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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "pipeline/skia/SkiaPipeline.h"
18 
19 #include <SkCanvas.h>
20 #include <SkColor.h>
21 #include <SkColorSpace.h>
22 #include <SkData.h>
23 #include <SkImage.h>
24 #include <SkImageAndroid.h>
25 #include <SkImageInfo.h>
26 #include <SkMatrix.h>
27 #include <SkOverdrawCanvas.h>
28 #include <SkOverdrawColorFilter.h>
29 #include <SkPicture.h>
30 #include <SkPictureRecorder.h>
31 #include <SkRect.h>
32 #include <SkRefCnt.h>
33 #include <SkSerialProcs.h>
34 #include <SkStream.h>
35 #include <SkString.h>
36 #include <SkTypeface.h>
37 #include <android-base/properties.h>
38 #include <gui/TraceUtils.h>
39 #include <include/android/SkSurfaceAndroid.h>
40 #include <include/docs/SkMultiPictureDocument.h>
41 #include <include/encode/SkPngEncoder.h>
42 #include <include/gpu/ganesh/SkSurfaceGanesh.h>
43 #include <unistd.h>
44 
45 #include <sstream>
46 
47 #include "LightingInfo.h"
48 #include "VectorDrawable.h"
49 #include "include/gpu/GpuTypes.h"  // from Skia
50 #include "thread/CommonPool.h"
51 #include "tools/SkSharingProc.h"
52 #include "utils/Color.h"
53 #include "utils/String8.h"
54 
55 using namespace android::uirenderer::renderthread;
56 
57 namespace android {
58 namespace uirenderer {
59 namespace skiapipeline {
60 
SkiaPipeline(RenderThread & thread)61 SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) {
62     setSurfaceColorProperties(mColorMode);
63 }
64 
~SkiaPipeline()65 SkiaPipeline::~SkiaPipeline() {}
66 
onDestroyHardwareResources()67 void SkiaPipeline::onDestroyHardwareResources() {
68     unpinImages();
69     mRenderThread.cacheManager().trimStaleResources();
70 }
71 
renderLayers(const LightGeometry & lightGeometry,LayerUpdateQueue * layerUpdateQueue,bool opaque,const LightInfo & lightInfo)72 void SkiaPipeline::renderLayers(const LightGeometry& lightGeometry,
73                                 LayerUpdateQueue* layerUpdateQueue, bool opaque,
74                                 const LightInfo& lightInfo) {
75     LightingInfo::updateLighting(lightGeometry, lightInfo);
76     ATRACE_NAME("draw layers");
77     renderLayersImpl(*layerUpdateQueue, opaque);
78     layerUpdateQueue->clear();
79 }
80 
renderLayerImpl(RenderNode * layerNode,const Rect & layerDamage)81 bool SkiaPipeline::renderLayerImpl(RenderNode* layerNode, const Rect& layerDamage) {
82     SkASSERT(layerNode->getLayerSurface());
83     SkiaDisplayList* displayList = layerNode->getDisplayList().asSkiaDl();
84     if (!displayList || displayList->isEmpty()) {
85         ALOGE("%p drawLayers(%s) : missing drawable", layerNode, layerNode->getName());
86         return false;
87     }
88 
89     SkCanvas* layerCanvas = layerNode->getLayerSurface()->getCanvas();
90 
91     int saveCount = layerCanvas->save();
92     SkASSERT(saveCount == 1);
93 
94     layerCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect());
95 
96     // TODO: put localized light center calculation and storage to a drawable related code.
97     // It does not seem right to store something localized in a global state
98     // fix here and in recordLayers
99     const Vector3 savedLightCenter(LightingInfo::getLightCenterRaw());
100     Vector3 transformedLightCenter(savedLightCenter);
101     // map current light center into RenderNode's coordinate space
102     layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(transformedLightCenter);
103     LightingInfo::setLightCenterRaw(transformedLightCenter);
104 
105     const RenderProperties& properties = layerNode->properties();
106     const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
107     if (properties.getClipToBounds() && layerCanvas->quickReject(bounds)) {
108         return false;
109     }
110 
111     ATRACE_FORMAT("drawLayer [%s] %.1f x %.1f", layerNode->getName(), bounds.width(),
112                   bounds.height());
113 
114     layerNode->getSkiaLayer()->hasRenderedSinceRepaint = false;
115     layerCanvas->clear(SK_ColorTRANSPARENT);
116 
117     RenderNodeDrawable root(layerNode, layerCanvas, false);
118     root.forceDraw(layerCanvas);
119     layerCanvas->restoreToCount(saveCount);
120 
121     LightingInfo::setLightCenterRaw(savedLightCenter);
122     return true;
123 }
124 
savePictureAsync(const sk_sp<SkData> & data,const std::string & filename)125 static void savePictureAsync(const sk_sp<SkData>& data, const std::string& filename) {
126     CommonPool::post([data, filename] {
127         if (0 == access(filename.c_str(), F_OK)) {
128             return;
129         }
130 
131         SkFILEWStream stream(filename.c_str());
132         if (stream.isValid()) {
133             stream.write(data->data(), data->size());
134             stream.flush();
135             ALOGD("SKP Captured Drawing Output (%zu bytes) for frame. %s", stream.bytesWritten(),
136                      filename.c_str());
137         }
138     });
139 }
140 
141 // Note multiple SkiaPipeline instances may be loaded if more than one app is visible.
142 // Each instance may observe the filename changing and try to record to a file of the same name.
143 // Only the first one will succeed. There is no scope available here where we could coordinate
144 // to cause this function to return true for only one of the instances.
shouldStartNewFileCapture()145 bool SkiaPipeline::shouldStartNewFileCapture() {
146     // Don't start a new file based capture if one is currently ongoing.
147     if (mCaptureMode != CaptureMode::None) { return false; }
148 
149     // A new capture is started when the filename property changes.
150     // Read the filename property.
151     std::string prop = base::GetProperty(PROPERTY_CAPTURE_SKP_FILENAME, "0");
152     // if the filename property changed to a valid value
153     if (prop[0] != '0' && mCapturedFile != prop) {
154         // remember this new filename
155         mCapturedFile = prop;
156         // and get a property indicating how many frames to capture.
157         mCaptureSequence = base::GetIntProperty(PROPERTY_CAPTURE_SKP_FRAMES, 1);
158         if (mCaptureSequence <= 0) {
159             return false;
160         } else if (mCaptureSequence == 1) {
161             mCaptureMode = CaptureMode::SingleFrameSKP;
162         } else {
163             mCaptureMode = CaptureMode::MultiFrameSKP;
164         }
165         return true;
166     }
167     return false;
168 }
169 
170 // performs the first-frame work of a multi frame SKP capture. Returns true if successful.
setupMultiFrameCapture()171 bool SkiaPipeline::setupMultiFrameCapture() {
172     ALOGD("Set up multi-frame capture, frames = %d", mCaptureSequence);
173     // We own this stream and need to hold it until close() finishes.
174     auto stream = std::make_unique<SkFILEWStream>(mCapturedFile.c_str());
175     if (stream->isValid()) {
176         mOpenMultiPicStream = std::move(stream);
177         mSerialContext.reset(new SkSharingSerialContext());
178         SkSerialProcs procs;
179         procs.fImageProc = SkSharingSerialContext::serializeImage;
180         procs.fImageCtx = mSerialContext.get();
181         procs.fTypefaceProc = [](SkTypeface* tf, void* ctx){
182             return tf->serialize(SkTypeface::SerializeBehavior::kDoIncludeData);
183         };
184         // SkDocuments don't take owership of the streams they write.
185         // we need to keep it until after mMultiPic.close()
186         // procs is passed as a pointer, but just as a method of having an optional default.
187         // procs doesn't need to outlive this Make call.
188         mMultiPic = SkMultiPictureDocument::Make(mOpenMultiPicStream.get(), &procs,
189             [sharingCtx = mSerialContext.get()](const SkPicture* pic) {
190                     SkSharingSerialContext::collectNonTextureImagesFromPicture(pic, sharingCtx);
191             });
192         return true;
193     } else {
194         ALOGE("Could not open \"%s\" for writing.", mCapturedFile.c_str());
195         mCaptureSequence = 0;
196         mCaptureMode = CaptureMode::None;
197         return false;
198     }
199 }
200 
201 // recurse through the rendernode's children, add any nodes which are layers to the queue.
collectLayers(RenderNode * node,LayerUpdateQueue * layers)202 static void collectLayers(RenderNode* node, LayerUpdateQueue* layers) {
203     SkiaDisplayList* dl = node->getDisplayList().asSkiaDl();
204     if (dl) {
205         const auto& prop = node->properties();
206         if (node->hasLayer()) {
207             layers->enqueueLayerWithDamage(node, Rect(prop.getWidth(), prop.getHeight()));
208         }
209         // The way to recurse through rendernodes is to call this with a lambda.
210         dl->updateChildren([&](RenderNode* child) { collectLayers(child, layers); });
211     }
212 }
213 
214 // record the provided layers to the provided canvas as self-contained skpictures.
recordLayers(const LayerUpdateQueue & layers,SkCanvas * mskpCanvas)215 static void recordLayers(const LayerUpdateQueue& layers,
216     SkCanvas* mskpCanvas) {
217     const Vector3 savedLightCenter(LightingInfo::getLightCenterRaw());
218     // Record the commands to re-draw each dirty layer into an SkPicture
219     for (size_t i = 0; i < layers.entries().size(); i++) {
220         RenderNode* layerNode = layers.entries()[i].renderNode.get();
221         const Rect& layerDamage = layers.entries()[i].damage;
222         const RenderProperties& properties = layerNode->properties();
223 
224         // Temporarily map current light center into RenderNode's coordinate space
225         Vector3 transformedLightCenter(savedLightCenter);
226         layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(transformedLightCenter);
227         LightingInfo::setLightCenterRaw(transformedLightCenter);
228 
229         SkPictureRecorder layerRec;
230         auto* recCanvas = layerRec.beginRecording(properties.getWidth(),
231             properties.getHeight());
232         // This is not recorded but still causes clipping.
233         recCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect());
234         RenderNodeDrawable root(layerNode, recCanvas, false);
235         root.forceDraw(recCanvas);
236         // Now write this picture into the SKP canvas with an annotation indicating what it is
237         mskpCanvas->drawAnnotation(layerDamage.toSkRect(), String8::format(
238             "OffscreenLayerDraw|%" PRId64, layerNode->uniqueId()).c_str(), nullptr);
239         mskpCanvas->drawPicture(layerRec.finishRecordingAsPicture());
240     }
241     LightingInfo::setLightCenterRaw(savedLightCenter);
242 }
243 
tryCapture(SkSurface * surface,RenderNode * root,const LayerUpdateQueue & dirtyLayers)244 SkCanvas* SkiaPipeline::tryCapture(SkSurface* surface, RenderNode* root,
245     const LayerUpdateQueue& dirtyLayers) {
246     if (CC_LIKELY(!Properties::skpCaptureEnabled)) {
247         return surface->getCanvas(); // Bail out early when capture is not turned on.
248     }
249     // Note that shouldStartNewFileCapture tells us if this is the *first* frame of a capture.
250     bool firstFrameOfAnim = false;
251     if (shouldStartNewFileCapture() && mCaptureMode == CaptureMode::MultiFrameSKP) {
252         // set a reminder to record every layer near the end of this method, after we have set up
253         // the nway canvas.
254         firstFrameOfAnim = true;
255         if (!setupMultiFrameCapture()) {
256             return surface->getCanvas();
257         }
258     }
259 
260     // Create a canvas pointer, fill it depending on what kind of capture is requested (if any)
261     SkCanvas* pictureCanvas = nullptr;
262     switch (mCaptureMode) {
263         case CaptureMode::CallbackAPI:
264         case CaptureMode::SingleFrameSKP:
265             mRecorder.reset(new SkPictureRecorder());
266             pictureCanvas = mRecorder->beginRecording(surface->width(), surface->height());
267             break;
268         case CaptureMode::MultiFrameSKP:
269             // If a multi frame recording is active, initialize recording for a single frame of a
270             // multi frame file.
271             pictureCanvas = mMultiPic->beginPage(surface->width(), surface->height());
272             break;
273         case CaptureMode::None:
274             // Returning here in the non-capture case means we can count on pictureCanvas being
275             // non-null below.
276             return surface->getCanvas();
277     }
278 
279     // Setting up an nway canvas is common to any kind of capture.
280     mNwayCanvas = std::make_unique<SkNWayCanvas>(surface->width(), surface->height());
281     mNwayCanvas->addCanvas(surface->getCanvas());
282     mNwayCanvas->addCanvas(pictureCanvas);
283 
284     if (firstFrameOfAnim) {
285         // On the first frame of any mskp capture we want to record any layers that are needed in
286         // frame but may have been rendered offscreen before recording began.
287         // We do not maintain a list of all layers, since it isn't needed outside this rare,
288         // recording use case. Traverse the tree to find them and put them in this LayerUpdateQueue.
289         LayerUpdateQueue luq;
290         collectLayers(root, &luq);
291         recordLayers(luq, mNwayCanvas.get());
292     } else {
293         // on non-first frames, we record any normal layer draws (dirty regions)
294         recordLayers(dirtyLayers, mNwayCanvas.get());
295     }
296 
297     return mNwayCanvas.get();
298 }
299 
endCapture(SkSurface * surface)300 void SkiaPipeline::endCapture(SkSurface* surface) {
301     if (CC_LIKELY(mCaptureMode == CaptureMode::None)) { return; }
302     mNwayCanvas.reset();
303     ATRACE_CALL();
304     if (mCaptureSequence > 0 && mCaptureMode == CaptureMode::MultiFrameSKP) {
305         mMultiPic->endPage();
306         mCaptureSequence--;
307         if (mCaptureSequence == 0) {
308             mCaptureMode = CaptureMode::None;
309             // Pass mMultiPic and mOpenMultiPicStream to a background thread, which will handle
310             // the heavyweight serialization work and destroy them. mOpenMultiPicStream is released
311             // to a bare pointer because keeping it in a smart pointer makes the lambda
312             // non-copyable. The lambda is only called once, so this is safe.
313             SkFILEWStream* stream = mOpenMultiPicStream.release();
314             CommonPool::post([doc = std::move(mMultiPic), stream]{
315                 ALOGD("Finalizing multi frame SKP");
316                 doc->close();
317                 delete stream;
318                 ALOGD("Multi frame SKP complete.");
319             });
320         }
321     } else {
322         sk_sp<SkPicture> picture = mRecorder->finishRecordingAsPicture();
323         if (picture->approximateOpCount() > 0) {
324             if (mPictureCapturedCallback) {
325                 std::invoke(mPictureCapturedCallback, std::move(picture));
326             } else {
327                 // single frame skp to file
328                 SkSerialProcs procs;
329                 procs.fTypefaceProc = [](SkTypeface* tf, void* ctx){
330                     return tf->serialize(SkTypeface::SerializeBehavior::kDoIncludeData);
331                 };
332                 procs.fImageProc = [](SkImage* img, void* ctx) -> sk_sp<SkData> {
333                     GrDirectContext* dCtx = static_cast<GrDirectContext*>(ctx);
334                     return SkPngEncoder::Encode(dCtx,
335                                                 img,
336                                                 SkPngEncoder::Options{});
337                 };
338                 procs.fImageCtx = mRenderThread.getGrContext();
339                 auto data = picture->serialize(&procs);
340                 savePictureAsync(data, mCapturedFile);
341                 mCaptureSequence = 0;
342                 mCaptureMode = CaptureMode::None;
343             }
344         }
345         mRecorder.reset();
346     }
347 }
348 
renderFrame(const LayerUpdateQueue & layers,const SkRect & clip,const std::vector<sp<RenderNode>> & nodes,bool opaque,const Rect & contentDrawBounds,sk_sp<SkSurface> surface,const SkMatrix & preTransform)349 void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
350                                const std::vector<sp<RenderNode>>& nodes, bool opaque,
351                                const Rect& contentDrawBounds, sk_sp<SkSurface> surface,
352                                const SkMatrix& preTransform) {
353     bool previousSkpEnabled = Properties::skpCaptureEnabled;
354     if (mPictureCapturedCallback) {
355         Properties::skpCaptureEnabled = true;
356     }
357 
358     // Initialize the canvas for the current frame, that might be a recording canvas if SKP
359     // capture is enabled.
360     SkCanvas* canvas = tryCapture(surface.get(), nodes[0].get(), layers);
361 
362     // draw all layers up front
363     renderLayersImpl(layers, opaque);
364 
365     renderFrameImpl(clip, nodes, opaque, contentDrawBounds, canvas, preTransform);
366 
367     endCapture(surface.get());
368 
369     if (CC_UNLIKELY(Properties::debugOverdraw)) {
370         renderOverdraw(clip, nodes, contentDrawBounds, surface, preTransform);
371     }
372 
373     Properties::skpCaptureEnabled = previousSkpEnabled;
374 }
375 
376 namespace {
nodeBounds(RenderNode & node)377 static Rect nodeBounds(RenderNode& node) {
378     auto& props = node.properties();
379     return Rect(props.getLeft(), props.getTop(), props.getRight(), props.getBottom());
380 }
381 }  // namespace
382 
renderFrameImpl(const SkRect & clip,const std::vector<sp<RenderNode>> & nodes,bool opaque,const Rect & contentDrawBounds,SkCanvas * canvas,const SkMatrix & preTransform)383 void SkiaPipeline::renderFrameImpl(const SkRect& clip,
384                                    const std::vector<sp<RenderNode>>& nodes, bool opaque,
385                                    const Rect& contentDrawBounds, SkCanvas* canvas,
386                                    const SkMatrix& preTransform) {
387     SkAutoCanvasRestore saver(canvas, true);
388     auto clipRestriction = preTransform.mapRect(clip).roundOut();
389     if (CC_UNLIKELY(isCapturingSkp())) {
390         canvas->drawAnnotation(SkRect::Make(clipRestriction), "AndroidDeviceClipRestriction",
391             nullptr);
392     } else {
393         // clip drawing to dirty region only when not recording SKP files (which should contain all
394         // draw ops on every frame)
395         canvas->androidFramework_setDeviceClipRestriction(clipRestriction);
396     }
397     canvas->concat(preTransform);
398 
399     if (!opaque) {
400         canvas->clear(SK_ColorTRANSPARENT);
401     }
402 
403     if (1 == nodes.size()) {
404         if (!nodes[0]->nothingToDraw()) {
405             RenderNodeDrawable root(nodes[0].get(), canvas);
406             root.draw(canvas);
407         }
408     } else if (0 == nodes.size()) {
409         // nothing to draw
410     } else {
411         // It there are multiple render nodes, they are laid out as follows:
412         // #0 - backdrop (content + caption)
413         // #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop)
414         // #2 - additional overlay nodes
415         // Usually the backdrop cannot be seen since it will be entirely covered by the content.
416         // While
417         // resizing however it might become partially visible. The following render loop will crop
418         // the
419         // backdrop against the content and draw the remaining part of it. It will then draw the
420         // content
421         // cropped to the backdrop (since that indicates a shrinking of the window).
422         //
423         // Additional nodes will be drawn on top with no particular clipping semantics.
424 
425         // Usually the contents bounds should be mContentDrawBounds - however - we will
426         // move it towards the fixed edge to give it a more stable appearance (for the moment).
427         // If there is no content bounds we ignore the layering as stated above and start with 2.
428 
429         // Backdrop bounds in render target space
430         const Rect backdrop = nodeBounds(*nodes[0]);
431 
432         // Bounds that content will fill in render target space (note content node bounds may be
433         // bigger)
434         Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight());
435         content.translate(backdrop.left, backdrop.top);
436         if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) {
437             // Content doesn't entirely overlap backdrop, so fill around content (right/bottom)
438 
439             // Note: in the future, if content doesn't snap to backdrop's left/top, this may need to
440             // also fill left/top. Currently, both 2up and freeform position content at the top/left
441             // of
442             // the backdrop, so this isn't necessary.
443             RenderNodeDrawable backdropNode(nodes[0].get(), canvas);
444             if (content.right < backdrop.right) {
445                 // draw backdrop to right side of content
446                 SkAutoCanvasRestore acr(canvas, true);
447                 canvas->clipRect(SkRect::MakeLTRB(content.right, backdrop.top, backdrop.right,
448                                                   backdrop.bottom));
449                 backdropNode.draw(canvas);
450             }
451             if (content.bottom < backdrop.bottom) {
452                 // draw backdrop to bottom of content
453                 // Note: bottom fill uses content left/right, to avoid overdrawing left/right fill
454                 SkAutoCanvasRestore acr(canvas, true);
455                 canvas->clipRect(SkRect::MakeLTRB(content.left, content.bottom, content.right,
456                                                   backdrop.bottom));
457                 backdropNode.draw(canvas);
458             }
459         }
460 
461         RenderNodeDrawable contentNode(nodes[1].get(), canvas);
462         if (!backdrop.isEmpty()) {
463             // content node translation to catch up with backdrop
464             float dx = backdrop.left - contentDrawBounds.left;
465             float dy = backdrop.top - contentDrawBounds.top;
466 
467             SkAutoCanvasRestore acr(canvas, true);
468             canvas->translate(dx, dy);
469             const SkRect contentLocalClip =
470                     SkRect::MakeXYWH(contentDrawBounds.left, contentDrawBounds.top,
471                                      backdrop.getWidth(), backdrop.getHeight());
472             canvas->clipRect(contentLocalClip);
473             contentNode.draw(canvas);
474         } else {
475             SkAutoCanvasRestore acr(canvas, true);
476             contentNode.draw(canvas);
477         }
478 
479         // remaining overlay nodes, simply defer
480         for (size_t index = 2; index < nodes.size(); index++) {
481             if (!nodes[index]->nothingToDraw()) {
482                 SkAutoCanvasRestore acr(canvas, true);
483                 RenderNodeDrawable overlayNode(nodes[index].get(), canvas);
484                 overlayNode.draw(canvas);
485             }
486         }
487     }
488 }
489 
setSurfaceColorProperties(ColorMode colorMode)490 void SkiaPipeline::setSurfaceColorProperties(ColorMode colorMode) {
491     mColorMode = colorMode;
492     switch (colorMode) {
493         case ColorMode::Default:
494             mSurfaceColorType = SkColorType::kN32_SkColorType;
495             mSurfaceColorSpace = SkColorSpace::MakeSRGB();
496             break;
497         case ColorMode::WideColorGamut:
498             mSurfaceColorType = DeviceInfo::get()->getWideColorType();
499             mSurfaceColorSpace = DeviceInfo::get()->getWideColorSpace();
500             break;
501         case ColorMode::Hdr:
502             if (DeviceInfo::get()->isSupportRgba10101010ForHdr()) {
503                 mSurfaceColorType = SkColorType::kRGBA_10x6_SkColorType;
504                 mSurfaceColorSpace = SkColorSpace::MakeRGB(
505                         GetExtendedTransferFunction(mTargetSdrHdrRatio), SkNamedGamut::kDisplayP3);
506             } else if (DeviceInfo::get()->isSupportFp16ForHdr()) {
507                 mSurfaceColorType = SkColorType::kRGBA_F16_SkColorType;
508                 mSurfaceColorSpace = SkColorSpace::MakeSRGB();
509             } else {
510                 mSurfaceColorType = SkColorType::kN32_SkColorType;
511                 mSurfaceColorSpace = SkColorSpace::MakeRGB(
512                         GetExtendedTransferFunction(mTargetSdrHdrRatio), SkNamedGamut::kDisplayP3);
513             }
514             break;
515         case ColorMode::Hdr10:
516             mSurfaceColorType = SkColorType::kRGBA_1010102_SkColorType;
517             mSurfaceColorSpace = SkColorSpace::MakeRGB(
518                     GetExtendedTransferFunction(mTargetSdrHdrRatio), SkNamedGamut::kDisplayP3);
519             break;
520         case ColorMode::A8:
521             mSurfaceColorType = SkColorType::kAlpha_8_SkColorType;
522             mSurfaceColorSpace = nullptr;
523             break;
524     }
525 }
526 
setTargetSdrHdrRatio(float ratio)527 void SkiaPipeline::setTargetSdrHdrRatio(float ratio) {
528     if (mColorMode == ColorMode::Hdr || mColorMode == ColorMode::Hdr10) {
529         mTargetSdrHdrRatio = ratio;
530 
531         if (mColorMode == ColorMode::Hdr && DeviceInfo::get()->isSupportFp16ForHdr() &&
532             !DeviceInfo::get()->isSupportRgba10101010ForHdr()) {
533             mSurfaceColorSpace = SkColorSpace::MakeSRGB();
534         } else {
535             mSurfaceColorSpace = SkColorSpace::MakeRGB(
536                     GetExtendedTransferFunction(mTargetSdrHdrRatio), SkNamedGamut::kDisplayP3);
537         }
538     } else {
539         mTargetSdrHdrRatio = 1.f;
540     }
541 }
542 
543 // Overdraw debugging
544 
545 // These colors should be kept in sync with Caches::getOverdrawColor() with a few differences.
546 // This implementation requires transparent entries for "no overdraw" and "single draws".
547 static const SkColor kOverdrawColors[2][6] = {
548     {
549         0x00000000,
550         0x00000000,
551         0x2f0000ff,
552         0x2f00ff00,
553         0x3fff0000,
554         0x7fff0000,
555     },
556     {
557         0x00000000,
558         0x00000000,
559         0x2f0000ff,
560         0x4fffff00,
561         0x5fff89d7,
562         0x7fff0000,
563     },
564 };
565 
renderOverdraw(const SkRect & clip,const std::vector<sp<RenderNode>> & nodes,const Rect & contentDrawBounds,sk_sp<SkSurface> surface,const SkMatrix & preTransform)566 void SkiaPipeline::renderOverdraw(const SkRect& clip,
567                                   const std::vector<sp<RenderNode>>& nodes,
568                                   const Rect& contentDrawBounds, sk_sp<SkSurface> surface,
569                                   const SkMatrix& preTransform) {
570     // Set up the overdraw canvas.
571     SkImageInfo offscreenInfo = SkImageInfo::MakeA8(surface->width(), surface->height());
572     sk_sp<SkSurface> offscreen = surface->makeSurface(offscreenInfo);
573     LOG_ALWAYS_FATAL_IF(!offscreen, "Failed to create offscreen SkSurface for overdraw viz.");
574     SkOverdrawCanvas overdrawCanvas(offscreen->getCanvas());
575 
576     // Fake a redraw to replay the draw commands.  This will increment the alpha channel
577     // each time a pixel would have been drawn.
578     // Pass true for opaque so we skip the clear - the overdrawCanvas is already zero
579     // initialized.
580     renderFrameImpl(clip, nodes, true, contentDrawBounds, &overdrawCanvas, preTransform);
581     sk_sp<SkImage> counts = offscreen->makeImageSnapshot();
582 
583     // Draw overdraw colors to the canvas.  The color filter will convert counts to colors.
584     SkPaint paint;
585     const SkColor* colors = kOverdrawColors[static_cast<int>(Properties::overdrawColorSet)];
586     paint.setColorFilter(SkOverdrawColorFilter::MakeWithSkColors(colors));
587     surface->getCanvas()->drawImage(counts.get(), 0.0f, 0.0f, SkSamplingOptions(), &paint);
588 }
589 
590 } /* namespace skiapipeline */
591 } /* namespace uirenderer */
592 } /* namespace android */
593