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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "ReorderBarrierDrawables.h"
18 #include "RenderNode.h"
19 #include "SkiaDisplayList.h"
20 #include "LightingInfo.h"
21 
22 #include <SkColor.h>
23 #include <SkMatrix.h>
24 #include <SkPath.h>
25 #include <SkPathOps.h>
26 #include <SkPoint3.h>
27 #include <SkRect.h>
28 #include <SkScalar.h>
29 #include <SkShadowUtils.h>
30 
31 namespace android {
32 namespace uirenderer {
33 namespace skiapipeline {
34 
StartReorderBarrierDrawable(SkiaDisplayList * data)35 StartReorderBarrierDrawable::StartReorderBarrierDrawable(SkiaDisplayList* data)
36         : mEndChildIndex(-1), mBeginChildIndex(data->mChildNodes.size()), mDisplayList(data) {}
37 
onDraw(SkCanvas * canvas)38 void StartReorderBarrierDrawable::onDraw(SkCanvas* canvas) {
39     if (mChildren.empty()) {
40         // mChildren is allocated and initialized only the first time onDraw is called and cached
41         // for
42         // subsequent calls
43         mChildren.reserve(mEndChildIndex - mBeginChildIndex + 1);
44         for (int i = mBeginChildIndex; i <= mEndChildIndex; i++) {
45             mChildren.push_back(const_cast<RenderNodeDrawable*>(&mDisplayList->mChildNodes[i]));
46         }
47     }
48     std::stable_sort(mChildren.begin(), mChildren.end(),
49                      [](RenderNodeDrawable* a, RenderNodeDrawable* b) {
50                          const float aZValue = a->getNodeProperties().getZ();
51                          const float bZValue = b->getNodeProperties().getZ();
52                          return aZValue < bZValue;
53                      });
54 
55     size_t drawIndex = 0;
56     const size_t endIndex = mChildren.size();
57     while (drawIndex < endIndex) {
58         RenderNodeDrawable* childNode = mChildren[drawIndex];
59         SkASSERT(childNode);
60         const float casterZ = childNode->getNodeProperties().getZ();
61         if (casterZ >= -MathUtils::NON_ZERO_EPSILON) {  // draw only children with negative Z
62             return;
63         }
64         SkAutoCanvasRestore acr(canvas, true);
65         // Since we're drawing out of recording order, the child's matrix needs to be applied to the
66         // canvas. In in-order drawing, the canvas already has the child's matrix applied.
67         canvas->setMatrix(mDisplayList->mParentMatrix);
68         canvas->concat(childNode->getRecordedMatrix());
69         childNode->forceDraw(canvas);
70         drawIndex++;
71     }
72 }
73 
EndReorderBarrierDrawable(StartReorderBarrierDrawable * startBarrier)74 EndReorderBarrierDrawable::EndReorderBarrierDrawable(StartReorderBarrierDrawable* startBarrier)
75         : mStartBarrier(startBarrier) {
76     mStartBarrier->mEndChildIndex = mStartBarrier->mDisplayList->mChildNodes.size() - 1;
77 }
78 
79 #define SHADOW_DELTA 0.1f
80 
onDraw(SkCanvas * canvas)81 void EndReorderBarrierDrawable::onDraw(SkCanvas* canvas) {
82     auto& zChildren = mStartBarrier->mChildren;
83 
84     /**
85      * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
86      * with very similar Z heights to draw together.
87      *
88      * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
89      * underneath both, and neither's shadow is drawn on top of the other.
90      */
91     size_t drawIndex = 0;
92 
93     const size_t endIndex = zChildren.size();
94     while (drawIndex < endIndex  // draw only children with positive Z
95            && zChildren[drawIndex]->getNodeProperties().getZ() <= MathUtils::NON_ZERO_EPSILON)
96         drawIndex++;
97     size_t shadowIndex = drawIndex;
98 
99     float lastCasterZ = 0.0f;
100     while (shadowIndex < endIndex || drawIndex < endIndex) {
101         if (shadowIndex < endIndex) {
102             const float casterZ = zChildren[shadowIndex]->getNodeProperties().getZ();
103 
104             // attempt to render the shadow if the caster about to be drawn is its caster,
105             // OR if its caster's Z value is similar to the previous potential caster
106             if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
107                 this->drawShadow(canvas, zChildren[shadowIndex]);
108                 lastCasterZ = casterZ;  // must do this even if current caster not casting a shadow
109                 shadowIndex++;
110                 continue;
111             }
112         }
113 
114         RenderNodeDrawable* childNode = zChildren[drawIndex];
115         SkASSERT(childNode);
116         SkAutoCanvasRestore acr(canvas, true);
117         // Since we're drawing out of recording order, the child's matrix needs to be applied to the
118         // canvas. In in-order drawing, the canvas already has the child's matrix applied.
119         canvas->setMatrix(mStartBarrier->mDisplayList->mParentMatrix);
120         canvas->concat(childNode->getRecordedMatrix());
121         childNode->forceDraw(canvas);
122 
123         drawIndex++;
124     }
125 }
126 
multiplyAlpha(SkColor color,float alpha)127 static SkColor multiplyAlpha(SkColor color, float alpha) {
128     return SkColorSetA(color, alpha * SkColorGetA(color));
129 }
130 
131 // copied from FrameBuilder::deferShadow
drawShadow(SkCanvas * canvas,RenderNodeDrawable * caster)132 void EndReorderBarrierDrawable::drawShadow(SkCanvas* canvas, RenderNodeDrawable* caster) {
133     const RenderProperties& casterProperties = caster->getNodeProperties();
134 
135     if (casterProperties.getAlpha() <= 0.0f || casterProperties.getOutline().getAlpha() <= 0.0f ||
136         !casterProperties.getOutline().getPath() || casterProperties.getScaleX() == 0 ||
137         casterProperties.getScaleY() == 0) {
138         // no shadow to draw
139         return;
140     }
141 
142     const SkScalar casterAlpha =
143             casterProperties.getAlpha() * casterProperties.getOutline().getAlpha();
144     if (casterAlpha <= 0.0f) {
145         return;
146     }
147 
148     float ambientAlpha = (LightingInfo::getAmbientShadowAlpha() / 255.f) * casterAlpha;
149     float spotAlpha = (LightingInfo::getSpotShadowAlpha() / 255.f) * casterAlpha;
150 
151     const RevealClip& revealClip = casterProperties.getRevealClip();
152     const SkPath* revealClipPath = revealClip.getPath();
153     if (revealClipPath && revealClipPath->isEmpty()) {
154         // An empty reveal clip means nothing is drawn
155         return;
156     }
157 
158     bool clippedToBounds = casterProperties.getClippingFlags() & CLIP_TO_CLIP_BOUNDS;
159 
160     SkRect casterClipRect = SkRect::MakeEmpty();
161     if (clippedToBounds) {
162         Rect clipBounds;
163         casterProperties.getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
164         casterClipRect = clipBounds.toSkRect();
165         if (casterClipRect.isEmpty()) {
166             // An empty clip rect means nothing is drawn
167             return;
168         }
169     }
170 
171     SkAutoCanvasRestore acr(canvas, true);
172     // Since we're drawing out of recording order, the child's matrix needs to be applied to the
173     // canvas. In in-order drawing, the canvas already has the child's matrix applied.
174     canvas->setMatrix(mStartBarrier->mDisplayList->mParentMatrix);
175 
176     SkMatrix shadowMatrix;
177     mat4 hwuiMatrix(caster->getRecordedMatrix());
178     // TODO we don't pass the optional boolean to treat it as a 4x4 matrix
179     // applyViewPropertyTransforms gets the same matrix, which render nodes apply with
180     // RenderNodeDrawable::setViewProperties as a part if their draw.
181     caster->getRenderNode()->applyViewPropertyTransforms(hwuiMatrix);
182     hwuiMatrix.copyTo(shadowMatrix);
183     canvas->concat(shadowMatrix);
184 
185     // default the shadow-casting path to the outline of the caster
186     const SkPath* casterPath = casterProperties.getOutline().getPath();
187 
188     // intersect the shadow-casting path with the clipBounds, if present
189     if (clippedToBounds && !casterClipRect.contains(casterPath->getBounds())) {
190         casterPath = caster->getRenderNode()->getClippedOutline(casterClipRect);
191     }
192 
193     // intersect the shadow-casting path with the reveal, if present
194     SkPath tmpPath;  // holds temporary SkPath to store the result of intersections
195     if (revealClipPath) {
196         Op(*casterPath, *revealClipPath, kIntersect_SkPathOp, &tmpPath);
197         tmpPath.setIsVolatile(true);
198         casterPath = &tmpPath;
199     }
200 
201     const Vector3 lightPos = LightingInfo::getLightCenter();
202     SkPoint3 skiaLightPos = SkPoint3::Make(lightPos.x, lightPos.y, lightPos.z);
203     SkPoint3 zParams;
204     if (shadowMatrix.hasPerspective()) {
205         // get the matrix with the full 3D transform
206         mat4 zMatrix;
207         caster->getRenderNode()->applyViewPropertyTransforms(zMatrix, true);
208         zParams = SkPoint3::Make(zMatrix[2], zMatrix[6], zMatrix[mat4::kTranslateZ]);
209     } else {
210         zParams = SkPoint3::Make(0, 0, casterProperties.getZ());
211     }
212     SkColor ambientColor = multiplyAlpha(casterProperties.getAmbientShadowColor(), ambientAlpha);
213     SkColor spotColor = multiplyAlpha(casterProperties.getSpotShadowColor(), spotAlpha);
214     SkShadowUtils::DrawShadow(
215             canvas, *casterPath, zParams, skiaLightPos, LightingInfo::getLightRadius(),
216             ambientColor, spotColor,
217             casterAlpha < 1.0f ? SkShadowFlags::kTransparentOccluder_ShadowFlag : 0);
218 }
219 
220 }  // namespace skiapipeline
221 }  // namespace uirenderer
222 }  // namespace android
223