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1 /*
2  * Copyright © 2010 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "elk_cfg.h"
25 #include "elk_eu.h"
26 #include "elk_fs.h"
27 #include "elk_nir.h"
28 #include "elk_private.h"
29 #include "elk_vec4_tes.h"
30 #include "dev/intel_debug.h"
31 #include "util/macros.h"
32 #include "util/u_debug.h"
33 
34 enum elk_reg_type
elk_type_for_base_type(const struct glsl_type * type)35 elk_type_for_base_type(const struct glsl_type *type)
36 {
37    switch (type->base_type) {
38    case GLSL_TYPE_FLOAT16:
39       return ELK_REGISTER_TYPE_HF;
40    case GLSL_TYPE_FLOAT:
41       return ELK_REGISTER_TYPE_F;
42    case GLSL_TYPE_INT:
43    case GLSL_TYPE_BOOL:
44    case GLSL_TYPE_SUBROUTINE:
45       return ELK_REGISTER_TYPE_D;
46    case GLSL_TYPE_INT16:
47       return ELK_REGISTER_TYPE_W;
48    case GLSL_TYPE_INT8:
49       return ELK_REGISTER_TYPE_B;
50    case GLSL_TYPE_UINT:
51       return ELK_REGISTER_TYPE_UD;
52    case GLSL_TYPE_UINT16:
53       return ELK_REGISTER_TYPE_UW;
54    case GLSL_TYPE_UINT8:
55       return ELK_REGISTER_TYPE_UB;
56    case GLSL_TYPE_ARRAY:
57       return elk_type_for_base_type(type->fields.array);
58    case GLSL_TYPE_STRUCT:
59    case GLSL_TYPE_INTERFACE:
60    case GLSL_TYPE_SAMPLER:
61    case GLSL_TYPE_TEXTURE:
62    case GLSL_TYPE_ATOMIC_UINT:
63       /* These should be overridden with the type of the member when
64        * dereferenced into.  ELK_REGISTER_TYPE_UD seems like a likely
65        * way to trip up if we don't.
66        */
67       return ELK_REGISTER_TYPE_UD;
68    case GLSL_TYPE_IMAGE:
69       return ELK_REGISTER_TYPE_UD;
70    case GLSL_TYPE_DOUBLE:
71       return ELK_REGISTER_TYPE_DF;
72    case GLSL_TYPE_UINT64:
73       return ELK_REGISTER_TYPE_UQ;
74    case GLSL_TYPE_INT64:
75       return ELK_REGISTER_TYPE_Q;
76    case GLSL_TYPE_VOID:
77    case GLSL_TYPE_ERROR:
78    case GLSL_TYPE_COOPERATIVE_MATRIX:
79       unreachable("not reached");
80    }
81 
82    return ELK_REGISTER_TYPE_F;
83 }
84 
85 uint32_t
elk_math_function(enum elk_opcode op)86 elk_math_function(enum elk_opcode op)
87 {
88    switch (op) {
89    case ELK_SHADER_OPCODE_RCP:
90       return ELK_MATH_FUNCTION_INV;
91    case ELK_SHADER_OPCODE_RSQ:
92       return ELK_MATH_FUNCTION_RSQ;
93    case ELK_SHADER_OPCODE_SQRT:
94       return ELK_MATH_FUNCTION_SQRT;
95    case ELK_SHADER_OPCODE_EXP2:
96       return ELK_MATH_FUNCTION_EXP;
97    case ELK_SHADER_OPCODE_LOG2:
98       return ELK_MATH_FUNCTION_LOG;
99    case ELK_SHADER_OPCODE_POW:
100       return ELK_MATH_FUNCTION_POW;
101    case ELK_SHADER_OPCODE_SIN:
102       return ELK_MATH_FUNCTION_SIN;
103    case ELK_SHADER_OPCODE_COS:
104       return ELK_MATH_FUNCTION_COS;
105    case ELK_SHADER_OPCODE_INT_QUOTIENT:
106       return ELK_MATH_FUNCTION_INT_DIV_QUOTIENT;
107    case ELK_SHADER_OPCODE_INT_REMAINDER:
108       return ELK_MATH_FUNCTION_INT_DIV_REMAINDER;
109    default:
110       unreachable("not reached: unknown math function");
111    }
112 }
113 
114 bool
elk_texture_offset(const nir_tex_instr * tex,unsigned src,uint32_t * offset_bits_out)115 elk_texture_offset(const nir_tex_instr *tex, unsigned src,
116                    uint32_t *offset_bits_out)
117 {
118    if (!nir_src_is_const(tex->src[src].src))
119       return false;
120 
121    const unsigned num_components = nir_tex_instr_src_size(tex, src);
122 
123    /* Combine all three offsets into a single unsigned dword:
124     *
125     *    bits 11:8 - U Offset (X component)
126     *    bits  7:4 - V Offset (Y component)
127     *    bits  3:0 - R Offset (Z component)
128     */
129    uint32_t offset_bits = 0;
130    for (unsigned i = 0; i < num_components; i++) {
131       int offset = nir_src_comp_as_int(tex->src[src].src, i);
132 
133       /* offset out of bounds; caller will handle it. */
134       if (offset > 7 || offset < -8)
135          return false;
136 
137       const unsigned shift = 4 * (2 - i);
138       offset_bits |= (offset << shift) & (0xF << shift);
139    }
140 
141    *offset_bits_out = offset_bits;
142 
143    return true;
144 }
145 
146 const char *
elk_instruction_name(const struct elk_isa_info * isa,enum elk_opcode op)147 elk_instruction_name(const struct elk_isa_info *isa, enum elk_opcode op)
148 {
149    const struct intel_device_info *devinfo = isa->devinfo;
150 
151    switch (op) {
152    case 0 ... NUM_ELK_OPCODES - 1:
153       /* The DO instruction doesn't exist on Gfx6+, but we use it to mark the
154        * start of a loop in the IR.
155        */
156       if (devinfo->ver >= 6 && op == ELK_OPCODE_DO)
157          return "do";
158 
159       /* The following conversion opcodes doesn't exist on Gfx8+, but we use
160        * then to mark that we want to do the conversion.
161        */
162       if (devinfo->ver > 7 && op == ELK_OPCODE_F32TO16)
163          return "f32to16";
164 
165       if (devinfo->ver > 7 && op == ELK_OPCODE_F16TO32)
166          return "f16to32";
167 
168       /* DPAS instructions may transiently exist on platforms that do not
169        * support DPAS. They will eventually be lowered, but in the meantime it
170        * must be possible to query the instruction name.
171        */
172       if (devinfo->verx10 < 125 && op == ELK_OPCODE_DPAS)
173          return "dpas";
174 
175       assert(elk_opcode_desc(isa, op)->name);
176       return elk_opcode_desc(isa, op)->name;
177    case ELK_FS_OPCODE_FB_WRITE:
178       return "fb_write";
179    case ELK_FS_OPCODE_FB_WRITE_LOGICAL:
180       return "fb_write_logical";
181    case ELK_FS_OPCODE_REP_FB_WRITE:
182       return "rep_fb_write";
183    case ELK_FS_OPCODE_FB_READ:
184       return "fb_read";
185    case ELK_FS_OPCODE_FB_READ_LOGICAL:
186       return "fb_read_logical";
187 
188    case ELK_SHADER_OPCODE_RCP:
189       return "rcp";
190    case ELK_SHADER_OPCODE_RSQ:
191       return "rsq";
192    case ELK_SHADER_OPCODE_SQRT:
193       return "sqrt";
194    case ELK_SHADER_OPCODE_EXP2:
195       return "exp2";
196    case ELK_SHADER_OPCODE_LOG2:
197       return "log2";
198    case ELK_SHADER_OPCODE_POW:
199       return "pow";
200    case ELK_SHADER_OPCODE_INT_QUOTIENT:
201       return "int_quot";
202    case ELK_SHADER_OPCODE_INT_REMAINDER:
203       return "int_rem";
204    case ELK_SHADER_OPCODE_SIN:
205       return "sin";
206    case ELK_SHADER_OPCODE_COS:
207       return "cos";
208 
209    case ELK_SHADER_OPCODE_SEND:
210       return "send";
211 
212    case ELK_SHADER_OPCODE_UNDEF:
213       return "undef";
214 
215    case ELK_SHADER_OPCODE_TEX:
216       return "tex";
217    case ELK_SHADER_OPCODE_TEX_LOGICAL:
218       return "tex_logical";
219    case ELK_SHADER_OPCODE_TXD:
220       return "txd";
221    case ELK_SHADER_OPCODE_TXD_LOGICAL:
222       return "txd_logical";
223    case ELK_SHADER_OPCODE_TXF:
224       return "txf";
225    case ELK_SHADER_OPCODE_TXF_LOGICAL:
226       return "txf_logical";
227    case ELK_SHADER_OPCODE_TXF_LZ:
228       return "txf_lz";
229    case ELK_SHADER_OPCODE_TXL:
230       return "txl";
231    case ELK_SHADER_OPCODE_TXL_LOGICAL:
232       return "txl_logical";
233    case ELK_SHADER_OPCODE_TXL_LZ:
234       return "txl_lz";
235    case ELK_SHADER_OPCODE_TXS:
236       return "txs";
237    case ELK_SHADER_OPCODE_TXS_LOGICAL:
238       return "txs_logical";
239    case ELK_FS_OPCODE_TXB:
240       return "txb";
241    case ELK_FS_OPCODE_TXB_LOGICAL:
242       return "txb_logical";
243    case ELK_SHADER_OPCODE_TXF_CMS:
244       return "txf_cms";
245    case ELK_SHADER_OPCODE_TXF_CMS_LOGICAL:
246       return "txf_cms_logical";
247    case ELK_SHADER_OPCODE_TXF_CMS_W:
248       return "txf_cms_w";
249    case ELK_SHADER_OPCODE_TXF_CMS_W_LOGICAL:
250       return "txf_cms_w_logical";
251    case ELK_SHADER_OPCODE_TXF_CMS_W_GFX12_LOGICAL:
252       return "txf_cms_w_gfx12_logical";
253    case ELK_SHADER_OPCODE_TXF_UMS:
254       return "txf_ums";
255    case ELK_SHADER_OPCODE_TXF_UMS_LOGICAL:
256       return "txf_ums_logical";
257    case ELK_SHADER_OPCODE_TXF_MCS:
258       return "txf_mcs";
259    case ELK_SHADER_OPCODE_TXF_MCS_LOGICAL:
260       return "txf_mcs_logical";
261    case ELK_SHADER_OPCODE_LOD:
262       return "lod";
263    case ELK_SHADER_OPCODE_LOD_LOGICAL:
264       return "lod_logical";
265    case ELK_SHADER_OPCODE_TG4:
266       return "tg4";
267    case ELK_SHADER_OPCODE_TG4_LOGICAL:
268       return "tg4_logical";
269    case ELK_SHADER_OPCODE_TG4_OFFSET:
270       return "tg4_offset";
271    case ELK_SHADER_OPCODE_TG4_OFFSET_LOGICAL:
272       return "tg4_offset_logical";
273    case ELK_SHADER_OPCODE_SAMPLEINFO:
274       return "sampleinfo";
275    case ELK_SHADER_OPCODE_SAMPLEINFO_LOGICAL:
276       return "sampleinfo_logical";
277 
278    case ELK_SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
279       return "image_size_logical";
280 
281    case ELK_VEC4_OPCODE_UNTYPED_ATOMIC:
282       return "untyped_atomic";
283    case ELK_SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
284       return "untyped_atomic_logical";
285    case ELK_VEC4_OPCODE_UNTYPED_SURFACE_READ:
286       return "untyped_surface_read";
287    case ELK_SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
288       return "untyped_surface_read_logical";
289    case ELK_VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
290       return "untyped_surface_write";
291    case ELK_SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
292       return "untyped_surface_write_logical";
293    case ELK_SHADER_OPCODE_UNALIGNED_OWORD_BLOCK_READ_LOGICAL:
294       return "unaligned_oword_block_read_logical";
295    case ELK_SHADER_OPCODE_OWORD_BLOCK_WRITE_LOGICAL:
296       return "oword_block_write_logical";
297    case ELK_SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
298       return "a64_untyped_read_logical";
299    case ELK_SHADER_OPCODE_A64_OWORD_BLOCK_READ_LOGICAL:
300       return "a64_oword_block_read_logical";
301    case ELK_SHADER_OPCODE_A64_UNALIGNED_OWORD_BLOCK_READ_LOGICAL:
302       return "a64_unaligned_oword_block_read_logical";
303    case ELK_SHADER_OPCODE_A64_OWORD_BLOCK_WRITE_LOGICAL:
304       return "a64_oword_block_write_logical";
305    case ELK_SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
306       return "a64_untyped_write_logical";
307    case ELK_SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
308       return "a64_byte_scattered_read_logical";
309    case ELK_SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
310       return "a64_byte_scattered_write_logical";
311    case ELK_SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
312       return "a64_untyped_atomic_logical";
313    case ELK_SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
314       return "typed_atomic_logical";
315    case ELK_SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
316       return "typed_surface_read_logical";
317    case ELK_SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
318       return "typed_surface_write_logical";
319    case ELK_SHADER_OPCODE_MEMORY_FENCE:
320       return "memory_fence";
321    case ELK_FS_OPCODE_SCHEDULING_FENCE:
322       return "scheduling_fence";
323    case ELK_SHADER_OPCODE_INTERLOCK:
324       /* For an interlock we actually issue a memory fence via sendc. */
325       return "interlock";
326 
327    case ELK_SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
328       return "byte_scattered_read_logical";
329    case ELK_SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
330       return "byte_scattered_write_logical";
331    case ELK_SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
332       return "dword_scattered_read_logical";
333    case ELK_SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
334       return "dword_scattered_write_logical";
335 
336    case ELK_SHADER_OPCODE_LOAD_PAYLOAD:
337       return "load_payload";
338    case ELK_FS_OPCODE_PACK:
339       return "pack";
340 
341    case ELK_SHADER_OPCODE_GFX4_SCRATCH_READ:
342       return "gfx4_scratch_read";
343    case ELK_SHADER_OPCODE_GFX4_SCRATCH_WRITE:
344       return "gfx4_scratch_write";
345    case ELK_SHADER_OPCODE_GFX7_SCRATCH_READ:
346       return "gfx7_scratch_read";
347    case ELK_SHADER_OPCODE_SCRATCH_HEADER:
348       return "scratch_header";
349 
350    case ELK_SHADER_OPCODE_URB_WRITE_LOGICAL:
351       return "urb_write_logical";
352    case ELK_SHADER_OPCODE_URB_READ_LOGICAL:
353       return "urb_read_logical";
354 
355    case ELK_SHADER_OPCODE_FIND_LIVE_CHANNEL:
356       return "find_live_channel";
357    case ELK_SHADER_OPCODE_FIND_LAST_LIVE_CHANNEL:
358       return "find_last_live_channel";
359    case ELK_FS_OPCODE_LOAD_LIVE_CHANNELS:
360       return "load_live_channels";
361 
362    case ELK_SHADER_OPCODE_BROADCAST:
363       return "broadcast";
364    case ELK_SHADER_OPCODE_SHUFFLE:
365       return "shuffle";
366    case ELK_SHADER_OPCODE_SEL_EXEC:
367       return "sel_exec";
368    case ELK_SHADER_OPCODE_QUAD_SWIZZLE:
369       return "quad_swizzle";
370    case ELK_SHADER_OPCODE_CLUSTER_BROADCAST:
371       return "cluster_broadcast";
372 
373    case ELK_SHADER_OPCODE_GET_BUFFER_SIZE:
374       return "get_buffer_size";
375 
376    case ELK_VEC4_OPCODE_MOV_BYTES:
377       return "mov_bytes";
378    case ELK_VEC4_OPCODE_PACK_BYTES:
379       return "pack_bytes";
380    case ELK_VEC4_OPCODE_UNPACK_UNIFORM:
381       return "unpack_uniform";
382    case ELK_VEC4_OPCODE_DOUBLE_TO_F32:
383       return "double_to_f32";
384    case ELK_VEC4_OPCODE_DOUBLE_TO_D32:
385       return "double_to_d32";
386    case ELK_VEC4_OPCODE_DOUBLE_TO_U32:
387       return "double_to_u32";
388    case ELK_VEC4_OPCODE_TO_DOUBLE:
389       return "single_to_double";
390    case ELK_VEC4_OPCODE_PICK_LOW_32BIT:
391       return "pick_low_32bit";
392    case ELK_VEC4_OPCODE_PICK_HIGH_32BIT:
393       return "pick_high_32bit";
394    case ELK_VEC4_OPCODE_SET_LOW_32BIT:
395       return "set_low_32bit";
396    case ELK_VEC4_OPCODE_SET_HIGH_32BIT:
397       return "set_high_32bit";
398    case ELK_VEC4_OPCODE_MOV_FOR_SCRATCH:
399       return "mov_for_scratch";
400    case ELK_VEC4_OPCODE_ZERO_OOB_PUSH_REGS:
401       return "zero_oob_push_regs";
402 
403    case ELK_FS_OPCODE_DDX_COARSE:
404       return "ddx_coarse";
405    case ELK_FS_OPCODE_DDX_FINE:
406       return "ddx_fine";
407    case ELK_FS_OPCODE_DDY_COARSE:
408       return "ddy_coarse";
409    case ELK_FS_OPCODE_DDY_FINE:
410       return "ddy_fine";
411 
412    case ELK_FS_OPCODE_LINTERP:
413       return "linterp";
414 
415    case ELK_FS_OPCODE_PIXEL_X:
416       return "pixel_x";
417    case ELK_FS_OPCODE_PIXEL_Y:
418       return "pixel_y";
419 
420    case ELK_FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
421       return "uniform_pull_const";
422    case ELK_FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GFX4:
423       return "varying_pull_const_gfx4";
424    case ELK_FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
425       return "varying_pull_const_logical";
426 
427    case ELK_FS_OPCODE_SET_SAMPLE_ID:
428       return "set_sample_id";
429 
430    case ELK_FS_OPCODE_PACK_HALF_2x16_SPLIT:
431       return "pack_half_2x16_split";
432 
433    case ELK_SHADER_OPCODE_HALT_TARGET:
434       return "halt_target";
435 
436    case ELK_FS_OPCODE_INTERPOLATE_AT_SAMPLE:
437       return "interp_sample";
438    case ELK_FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
439       return "interp_shared_offset";
440    case ELK_FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
441       return "interp_per_slot_offset";
442 
443    case ELK_VEC4_VS_OPCODE_URB_WRITE:
444       return "vs_urb_write";
445    case ELK_VS_OPCODE_PULL_CONSTANT_LOAD:
446       return "pull_constant_load";
447    case ELK_VS_OPCODE_PULL_CONSTANT_LOAD_GFX7:
448       return "pull_constant_load_gfx7";
449 
450    case ELK_VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
451       return "unpack_flags_simd4x2";
452 
453    case ELK_VEC4_GS_OPCODE_URB_WRITE:
454       return "gs_urb_write";
455    case ELK_VEC4_GS_OPCODE_URB_WRITE_ALLOCATE:
456       return "gs_urb_write_allocate";
457    case ELK_GS_OPCODE_THREAD_END:
458       return "gs_thread_end";
459    case ELK_GS_OPCODE_SET_WRITE_OFFSET:
460       return "set_write_offset";
461    case ELK_GS_OPCODE_SET_VERTEX_COUNT:
462       return "set_vertex_count";
463    case ELK_GS_OPCODE_SET_DWORD_2:
464       return "set_dword_2";
465    case ELK_GS_OPCODE_PREPARE_CHANNEL_MASKS:
466       return "prepare_channel_masks";
467    case ELK_GS_OPCODE_SET_CHANNEL_MASKS:
468       return "set_channel_masks";
469    case ELK_GS_OPCODE_GET_INSTANCE_ID:
470       return "get_instance_id";
471    case ELK_GS_OPCODE_FF_SYNC:
472       return "ff_sync";
473    case ELK_GS_OPCODE_SET_PRIMITIVE_ID:
474       return "set_primitive_id";
475    case ELK_GS_OPCODE_SVB_WRITE:
476       return "gs_svb_write";
477    case ELK_GS_OPCODE_SVB_SET_DST_INDEX:
478       return "gs_svb_set_dst_index";
479    case ELK_GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
480       return "gs_ff_sync_set_primitives";
481    case ELK_CS_OPCODE_CS_TERMINATE:
482       return "cs_terminate";
483    case ELK_SHADER_OPCODE_BARRIER:
484       return "barrier";
485    case ELK_SHADER_OPCODE_MULH:
486       return "mulh";
487    case ELK_SHADER_OPCODE_ISUB_SAT:
488       return "isub_sat";
489    case ELK_SHADER_OPCODE_USUB_SAT:
490       return "usub_sat";
491    case ELK_SHADER_OPCODE_MOV_INDIRECT:
492       return "mov_indirect";
493    case ELK_SHADER_OPCODE_MOV_RELOC_IMM:
494       return "mov_reloc_imm";
495 
496    case ELK_VEC4_OPCODE_URB_READ:
497       return "urb_read";
498    case ELK_TCS_OPCODE_GET_INSTANCE_ID:
499       return "tcs_get_instance_id";
500    case ELK_VEC4_TCS_OPCODE_URB_WRITE:
501       return "tcs_urb_write";
502    case ELK_VEC4_TCS_OPCODE_SET_INPUT_URB_OFFSETS:
503       return "tcs_set_input_urb_offsets";
504    case ELK_VEC4_TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
505       return "tcs_set_output_urb_offsets";
506    case ELK_TCS_OPCODE_GET_PRIMITIVE_ID:
507       return "tcs_get_primitive_id";
508    case ELK_TCS_OPCODE_CREATE_BARRIER_HEADER:
509       return "tcs_create_barrier_header";
510    case ELK_TCS_OPCODE_SRC0_010_IS_ZERO:
511       return "tcs_src0<0,1,0>_is_zero";
512    case ELK_TCS_OPCODE_RELEASE_INPUT:
513       return "tcs_release_input";
514    case ELK_TCS_OPCODE_THREAD_END:
515       return "tcs_thread_end";
516    case ELK_TES_OPCODE_CREATE_INPUT_READ_HEADER:
517       return "tes_create_input_read_header";
518    case ELK_TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
519       return "tes_add_indirect_urb_offset";
520    case ELK_TES_OPCODE_GET_PRIMITIVE_ID:
521       return "tes_get_primitive_id";
522 
523    case ELK_RT_OPCODE_TRACE_RAY_LOGICAL:
524       return "rt_trace_ray_logical";
525 
526    case ELK_SHADER_OPCODE_RND_MODE:
527       return "rnd_mode";
528    case ELK_SHADER_OPCODE_FLOAT_CONTROL_MODE:
529       return "float_control_mode";
530    case ELK_SHADER_OPCODE_BTD_SPAWN_LOGICAL:
531       return "btd_spawn_logical";
532    case ELK_SHADER_OPCODE_BTD_RETIRE_LOGICAL:
533       return "btd_retire_logical";
534    case ELK_SHADER_OPCODE_READ_SR_REG:
535       return "read_sr_reg";
536    }
537 
538    unreachable("not reached");
539 }
540 
541 bool
elk_saturate_immediate(enum elk_reg_type type,struct elk_reg * reg)542 elk_saturate_immediate(enum elk_reg_type type, struct elk_reg *reg)
543 {
544    union {
545       unsigned ud;
546       int d;
547       float f;
548       double df;
549    } imm, sat_imm = { 0 };
550 
551    const unsigned size = type_sz(type);
552 
553    /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
554     * irrelevant, so just check the size of the type and copy from/to an
555     * appropriately sized field.
556     */
557    if (size < 8)
558       imm.ud = reg->ud;
559    else
560       imm.df = reg->df;
561 
562    switch (type) {
563    case ELK_REGISTER_TYPE_UD:
564    case ELK_REGISTER_TYPE_D:
565    case ELK_REGISTER_TYPE_UW:
566    case ELK_REGISTER_TYPE_W:
567    case ELK_REGISTER_TYPE_UQ:
568    case ELK_REGISTER_TYPE_Q:
569       /* Nothing to do. */
570       return false;
571    case ELK_REGISTER_TYPE_F:
572       sat_imm.f = SATURATE(imm.f);
573       break;
574    case ELK_REGISTER_TYPE_DF:
575       sat_imm.df = SATURATE(imm.df);
576       break;
577    case ELK_REGISTER_TYPE_UB:
578    case ELK_REGISTER_TYPE_B:
579       unreachable("no UB/B immediates");
580    case ELK_REGISTER_TYPE_V:
581    case ELK_REGISTER_TYPE_UV:
582    case ELK_REGISTER_TYPE_VF:
583       unreachable("unimplemented: saturate vector immediate");
584    case ELK_REGISTER_TYPE_HF:
585       unreachable("unimplemented: saturate HF immediate");
586    case ELK_REGISTER_TYPE_NF:
587       unreachable("no NF immediates");
588    }
589 
590    if (size < 8) {
591       if (imm.ud != sat_imm.ud) {
592          reg->ud = sat_imm.ud;
593          return true;
594       }
595    } else {
596       if (imm.df != sat_imm.df) {
597          reg->df = sat_imm.df;
598          return true;
599       }
600    }
601    return false;
602 }
603 
604 bool
elk_negate_immediate(enum elk_reg_type type,struct elk_reg * reg)605 elk_negate_immediate(enum elk_reg_type type, struct elk_reg *reg)
606 {
607    switch (type) {
608    case ELK_REGISTER_TYPE_D:
609    case ELK_REGISTER_TYPE_UD:
610       reg->d = -reg->d;
611       return true;
612    case ELK_REGISTER_TYPE_W:
613    case ELK_REGISTER_TYPE_UW: {
614       uint16_t value = -(int16_t)reg->ud;
615       reg->ud = value | (uint32_t)value << 16;
616       return true;
617    }
618    case ELK_REGISTER_TYPE_F:
619       reg->f = -reg->f;
620       return true;
621    case ELK_REGISTER_TYPE_VF:
622       reg->ud ^= 0x80808080;
623       return true;
624    case ELK_REGISTER_TYPE_DF:
625       reg->df = -reg->df;
626       return true;
627    case ELK_REGISTER_TYPE_UQ:
628    case ELK_REGISTER_TYPE_Q:
629       reg->d64 = -reg->d64;
630       return true;
631    case ELK_REGISTER_TYPE_UB:
632    case ELK_REGISTER_TYPE_B:
633       unreachable("no UB/B immediates");
634    case ELK_REGISTER_TYPE_UV:
635    case ELK_REGISTER_TYPE_V:
636       assert(!"unimplemented: negate UV/V immediate");
637    case ELK_REGISTER_TYPE_HF:
638       reg->ud ^= 0x80008000;
639       return true;
640    case ELK_REGISTER_TYPE_NF:
641       unreachable("no NF immediates");
642    }
643 
644    return false;
645 }
646 
647 bool
elk_abs_immediate(enum elk_reg_type type,struct elk_reg * reg)648 elk_abs_immediate(enum elk_reg_type type, struct elk_reg *reg)
649 {
650    switch (type) {
651    case ELK_REGISTER_TYPE_D:
652       reg->d = abs(reg->d);
653       return true;
654    case ELK_REGISTER_TYPE_W: {
655       uint16_t value = abs((int16_t)reg->ud);
656       reg->ud = value | (uint32_t)value << 16;
657       return true;
658    }
659    case ELK_REGISTER_TYPE_F:
660       reg->f = fabsf(reg->f);
661       return true;
662    case ELK_REGISTER_TYPE_DF:
663       reg->df = fabs(reg->df);
664       return true;
665    case ELK_REGISTER_TYPE_VF:
666       reg->ud &= ~0x80808080;
667       return true;
668    case ELK_REGISTER_TYPE_Q:
669       reg->d64 = imaxabs(reg->d64);
670       return true;
671    case ELK_REGISTER_TYPE_UB:
672    case ELK_REGISTER_TYPE_B:
673       unreachable("no UB/B immediates");
674    case ELK_REGISTER_TYPE_UQ:
675    case ELK_REGISTER_TYPE_UD:
676    case ELK_REGISTER_TYPE_UW:
677    case ELK_REGISTER_TYPE_UV:
678       /* Presumably the absolute value modifier on an unsigned source is a
679        * nop, but it would be nice to confirm.
680        */
681       assert(!"unimplemented: abs unsigned immediate");
682    case ELK_REGISTER_TYPE_V:
683       assert(!"unimplemented: abs V immediate");
684    case ELK_REGISTER_TYPE_HF:
685       reg->ud &= ~0x80008000;
686       return true;
687    case ELK_REGISTER_TYPE_NF:
688       unreachable("no NF immediates");
689    }
690 
691    return false;
692 }
693 
elk_backend_shader(const struct elk_compiler * compiler,const struct elk_compile_params * params,const nir_shader * shader,struct elk_stage_prog_data * stage_prog_data,bool debug_enabled)694 elk_backend_shader::elk_backend_shader(const struct elk_compiler *compiler,
695                                const struct elk_compile_params *params,
696                                const nir_shader *shader,
697                                struct elk_stage_prog_data *stage_prog_data,
698                                bool debug_enabled)
699    : compiler(compiler),
700      log_data(params->log_data),
701      devinfo(compiler->devinfo),
702      nir(shader),
703      stage_prog_data(stage_prog_data),
704      mem_ctx(params->mem_ctx),
705      cfg(NULL), idom_analysis(this),
706      stage(shader->info.stage),
707      debug_enabled(debug_enabled)
708 {
709 }
710 
~elk_backend_shader()711 elk_backend_shader::~elk_backend_shader()
712 {
713 }
714 
715 bool
equals(const elk_backend_reg & r) const716 elk_backend_reg::equals(const elk_backend_reg &r) const
717 {
718    return elk_regs_equal(this, &r) && offset == r.offset;
719 }
720 
721 bool
negative_equals(const elk_backend_reg & r) const722 elk_backend_reg::negative_equals(const elk_backend_reg &r) const
723 {
724    return elk_regs_negative_equal(this, &r) && offset == r.offset;
725 }
726 
727 bool
is_zero() const728 elk_backend_reg::is_zero() const
729 {
730    if (file != IMM)
731       return false;
732 
733    assert(type_sz(type) > 1);
734 
735    switch (type) {
736    case ELK_REGISTER_TYPE_HF:
737       assert((d & 0xffff) == ((d >> 16) & 0xffff));
738       return (d & 0xffff) == 0 || (d & 0xffff) == 0x8000;
739    case ELK_REGISTER_TYPE_F:
740       return f == 0;
741    case ELK_REGISTER_TYPE_DF:
742       return df == 0;
743    case ELK_REGISTER_TYPE_W:
744    case ELK_REGISTER_TYPE_UW:
745       assert((d & 0xffff) == ((d >> 16) & 0xffff));
746       return (d & 0xffff) == 0;
747    case ELK_REGISTER_TYPE_D:
748    case ELK_REGISTER_TYPE_UD:
749       return d == 0;
750    case ELK_REGISTER_TYPE_UQ:
751    case ELK_REGISTER_TYPE_Q:
752       return u64 == 0;
753    default:
754       return false;
755    }
756 }
757 
758 bool
is_one() const759 elk_backend_reg::is_one() const
760 {
761    if (file != IMM)
762       return false;
763 
764    assert(type_sz(type) > 1);
765 
766    switch (type) {
767    case ELK_REGISTER_TYPE_HF:
768       assert((d & 0xffff) == ((d >> 16) & 0xffff));
769       return (d & 0xffff) == 0x3c00;
770    case ELK_REGISTER_TYPE_F:
771       return f == 1.0f;
772    case ELK_REGISTER_TYPE_DF:
773       return df == 1.0;
774    case ELK_REGISTER_TYPE_W:
775    case ELK_REGISTER_TYPE_UW:
776       assert((d & 0xffff) == ((d >> 16) & 0xffff));
777       return (d & 0xffff) == 1;
778    case ELK_REGISTER_TYPE_D:
779    case ELK_REGISTER_TYPE_UD:
780       return d == 1;
781    case ELK_REGISTER_TYPE_UQ:
782    case ELK_REGISTER_TYPE_Q:
783       return u64 == 1;
784    default:
785       return false;
786    }
787 }
788 
789 bool
is_negative_one() const790 elk_backend_reg::is_negative_one() const
791 {
792    if (file != IMM)
793       return false;
794 
795    assert(type_sz(type) > 1);
796 
797    switch (type) {
798    case ELK_REGISTER_TYPE_HF:
799       assert((d & 0xffff) == ((d >> 16) & 0xffff));
800       return (d & 0xffff) == 0xbc00;
801    case ELK_REGISTER_TYPE_F:
802       return f == -1.0;
803    case ELK_REGISTER_TYPE_DF:
804       return df == -1.0;
805    case ELK_REGISTER_TYPE_W:
806       assert((d & 0xffff) == ((d >> 16) & 0xffff));
807       return (d & 0xffff) == 0xffff;
808    case ELK_REGISTER_TYPE_D:
809       return d == -1;
810    case ELK_REGISTER_TYPE_Q:
811       return d64 == -1;
812    default:
813       return false;
814    }
815 }
816 
817 bool
is_null() const818 elk_backend_reg::is_null() const
819 {
820    return file == ARF && nr == ELK_ARF_NULL;
821 }
822 
823 
824 bool
is_accumulator() const825 elk_backend_reg::is_accumulator() const
826 {
827    return file == ARF && nr == ELK_ARF_ACCUMULATOR;
828 }
829 
830 bool
is_commutative() const831 elk_backend_instruction::is_commutative() const
832 {
833    switch (opcode) {
834    case ELK_OPCODE_AND:
835    case ELK_OPCODE_OR:
836    case ELK_OPCODE_XOR:
837    case ELK_OPCODE_ADD:
838    case ELK_OPCODE_ADD3:
839    case ELK_OPCODE_MUL:
840    case ELK_SHADER_OPCODE_MULH:
841       return true;
842    case ELK_OPCODE_SEL:
843       /* MIN and MAX are commutative. */
844       if (conditional_mod == ELK_CONDITIONAL_GE ||
845           conditional_mod == ELK_CONDITIONAL_L) {
846          return true;
847       }
848       FALLTHROUGH;
849    default:
850       return false;
851    }
852 }
853 
854 bool
elk_is_3src(const struct elk_compiler * compiler) const855 elk_backend_instruction::elk_is_3src(const struct elk_compiler *compiler) const
856 {
857    return ::elk_is_3src(&compiler->isa, opcode);
858 }
859 
860 bool
is_math() const861 elk_backend_instruction::is_math() const
862 {
863    return (opcode == ELK_SHADER_OPCODE_RCP ||
864            opcode == ELK_SHADER_OPCODE_RSQ ||
865            opcode == ELK_SHADER_OPCODE_SQRT ||
866            opcode == ELK_SHADER_OPCODE_EXP2 ||
867            opcode == ELK_SHADER_OPCODE_LOG2 ||
868            opcode == ELK_SHADER_OPCODE_SIN ||
869            opcode == ELK_SHADER_OPCODE_COS ||
870            opcode == ELK_SHADER_OPCODE_INT_QUOTIENT ||
871            opcode == ELK_SHADER_OPCODE_INT_REMAINDER ||
872            opcode == ELK_SHADER_OPCODE_POW);
873 }
874 
875 bool
is_control_flow_begin() const876 elk_backend_instruction::is_control_flow_begin() const
877 {
878    switch (opcode) {
879    case ELK_OPCODE_DO:
880    case ELK_OPCODE_IF:
881    case ELK_OPCODE_ELSE:
882       return true;
883    default:
884       return false;
885    }
886 }
887 
888 bool
is_control_flow_end() const889 elk_backend_instruction::is_control_flow_end() const
890 {
891    switch (opcode) {
892    case ELK_OPCODE_ELSE:
893    case ELK_OPCODE_WHILE:
894    case ELK_OPCODE_ENDIF:
895       return true;
896    default:
897       return false;
898    }
899 }
900 
901 bool
is_control_flow() const902 elk_backend_instruction::is_control_flow() const
903 {
904    switch (opcode) {
905    case ELK_OPCODE_DO:
906    case ELK_OPCODE_WHILE:
907    case ELK_OPCODE_IF:
908    case ELK_OPCODE_ELSE:
909    case ELK_OPCODE_ENDIF:
910    case ELK_OPCODE_BREAK:
911    case ELK_OPCODE_CONTINUE:
912       return true;
913    default:
914       return false;
915    }
916 }
917 
918 bool
uses_indirect_addressing() const919 elk_backend_instruction::uses_indirect_addressing() const
920 {
921    switch (opcode) {
922    case ELK_SHADER_OPCODE_BROADCAST:
923    case ELK_SHADER_OPCODE_CLUSTER_BROADCAST:
924    case ELK_SHADER_OPCODE_MOV_INDIRECT:
925       return true;
926    default:
927       return false;
928    }
929 }
930 
931 bool
can_do_source_mods() const932 elk_backend_instruction::can_do_source_mods() const
933 {
934    switch (opcode) {
935    case ELK_OPCODE_ADDC:
936    case ELK_OPCODE_BFE:
937    case ELK_OPCODE_BFI1:
938    case ELK_OPCODE_BFI2:
939    case ELK_OPCODE_BFREV:
940    case ELK_OPCODE_CBIT:
941    case ELK_OPCODE_FBH:
942    case ELK_OPCODE_FBL:
943    case ELK_OPCODE_ROL:
944    case ELK_OPCODE_ROR:
945    case ELK_OPCODE_SUBB:
946    case ELK_OPCODE_DP4A:
947    case ELK_OPCODE_DPAS:
948    case ELK_SHADER_OPCODE_BROADCAST:
949    case ELK_SHADER_OPCODE_CLUSTER_BROADCAST:
950    case ELK_SHADER_OPCODE_MOV_INDIRECT:
951    case ELK_SHADER_OPCODE_SHUFFLE:
952    case ELK_SHADER_OPCODE_INT_QUOTIENT:
953    case ELK_SHADER_OPCODE_INT_REMAINDER:
954       return false;
955    default:
956       return true;
957    }
958 }
959 
960 bool
can_do_saturate() const961 elk_backend_instruction::can_do_saturate() const
962 {
963    switch (opcode) {
964    case ELK_OPCODE_ADD:
965    case ELK_OPCODE_ADD3:
966    case ELK_OPCODE_ASR:
967    case ELK_OPCODE_AVG:
968    case ELK_OPCODE_CSEL:
969    case ELK_OPCODE_DP2:
970    case ELK_OPCODE_DP3:
971    case ELK_OPCODE_DP4:
972    case ELK_OPCODE_DPH:
973    case ELK_OPCODE_DP4A:
974    case ELK_OPCODE_F16TO32:
975    case ELK_OPCODE_F32TO16:
976    case ELK_OPCODE_LINE:
977    case ELK_OPCODE_LRP:
978    case ELK_OPCODE_MAC:
979    case ELK_OPCODE_MAD:
980    case ELK_OPCODE_MATH:
981    case ELK_OPCODE_MOV:
982    case ELK_OPCODE_MUL:
983    case ELK_SHADER_OPCODE_MULH:
984    case ELK_OPCODE_PLN:
985    case ELK_OPCODE_RNDD:
986    case ELK_OPCODE_RNDE:
987    case ELK_OPCODE_RNDU:
988    case ELK_OPCODE_RNDZ:
989    case ELK_OPCODE_SEL:
990    case ELK_OPCODE_SHL:
991    case ELK_OPCODE_SHR:
992    case ELK_FS_OPCODE_LINTERP:
993    case ELK_SHADER_OPCODE_COS:
994    case ELK_SHADER_OPCODE_EXP2:
995    case ELK_SHADER_OPCODE_LOG2:
996    case ELK_SHADER_OPCODE_POW:
997    case ELK_SHADER_OPCODE_RCP:
998    case ELK_SHADER_OPCODE_RSQ:
999    case ELK_SHADER_OPCODE_SIN:
1000    case ELK_SHADER_OPCODE_SQRT:
1001       return true;
1002    default:
1003       return false;
1004    }
1005 }
1006 
1007 bool
can_do_cmod() const1008 elk_backend_instruction::can_do_cmod() const
1009 {
1010    switch (opcode) {
1011    case ELK_OPCODE_ADD:
1012    case ELK_OPCODE_ADD3:
1013    case ELK_OPCODE_ADDC:
1014    case ELK_OPCODE_AND:
1015    case ELK_OPCODE_ASR:
1016    case ELK_OPCODE_AVG:
1017    case ELK_OPCODE_CMP:
1018    case ELK_OPCODE_CMPN:
1019    case ELK_OPCODE_DP2:
1020    case ELK_OPCODE_DP3:
1021    case ELK_OPCODE_DP4:
1022    case ELK_OPCODE_DPH:
1023    case ELK_OPCODE_F16TO32:
1024    case ELK_OPCODE_F32TO16:
1025    case ELK_OPCODE_FRC:
1026    case ELK_OPCODE_LINE:
1027    case ELK_OPCODE_LRP:
1028    case ELK_OPCODE_LZD:
1029    case ELK_OPCODE_MAC:
1030    case ELK_OPCODE_MACH:
1031    case ELK_OPCODE_MAD:
1032    case ELK_OPCODE_MOV:
1033    case ELK_OPCODE_MUL:
1034    case ELK_OPCODE_NOT:
1035    case ELK_OPCODE_OR:
1036    case ELK_OPCODE_PLN:
1037    case ELK_OPCODE_RNDD:
1038    case ELK_OPCODE_RNDE:
1039    case ELK_OPCODE_RNDU:
1040    case ELK_OPCODE_RNDZ:
1041    case ELK_OPCODE_SAD2:
1042    case ELK_OPCODE_SADA2:
1043    case ELK_OPCODE_SHL:
1044    case ELK_OPCODE_SHR:
1045    case ELK_OPCODE_SUBB:
1046    case ELK_OPCODE_XOR:
1047    case ELK_FS_OPCODE_LINTERP:
1048       return true;
1049    default:
1050       return false;
1051    }
1052 }
1053 
1054 bool
reads_accumulator_implicitly() const1055 elk_backend_instruction::reads_accumulator_implicitly() const
1056 {
1057    switch (opcode) {
1058    case ELK_OPCODE_MAC:
1059    case ELK_OPCODE_MACH:
1060    case ELK_OPCODE_SADA2:
1061       return true;
1062    default:
1063       return false;
1064    }
1065 }
1066 
1067 bool
writes_accumulator_implicitly(const struct intel_device_info * devinfo) const1068 elk_backend_instruction::writes_accumulator_implicitly(const struct intel_device_info *devinfo) const
1069 {
1070    return writes_accumulator ||
1071           (devinfo->ver < 6 &&
1072            ((opcode >= ELK_OPCODE_ADD && opcode < ELK_OPCODE_NOP) ||
1073             (opcode >= ELK_FS_OPCODE_DDX_COARSE && opcode <= ELK_FS_OPCODE_LINTERP))) ||
1074           (opcode == ELK_FS_OPCODE_LINTERP &&
1075            (!devinfo->has_pln || devinfo->ver <= 6)) ||
1076           (eot && intel_needs_workaround(devinfo, 14010017096));
1077 }
1078 
1079 bool
has_side_effects() const1080 elk_backend_instruction::has_side_effects() const
1081 {
1082    switch (opcode) {
1083    case ELK_SHADER_OPCODE_SEND:
1084       return send_has_side_effects;
1085 
1086    case ELK_OPCODE_SYNC:
1087    case ELK_VEC4_OPCODE_UNTYPED_ATOMIC:
1088    case ELK_SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1089    case ELK_SHADER_OPCODE_GFX4_SCRATCH_WRITE:
1090    case ELK_VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
1091    case ELK_SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1092    case ELK_SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
1093    case ELK_SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
1094    case ELK_SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
1095    case ELK_SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
1096    case ELK_SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
1097    case ELK_SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1098    case ELK_SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1099    case ELK_SHADER_OPCODE_MEMORY_FENCE:
1100    case ELK_SHADER_OPCODE_INTERLOCK:
1101    case ELK_SHADER_OPCODE_URB_WRITE_LOGICAL:
1102    case ELK_FS_OPCODE_FB_WRITE:
1103    case ELK_FS_OPCODE_FB_WRITE_LOGICAL:
1104    case ELK_FS_OPCODE_REP_FB_WRITE:
1105    case ELK_SHADER_OPCODE_BARRIER:
1106    case ELK_VEC4_TCS_OPCODE_URB_WRITE:
1107    case ELK_TCS_OPCODE_RELEASE_INPUT:
1108    case ELK_SHADER_OPCODE_RND_MODE:
1109    case ELK_SHADER_OPCODE_FLOAT_CONTROL_MODE:
1110    case ELK_FS_OPCODE_SCHEDULING_FENCE:
1111    case ELK_SHADER_OPCODE_OWORD_BLOCK_WRITE_LOGICAL:
1112    case ELK_SHADER_OPCODE_A64_OWORD_BLOCK_WRITE_LOGICAL:
1113    case ELK_SHADER_OPCODE_BTD_SPAWN_LOGICAL:
1114    case ELK_SHADER_OPCODE_BTD_RETIRE_LOGICAL:
1115    case ELK_RT_OPCODE_TRACE_RAY_LOGICAL:
1116    case ELK_VEC4_OPCODE_ZERO_OOB_PUSH_REGS:
1117       return true;
1118    default:
1119       return eot;
1120    }
1121 }
1122 
1123 bool
is_volatile() const1124 elk_backend_instruction::is_volatile() const
1125 {
1126    switch (opcode) {
1127    case ELK_SHADER_OPCODE_SEND:
1128       return send_is_volatile;
1129 
1130    case ELK_VEC4_OPCODE_UNTYPED_SURFACE_READ:
1131    case ELK_SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1132    case ELK_SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1133    case ELK_SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1134    case ELK_SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
1135    case ELK_SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
1136    case ELK_SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
1137    case ELK_VEC4_OPCODE_URB_READ:
1138       return true;
1139    default:
1140       return false;
1141    }
1142 }
1143 
1144 #ifndef NDEBUG
1145 static bool
inst_is_in_block(const elk_bblock_t * block,const elk_backend_instruction * inst)1146 inst_is_in_block(const elk_bblock_t *block, const elk_backend_instruction *inst)
1147 {
1148    const exec_node *n = inst;
1149 
1150    /* Find the tail sentinel. If the tail sentinel is the sentinel from the
1151     * list header in the elk_bblock_t, then this instruction is in that basic
1152     * block.
1153     */
1154    while (!n->is_tail_sentinel())
1155       n = n->get_next();
1156 
1157    return n == &block->instructions.tail_sentinel;
1158 }
1159 #endif
1160 
1161 static void
adjust_later_block_ips(elk_bblock_t * start_block,int ip_adjustment)1162 adjust_later_block_ips(elk_bblock_t *start_block, int ip_adjustment)
1163 {
1164    for (elk_bblock_t *block_iter = start_block->next();
1165         block_iter;
1166         block_iter = block_iter->next()) {
1167       block_iter->start_ip += ip_adjustment;
1168       block_iter->end_ip += ip_adjustment;
1169    }
1170 }
1171 
1172 void
insert_after(elk_bblock_t * block,elk_backend_instruction * inst)1173 elk_backend_instruction::insert_after(elk_bblock_t *block, elk_backend_instruction *inst)
1174 {
1175    assert(this != inst);
1176    assert(block->end_ip_delta == 0);
1177 
1178    if (!this->is_head_sentinel())
1179       assert(inst_is_in_block(block, this) || !"Instruction not in block");
1180 
1181    block->end_ip++;
1182 
1183    adjust_later_block_ips(block, 1);
1184 
1185    exec_node::insert_after(inst);
1186 }
1187 
1188 void
insert_before(elk_bblock_t * block,elk_backend_instruction * inst)1189 elk_backend_instruction::insert_before(elk_bblock_t *block, elk_backend_instruction *inst)
1190 {
1191    assert(this != inst);
1192    assert(block->end_ip_delta == 0);
1193 
1194    if (!this->is_tail_sentinel())
1195       assert(inst_is_in_block(block, this) || !"Instruction not in block");
1196 
1197    block->end_ip++;
1198 
1199    adjust_later_block_ips(block, 1);
1200 
1201    exec_node::insert_before(inst);
1202 }
1203 
1204 void
remove(elk_bblock_t * block,bool defer_later_block_ip_updates)1205 elk_backend_instruction::remove(elk_bblock_t *block, bool defer_later_block_ip_updates)
1206 {
1207    assert(inst_is_in_block(block, this) || !"Instruction not in block");
1208 
1209    if (defer_later_block_ip_updates) {
1210       block->end_ip_delta--;
1211    } else {
1212       assert(block->end_ip_delta == 0);
1213       adjust_later_block_ips(block, -1);
1214    }
1215 
1216    if (block->start_ip == block->end_ip) {
1217       if (block->end_ip_delta != 0) {
1218          adjust_later_block_ips(block, block->end_ip_delta);
1219          block->end_ip_delta = 0;
1220       }
1221 
1222       block->cfg->remove_block(block);
1223    } else {
1224       block->end_ip--;
1225    }
1226 
1227    exec_node::remove();
1228 }
1229 
1230 void
dump_instructions(const char * name) const1231 elk_backend_shader::dump_instructions(const char *name) const
1232 {
1233    FILE *file = stderr;
1234    if (name && __normal_user()) {
1235       file = fopen(name, "w");
1236       if (!file)
1237          file = stderr;
1238    }
1239 
1240    dump_instructions_to_file(file);
1241 
1242    if (file != stderr) {
1243       fclose(file);
1244    }
1245 }
1246 
1247 void
dump_instructions_to_file(FILE * file) const1248 elk_backend_shader::dump_instructions_to_file(FILE *file) const
1249 {
1250    if (cfg) {
1251       int ip = 0;
1252       foreach_block_and_inst(block, elk_backend_instruction, inst, cfg) {
1253          if (!INTEL_DEBUG(DEBUG_OPTIMIZER))
1254             fprintf(file, "%4d: ", ip++);
1255          dump_instruction(inst, file);
1256       }
1257    } else {
1258       int ip = 0;
1259       foreach_in_list(elk_backend_instruction, inst, &instructions) {
1260          if (!INTEL_DEBUG(DEBUG_OPTIMIZER))
1261             fprintf(file, "%4d: ", ip++);
1262          dump_instruction(inst, file);
1263       }
1264    }
1265 }
1266 
1267 void
calculate_cfg()1268 elk_backend_shader::calculate_cfg()
1269 {
1270    if (this->cfg)
1271       return;
1272    cfg = new(mem_ctx) elk_cfg_t(this, &this->instructions);
1273 }
1274 
1275 void
invalidate_analysis(elk::analysis_dependency_class c)1276 elk_backend_shader::invalidate_analysis(elk::analysis_dependency_class c)
1277 {
1278    idom_analysis.invalidate(c);
1279 }
1280 
1281 extern "C" const unsigned *
elk_compile_tes(const struct elk_compiler * compiler,elk_compile_tes_params * params)1282 elk_compile_tes(const struct elk_compiler *compiler,
1283                 elk_compile_tes_params *params)
1284 {
1285    const struct intel_device_info *devinfo = compiler->devinfo;
1286    nir_shader *nir = params->base.nir;
1287    const struct elk_tes_prog_key *key = params->key;
1288    const struct intel_vue_map *input_vue_map = params->input_vue_map;
1289    struct elk_tes_prog_data *prog_data = params->prog_data;
1290 
1291    const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1292    const bool debug_enabled = elk_should_print_shader(nir, DEBUG_TES);
1293    const unsigned *assembly;
1294 
1295    prog_data->base.base.stage = MESA_SHADER_TESS_EVAL;
1296    prog_data->base.base.ray_queries = nir->info.ray_queries;
1297 
1298    nir->info.inputs_read = key->inputs_read;
1299    nir->info.patch_inputs_read = key->patch_inputs_read;
1300 
1301    elk_nir_apply_key(nir, compiler, &key->base, 8);
1302    elk_nir_lower_tes_inputs(nir, input_vue_map);
1303    elk_nir_lower_vue_outputs(nir);
1304    elk_postprocess_nir(nir, compiler, debug_enabled,
1305                        key->base.robust_flags);
1306 
1307    elk_compute_vue_map(devinfo, &prog_data->base.vue_map,
1308                        nir->info.outputs_written,
1309                        nir->info.separate_shader, 1);
1310 
1311    unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1312 
1313    assert(output_size_bytes >= 1);
1314    if (output_size_bytes > GFX7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1315       params->base.error_str = ralloc_strdup(params->base.mem_ctx,
1316                                              "DS outputs exceed maximum size");
1317       return NULL;
1318    }
1319 
1320    prog_data->base.clip_distance_mask =
1321       ((1 << nir->info.clip_distance_array_size) - 1);
1322    prog_data->base.cull_distance_mask =
1323       ((1 << nir->info.cull_distance_array_size) - 1) <<
1324       nir->info.clip_distance_array_size;
1325 
1326    prog_data->include_primitive_id =
1327       BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_PRIMITIVE_ID);
1328 
1329    /* URB entry sizes are stored as a multiple of 64 bytes. */
1330    prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1331 
1332    prog_data->base.urb_read_length = 0;
1333 
1334    STATIC_ASSERT(INTEL_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1335    STATIC_ASSERT(INTEL_TESS_PARTITIONING_ODD_FRACTIONAL ==
1336                  TESS_SPACING_FRACTIONAL_ODD - 1);
1337    STATIC_ASSERT(INTEL_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1338                  TESS_SPACING_FRACTIONAL_EVEN - 1);
1339 
1340    prog_data->partitioning =
1341       (enum intel_tess_partitioning) (nir->info.tess.spacing - 1);
1342 
1343    switch (nir->info.tess._primitive_mode) {
1344    case TESS_PRIMITIVE_QUADS:
1345       prog_data->domain = INTEL_TESS_DOMAIN_QUAD;
1346       break;
1347    case TESS_PRIMITIVE_TRIANGLES:
1348       prog_data->domain = INTEL_TESS_DOMAIN_TRI;
1349       break;
1350    case TESS_PRIMITIVE_ISOLINES:
1351       prog_data->domain = INTEL_TESS_DOMAIN_ISOLINE;
1352       break;
1353    default:
1354       unreachable("invalid domain shader primitive mode");
1355    }
1356 
1357    if (nir->info.tess.point_mode) {
1358       prog_data->output_topology = INTEL_TESS_OUTPUT_TOPOLOGY_POINT;
1359    } else if (nir->info.tess._primitive_mode == TESS_PRIMITIVE_ISOLINES) {
1360       prog_data->output_topology = INTEL_TESS_OUTPUT_TOPOLOGY_LINE;
1361    } else {
1362       /* Hardware winding order is backwards from OpenGL */
1363       prog_data->output_topology =
1364          nir->info.tess.ccw ? INTEL_TESS_OUTPUT_TOPOLOGY_TRI_CW
1365                              : INTEL_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1366    }
1367 
1368    if (unlikely(debug_enabled)) {
1369       fprintf(stderr, "TES Input ");
1370       elk_print_vue_map(stderr, input_vue_map, MESA_SHADER_TESS_EVAL);
1371       fprintf(stderr, "TES Output ");
1372       elk_print_vue_map(stderr, &prog_data->base.vue_map,
1373                         MESA_SHADER_TESS_EVAL);
1374    }
1375 
1376    if (is_scalar) {
1377       const unsigned dispatch_width = devinfo->ver >= 20 ? 16 : 8;
1378       elk_fs_visitor v(compiler, &params->base, &key->base,
1379                    &prog_data->base.base, nir, dispatch_width,
1380                    params->base.stats != NULL, debug_enabled);
1381       if (!v.run_tes()) {
1382          params->base.error_str =
1383             ralloc_strdup(params->base.mem_ctx, v.fail_msg);
1384          return NULL;
1385       }
1386 
1387       assert(v.payload().num_regs % reg_unit(devinfo) == 0);
1388       prog_data->base.base.dispatch_grf_start_reg = v.payload().num_regs / reg_unit(devinfo);
1389 
1390       prog_data->base.dispatch_mode = INTEL_DISPATCH_MODE_SIMD8;
1391 
1392       elk_fs_generator g(compiler, &params->base,
1393                      &prog_data->base.base, false, MESA_SHADER_TESS_EVAL);
1394       if (unlikely(debug_enabled)) {
1395          g.enable_debug(ralloc_asprintf(params->base.mem_ctx,
1396                                         "%s tessellation evaluation shader %s",
1397                                         nir->info.label ? nir->info.label
1398                                                         : "unnamed",
1399                                         nir->info.name));
1400       }
1401 
1402       g.generate_code(v.cfg, dispatch_width, v.shader_stats,
1403                       v.performance_analysis.require(), params->base.stats);
1404 
1405       g.add_const_data(nir->constant_data, nir->constant_data_size);
1406 
1407       assembly = g.get_assembly();
1408    } else {
1409       elk::vec4_tes_visitor v(compiler, &params->base, key, prog_data,
1410                               nir, debug_enabled);
1411       if (!v.run()) {
1412          params->base.error_str =
1413             ralloc_strdup(params->base.mem_ctx, v.fail_msg);
1414 	 return NULL;
1415       }
1416 
1417       if (unlikely(debug_enabled))
1418 	 v.dump_instructions();
1419 
1420       assembly = elk_vec4_generate_assembly(compiler, &params->base, nir,
1421                                             &prog_data->base, v.cfg,
1422                                             v.performance_analysis.require(),
1423                                             debug_enabled);
1424    }
1425 
1426    return assembly;
1427 }
1428