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1 /*
2  * Copyright © 2023 Valve Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 #include "radv_nir.h"
27 #include "radv_private.h"
28 
29 static bool
radv_should_lower_poly_line_smooth(nir_shader * nir,const struct radv_graphics_state_key * gfx_state)30 radv_should_lower_poly_line_smooth(nir_shader *nir, const struct radv_graphics_state_key *gfx_state)
31 {
32    nir_function_impl *impl = nir_shader_get_entrypoint(nir);
33 
34    if (!gfx_state->rs.line_smooth_enabled && !gfx_state->dynamic_line_rast_mode)
35       return false;
36 
37    nir_foreach_block (block, impl) {
38       nir_foreach_instr (instr, block) {
39          if (instr->type != nir_instr_type_intrinsic)
40             continue;
41 
42          nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
43          if (intr->intrinsic != nir_intrinsic_store_output)
44             continue;
45 
46          /* Line smooth lowering is only valid for vec4. */
47          if (intr->num_components != 4)
48             return false;
49       }
50    }
51 
52    return true;
53 }
54 
55 void
radv_nir_lower_poly_line_smooth(nir_shader * nir,const struct radv_graphics_state_key * gfx_state)56 radv_nir_lower_poly_line_smooth(nir_shader *nir, const struct radv_graphics_state_key *gfx_state)
57 {
58    bool progress = false;
59 
60    if (!radv_should_lower_poly_line_smooth(nir, gfx_state))
61       return;
62 
63    NIR_PASS(progress, nir, nir_lower_poly_line_smooth, RADV_NUM_SMOOTH_AA_SAMPLES);
64    if (progress)
65       nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
66 }
67