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1 /*
2  * Copyright (C) 2021 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #include "StretchMask.h"
17 
18 #include "SkBlendMode.h"
19 #include "SkCanvas.h"
20 #include "SkSurface.h"
21 
22 #include "TransformCanvas.h"
23 #include "SkiaDisplayList.h"
24 
25 using android::uirenderer::StretchMask;
26 
draw(GrRecordingContext *,const StretchEffect & stretch,const SkRect & bounds,skiapipeline::SkiaDisplayList * displayList,SkCanvas * canvas)27 void StretchMask::draw(GrRecordingContext*,
28                        const StretchEffect& stretch,
29                        const SkRect& bounds,
30                        skiapipeline::SkiaDisplayList* displayList,
31                        SkCanvas* canvas) {
32     float width = bounds.width();
33     float height = bounds.height();
34     if (mMaskSurface == nullptr || mMaskSurface->width() != width ||
35         mMaskSurface->height() != height) {
36         // Create a new surface if we don't have one or our existing size does
37         // not match. SkCanvas::makeSurface returns a new surface that will
38         // be GPU-backed if canvas was also.
39         mMaskSurface = canvas->makeSurface(SkImageInfo::Make(
40             width,
41             height,
42             SkColorType::kAlpha_8_SkColorType,
43             SkAlphaType::kPremul_SkAlphaType
44         ));
45         mIsDirty = true;
46     }
47 
48     if (mIsDirty) {
49         SkCanvas* maskCanvas = mMaskSurface->getCanvas();
50         // Make sure to apply target transformation to the mask canvas
51         // to ensure the replayed drawing commands generate the same result
52         auto previousMatrix = displayList->mParentMatrix;
53         displayList->mParentMatrix = maskCanvas->getLocalToDeviceAs3x3();
54         maskCanvas->save();
55         maskCanvas->drawColor(0, SkBlendMode::kClear);
56         TransformCanvas transformCanvas(maskCanvas, SkBlendMode::kSrcOver);
57         displayList->draw(&transformCanvas);
58         maskCanvas->restore();
59         displayList->mParentMatrix = previousMatrix;
60     }
61 
62     sk_sp<SkImage> maskImage = mMaskSurface->makeImageSnapshot();
63     sk_sp<SkShader> maskStretchShader = stretch.getShader(width, height, maskImage, nullptr);
64 
65     SkPaint maskPaint;
66     maskPaint.setShader(maskStretchShader);
67     maskPaint.setBlendMode(SkBlendMode::kDstOut);
68     canvas->drawRect(bounds, maskPaint);
69 
70     mIsDirty = false;
71 }