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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "EglManager.h"
18 
19 #include <EGL/eglext.h>
20 #include <GLES/gl.h>
21 #include <cutils/properties.h>
22 #include <log/log.h>
23 #include <sync/sync.h>
24 #include <utils/Trace.h>
25 
26 #include <string>
27 #include <vector>
28 
29 #include "Frame.h"
30 #include "Properties.h"
31 #include "RenderEffectCapabilityQuery.h"
32 #include "utils/Color.h"
33 #include "utils/StringUtils.h"
34 
35 #define GLES_VERSION 2
36 
37 // Android-specific addition that is used to show when frames began in systrace
38 EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
39 
40 static constexpr auto P3_XRB = static_cast<android_dataspace>(
41         ADATASPACE_STANDARD_DCI_P3 | ADATASPACE_TRANSFER_SRGB | ADATASPACE_RANGE_EXTENDED);
42 
43 namespace android {
44 namespace uirenderer {
45 namespace renderthread {
46 
47 #define ERROR_CASE(x) \
48     case x:           \
49         return #x;
egl_error_str(EGLint error)50 static const char* egl_error_str(EGLint error) {
51     switch (error) {
52         ERROR_CASE(EGL_SUCCESS)
53         ERROR_CASE(EGL_NOT_INITIALIZED)
54         ERROR_CASE(EGL_BAD_ACCESS)
55         ERROR_CASE(EGL_BAD_ALLOC)
56         ERROR_CASE(EGL_BAD_ATTRIBUTE)
57         ERROR_CASE(EGL_BAD_CONFIG)
58         ERROR_CASE(EGL_BAD_CONTEXT)
59         ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
60         ERROR_CASE(EGL_BAD_DISPLAY)
61         ERROR_CASE(EGL_BAD_MATCH)
62         ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
63         ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
64         ERROR_CASE(EGL_BAD_PARAMETER)
65         ERROR_CASE(EGL_BAD_SURFACE)
66         ERROR_CASE(EGL_CONTEXT_LOST)
67         default:
68             return "Unknown error";
69     }
70 }
eglErrorString()71 const char* EglManager::eglErrorString() {
72     return egl_error_str(eglGetError());
73 }
74 
75 static struct {
76     bool bufferAge = false;
77     bool setDamage = false;
78     bool noConfigContext = false;
79     bool pixelFormatFloat = false;
80     bool glColorSpace = false;
81     bool scRGB = false;
82     bool displayP3 = false;
83     bool hdr = false;
84     bool contextPriority = false;
85     bool surfacelessContext = false;
86     bool nativeFenceSync = false;
87     bool fenceSync = false;
88     bool waitSync = false;
89 } EglExtensions;
90 
EglManager()91 EglManager::EglManager()
92         : mEglDisplay(EGL_NO_DISPLAY)
93         , mEglConfig(nullptr)
94         , mEglConfigF16(nullptr)
95         , mEglConfig1010102(nullptr)
96         , mEglConfigA8(nullptr)
97         , mEglContext(EGL_NO_CONTEXT)
98         , mPBufferSurface(EGL_NO_SURFACE)
99         , mCurrentSurface(EGL_NO_SURFACE)
100         , mHasWideColorGamutSupport(false) {}
101 
~EglManager()102 EglManager::~EglManager() {
103     if (hasEglContext()) {
104         ALOGW("~EglManager() leaked an EGL context");
105     }
106 }
107 
initialize()108 void EglManager::initialize() {
109     if (hasEglContext()) return;
110 
111     ATRACE_NAME("Creating EGLContext");
112 
113     mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
114     LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
115                         eglErrorString());
116 
117     EGLint major, minor;
118     LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
119                         "Failed to initialize display %p! err=%s", mEglDisplay, eglErrorString());
120 
121     ALOGV("Initialized EGL, version %d.%d", (int)major, (int)minor);
122 
123     initExtensions();
124 
125     // Now that extensions are loaded, pick a swap behavior
126     if (Properties::enablePartialUpdates) {
127         // An Adreno driver bug is causing rendering problems for SkiaGL with
128         // buffer age swap behavior (b/31957043).  To temporarily workaround,
129         // we will use preserved swap behavior.
130         if (Properties::useBufferAge && EglExtensions.bufferAge) {
131             mSwapBehavior = SwapBehavior::BufferAge;
132         } else {
133             mSwapBehavior = SwapBehavior::Preserved;
134         }
135     }
136 
137     loadConfigs();
138     createContext();
139     createPBufferSurface();
140     makeCurrent(mPBufferSurface, nullptr, /* force */ true);
141 
142     skcms_Matrix3x3 wideColorGamut;
143     LOG_ALWAYS_FATAL_IF(!DeviceInfo::get()->getWideColorSpace()->toXYZD50(&wideColorGamut),
144                         "Could not get gamut matrix from wideColorSpace");
145     bool hasWideColorSpaceExtension = false;
146     if (memcmp(&wideColorGamut, &SkNamedGamut::kDisplayP3, sizeof(wideColorGamut)) == 0) {
147         hasWideColorSpaceExtension = EglExtensions.displayP3;
148     } else if (memcmp(&wideColorGamut, &SkNamedGamut::kSRGB, sizeof(wideColorGamut)) == 0) {
149         hasWideColorSpaceExtension = EglExtensions.scRGB;
150     } else {
151         LOG_ALWAYS_FATAL("Unsupported wide color space.");
152     }
153     mHasWideColorGamutSupport = EglExtensions.glColorSpace && hasWideColorSpaceExtension;
154 
155     auto* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
156     auto* version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
157     Properties::enableRenderEffectCache = supportsRenderEffectCache(
158         vendor, version);
159     ALOGV("RenderEffectCache supported %d on driver version %s",
160           Properties::enableRenderEffectCache, version);
161 }
162 
load8BitsConfig(EGLDisplay display,EglManager::SwapBehavior swapBehavior)163 EGLConfig EglManager::load8BitsConfig(EGLDisplay display, EglManager::SwapBehavior swapBehavior) {
164     EGLint eglSwapBehavior =
165             (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
166     EGLint attribs[] = {EGL_RENDERABLE_TYPE,
167                         EGL_OPENGL_ES2_BIT,
168                         EGL_RED_SIZE,
169                         8,
170                         EGL_GREEN_SIZE,
171                         8,
172                         EGL_BLUE_SIZE,
173                         8,
174                         EGL_ALPHA_SIZE,
175                         8,
176                         EGL_DEPTH_SIZE,
177                         0,
178                         EGL_CONFIG_CAVEAT,
179                         EGL_NONE,
180                         EGL_STENCIL_SIZE,
181                         STENCIL_BUFFER_SIZE,
182                         EGL_SURFACE_TYPE,
183                         EGL_WINDOW_BIT | eglSwapBehavior,
184                         EGL_NONE};
185     EGLConfig config = EGL_NO_CONFIG_KHR;
186     EGLint numConfigs = 1;
187     if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) {
188         return EGL_NO_CONFIG_KHR;
189     }
190     return config;
191 }
192 
load1010102Config(EGLDisplay display,SwapBehavior swapBehavior)193 EGLConfig EglManager::load1010102Config(EGLDisplay display, SwapBehavior swapBehavior) {
194     EGLint eglSwapBehavior =
195             (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
196     // If we reached this point, we have a valid swap behavior
197     EGLint attribs[] = {EGL_RENDERABLE_TYPE,
198                         EGL_OPENGL_ES2_BIT,
199                         EGL_RED_SIZE,
200                         10,
201                         EGL_GREEN_SIZE,
202                         10,
203                         EGL_BLUE_SIZE,
204                         10,
205                         EGL_ALPHA_SIZE,
206                         2,
207                         EGL_DEPTH_SIZE,
208                         0,
209                         EGL_STENCIL_SIZE,
210                         STENCIL_BUFFER_SIZE,
211                         EGL_SURFACE_TYPE,
212                         EGL_WINDOW_BIT | eglSwapBehavior,
213                         EGL_NONE};
214     EGLConfig config = EGL_NO_CONFIG_KHR;
215     EGLint numConfigs = 1;
216     if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) {
217         return EGL_NO_CONFIG_KHR;
218     }
219     return config;
220 }
221 
loadFP16Config(EGLDisplay display,SwapBehavior swapBehavior)222 EGLConfig EglManager::loadFP16Config(EGLDisplay display, SwapBehavior swapBehavior) {
223     EGLint eglSwapBehavior =
224             (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
225     // If we reached this point, we have a valid swap behavior
226     EGLint attribs[] = {EGL_RENDERABLE_TYPE,
227                         EGL_OPENGL_ES2_BIT,
228                         EGL_COLOR_COMPONENT_TYPE_EXT,
229                         EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT,
230                         EGL_RED_SIZE,
231                         16,
232                         EGL_GREEN_SIZE,
233                         16,
234                         EGL_BLUE_SIZE,
235                         16,
236                         EGL_ALPHA_SIZE,
237                         16,
238                         EGL_DEPTH_SIZE,
239                         0,
240                         EGL_STENCIL_SIZE,
241                         STENCIL_BUFFER_SIZE,
242                         EGL_SURFACE_TYPE,
243                         EGL_WINDOW_BIT | eglSwapBehavior,
244                         EGL_NONE};
245     EGLConfig config = EGL_NO_CONFIG_KHR;
246     EGLint numConfigs = 1;
247     if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) {
248         return EGL_NO_CONFIG_KHR;
249     }
250     return config;
251 }
252 
loadA8Config(EGLDisplay display,EglManager::SwapBehavior swapBehavior)253 EGLConfig EglManager::loadA8Config(EGLDisplay display, EglManager::SwapBehavior swapBehavior) {
254     EGLint eglSwapBehavior =
255             (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
256     EGLint attribs[] = {EGL_RENDERABLE_TYPE,
257                         EGL_OPENGL_ES2_BIT,
258                         EGL_RED_SIZE,
259                         8,
260                         EGL_GREEN_SIZE,
261                         0,
262                         EGL_BLUE_SIZE,
263                         0,
264                         EGL_ALPHA_SIZE,
265                         0,
266                         EGL_DEPTH_SIZE,
267                         0,
268                         EGL_SURFACE_TYPE,
269                         EGL_WINDOW_BIT | eglSwapBehavior,
270                         EGL_NONE};
271     EGLint numConfigs = 1;
272     if (!eglChooseConfig(display, attribs, nullptr, numConfigs, &numConfigs)) {
273         return EGL_NO_CONFIG_KHR;
274     }
275 
276     std::vector<EGLConfig> configs(numConfigs, EGL_NO_CONFIG_KHR);
277     if (!eglChooseConfig(display, attribs, configs.data(), numConfigs, &numConfigs)) {
278         return EGL_NO_CONFIG_KHR;
279     }
280 
281     // The component sizes passed to eglChooseConfig are minimums, so configs
282     // contains entries that exceed them. Choose one that matches the sizes
283     // exactly.
284     for (EGLConfig config : configs) {
285         EGLint r{0}, g{0}, b{0}, a{0};
286         eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
287         eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
288         eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
289         eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
290         if (8 == r && 0 == g && 0 == b && 0 == a) {
291             return config;
292         }
293     }
294     return EGL_NO_CONFIG_KHR;
295 }
296 
initExtensions()297 void EglManager::initExtensions() {
298     auto extensions = StringUtils::split(eglQueryString(mEglDisplay, EGL_EXTENSIONS));
299 
300     // For our purposes we don't care if EGL_BUFFER_AGE is a result of
301     // EGL_EXT_buffer_age or EGL_KHR_partial_update as our usage is covered
302     // under EGL_KHR_partial_update and we don't need the expanded scope
303     // that EGL_EXT_buffer_age provides.
304     EglExtensions.bufferAge =
305             extensions.has("EGL_EXT_buffer_age") || extensions.has("EGL_KHR_partial_update");
306     EglExtensions.setDamage = extensions.has("EGL_KHR_partial_update");
307     LOG_ALWAYS_FATAL_IF(!extensions.has("EGL_KHR_swap_buffers_with_damage"),
308                         "Missing required extension EGL_KHR_swap_buffers_with_damage");
309 
310     EglExtensions.glColorSpace = extensions.has("EGL_KHR_gl_colorspace");
311     EglExtensions.noConfigContext = extensions.has("EGL_KHR_no_config_context");
312     EglExtensions.pixelFormatFloat = extensions.has("EGL_EXT_pixel_format_float");
313     EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb");
314     EglExtensions.displayP3 = extensions.has("EGL_EXT_gl_colorspace_display_p3_passthrough");
315     EglExtensions.hdr = extensions.has("EGL_EXT_gl_colorspace_bt2020_pq");
316     EglExtensions.contextPriority = extensions.has("EGL_IMG_context_priority");
317     EglExtensions.surfacelessContext = extensions.has("EGL_KHR_surfaceless_context");
318     EglExtensions.fenceSync = extensions.has("EGL_KHR_fence_sync");
319     EglExtensions.waitSync = extensions.has("EGL_KHR_wait_sync");
320     EglExtensions.nativeFenceSync = extensions.has("EGL_ANDROID_native_fence_sync");
321 }
322 
hasEglContext()323 bool EglManager::hasEglContext() {
324     return mEglDisplay != EGL_NO_DISPLAY;
325 }
326 
loadConfigs()327 void EglManager::loadConfigs() {
328     // Note: The default pixel format is RGBA_8888, when other formats are
329     // available, we should check the target pixel format and configure the
330     // attributes list properly.
331     mEglConfig = load8BitsConfig(mEglDisplay, mSwapBehavior);
332     if (mEglConfig == EGL_NO_CONFIG_KHR) {
333         if (mSwapBehavior == SwapBehavior::Preserved) {
334             // Try again without dirty regions enabled
335             ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
336             mSwapBehavior = SwapBehavior::Discard;
337             mEglConfig = load8BitsConfig(mEglDisplay, mSwapBehavior);
338         } else {
339             // Failed to get a valid config
340             LOG_ALWAYS_FATAL("Failed to choose config, error = %s", eglErrorString());
341         }
342     }
343 
344     // When we reach this point, we have a valid swap behavior
345     if (EglExtensions.pixelFormatFloat) {
346         mEglConfigF16 = loadFP16Config(mEglDisplay, mSwapBehavior);
347         if (mEglConfigF16 == EGL_NO_CONFIG_KHR) {
348             ALOGE("Device claims wide gamut support, cannot find matching config, error = %s",
349                   eglErrorString());
350             EglExtensions.pixelFormatFloat = false;
351         }
352     }
353     mEglConfig1010102 = load1010102Config(mEglDisplay, mSwapBehavior);
354     if (mEglConfig1010102 == EGL_NO_CONFIG_KHR) {
355         ALOGW("Failed to initialize 101010-2 format, error = %s",
356               eglErrorString());
357     }
358 }
359 
createContext()360 void EglManager::createContext() {
361     std::vector<EGLint> contextAttributes;
362     contextAttributes.reserve(5);
363     contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
364     contextAttributes.push_back(GLES_VERSION);
365     if (Properties::contextPriority != 0 && EglExtensions.contextPriority) {
366         contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
367         contextAttributes.push_back(Properties::contextPriority);
368     }
369     contextAttributes.push_back(EGL_NONE);
370     mEglContext = eglCreateContext(
371             mEglDisplay, EglExtensions.noConfigContext ? ((EGLConfig) nullptr) : mEglConfig,
372             EGL_NO_CONTEXT, contextAttributes.data());
373     LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, "Failed to create context, error = %s",
374                         eglErrorString());
375 }
376 
createPBufferSurface()377 void EglManager::createPBufferSurface() {
378     LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
379                         "usePBufferSurface() called on uninitialized GlobalContext!");
380 
381     if (mPBufferSurface == EGL_NO_SURFACE && !EglExtensions.surfacelessContext) {
382         EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
383         mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
384         LOG_ALWAYS_FATAL_IF(mPBufferSurface == EGL_NO_SURFACE,
385                             "Failed to create a pixel buffer display=%p, "
386                             "mEglConfig=%p, error=%s",
387                             mEglDisplay, mEglConfig, eglErrorString());
388     }
389 }
390 
createSurface(EGLNativeWindowType window,ColorMode colorMode,sk_sp<SkColorSpace> colorSpace)391 Result<EGLSurface, EGLint> EglManager::createSurface(EGLNativeWindowType window,
392                                                      ColorMode colorMode,
393                                                      sk_sp<SkColorSpace> colorSpace) {
394     LOG_ALWAYS_FATAL_IF(!hasEglContext(), "Not initialized");
395 
396     if (!EglExtensions.noConfigContext) {
397         // The caller shouldn't use A8 if we cannot switch modes.
398         LOG_ALWAYS_FATAL_IF(colorMode == ColorMode::A8,
399                             "Cannot use A8 without EGL_KHR_no_config_context!");
400 
401         // Cannot switch modes without EGL_KHR_no_config_context.
402         colorMode = ColorMode::Default;
403     }
404     // The color space we want to use depends on whether linear blending is turned
405     // on and whether the app has requested wide color gamut rendering. When wide
406     // color gamut rendering is off, the app simply renders in the display's native
407     // color gamut.
408     //
409     // When wide gamut rendering is off:
410     // - Blending is done by default in gamma space, which requires using a
411     //   linear EGL color space (the GPU uses the color values as is)
412     // - If linear blending is on, we must use the non-linear EGL color space
413     //   (the GPU will perform sRGB to linear and linear to SRGB conversions
414     //   before and after blending)
415     //
416     // When wide gamut rendering is on we cannot rely on the GPU performing
417     // linear blending for us. We use two different color spaces to tag the
418     // surface appropriately for SurfaceFlinger:
419     // - Gamma blending (default) requires the use of the non-linear color space
420     // - Linear blending requires the use of the linear color space
421 
422     // Not all Android targets support the EGL_GL_COLORSPACE_KHR extension
423     // We insert to placeholders to set EGL_GL_COLORSPACE_KHR and its value.
424     // According to section 3.4.1 of the EGL specification, the attributes
425     // list is considered empty if the first entry is EGL_NONE
426     EGLint attribs[] = {EGL_NONE, EGL_NONE, EGL_NONE};
427 
428     EGLConfig config = mEglConfig;
429     bool overrideWindowDataSpaceForHdr = false;
430     if (colorMode == ColorMode::A8) {
431         // A8 doesn't use a color space
432         if (!mEglConfigA8) {
433             mEglConfigA8 = loadA8Config(mEglDisplay, mSwapBehavior);
434             LOG_ALWAYS_FATAL_IF(!mEglConfigA8,
435                                 "Requested ColorMode::A8, but EGL lacks support! error = %s",
436                                 eglErrorString());
437         }
438         config = mEglConfigA8;
439     } else {
440         if (!mHasWideColorGamutSupport) {
441             colorMode = ColorMode::Default;
442         }
443 
444         // TODO: maybe we want to get rid of the WCG check if overlay properties just works?
445         bool canUseFp16 = DeviceInfo::get()->isSupportFp16ForHdr() ||
446                 DeviceInfo::get()->getWideColorType() == kRGBA_F16_SkColorType;
447 
448         if (colorMode == ColorMode::Hdr) {
449             if (canUseFp16 && !DeviceInfo::get()->isSupportRgba10101010ForHdr()) {
450                 if (mEglConfigF16 == EGL_NO_CONFIG_KHR) {
451                     // If the driver doesn't support fp16 then fallback to 8-bit
452                     canUseFp16 = false;
453                 } else {
454                     config = mEglConfigF16;
455                 }
456             }
457         }
458 
459         if (EglExtensions.glColorSpace) {
460             attribs[0] = EGL_GL_COLORSPACE_KHR;
461             switch (colorMode) {
462                 case ColorMode::Default:
463                     attribs[1] = EGL_GL_COLORSPACE_LINEAR_KHR;
464                     break;
465                 case ColorMode::Hdr:
466                     if (canUseFp16) {
467                         attribs[1] = EGL_GL_COLORSPACE_SCRGB_EXT;
468                         break;
469                         // No fp16 support so fallthrough to HDR10
470                     }
471                 // We don't have an EGL colorspace for extended range P3 that's used for HDR
472                 // So override it after configuring the EGL context
473                 case ColorMode::Hdr10:
474                     overrideWindowDataSpaceForHdr = true;
475                     attribs[1] = EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT;
476                     break;
477                 case ColorMode::WideColorGamut: {
478                     skcms_Matrix3x3 colorGamut;
479                     LOG_ALWAYS_FATAL_IF(!colorSpace->toXYZD50(&colorGamut),
480                                         "Could not get gamut matrix from color space");
481                     if (memcmp(&colorGamut, &SkNamedGamut::kDisplayP3, sizeof(colorGamut)) == 0) {
482                         attribs[1] = EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT;
483                     } else if (memcmp(&colorGamut, &SkNamedGamut::kSRGB, sizeof(colorGamut)) == 0) {
484                         attribs[1] = EGL_GL_COLORSPACE_SCRGB_EXT;
485                     } else if (memcmp(&colorGamut, &SkNamedGamut::kRec2020, sizeof(colorGamut)) ==
486                                0) {
487                         attribs[1] = EGL_GL_COLORSPACE_BT2020_PQ_EXT;
488                     } else {
489                         LOG_ALWAYS_FATAL("Unreachable: unsupported wide color space.");
490                     }
491                     break;
492                 }
493                 case ColorMode::A8:
494                     LOG_ALWAYS_FATAL("Unreachable: A8 doesn't use a color space");
495                     break;
496             }
497         }
498     }
499 
500     EGLSurface surface = eglCreateWindowSurface(mEglDisplay, config, window, attribs);
501     if (surface == EGL_NO_SURFACE) {
502         return Error<EGLint>{eglGetError()};
503     }
504 
505     if (mSwapBehavior != SwapBehavior::Preserved) {
506         LOG_ALWAYS_FATAL_IF(eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
507                                              EGL_BUFFER_DESTROYED) == EGL_FALSE,
508                             "Failed to set swap behavior to destroyed for window %p, eglErr = %s",
509                             (void*)window, eglErrorString());
510     }
511 
512     if (overrideWindowDataSpaceForHdr) {
513         // This relies on knowing that EGL will not re-set the dataspace after the call to
514         // eglCreateWindowSurface. Since the handling of the colorspace extension is largely
515         // implemented in libEGL in the platform, we can safely assume this is the case
516         int32_t err = ANativeWindow_setBuffersDataSpace(window, P3_XRB);
517         LOG_ALWAYS_FATAL_IF(err, "Failed to ANativeWindow_setBuffersDataSpace %d", err);
518     }
519 
520     return surface;
521 }
522 
destroySurface(EGLSurface surface)523 void EglManager::destroySurface(EGLSurface surface) {
524     if (isCurrent(surface)) {
525         makeCurrent(EGL_NO_SURFACE);
526     }
527     if (!eglDestroySurface(mEglDisplay, surface)) {
528         ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, eglErrorString());
529     }
530 }
531 
destroy()532 void EglManager::destroy() {
533     if (mEglDisplay == EGL_NO_DISPLAY) return;
534 
535     eglDestroyContext(mEglDisplay, mEglContext);
536     if (mPBufferSurface != EGL_NO_SURFACE) {
537         eglDestroySurface(mEglDisplay, mPBufferSurface);
538     }
539     eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
540     eglTerminate(mEglDisplay);
541     eglReleaseThread();
542 
543     mEglDisplay = EGL_NO_DISPLAY;
544     mEglContext = EGL_NO_CONTEXT;
545     mPBufferSurface = EGL_NO_SURFACE;
546     mCurrentSurface = EGL_NO_SURFACE;
547 }
548 
makeCurrent(EGLSurface surface,EGLint * errOut,bool force)549 bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut, bool force) {
550     if (!force && isCurrent(surface)) return false;
551 
552     if (surface == EGL_NO_SURFACE) {
553         // Ensure we always have a valid surface & context
554         surface = mPBufferSurface;
555     }
556     if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
557         if (errOut) {
558             *errOut = eglGetError();
559             ALOGW("Failed to make current on surface %p, error=%s", (void*)surface,
560                   egl_error_str(*errOut));
561         } else {
562             LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", (void*)surface,
563                              eglErrorString());
564         }
565     }
566     mCurrentSurface = surface;
567     if (Properties::disableVsync) {
568         eglSwapInterval(mEglDisplay, 0);
569     }
570     return true;
571 }
572 
queryBufferAge(EGLSurface surface)573 EGLint EglManager::queryBufferAge(EGLSurface surface) {
574     switch (mSwapBehavior) {
575         case SwapBehavior::Discard:
576             return 0;
577         case SwapBehavior::Preserved:
578             return 1;
579         case SwapBehavior::BufferAge:
580             EGLint bufferAge;
581             eglQuerySurface(mEglDisplay, surface, EGL_BUFFER_AGE_EXT, &bufferAge);
582             return bufferAge;
583     }
584     return 0;
585 }
586 
beginFrame(EGLSurface surface)587 Frame EglManager::beginFrame(EGLSurface surface) {
588     LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, "Tried to beginFrame on EGL_NO_SURFACE!");
589     makeCurrent(surface);
590     Frame frame;
591     frame.mSurface = surface;
592     eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, &frame.mWidth);
593     eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, &frame.mHeight);
594     frame.mBufferAge = queryBufferAge(surface);
595     eglBeginFrame(mEglDisplay, surface);
596     return frame;
597 }
598 
damageFrame(const Frame & frame,const SkRect & dirty)599 void EglManager::damageFrame(const Frame& frame, const SkRect& dirty) {
600 #ifdef EGL_KHR_partial_update
601     if (EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge) {
602         EGLint rects[4];
603         frame.map(dirty, rects);
604         if (!eglSetDamageRegionKHR(mEglDisplay, frame.mSurface, rects, 1)) {
605             LOG_ALWAYS_FATAL("Failed to set damage region on surface %p, error=%s",
606                              (void*)frame.mSurface, eglErrorString());
607         }
608     }
609 #endif
610 }
611 
damageRequiresSwap()612 bool EglManager::damageRequiresSwap() {
613     return EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge;
614 }
615 
swapBuffers(const Frame & frame,const SkRect & screenDirty)616 bool EglManager::swapBuffers(const Frame& frame, const SkRect& screenDirty) {
617     if (CC_UNLIKELY(Properties::waitForGpuCompletion)) {
618         ATRACE_NAME("Finishing GPU work");
619         fence();
620     }
621 
622     EGLint rects[4];
623     frame.map(screenDirty, rects);
624     eglSwapBuffersWithDamageKHR(mEglDisplay, frame.mSurface, rects, screenDirty.isEmpty() ? 0 : 1);
625 
626     EGLint err = eglGetError();
627     if (CC_LIKELY(err == EGL_SUCCESS)) {
628         return true;
629     }
630     if (err == EGL_BAD_SURFACE || err == EGL_BAD_NATIVE_WINDOW) {
631         // For some reason our surface was destroyed out from under us
632         // This really shouldn't happen, but if it does we can recover easily
633         // by just not trying to use the surface anymore
634         ALOGW("swapBuffers encountered EGL error %d on %p, halting rendering...", err,
635               frame.mSurface);
636         return false;
637     }
638     LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering", err, egl_error_str(err));
639     // Impossible to hit this, but the compiler doesn't know that
640     return false;
641 }
642 
fence()643 void EglManager::fence() {
644     EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL);
645     eglClientWaitSyncKHR(mEglDisplay, fence, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR);
646     eglDestroySyncKHR(mEglDisplay, fence);
647 }
648 
setPreserveBuffer(EGLSurface surface,bool preserve)649 bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
650     if (mSwapBehavior != SwapBehavior::Preserved) return false;
651 
652     bool preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
653                                       preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED);
654     if (!preserved) {
655         ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", (void*)surface,
656               eglErrorString());
657         // Maybe it's already set?
658         EGLint swapBehavior;
659         if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) {
660             preserved = (swapBehavior == EGL_BUFFER_PRESERVED);
661         } else {
662             ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", (void*)surface,
663                   eglErrorString());
664         }
665     }
666 
667     return preserved;
668 }
669 
waitForeverOnFence(int fence,const char * logname)670 static status_t waitForeverOnFence(int fence, const char* logname) {
671     ATRACE_CALL();
672     if (fence == -1) {
673         return NO_ERROR;
674     }
675     constexpr int warningTimeout = 3000;
676     int err = sync_wait(fence, warningTimeout);
677     if (err < 0 && errno == ETIME) {
678         ALOGE("%s: fence %d didn't signal in %d ms", logname, fence, warningTimeout);
679         err = sync_wait(fence, -1);
680     }
681     return err < 0 ? -errno : status_t(NO_ERROR);
682 }
683 
fenceWait(int fence)684 status_t EglManager::fenceWait(int fence) {
685     if (!hasEglContext()) {
686         ALOGE("EglManager::fenceWait: EGLDisplay not initialized");
687         return INVALID_OPERATION;
688     }
689 
690     if (EglExtensions.waitSync && EglExtensions.nativeFenceSync) {
691         // Block GPU on the fence.
692         // Create an EGLSyncKHR from the current fence.
693         int fenceFd = ::dup(fence);
694         if (fenceFd == -1) {
695             ALOGE("EglManager::fenceWait: error dup'ing fence fd: %d", errno);
696             return -errno;
697         }
698         EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, EGL_NONE};
699         EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
700         if (sync == EGL_NO_SYNC_KHR) {
701             close(fenceFd);
702             ALOGE("EglManager::fenceWait: error creating EGL fence: %#x", eglGetError());
703             return UNKNOWN_ERROR;
704         }
705 
706         // XXX: The spec draft is inconsistent as to whether this should
707         // return an EGLint or void.  Ignore the return value for now, as
708         // it's not strictly needed.
709         eglWaitSyncKHR(mEglDisplay, sync, 0);
710         EGLint eglErr = eglGetError();
711         eglDestroySyncKHR(mEglDisplay, sync);
712         if (eglErr != EGL_SUCCESS) {
713             ALOGE("EglManager::fenceWait: error waiting for EGL fence: %#x", eglErr);
714             return UNKNOWN_ERROR;
715         }
716     } else {
717         // Block CPU on the fence.
718         status_t err = waitForeverOnFence(fence, "EglManager::fenceWait");
719         if (err != NO_ERROR) {
720             ALOGE("EglManager::fenceWait: error waiting for fence: %d", err);
721             return err;
722         }
723     }
724     return OK;
725 }
726 
createReleaseFence(bool useFenceSync,EGLSyncKHR * eglFence,int * nativeFence)727 status_t EglManager::createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence, int* nativeFence) {
728     *nativeFence = -1;
729     if (!hasEglContext()) {
730         ALOGE("EglManager::createReleaseFence: EGLDisplay not initialized");
731         return INVALID_OPERATION;
732     }
733 
734     if (EglExtensions.nativeFenceSync) {
735         EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
736         if (sync == EGL_NO_SYNC_KHR) {
737             ALOGE("EglManager::createReleaseFence: error creating EGL fence: %#x", eglGetError());
738             return UNKNOWN_ERROR;
739         }
740         glFlush();
741         int fenceFd = eglDupNativeFenceFDANDROID(mEglDisplay, sync);
742         eglDestroySyncKHR(mEglDisplay, sync);
743         if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
744             ALOGE("EglManager::createReleaseFence: error dup'ing native fence "
745                   "fd: %#x",
746                   eglGetError());
747             return UNKNOWN_ERROR;
748         }
749         *nativeFence = fenceFd;
750         *eglFence = EGL_NO_SYNC_KHR;
751     } else if (useFenceSync && EglExtensions.fenceSync) {
752         if (*eglFence != EGL_NO_SYNC_KHR) {
753             // There is already a fence for the current slot.  We need to
754             // wait on that before replacing it with another fence to
755             // ensure that all outstanding buffer accesses have completed
756             // before the producer accesses it.
757             EGLint result = eglClientWaitSyncKHR(mEglDisplay, *eglFence, 0, 1000000000);
758             if (result == EGL_FALSE) {
759                 ALOGE("EglManager::createReleaseFence: error waiting for previous fence: %#x",
760                       eglGetError());
761                 return UNKNOWN_ERROR;
762             } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
763                 ALOGE("EglManager::createReleaseFence: timeout waiting for previous fence");
764                 return TIMED_OUT;
765             }
766             eglDestroySyncKHR(mEglDisplay, *eglFence);
767         }
768 
769         // Create a fence for the outstanding accesses in the current
770         // OpenGL ES context.
771         *eglFence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, nullptr);
772         if (*eglFence == EGL_NO_SYNC_KHR) {
773             ALOGE("EglManager::createReleaseFence: error creating fence: %#x", eglGetError());
774             return UNKNOWN_ERROR;
775         }
776         glFlush();
777     }
778     return OK;
779 }
780 
781 } /* namespace renderthread */
782 } /* namespace uirenderer */
783 } /* namespace android */
784