1 // Copyright 2022 The Android Open Source Project 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either expresso or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #pragma once 16 17 #include <atomic> 18 19 #include <EGL/egl.h> 20 #include <GLES/gl.h> 21 #include <GLES/glext.h> 22 #include <GLES3/gl3.h> 23 24 #include "Compositor.h" 25 #include "DisplaySurfaceUser.h" 26 #include "TextureDraw.h" 27 28 namespace gfxstream { 29 namespace gl { 30 31 class CompositorGl : public Compositor { 32 public: 33 CompositorGl(TextureDraw* textureDraw); 34 virtual ~CompositorGl(); 35 36 CompositionFinishedWaitable compose(const CompositionRequest& compositionRequest) override; 37 38 private: 39 GLuint m_composeFbo = 0; 40 41 // Owned by FrameBuffer. 42 TextureDraw* m_textureDraw = nullptr; 43 }; 44 45 } // namespace gl 46 } // namespace gfxstream 47