI_FORMAT OutputFormat,
486 DXGI_COLOR_SPACE_TYPE OutputColorSpace)
487 {
488 HRESULT hr = S_OK;
489
490 D3D12_VIDEO_FIELD_TYPE FieldType = D3D12_VIDEO_FIELD_TYPE_NONE;
491 D3D12_VIDEO_FRAME_STEREO_FORMAT StereoFormat = D3D12_VIDEO_FRAME_STEREO_FORMAT_NONE;
492 DXGI_RATIONAL FrameRate = { 30, 1 };
493 DXGI_RATIONAL AspectRatio = { 1, 1 };
494
495 struct ResolStruct {
496 uint Width;
497 uint Height;
498 };
499
500 ResolStruct resolutionsList[] = {
501 { 8192, 8192 }, // 8k
502 { 8192, 4320 }, // 8k - alternative
503 { 7680, 4800 }, // 8k - alternative
504 { 7680, 4320 }, // 8k - alternative
505 { 4096, 2304 }, // 2160p (4K)
506 { 4096, 2160 }, // 2160p (4K) - alternative
507 { 2560, 1440 }, // 1440p
508 { 1920, 1200 }, // 1200p
509 { 1920, 1080 }, // 1080p
510 { 1280, 720 }, // 720p
511 { 800, 600 },
512 };
513
514 pD3D12Proc->m_SupportCaps =
515 {
516 0, // NodeIndex
517 { resolutionsList[0].Width, resolutionsList[0].Height, { InputFormats[0], InputColorSpace } },
518 FieldType,
519 StereoFormat,
520 FrameRate,
521 { OutputFormat, OutputColorSpace },
522 StereoFormat,
523 FrameRate,
524 };
525
526 uint32_t idxResol = 0;
527 bool bSupportsAny = false;
528 while ((idxResol < ARRAY_SIZE(resolutionsList)) && !bSupportsAny) {
529 pD3D12Proc->m_SupportCaps.InputSample.Width = resolutionsList[idxResol].Width;
530 pD3D12Proc->m_SupportCaps.InputSample.Height = resolutionsList[idxResol].Height;
531 if (SUCCEEDED(pD3D12Proc->m_spD3D12VideoDevice->CheckFeatureSupport(D3D12_FEATURE_VIDEO_PROCESS_SUPPORT, &pD3D12Proc->m_SupportCaps, sizeof(pD3D12Proc->m_SupportCaps)))) {
532 bSupportsAny = ((pD3D12Proc->m_SupportCaps.SupportFlags & D3D12_VIDEO_PROCESS_SUPPORT_FLAG_SUPPORTED) != 0);
533 }
534 idxResol++;
535 }
536
537 if ((pD3D12Proc->m_SupportCaps.SupportFlags & D3D12_VIDEO_PROCESS_SUPPORT_FLAG_SUPPORTED) != D3D12_VIDEO_PROCESS_SUPPORT_FLAG_SUPPORTED)
538 {
539 if((pD3D12Proc->m_SupportCaps.SupportFlags & D3D12_VIDEO_PROCESS_SUPPORT_FLAG_SUPPORTED) != D3D12_VIDEO_PROCESS_SUPPORT_FLAG_SUPPORTED) {
540 debug_printf("[d3d12_video_processor] d3d12_video_processor_check_caps_and_create_processor - D3D12_VIDEO_PROCESS_SUPPORT_FLAG_SUPPORTED not returned by driver. "
541 "failed with SupportFlags %x\n",
542 pD3D12Proc->m_SupportCaps.SupportFlags);
543 }
544 }
545
546 D3D12_VIDEO_PROCESS_FILTER_FLAGS enabledFilterFlags = D3D12_VIDEO_PROCESS_FILTER_FLAG_NONE;
547
548 bool enableOrientation = (
549 ((pD3D12Proc->m_SupportCaps.FeatureSupport & D3D12_VIDEO_PROCESS_FEATURE_FLAG_ROTATION) != 0)
550 || ((pD3D12Proc->m_SupportCaps.FeatureSupport & D3D12_VIDEO_PROCESS_FEATURE_FLAG_FLIP) != 0)
551 );
552
553 D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC inputStreamDesc = {
554 InputFormats[0],
555 InputColorSpace,
556 AspectRatio, // SourceAspectRatio;
557 AspectRatio, // DestinationAspectRatio;
558 FrameRate, // FrameRate
559 pD3D12Proc->m_SupportCaps.ScaleSupport.OutputSizeRange, // SourceSizeRange
560 pD3D12Proc->m_SupportCaps.ScaleSupport.OutputSizeRange, // DestinationSizeRange
561 enableOrientation,
562 enabledFilterFlags,
563 StereoFormat,
564 FieldType,
565 D3D12_VIDEO_PROCESS_DEINTERLACE_FLAG_NONE,
566 ((pD3D12Proc->m_SupportCaps.FeatureSupport & D3D12_VIDEO_PROCESS_FEATURE_FLAG_ALPHA_BLENDING) != 0)
567 && ((pD3D12Proc->m_SupportCaps.FeatureSupport & D3D12_VIDEO_PROCESS_FEATURE_FLAG_ALPHA_FILL) != 0), // EnableAlphaBlending
568 {}, // LumaKey
569 0, // NumPastFrames
570 0, // NumFutureFrames
571 false // EnableAutoProcessing
572 };
573
574 D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC outputStreamDesc =
575 {
576 pD3D12Proc->m_SupportCaps.OutputFormat.Format,
577 OutputColorSpace,
578 D3D12_VIDEO_PROCESS_ALPHA_FILL_MODE_OPAQUE, // AlphaFillMode
579 0u, // AlphaFillModeSourceStreamIndex
580 {0, 0, 0, 0}, // BackgroundColor
581 FrameRate, // FrameRate
582 false // EnableStereo
583 };
584
585 // gets the required past/future frames for VP creation
586 {
587 D3D12_FEATURE_DATA_VIDEO_PROCESS_REFERENCE_INFO referenceInfo = {};
588 referenceInfo.NodeIndex = 0;
589 D3D12_VIDEO_PROCESS_FEATURE_FLAGS featureFlags = D3D12_VIDEO_PROCESS_FEATURE_FLAG_NONE;
590 featureFlags |= outputStreamDesc.AlphaFillMode ? D3D12_VIDEO_PROCESS_FEATURE_FLAG_ALPHA_FILL : D3D12_VIDEO_PROCESS_FEATURE_FLAG_NONE;
591 featureFlags |= inputStreamDesc.LumaKey.Enable ? D3D12_VIDEO_PROCESS_FEATURE_FLAG_LUMA_KEY : D3D12_VIDEO_PROCESS_FEATURE_FLAG_NONE;
592 featureFlags |= (inputStreamDesc.StereoFormat != D3D12_VIDEO_FRAME_STEREO_FORMAT_NONE || outputStreamDesc.EnableStereo) ? D3D12_VIDEO_PROCESS_FEATURE_FLAG_STEREO : D3D12_VIDEO_PROCESS_FEATURE_FLAG_NONE;
593 featureFlags |= inputStreamDesc.EnableOrientation ? D3D12_VIDEO_PROCESS_FEATURE_FLAG_ROTATION | D3D12_VIDEO_PROCESS_FEATURE_FLAG_FLIP : D3D12_VIDEO_PROCESS_FEATURE_FLAG_NONE;
594 featureFlags |= inputStreamDesc.EnableAlphaBlending ? D3D12_VIDEO_PROCESS_FEATURE_FLAG_ALPHA_BLENDING : D3D12_VIDEO_PROCESS_FEATURE_FLAG_NONE;
595
596 referenceInfo.DeinterlaceMode = inputStreamDesc.DeinterlaceMode;
597 referenceInfo.Filters = inputStreamDesc.FilterFlags;
598 referenceInfo.FeatureSupport = featureFlags;
599 referenceInfo.InputFrameRate = inputStreamDesc.FrameRate;
600 referenceInfo.OutputFrameRate = outputStreamDesc.FrameRate;
601 referenceInfo.EnableAutoProcessing = inputStreamDesc.EnableAutoProcessing;
602
603 hr = pD3D12Proc->m_spD3D12VideoDevice->CheckFeatureSupport(D3D12_FEATURE_VIDEO_PROCESS_REFERENCE_INFO, &referenceInfo, sizeof(referenceInfo));
604 if (FAILED(hr)) {
605 debug_printf("[d3d12_video_processor] d3d12_video_processor_check_caps_and_create_processor - CheckFeatureSupport "
606 "failed with HR %x\n",
607 hr);
608 return false;
609 }
610
611 inputStreamDesc.NumPastFrames = referenceInfo.PastFrames;
612 inputStreamDesc.NumFutureFrames = referenceInfo.FutureFrames;
613 }
614
615 pD3D12Proc->m_outputStreamDesc = outputStreamDesc;
616
617 debug_printf("[d3d12_video_processor]\t Creating Video Processor\n");
618 debug_printf("[d3d12_video_processor]\t NumInputs: %d\n", (int) InputFormats.size());
619
620 pD3D12Proc->m_inputStreamDescs.clear();
621 for (unsigned i = 0; i < InputFormats.size(); i++)
622 {
623 inputStreamDesc.Format = InputFormats[i];
624 pD3D12Proc->m_inputStreamDescs.push_back(inputStreamDesc);
625 debug_printf("[d3d12_video_processor]\t Input Stream #%d Format: %d\n", i, inputStreamDesc.Format);
626 }
627 debug_printf("[d3d12_video_processor]\t Output Stream Format: %d\n", pD3D12Proc->m_outputStreamDesc.Format);
628
629 hr = pD3D12Proc->m_spD3D12VideoDevice->CreateVideoProcessor(pD3D12Proc->m_NodeMask,
630 &pD3D12Proc->m_outputStreamDesc,
631 pD3D12Proc->m_inputStreamDescs.size(),
632 pD3D12Proc->m_inputStreamDescs.data(),
633 IID_PPV_ARGS(pD3D12Proc->m_spVideoProcessor.GetAddressOf()));
634 if (FAILED(hr)) {
635 debug_printf("[d3d12_video_processor] d3d12_video_processor_check_caps_and_create_processor - CreateVideoProcessor "
636 "failed with HR %x\n",
637 hr);
638 return false;
639 }
640
641 return true;
642 }
643
644 bool
d3d12_video_processor_create_command_objects(struct d3d12_video_processor * pD3D12Proc)645 d3d12_video_processor_create_command_objects(struct d3d12_video_processor *pD3D12Proc)
646 {
647 assert(pD3D12Proc->m_spD3D12VideoDevice);
648
649 D3D12_COMMAND_QUEUE_DESC commandQueueDesc = { D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS };
650 HRESULT hr = pD3D12Proc->m_pD3D12Screen->dev->CreateCommandQueue(
651 &commandQueueDesc,
652 IID_PPV_ARGS(pD3D12Proc->m_spCommandQueue.GetAddressOf()));
653
654 if (FAILED(hr)) {
655 debug_printf("[d3d12_video_processor] d3d12_video_processor_create_command_objects - Call to CreateCommandQueue "
656 "failed with HR %x\n",
657 hr);
658 return false;
659 }
660
661 hr = pD3D12Proc->m_pD3D12Screen->dev->CreateFence(0,
662 D3D12_FENCE_FLAG_SHARED,
663 IID_PPV_ARGS(&pD3D12Proc->m_spFence));
664
665 if (FAILED(hr)) {
666 debug_printf(
667 "[d3d12_video_processor] d3d12_video_processor_create_command_objects - Call to CreateFence failed with HR %x\n",
668 hr);
669 return false;
670 }
671
672 pD3D12Proc->m_spCommandAllocators.resize(D3D12_VIDEO_PROC_ASYNC_DEPTH);
673 for (uint32_t i = 0; i < pD3D12Proc->m_spCommandAllocators.size() ; i++) {
674 hr = pD3D12Proc->m_pD3D12Screen->dev->CreateCommandAllocator(
675 D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS,
676 IID_PPV_ARGS(pD3D12Proc->m_spCommandAllocators[i].GetAddressOf()));
677
678 if (FAILED(hr)) {
679 debug_printf("[d3d12_video_processor] d3d12_video_processor_create_command_objects - Call to "
680 "CreateCommandAllocator failed with HR %x\n",
681 hr);
682 return false;
683 }
684 }
685
686 ComPtr<ID3D12Device4> spD3D12Device4;
687 if (FAILED(pD3D12Proc->m_pD3D12Screen->dev->QueryInterface(
688 IID_PPV_ARGS(spD3D12Device4.GetAddressOf())))) {
689 debug_printf(
690 "[d3d12_video_processor] d3d12_video_processor_create_processor - D3D12 Device has no ID3D12Device4 support\n");
691 return false;
692 }
693
694 hr = spD3D12Device4->CreateCommandList1(0,
695 D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS,
696 D3D12_COMMAND_LIST_FLAG_NONE,
697 IID_PPV_ARGS(pD3D12Proc->m_spCommandList.GetAddressOf()));
698
699 if (FAILED(hr)) {
700 debug_printf("[d3d12_video_processor] d3d12_video_processor_create_command_objects - Call to CreateCommandList "
701 "failed with HR %x\n",
702 hr);
703 return false;
704 }
705
706 return true;
707 }
708
709 D3D12_VIDEO_PROCESS_ORIENTATION
d3d12_video_processor_convert_pipe_rotation(enum pipe_video_vpp_orientation orientation_flags)710 d3d12_video_processor_convert_pipe_rotation(enum pipe_video_vpp_orientation orientation_flags)
711 {
712 D3D12_VIDEO_PROCESS_ORIENTATION result = D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT;
713
714 if(orientation_flags & PIPE_VIDEO_VPP_ROTATION_90)
715 {
716 result = (orientation_flags & PIPE_VIDEO_VPP_FLIP_HORIZONTAL) ? D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL : D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90;
717 debug_printf("d3d12_video_processor_process_frame: Orientation Mode: %s\n", (orientation_flags & PIPE_VIDEO_VPP_FLIP_HORIZONTAL) ? "D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90_FLIP_HORIZONTAL" : "D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_90");
718 }
719 else if(orientation_flags & PIPE_VIDEO_VPP_ROTATION_180)
720 {
721 result = D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180;
722 debug_printf("d3d12_video_processor_process_frame: Orientation Mode: D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180\n");
723 }
724 else if(orientation_flags & PIPE_VIDEO_VPP_ROTATION_270)
725 {
726 result = (orientation_flags & PIPE_VIDEO_VPP_FLIP_HORIZONTAL) ? D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL : D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270;
727 debug_printf("d3d12_video_processor_process_frame: Orientation Mode: %s\n", (orientation_flags & PIPE_VIDEO_VPP_FLIP_HORIZONTAL) ? "D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270_FLIP_HORIZONTAL" : "D3D12_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_270");
728 }
729 else if(orientation_flags & PIPE_VIDEO_VPP_FLIP_HORIZONTAL)
730 {
731 result = D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL;
732 debug_printf("d3d12_video_processor_process_frame: Orientation Mode: D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_HORIZONTAL\n");
733 }
734 else if(orientation_flags & PIPE_VIDEO_VPP_FLIP_VERTICAL)
735 {
736 result = D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL;
737 debug_printf("d3d12_video_processor_process_frame: Orientation Mode: D3D12_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL\n");
738 }
739
740 return result;
741 }
742
743 uint64_t
d3d12_video_processor_pool_current_index(struct d3d12_video_processor * pD3D12Proc)744 d3d12_video_processor_pool_current_index(struct d3d12_video_processor *pD3D12Proc)
745 {
746 return pD3D12Proc->m_fenceValue % D3D12_VIDEO_PROC_ASYNC_DEPTH;
747 }
748
749
750 bool
d3d12_video_processor_ensure_fence_finished(struct pipe_video_codec * codec,uint64_t fenceValueToWaitOn,uint64_t timeout_ns)751 d3d12_video_processor_ensure_fence_finished(struct pipe_video_codec *codec,
752 uint64_t fenceValueToWaitOn,
753 uint64_t timeout_ns)
754 {
755 bool wait_result = true;
756 struct d3d12_video_processor *pD3D12Proc = (struct d3d12_video_processor *) codec;
757 HRESULT hr = S_OK;
758 uint64_t completedValue = pD3D12Proc->m_spFence->GetCompletedValue();
759
760 debug_printf(
761 "[d3d12_video_processor] d3d12_video_processor_ensure_fence_finished - Waiting for fence (with timeout_ns %" PRIu64
762 ") to finish with "
763 "fenceValue: %" PRIu64 " - Current Fence Completed Value %" PRIu64 "\n",
764 timeout_ns,
765 fenceValueToWaitOn,
766 completedValue);
767
768 if (completedValue < fenceValueToWaitOn) {
769
770 HANDLE event = {};
771 int event_fd = 0;
772 event = d3d12_fence_create_event(&event_fd);
773
774 hr = pD3D12Proc->m_spFence->SetEventOnCompletion(fenceValueToWaitOn, event);
775 if (FAILED(hr)) {
776 debug_printf("[d3d12_video_processor] d3d12_video_processor_ensure_fence_finished - SetEventOnCompletion for "
777 "fenceValue %" PRIu64 " failed with HR %x\n",
778 fenceValueToWaitOn,
779 hr);
780 goto ensure_fence_finished_fail;
781 }
782
783 wait_result = d3d12_fence_wait_event(event, event_fd, timeout_ns);
784 d3d12_fence_close_event(event, event_fd);
785
786 debug_printf("[d3d12_video_processor] d3d12_video_processor_ensure_fence_finished - Waiting on fence to be done with "
787 "fenceValue: %" PRIu64 " - current CompletedValue: %" PRIu64 "\n",
788 fenceValueToWaitOn,
789 completedValue);
790 } else {
791 debug_printf("[d3d12_video_processor] d3d12_video_processor_ensure_fence_finished - Fence already done with "
792 "fenceValue: %" PRIu64 " - current CompletedValue: %" PRIu64 "\n",
793 fenceValueToWaitOn,
794 completedValue);
795 }
796 return wait_result;
797
798 ensure_fence_finished_fail:
799 debug_printf("[d3d12_video_processor] d3d12_video_processor_sync_completion failed for fenceValue: %" PRIu64 "\n",
800 fenceValueToWaitOn);
801 assert(false);
802 return false;
803 }
804
805 bool
d3d12_video_processor_sync_completion(struct pipe_video_codec * codec,uint64_t fenceValueToWaitOn,uint64_t timeout_ns)806 d3d12_video_processor_sync_completion(struct pipe_video_codec *codec, uint64_t fenceValueToWaitOn, uint64_t timeout_ns)
807 {
808 struct d3d12_video_processor *pD3D12Proc = (struct d3d12_video_processor *) codec;
809 assert(pD3D12Proc);
810 assert(pD3D12Proc->m_spD3D12VideoDevice);
811 assert(pD3D12Proc->m_spCommandQueue);
812 HRESULT hr = S_OK;
813
814 ASSERTED bool wait_result = d3d12_video_processor_ensure_fence_finished(codec, fenceValueToWaitOn, timeout_ns);
815 assert(wait_result);
816
817 hr =
818 pD3D12Proc->m_spCommandAllocators[fenceValueToWaitOn % D3D12_VIDEO_PROC_ASYNC_DEPTH]->Reset();
819 if (FAILED(hr)) {
820 debug_printf("m_spCommandAllocator->Reset() failed with %x.\n", hr);
821 goto sync_with_token_fail;
822 }
823
824 // Validate device was not removed
825 hr = pD3D12Proc->m_pD3D12Screen->dev->GetDeviceRemovedReason();
826 if (hr != S_OK) {
827 debug_printf("[d3d12_video_processor] d3d12_video_processor_sync_completion"
828 " - D3D12Device was removed AFTER d3d12_video_processor_ensure_fence_finished "
829 "execution with HR %x, but wasn't before.\n",
830 hr);
831 goto sync_with_token_fail;
832 }
833
834 debug_printf(
835 "[d3d12_video_processor] d3d12_video_processor_sync_completion - GPU execution finalized for fenceValue: %" PRIu64
836 "\n",
837 fenceValueToWaitOn);
838
839 return wait_result;
840
841 sync_with_token_fail:
842 debug_printf("[d3d12_video_processor] d3d12_video_processor_sync_completion failed for fenceValue: %" PRIu64 "\n",
843 fenceValueToWaitOn);
844 assert(false);
845 return false;
846 }
847
d3d12_video_processor_get_processor_fence(struct pipe_video_codec * codec,struct pipe_fence_handle * fence,uint64_t timeout)848 int d3d12_video_processor_get_processor_fence(struct pipe_video_codec *codec,
849 struct pipe_fence_handle *fence,
850 uint64_t timeout)
851 {
852 struct d3d12_fence *fenceValueToWaitOn = (struct d3d12_fence *) fence;
853 assert(fenceValueToWaitOn);
854
855 ASSERTED bool wait_res = d3d12_video_processor_sync_completion(codec, fenceValueToWaitOn->value, timeout);
856
857 // Return semantics based on p_video_codec interface
858 // ret == 0 -> work in progress
859 // ret != 0 -> work completed
860 return wait_res ? 1 : 0;
861 }
862