1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 *
4 * SPDX-License-Identifier: MIT
5 */
6
7 #include "ac_rtld.h"
8 #include "amd_kernel_code_t.h"
9 #include "nir/tgsi_to_nir.h"
10 #include "si_build_pm4.h"
11 #include "si_shader_internal.h"
12 #include "util/u_async_debug.h"
13 #include "util/u_memory.h"
14 #include "util/u_upload_mgr.h"
15 #include "si_tracepoints.h"
16
17 #define COMPUTE_DBG(sscreen, fmt, args...) \
18 do { \
19 if ((sscreen->debug_flags & DBG(COMPUTE))) \
20 fprintf(stderr, fmt, ##args); \
21 } while (0);
22
23 struct dispatch_packet {
24 uint16_t header;
25 uint16_t setup;
26 uint16_t workgroup_size_x;
27 uint16_t workgroup_size_y;
28 uint16_t workgroup_size_z;
29 uint16_t reserved0;
30 uint32_t grid_size_x;
31 uint32_t grid_size_y;
32 uint32_t grid_size_z;
33 uint32_t group_segment_size;
34 uint64_t kernel_object;
35 uint64_t kernarg_address;
36 uint64_t reserved2;
37 };
38
si_compute_get_code_object(const struct si_compute * program,uint64_t symbol_offset)39 static const amd_kernel_code_t *si_compute_get_code_object(const struct si_compute *program,
40 uint64_t symbol_offset)
41 {
42 const struct si_shader_selector *sel = &program->sel;
43
44 if (program->ir_type != PIPE_SHADER_IR_NATIVE)
45 return NULL;
46
47 struct ac_rtld_binary rtld;
48 if (!ac_rtld_open(&rtld,
49 (struct ac_rtld_open_info){.info = &sel->screen->info,
50 .shader_type = MESA_SHADER_COMPUTE,
51 .num_parts = 1,
52 .elf_ptrs = &program->shader.binary.code_buffer,
53 .elf_sizes = &program->shader.binary.code_size}))
54 return NULL;
55
56 const amd_kernel_code_t *result = NULL;
57 const char *text;
58 size_t size;
59 if (!ac_rtld_get_section_by_name(&rtld, ".text", &text, &size))
60 goto out;
61
62 if (symbol_offset + sizeof(amd_kernel_code_t) > size)
63 goto out;
64
65 result = (const amd_kernel_code_t *)(text + symbol_offset);
66
67 out:
68 ac_rtld_close(&rtld);
69 return result;
70 }
71
code_object_to_config(const amd_kernel_code_t * code_object,struct ac_shader_config * out_config)72 static void code_object_to_config(const amd_kernel_code_t *code_object,
73 struct ac_shader_config *out_config)
74 {
75
76 uint32_t rsrc1 = code_object->compute_pgm_resource_registers;
77 uint32_t rsrc2 = code_object->compute_pgm_resource_registers >> 32;
78 out_config->num_sgprs = code_object->wavefront_sgpr_count;
79 out_config->num_vgprs = code_object->workitem_vgpr_count;
80 out_config->float_mode = G_00B028_FLOAT_MODE(rsrc1);
81 out_config->rsrc1 = rsrc1;
82 out_config->lds_size = MAX2(out_config->lds_size, G_00B84C_LDS_SIZE(rsrc2));
83 out_config->rsrc2 = rsrc2;
84 out_config->scratch_bytes_per_wave =
85 align(code_object->workitem_private_segment_byte_size * 64, 1024);
86 }
87
88 /* Asynchronous compute shader compilation. */
si_create_compute_state_async(void * job,void * gdata,int thread_index)89 static void si_create_compute_state_async(void *job, void *gdata, int thread_index)
90 {
91 struct si_compute *program = (struct si_compute *)job;
92 struct si_shader_selector *sel = &program->sel;
93 struct si_shader *shader = &program->shader;
94 struct ac_llvm_compiler **compiler;
95 struct util_debug_callback *debug = &sel->compiler_ctx_state.debug;
96 struct si_screen *sscreen = sel->screen;
97
98 assert(!debug->debug_message || debug->async);
99 assert(thread_index >= 0);
100 assert(thread_index < ARRAY_SIZE(sscreen->compiler));
101 compiler = &sscreen->compiler[thread_index];
102
103 if (!sscreen->use_aco && !*compiler)
104 *compiler = si_create_llvm_compiler(sscreen);
105
106 assert(program->ir_type == PIPE_SHADER_IR_NIR);
107 si_nir_scan_shader(sscreen, sel->nir, &sel->info);
108
109 si_get_active_slot_masks(sscreen, &sel->info, &sel->active_const_and_shader_buffers,
110 &sel->active_samplers_and_images);
111
112 program->shader.is_monolithic = true;
113 program->shader.wave_size = si_determine_wave_size(sscreen, &program->shader);
114
115 /* Variable block sizes need 10 bits (1 + log2(SI_MAX_VARIABLE_THREADS_PER_BLOCK)) per dim.
116 * We pack them into a single user SGPR.
117 */
118 unsigned user_sgprs = SI_NUM_RESOURCE_SGPRS + (sel->info.uses_grid_size ? 3 : 0) +
119 (sel->info.uses_variable_block_size ? 1 : 0) +
120 sel->info.base.cs.user_data_components_amd;
121
122 /* Fast path for compute shaders - some descriptors passed via user SGPRs. */
123 /* Shader buffers in user SGPRs. */
124 for (unsigned i = 0; i < MIN2(3, sel->info.base.num_ssbos) && user_sgprs <= 12; i++) {
125 user_sgprs = align(user_sgprs, 4);
126 if (i == 0)
127 sel->cs_shaderbufs_sgpr_index = user_sgprs;
128 user_sgprs += 4;
129 sel->cs_num_shaderbufs_in_user_sgprs++;
130 }
131
132 /* Images in user SGPRs. */
133 unsigned non_fmask_images = u_bit_consecutive(0, sel->info.base.num_images);
134
135 /* Remove images with FMASK from the bitmask. We only care about the first
136 * 3 anyway, so we can take msaa_images[0] and ignore the rest.
137 */
138 if (sscreen->info.gfx_level < GFX11)
139 non_fmask_images &= ~sel->info.base.msaa_images[0];
140
141 for (unsigned i = 0; i < 3 && non_fmask_images & (1 << i); i++) {
142 unsigned num_sgprs = BITSET_TEST(sel->info.base.image_buffers, i) ? 4 : 8;
143
144 if (align(user_sgprs, num_sgprs) + num_sgprs > 16)
145 break;
146
147 user_sgprs = align(user_sgprs, num_sgprs);
148 if (i == 0)
149 sel->cs_images_sgpr_index = user_sgprs;
150 user_sgprs += num_sgprs;
151 sel->cs_num_images_in_user_sgprs++;
152 }
153 sel->cs_images_num_sgprs = user_sgprs - sel->cs_images_sgpr_index;
154 assert(user_sgprs <= 16);
155
156 unsigned char ir_sha1_cache_key[20];
157 si_get_ir_cache_key(sel, false, false, shader->wave_size, ir_sha1_cache_key);
158
159 /* Try to load the shader from the shader cache. */
160 simple_mtx_lock(&sscreen->shader_cache_mutex);
161
162 if (si_shader_cache_load_shader(sscreen, ir_sha1_cache_key, shader)) {
163 simple_mtx_unlock(&sscreen->shader_cache_mutex);
164
165 if (!si_shader_binary_upload(sscreen, shader, 0))
166 program->shader.compilation_failed = true;
167
168 si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
169 si_shader_dump(sscreen, shader, debug, stderr, true);
170 } else {
171 simple_mtx_unlock(&sscreen->shader_cache_mutex);
172
173 if (!si_create_shader_variant(sscreen, *compiler, &program->shader, debug)) {
174 program->shader.compilation_failed = true;
175 return;
176 }
177
178 shader->config.rsrc1 = S_00B848_VGPRS((shader->config.num_vgprs - 1) /
179 ((shader->wave_size == 32 ||
180 sscreen->info.wave64_vgpr_alloc_granularity == 8) ? 8 : 4)) |
181 S_00B848_DX10_CLAMP(1) |
182 S_00B848_MEM_ORDERED(si_shader_mem_ordered(shader)) |
183 S_00B848_FLOAT_MODE(shader->config.float_mode);
184
185 if (sscreen->info.gfx_level < GFX10) {
186 shader->config.rsrc1 |= S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8);
187 }
188
189 shader->config.rsrc2 = S_00B84C_USER_SGPR(user_sgprs) |
190 S_00B84C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0) |
191 S_00B84C_TGID_X_EN(sel->info.uses_block_id[0]) |
192 S_00B84C_TGID_Y_EN(sel->info.uses_block_id[1]) |
193 S_00B84C_TGID_Z_EN(sel->info.uses_block_id[2]) |
194 S_00B84C_TG_SIZE_EN(sel->info.uses_tg_size) |
195 S_00B84C_TIDIG_COMP_CNT(sel->info.uses_thread_id[2]
196 ? 2
197 : sel->info.uses_thread_id[1] ? 1 : 0) |
198 S_00B84C_LDS_SIZE(shader->config.lds_size);
199
200 simple_mtx_lock(&sscreen->shader_cache_mutex);
201 si_shader_cache_insert_shader(sscreen, ir_sha1_cache_key, shader, true);
202 simple_mtx_unlock(&sscreen->shader_cache_mutex);
203 }
204
205 ralloc_free(sel->nir);
206 sel->nir = NULL;
207 }
208
si_create_compute_state(struct pipe_context * ctx,const struct pipe_compute_state * cso)209 static void *si_create_compute_state(struct pipe_context *ctx, const struct pipe_compute_state *cso)
210 {
211 struct si_context *sctx = (struct si_context *)ctx;
212 struct si_screen *sscreen = (struct si_screen *)ctx->screen;
213 struct si_compute *program = CALLOC_STRUCT(si_compute);
214 struct si_shader_selector *sel = &program->sel;
215
216 pipe_reference_init(&sel->base.reference, 1);
217 sel->stage = MESA_SHADER_COMPUTE;
218 sel->screen = sscreen;
219 sel->const_and_shader_buf_descriptors_index =
220 si_const_and_shader_buffer_descriptors_idx(PIPE_SHADER_COMPUTE);
221 sel->sampler_and_images_descriptors_index =
222 si_sampler_and_image_descriptors_idx(PIPE_SHADER_COMPUTE);
223 sel->info.base.shared_size = cso->static_shared_mem;
224 program->shader.selector = &program->sel;
225 program->ir_type = cso->ir_type;
226 program->input_size = cso->req_input_mem;
227
228 if (cso->ir_type != PIPE_SHADER_IR_NATIVE) {
229 if (cso->ir_type == PIPE_SHADER_IR_TGSI) {
230 program->ir_type = PIPE_SHADER_IR_NIR;
231 sel->nir = tgsi_to_nir(cso->prog, ctx->screen, true);
232 } else {
233 assert(cso->ir_type == PIPE_SHADER_IR_NIR);
234 sel->nir = (struct nir_shader *)cso->prog;
235 }
236
237 if (si_can_dump_shader(sscreen, sel->stage, SI_DUMP_INIT_NIR))
238 nir_print_shader(sel->nir, stderr);
239
240 sel->compiler_ctx_state.debug = sctx->debug;
241 sel->compiler_ctx_state.is_debug_context = sctx->is_debug;
242 p_atomic_inc(&sscreen->num_shaders_created);
243
244 si_schedule_initial_compile(sctx, MESA_SHADER_COMPUTE, &sel->ready, &sel->compiler_ctx_state,
245 program, si_create_compute_state_async);
246 } else {
247 const struct pipe_binary_program_header *header;
248 header = cso->prog;
249
250 program->shader.binary.type = SI_SHADER_BINARY_ELF;
251 program->shader.binary.code_size = header->num_bytes;
252 program->shader.binary.code_buffer = malloc(header->num_bytes);
253 if (!program->shader.binary.code_buffer) {
254 FREE(program);
255 return NULL;
256 }
257 memcpy((void *)program->shader.binary.code_buffer, header->blob, header->num_bytes);
258
259 const amd_kernel_code_t *code_object = si_compute_get_code_object(program, 0);
260 code_object_to_config(code_object, &program->shader.config);
261
262 if (AMD_HSA_BITS_GET(code_object->code_properties, AMD_CODE_PROPERTY_ENABLE_WAVEFRONT_SIZE32))
263 program->shader.wave_size = 32;
264 else
265 program->shader.wave_size = 64;
266
267 bool ok = si_shader_binary_upload(sctx->screen, &program->shader, 0);
268 si_shader_dump(sctx->screen, &program->shader, &sctx->debug, stderr, true);
269
270 if (!ok) {
271 fprintf(stderr, "LLVM failed to upload shader\n");
272 free((void *)program->shader.binary.code_buffer);
273 FREE(program);
274 return NULL;
275 }
276 }
277
278 return program;
279 }
280
si_get_compute_state_info(struct pipe_context * ctx,void * state,struct pipe_compute_state_object_info * info)281 static void si_get_compute_state_info(struct pipe_context *ctx, void *state,
282 struct pipe_compute_state_object_info *info)
283 {
284 struct si_compute *program = (struct si_compute *)state;
285 struct si_shader_selector *sel = &program->sel;
286
287 assert(program->ir_type != PIPE_SHADER_IR_NATIVE);
288
289 /* Wait because we need the compilation to finish first */
290 util_queue_fence_wait(&sel->ready);
291
292 uint8_t wave_size = program->shader.wave_size;
293 info->private_memory = DIV_ROUND_UP(program->shader.config.scratch_bytes_per_wave, wave_size);
294 info->preferred_simd_size = wave_size;
295 info->simd_sizes = wave_size;
296 info->max_threads = si_get_max_workgroup_size(&program->shader);
297 }
298
si_bind_compute_state(struct pipe_context * ctx,void * state)299 static void si_bind_compute_state(struct pipe_context *ctx, void *state)
300 {
301 struct si_context *sctx = (struct si_context *)ctx;
302 struct si_compute *program = (struct si_compute *)state;
303 struct si_shader_selector *sel = &program->sel;
304
305 sctx->cs_shader_state.program = program;
306 if (!program)
307 return;
308
309 /* Wait because we need active slot usage masks. */
310 if (program->ir_type != PIPE_SHADER_IR_NATIVE)
311 util_queue_fence_wait(&sel->ready);
312
313 si_set_active_descriptors(sctx,
314 SI_DESCS_FIRST_COMPUTE + SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
315 sel->active_const_and_shader_buffers);
316 si_set_active_descriptors(sctx, SI_DESCS_FIRST_COMPUTE + SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
317 sel->active_samplers_and_images);
318
319 sctx->compute_shaderbuf_sgprs_dirty = true;
320 sctx->compute_image_sgprs_dirty = true;
321
322 if (unlikely((sctx->screen->debug_flags & DBG(SQTT)) && sctx->sqtt)) {
323 uint32_t pipeline_code_hash = _mesa_hash_data_with_seed(
324 program->shader.binary.code_buffer,
325 program->shader.binary.code_size,
326 0);
327
328 if (!si_sqtt_pipeline_is_registered(sctx->sqtt, pipeline_code_hash)) {
329 /* Short lived fake pipeline: we don't need to reupload the compute shaders,
330 * as we do for the gfx ones so just create a temp pipeline to be able to
331 * call si_sqtt_register_pipeline, and then drop it.
332 */
333 struct si_sqtt_fake_pipeline pipeline = { 0 };
334 pipeline.code_hash = pipeline_code_hash;
335 pipeline.bo = program->shader.bo;
336
337 si_sqtt_register_pipeline(sctx, &pipeline, true);
338 }
339
340 si_sqtt_describe_pipeline_bind(sctx, pipeline_code_hash, 1);
341 }
342 }
343
si_set_global_binding(struct pipe_context * ctx,unsigned first,unsigned n,struct pipe_resource ** resources,uint32_t ** handles)344 static void si_set_global_binding(struct pipe_context *ctx, unsigned first, unsigned n,
345 struct pipe_resource **resources, uint32_t **handles)
346 {
347 unsigned i;
348 struct si_context *sctx = (struct si_context *)ctx;
349 struct si_compute *program = sctx->cs_shader_state.program;
350
351 if (first + n > program->max_global_buffers) {
352 unsigned old_max = program->max_global_buffers;
353 program->max_global_buffers = first + n;
354 program->global_buffers = realloc(
355 program->global_buffers, program->max_global_buffers * sizeof(program->global_buffers[0]));
356 if (!program->global_buffers) {
357 fprintf(stderr, "radeonsi: failed to allocate compute global_buffers\n");
358 return;
359 }
360
361 memset(&program->global_buffers[old_max], 0,
362 (program->max_global_buffers - old_max) * sizeof(program->global_buffers[0]));
363 }
364
365 if (!resources) {
366 for (i = 0; i < n; i++) {
367 pipe_resource_reference(&program->global_buffers[first + i], NULL);
368 }
369 return;
370 }
371
372 for (i = 0; i < n; i++) {
373 uint64_t va;
374 uint32_t offset;
375 pipe_resource_reference(&program->global_buffers[first + i], resources[i]);
376 va = si_resource(resources[i])->gpu_address;
377 offset = util_le32_to_cpu(*handles[i]);
378 va += offset;
379 va = util_cpu_to_le64(va);
380 memcpy(handles[i], &va, sizeof(va));
381 }
382 }
383
si_setup_compute_scratch_buffer(struct si_context * sctx,struct si_shader * shader)384 static bool si_setup_compute_scratch_buffer(struct si_context *sctx, struct si_shader *shader)
385 {
386 uint64_t scratch_bo_size, scratch_needed;
387 scratch_bo_size = 0;
388 scratch_needed = sctx->max_seen_compute_scratch_bytes_per_wave * sctx->screen->info.max_scratch_waves;
389 if (sctx->compute_scratch_buffer)
390 scratch_bo_size = sctx->compute_scratch_buffer->b.b.width0;
391
392 if (scratch_bo_size < scratch_needed) {
393 si_resource_reference(&sctx->compute_scratch_buffer, NULL);
394
395 sctx->compute_scratch_buffer =
396 si_aligned_buffer_create(&sctx->screen->b,
397 PIPE_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_DRIVER_INTERNAL |
398 SI_RESOURCE_FLAG_DISCARDABLE,
399 PIPE_USAGE_DEFAULT,
400 scratch_needed, sctx->screen->info.pte_fragment_size);
401
402 if (!sctx->compute_scratch_buffer)
403 return false;
404 }
405
406 if (sctx->compute_scratch_buffer != shader->scratch_bo && scratch_needed) {
407 if (sctx->gfx_level < GFX11 &&
408 (sctx->family < CHIP_GFX940 || sctx->screen->info.has_graphics)) {
409 uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
410
411 if (!si_shader_binary_upload(sctx->screen, shader, scratch_va))
412 return false;
413 }
414 si_resource_reference(&shader->scratch_bo, sctx->compute_scratch_buffer);
415 }
416
417 return true;
418 }
419
si_switch_compute_shader(struct si_context * sctx,struct si_compute * program,struct si_shader * shader,const amd_kernel_code_t * code_object,unsigned offset,bool * prefetch,unsigned variable_shared_size)420 static bool si_switch_compute_shader(struct si_context *sctx, struct si_compute *program,
421 struct si_shader *shader, const amd_kernel_code_t *code_object,
422 unsigned offset, bool *prefetch, unsigned variable_shared_size)
423 {
424 struct radeon_cmdbuf *cs = &sctx->gfx_cs;
425 struct ac_shader_config inline_config = {0};
426 const struct ac_shader_config *config;
427 unsigned rsrc2;
428 uint64_t shader_va;
429 unsigned stage = shader->selector->info.base.stage;
430
431 *prefetch = false;
432
433 assert(variable_shared_size == 0 || stage == MESA_SHADER_KERNEL || program->ir_type == PIPE_SHADER_IR_NATIVE);
434 if (sctx->cs_shader_state.emitted_program == program && sctx->cs_shader_state.offset == offset &&
435 sctx->cs_shader_state.variable_shared_size == variable_shared_size)
436 return true;
437
438 if (program->ir_type != PIPE_SHADER_IR_NATIVE) {
439 config = &shader->config;
440 } else {
441 code_object_to_config(code_object, &inline_config);
442 config = &inline_config;
443 }
444 /* copy rsrc2 so we don't have to change it inside the si_shader object */
445 rsrc2 = config->rsrc2;
446
447 /* only do this for OpenCL */
448 if (program->ir_type == PIPE_SHADER_IR_NATIVE || stage == MESA_SHADER_KERNEL) {
449 unsigned shared_size = program->sel.info.base.shared_size + variable_shared_size;
450 unsigned lds_blocks;
451
452 /* Clover uses the compute API differently than other frontends and expects drivers to parse
453 * the shared_size out of the shader headers.
454 */
455 if (program->ir_type == PIPE_SHADER_IR_NATIVE) {
456 lds_blocks = config->lds_size;
457 } else {
458 lds_blocks = 0;
459 }
460
461 /* XXX: We are over allocating LDS. For GFX6, the shader reports
462 * LDS in blocks of 256 bytes, so if there are 4 bytes lds
463 * allocated in the shader and 4 bytes allocated by the state
464 * tracker, then we will set LDS_SIZE to 512 bytes rather than 256.
465 */
466 if (sctx->gfx_level <= GFX6) {
467 lds_blocks += align(shared_size, 256) >> 8;
468 } else {
469 lds_blocks += align(shared_size, 512) >> 9;
470 }
471
472 /* TODO: use si_multiwave_lds_size_workaround */
473 assert(lds_blocks <= 0xFF);
474
475 rsrc2 &= C_00B84C_LDS_SIZE;
476 rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
477 }
478
479 unsigned tmpring_size;
480 ac_get_scratch_tmpring_size(&sctx->screen->info,
481 config->scratch_bytes_per_wave,
482 &sctx->max_seen_compute_scratch_bytes_per_wave, &tmpring_size);
483
484 if (!si_setup_compute_scratch_buffer(sctx, shader))
485 return false;
486
487 if (shader->scratch_bo) {
488 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, shader->scratch_bo,
489 RADEON_USAGE_READWRITE | RADEON_PRIO_SCRATCH_BUFFER);
490 }
491
492 shader_va = shader->bo->gpu_address + offset;
493 if (program->ir_type == PIPE_SHADER_IR_NATIVE) {
494 /* Shader code is placed after the amd_kernel_code_t
495 * struct. */
496 shader_va += sizeof(amd_kernel_code_t);
497 }
498
499 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, shader->bo,
500 RADEON_USAGE_READ | RADEON_PRIO_SHADER_BINARY);
501
502 if (sctx->screen->info.has_set_sh_pairs_packed) {
503 gfx11_push_compute_sh_reg(R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
504 gfx11_opt_push_compute_sh_reg(R_00B848_COMPUTE_PGM_RSRC1,
505 SI_TRACKED_COMPUTE_PGM_RSRC1, config->rsrc1);
506 gfx11_opt_push_compute_sh_reg(R_00B84C_COMPUTE_PGM_RSRC2,
507 SI_TRACKED_COMPUTE_PGM_RSRC2, rsrc2);
508 gfx11_opt_push_compute_sh_reg(R_00B8A0_COMPUTE_PGM_RSRC3,
509 SI_TRACKED_COMPUTE_PGM_RSRC3,
510 S_00B8A0_INST_PREF_SIZE(si_get_shader_prefetch_size(shader)));
511 gfx11_opt_push_compute_sh_reg(R_00B860_COMPUTE_TMPRING_SIZE,
512 SI_TRACKED_COMPUTE_TMPRING_SIZE, tmpring_size);
513 if (shader->scratch_bo) {
514 gfx11_opt_push_compute_sh_reg(R_00B840_COMPUTE_DISPATCH_SCRATCH_BASE_LO,
515 SI_TRACKED_COMPUTE_DISPATCH_SCRATCH_BASE_LO,
516 sctx->compute_scratch_buffer->gpu_address >> 8);
517 gfx11_opt_push_compute_sh_reg(R_00B844_COMPUTE_DISPATCH_SCRATCH_BASE_HI,
518 SI_TRACKED_COMPUTE_DISPATCH_SCRATCH_BASE_HI,
519 sctx->compute_scratch_buffer->gpu_address >> 40);
520 }
521 } else {
522 radeon_begin(cs);
523 radeon_set_sh_reg(R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
524 radeon_opt_set_sh_reg2(sctx, R_00B848_COMPUTE_PGM_RSRC1,
525 SI_TRACKED_COMPUTE_PGM_RSRC1,
526 config->rsrc1, rsrc2);
527 radeon_opt_set_sh_reg(sctx, R_00B860_COMPUTE_TMPRING_SIZE,
528 SI_TRACKED_COMPUTE_TMPRING_SIZE, tmpring_size);
529
530 if (shader->scratch_bo &&
531 (sctx->gfx_level >= GFX11 ||
532 (sctx->family >= CHIP_GFX940 && !sctx->screen->info.has_graphics))) {
533 radeon_opt_set_sh_reg2(sctx, R_00B840_COMPUTE_DISPATCH_SCRATCH_BASE_LO,
534 SI_TRACKED_COMPUTE_DISPATCH_SCRATCH_BASE_LO,
535 sctx->compute_scratch_buffer->gpu_address >> 8,
536 sctx->compute_scratch_buffer->gpu_address >> 40);
537 }
538
539 if (sctx->gfx_level >= GFX11) {
540 radeon_opt_set_sh_reg(sctx, R_00B8A0_COMPUTE_PGM_RSRC3,
541 SI_TRACKED_COMPUTE_PGM_RSRC3,
542 S_00B8A0_INST_PREF_SIZE(si_get_shader_prefetch_size(shader)));
543 }
544 radeon_end();
545 }
546
547 COMPUTE_DBG(sctx->screen,
548 "COMPUTE_PGM_RSRC1: 0x%08x "
549 "COMPUTE_PGM_RSRC2: 0x%08x\n",
550 config->rsrc1, config->rsrc2);
551
552 sctx->cs_shader_state.emitted_program = program;
553 sctx->cs_shader_state.offset = offset;
554 sctx->cs_shader_state.variable_shared_size = variable_shared_size;
555
556 *prefetch = true;
557 return true;
558 }
559
setup_scratch_rsrc_user_sgprs(struct si_context * sctx,const amd_kernel_code_t * code_object,unsigned user_sgpr)560 static void setup_scratch_rsrc_user_sgprs(struct si_context *sctx,
561 const amd_kernel_code_t *code_object, unsigned user_sgpr)
562 {
563 struct radeon_cmdbuf *cs = &sctx->gfx_cs;
564 uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
565
566 unsigned max_private_element_size =
567 AMD_HSA_BITS_GET(code_object->code_properties, AMD_CODE_PROPERTY_PRIVATE_ELEMENT_SIZE);
568
569 uint32_t scratch_dword0 = scratch_va & 0xffffffff;
570 uint32_t scratch_dword1 = S_008F04_BASE_ADDRESS_HI(scratch_va >> 32);
571
572 if (sctx->gfx_level >= GFX11)
573 scratch_dword1 |= S_008F04_SWIZZLE_ENABLE_GFX11(1);
574 else
575 scratch_dword1 |= S_008F04_SWIZZLE_ENABLE_GFX6(1);
576
577 /* Disable address clamping */
578 uint32_t scratch_dword2 = 0xffffffff;
579 uint32_t index_stride = sctx->cs_shader_state.program->shader.wave_size == 32 ? 2 : 3;
580 uint32_t scratch_dword3 = S_008F0C_INDEX_STRIDE(index_stride) | S_008F0C_ADD_TID_ENABLE(1);
581
582 if (sctx->gfx_level >= GFX9) {
583 assert(max_private_element_size == 1); /* only 4 bytes on GFX9 */
584 } else {
585 scratch_dword3 |= S_008F0C_ELEMENT_SIZE(max_private_element_size);
586
587 if (sctx->gfx_level < GFX8) {
588 /* BUF_DATA_FORMAT is ignored, but it cannot be
589 * BUF_DATA_FORMAT_INVALID. */
590 scratch_dword3 |= S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_8);
591 }
592 }
593
594 radeon_begin(cs);
595 radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 + (user_sgpr * 4), 4);
596 radeon_emit(scratch_dword0);
597 radeon_emit(scratch_dword1);
598 radeon_emit(scratch_dword2);
599 radeon_emit(scratch_dword3);
600 radeon_end();
601 }
602
si_setup_user_sgprs_co_v2(struct si_context * sctx,const amd_kernel_code_t * code_object,const struct pipe_grid_info * info,uint64_t kernel_args_va)603 static void si_setup_user_sgprs_co_v2(struct si_context *sctx, const amd_kernel_code_t *code_object,
604 const struct pipe_grid_info *info, uint64_t kernel_args_va)
605 {
606 struct si_compute *program = sctx->cs_shader_state.program;
607 struct radeon_cmdbuf *cs = &sctx->gfx_cs;
608
609 static const enum amd_code_property_mask_t workgroup_count_masks[] = {
610 AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_X,
611 AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_Y,
612 AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_Z};
613
614 unsigned i, user_sgpr = 0;
615 if (AMD_HSA_BITS_GET(code_object->code_properties,
616 AMD_CODE_PROPERTY_ENABLE_SGPR_PRIVATE_SEGMENT_BUFFER)) {
617 if (code_object->workitem_private_segment_byte_size > 0) {
618 setup_scratch_rsrc_user_sgprs(sctx, code_object, user_sgpr);
619 }
620 user_sgpr += 4;
621 }
622
623 radeon_begin(cs);
624
625 if (AMD_HSA_BITS_GET(code_object->code_properties, AMD_CODE_PROPERTY_ENABLE_SGPR_DISPATCH_PTR)) {
626 struct dispatch_packet dispatch;
627 unsigned dispatch_offset;
628 struct si_resource *dispatch_buf = NULL;
629 uint64_t dispatch_va;
630
631 /* Upload dispatch ptr */
632 memset(&dispatch, 0, sizeof(dispatch));
633
634 dispatch.workgroup_size_x = util_cpu_to_le16(info->block[0]);
635 dispatch.workgroup_size_y = util_cpu_to_le16(info->block[1]);
636 dispatch.workgroup_size_z = util_cpu_to_le16(info->block[2]);
637
638 dispatch.grid_size_x = util_cpu_to_le32(info->grid[0] * info->block[0]);
639 dispatch.grid_size_y = util_cpu_to_le32(info->grid[1] * info->block[1]);
640 dispatch.grid_size_z = util_cpu_to_le32(info->grid[2] * info->block[2]);
641
642 dispatch.group_segment_size =
643 util_cpu_to_le32(program->sel.info.base.shared_size + info->variable_shared_mem);
644
645 dispatch.kernarg_address = util_cpu_to_le64(kernel_args_va);
646
647 u_upload_data(sctx->b.const_uploader, 0, sizeof(dispatch), 256, &dispatch, &dispatch_offset,
648 (struct pipe_resource **)&dispatch_buf);
649
650 if (!dispatch_buf) {
651 fprintf(stderr, "Error: Failed to allocate dispatch "
652 "packet.");
653 }
654 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, dispatch_buf,
655 RADEON_USAGE_READ | RADEON_PRIO_CONST_BUFFER);
656
657 dispatch_va = dispatch_buf->gpu_address + dispatch_offset;
658
659 radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 + (user_sgpr * 4), 2);
660 radeon_emit(dispatch_va);
661 radeon_emit(S_008F04_BASE_ADDRESS_HI(dispatch_va >> 32) | S_008F04_STRIDE(0));
662
663 si_resource_reference(&dispatch_buf, NULL);
664 user_sgpr += 2;
665 }
666
667 if (AMD_HSA_BITS_GET(code_object->code_properties,
668 AMD_CODE_PROPERTY_ENABLE_SGPR_KERNARG_SEGMENT_PTR)) {
669 radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 + (user_sgpr * 4), 2);
670 radeon_emit(kernel_args_va);
671 radeon_emit(S_008F04_BASE_ADDRESS_HI(kernel_args_va >> 32) | S_008F04_STRIDE(0));
672 user_sgpr += 2;
673 }
674
675 for (i = 0; i < 3 && user_sgpr < 16; i++) {
676 if (code_object->code_properties & workgroup_count_masks[i]) {
677 radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 + (user_sgpr * 4), 1);
678 radeon_emit(info->grid[i]);
679 user_sgpr += 1;
680 }
681 }
682 radeon_end();
683 }
684
si_upload_compute_input(struct si_context * sctx,const amd_kernel_code_t * code_object,const struct pipe_grid_info * info)685 static bool si_upload_compute_input(struct si_context *sctx, const amd_kernel_code_t *code_object,
686 const struct pipe_grid_info *info)
687 {
688 struct si_compute *program = sctx->cs_shader_state.program;
689 struct si_resource *input_buffer = NULL;
690 uint32_t kernel_args_offset = 0;
691 uint32_t *kernel_args;
692 void *kernel_args_ptr;
693 uint64_t kernel_args_va;
694
695 u_upload_alloc(sctx->b.const_uploader, 0, program->input_size,
696 sctx->screen->info.tcc_cache_line_size, &kernel_args_offset,
697 (struct pipe_resource **)&input_buffer, &kernel_args_ptr);
698
699 if (unlikely(!kernel_args_ptr))
700 return false;
701
702 kernel_args = (uint32_t *)kernel_args_ptr;
703 kernel_args_va = input_buffer->gpu_address + kernel_args_offset;
704
705 memcpy(kernel_args, info->input, program->input_size);
706
707 for (unsigned i = 0; i < program->input_size / 4; i++) {
708 COMPUTE_DBG(sctx->screen, "input %u : %u\n", i, kernel_args[i]);
709 }
710
711 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, input_buffer,
712 RADEON_USAGE_READ | RADEON_PRIO_CONST_BUFFER);
713
714 si_setup_user_sgprs_co_v2(sctx, code_object, info, kernel_args_va);
715 si_resource_reference(&input_buffer, NULL);
716 return true;
717 }
718
si_setup_nir_user_data(struct si_context * sctx,const struct pipe_grid_info * info)719 static void si_setup_nir_user_data(struct si_context *sctx, const struct pipe_grid_info *info)
720 {
721 struct si_compute *program = sctx->cs_shader_state.program;
722 struct si_shader_selector *sel = &program->sel;
723 struct radeon_cmdbuf *cs = &sctx->gfx_cs;
724 unsigned grid_size_reg = R_00B900_COMPUTE_USER_DATA_0 + 4 * SI_NUM_RESOURCE_SGPRS;
725 unsigned block_size_reg = grid_size_reg +
726 /* 12 bytes = 3 dwords. */
727 12 * sel->info.uses_grid_size;
728 unsigned cs_user_data_reg = block_size_reg + 4 * program->sel.info.uses_variable_block_size;
729
730 if (sel->info.uses_grid_size && info->indirect) {
731 for (unsigned i = 0; i < 3; ++i) {
732 si_cp_copy_data(sctx, &sctx->gfx_cs, COPY_DATA_REG, NULL, (grid_size_reg >> 2) + i,
733 COPY_DATA_SRC_MEM, si_resource(info->indirect),
734 info->indirect_offset + 4 * i);
735 }
736 }
737
738 if (sctx->screen->info.has_set_sh_pairs_packed) {
739 if (sel->info.uses_grid_size && !info->indirect) {
740 gfx11_push_compute_sh_reg(grid_size_reg, info->grid[0]);
741 gfx11_push_compute_sh_reg(grid_size_reg + 4, info->grid[1]);
742 gfx11_push_compute_sh_reg(grid_size_reg + 8, info->grid[2]);
743 }
744
745 if (sel->info.uses_variable_block_size) {
746 uint32_t value = info->block[0] | (info->block[1] << 10) | (info->block[2] << 20);
747 gfx11_push_compute_sh_reg(block_size_reg, value);
748 }
749
750 if (sel->info.base.cs.user_data_components_amd) {
751 unsigned num = sel->info.base.cs.user_data_components_amd;
752 for (unsigned i = 0; i < num; i++)
753 gfx11_push_compute_sh_reg(cs_user_data_reg + i * 4, sctx->cs_user_data[i]);
754 }
755 } else {
756 radeon_begin(cs);
757
758 if (sel->info.uses_grid_size && !info->indirect) {
759 radeon_set_sh_reg_seq(grid_size_reg, 3);
760 radeon_emit(info->grid[0]);
761 radeon_emit(info->grid[1]);
762 radeon_emit(info->grid[2]);
763 }
764
765 if (sel->info.uses_variable_block_size) {
766 uint32_t value = info->block[0] | (info->block[1] << 10) | (info->block[2] << 20);
767 radeon_set_sh_reg(block_size_reg, value);
768 }
769
770 if (sel->info.base.cs.user_data_components_amd) {
771 unsigned num = sel->info.base.cs.user_data_components_amd;
772 radeon_set_sh_reg_seq(cs_user_data_reg, num);
773 radeon_emit_array(sctx->cs_user_data, num);
774 }
775 radeon_end();
776 }
777 }
778
si_emit_dispatch_packets(struct si_context * sctx,const struct pipe_grid_info * info)779 static void si_emit_dispatch_packets(struct si_context *sctx, const struct pipe_grid_info *info)
780 {
781 struct si_screen *sscreen = sctx->screen;
782 struct radeon_cmdbuf *cs = &sctx->gfx_cs;
783 bool render_cond_bit = sctx->render_cond_enabled;
784 unsigned threads_per_threadgroup = info->block[0] * info->block[1] * info->block[2];
785 unsigned waves_per_threadgroup =
786 DIV_ROUND_UP(threads_per_threadgroup, sctx->cs_shader_state.program->shader.wave_size);
787 unsigned threadgroups_per_cu = 1;
788
789 if (sctx->gfx_level >= GFX10 && waves_per_threadgroup == 1)
790 threadgroups_per_cu = 2;
791
792 if (unlikely(sctx->sqtt_enabled)) {
793 if (info->indirect) {
794 si_sqtt_write_event_marker(sctx, &sctx->gfx_cs,
795 EventCmdDispatchIndirect,
796 UINT_MAX, UINT_MAX, UINT_MAX);
797 } else {
798 si_write_event_with_dims_marker(sctx, &sctx->gfx_cs,
799 EventCmdDispatch,
800 info->grid[0], info->grid[1], info->grid[2]);
801 }
802 }
803
804 radeon_begin(cs);
805 unsigned compute_resource_limits =
806 ac_get_compute_resource_limits(&sscreen->info, waves_per_threadgroup,
807 sctx->cs_max_waves_per_sh,
808 threadgroups_per_cu);
809
810 if (sctx->screen->info.has_set_sh_pairs_packed) {
811 gfx11_opt_push_compute_sh_reg(R_00B854_COMPUTE_RESOURCE_LIMITS,
812 SI_TRACKED_COMPUTE_RESOURCE_LIMITS,
813 compute_resource_limits);
814 } else {
815 radeon_opt_set_sh_reg(sctx, R_00B854_COMPUTE_RESOURCE_LIMITS,
816 SI_TRACKED_COMPUTE_RESOURCE_LIMITS,
817 compute_resource_limits);
818 }
819
820 unsigned dispatch_initiator = S_00B800_COMPUTE_SHADER_EN(1) | S_00B800_FORCE_START_AT_000(1) |
821 /* If the KMD allows it (there is a KMD hw register for it),
822 * allow launching waves out-of-order. (same as Vulkan)
823 * Not available in gfx940.
824 */
825 S_00B800_ORDER_MODE(sctx->gfx_level >= GFX7 &&
826 (sctx->family < CHIP_GFX940 || sctx->screen->info.has_graphics)) |
827 S_00B800_CS_W32_EN(sctx->cs_shader_state.program->shader.wave_size == 32);
828
829 const uint *last_block = info->last_block;
830 bool partial_block_en = last_block[0] || last_block[1] || last_block[2];
831 uint32_t num_threads[3];
832
833 num_threads[0] = S_00B81C_NUM_THREAD_FULL(info->block[0]);
834 num_threads[1] = S_00B820_NUM_THREAD_FULL(info->block[1]);
835 num_threads[2] = S_00B824_NUM_THREAD_FULL(info->block[2]);
836
837 if (partial_block_en) {
838 unsigned partial[3];
839
840 /* If no partial_block, these should be an entire block size, not 0. */
841 partial[0] = last_block[0] ? last_block[0] : info->block[0];
842 partial[1] = last_block[1] ? last_block[1] : info->block[1];
843 partial[2] = last_block[2] ? last_block[2] : info->block[2];
844
845 num_threads[0] |= S_00B81C_NUM_THREAD_PARTIAL(partial[0]);
846 num_threads[1] |= S_00B820_NUM_THREAD_PARTIAL(partial[1]);
847 num_threads[2] |= S_00B824_NUM_THREAD_PARTIAL(partial[2]);
848
849 dispatch_initiator |= S_00B800_PARTIAL_TG_EN(1);
850 }
851
852 if (sctx->screen->info.has_set_sh_pairs_packed) {
853 gfx11_opt_push_compute_sh_reg(R_00B81C_COMPUTE_NUM_THREAD_X,
854 SI_TRACKED_COMPUTE_NUM_THREAD_X, num_threads[0]);
855 gfx11_opt_push_compute_sh_reg(R_00B820_COMPUTE_NUM_THREAD_Y,
856 SI_TRACKED_COMPUTE_NUM_THREAD_Y, num_threads[1]);
857 gfx11_opt_push_compute_sh_reg(R_00B824_COMPUTE_NUM_THREAD_Z,
858 SI_TRACKED_COMPUTE_NUM_THREAD_Z, num_threads[2]);
859 } else {
860 radeon_opt_set_sh_reg3(sctx, R_00B81C_COMPUTE_NUM_THREAD_X,
861 SI_TRACKED_COMPUTE_NUM_THREAD_X,
862 num_threads[0], num_threads[1], num_threads[2]);
863 }
864
865 if (sctx->gfx_level >= GFX11) {
866 radeon_end();
867 si_emit_buffered_compute_sh_regs(sctx);
868 radeon_begin_again(cs);
869 }
870
871 if (info->indirect) {
872 uint64_t base_va = si_resource(info->indirect)->gpu_address;
873
874 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, si_resource(info->indirect),
875 RADEON_USAGE_READ | RADEON_PRIO_DRAW_INDIRECT);
876
877 radeon_emit(PKT3(PKT3_SET_BASE, 2, 0) | PKT3_SHADER_TYPE_S(1));
878 radeon_emit(1);
879 radeon_emit(base_va);
880 radeon_emit(base_va >> 32);
881
882 radeon_emit(PKT3(PKT3_DISPATCH_INDIRECT, 1, render_cond_bit) | PKT3_SHADER_TYPE_S(1));
883 radeon_emit(info->indirect_offset);
884 radeon_emit(dispatch_initiator);
885 } else {
886 radeon_emit(PKT3(PKT3_DISPATCH_DIRECT, 3, render_cond_bit) | PKT3_SHADER_TYPE_S(1));
887 radeon_emit(info->grid[0]);
888 radeon_emit(info->grid[1]);
889 radeon_emit(info->grid[2]);
890 radeon_emit(dispatch_initiator);
891 }
892
893 if (unlikely(sctx->sqtt_enabled && sctx->gfx_level >= GFX9)) {
894 radeon_emit(PKT3(PKT3_EVENT_WRITE, 0, 0));
895 radeon_emit(EVENT_TYPE(V_028A90_THREAD_TRACE_MARKER) | EVENT_INDEX(0));
896 }
897 radeon_end();
898 }
899
si_check_needs_implicit_sync(struct si_context * sctx)900 static bool si_check_needs_implicit_sync(struct si_context *sctx)
901 {
902 /* If the compute shader is going to read from a texture/image written by a
903 * previous draw, we must wait for its completion before continuing.
904 * Buffers and image stores (from the draw) are not taken into consideration
905 * because that's the app responsibility.
906 *
907 * The OpenGL 4.6 spec says:
908 *
909 * buffer object and texture stores performed by shaders are not
910 * automatically synchronized
911 *
912 * TODO: Bindless textures are not handled, and thus are not synchronized.
913 */
914 struct si_shader_info *info = &sctx->cs_shader_state.program->sel.info;
915 struct si_samplers *samplers = &sctx->samplers[PIPE_SHADER_COMPUTE];
916 unsigned mask = samplers->enabled_mask & info->base.textures_used[0];
917
918 while (mask) {
919 int i = u_bit_scan(&mask);
920 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
921
922 struct si_resource *res = si_resource(sview->base.texture);
923 if (sctx->ws->cs_is_buffer_referenced(&sctx->gfx_cs, res->buf,
924 RADEON_USAGE_NEEDS_IMPLICIT_SYNC))
925 return true;
926 }
927
928 struct si_images *images = &sctx->images[PIPE_SHADER_COMPUTE];
929 mask = u_bit_consecutive(0, info->base.num_images) & images->enabled_mask;
930
931 while (mask) {
932 int i = u_bit_scan(&mask);
933 struct pipe_image_view *sview = &images->views[i];
934
935 struct si_resource *res = si_resource(sview->resource);
936 if (sctx->ws->cs_is_buffer_referenced(&sctx->gfx_cs, res->buf,
937 RADEON_USAGE_NEEDS_IMPLICIT_SYNC))
938 return true;
939 }
940 return false;
941 }
942
si_launch_grid(struct pipe_context * ctx,const struct pipe_grid_info * info)943 static void si_launch_grid(struct pipe_context *ctx, const struct pipe_grid_info *info)
944 {
945 struct si_context *sctx = (struct si_context *)ctx;
946 struct si_screen *sscreen = sctx->screen;
947 struct si_compute *program = sctx->cs_shader_state.program;
948 const amd_kernel_code_t *code_object = si_compute_get_code_object(program, info->pc);
949 int i;
950 bool cs_regalloc_hang = sscreen->info.has_cs_regalloc_hang_bug &&
951 info->block[0] * info->block[1] * info->block[2] > 256;
952
953 if (cs_regalloc_hang) {
954 sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH;
955 si_mark_atom_dirty(sctx, &sctx->atoms.s.cache_flush);
956 }
957
958 if (program->ir_type != PIPE_SHADER_IR_NATIVE && program->shader.compilation_failed)
959 return;
960
961 si_check_dirty_buffers_textures(sctx);
962
963 if (sctx->has_graphics) {
964 if (sctx->last_num_draw_calls != sctx->num_draw_calls) {
965 si_update_fb_dirtiness_after_rendering(sctx);
966 sctx->last_num_draw_calls = sctx->num_draw_calls;
967
968 if (sctx->force_cb_shader_coherent || si_check_needs_implicit_sync(sctx))
969 si_make_CB_shader_coherent(sctx, 0,
970 sctx->framebuffer.CB_has_shader_readable_metadata,
971 sctx->framebuffer.all_DCC_pipe_aligned);
972 }
973
974 if (sctx->gfx_level < GFX11)
975 gfx6_decompress_textures(sctx, 1 << PIPE_SHADER_COMPUTE);
976 else
977 gfx11_decompress_textures(sctx, 1 << PIPE_SHADER_COMPUTE);
978 }
979
980 if (info->indirect) {
981 /* Indirect buffers use TC L2 on GFX9, but not older hw. */
982 if (sctx->gfx_level <= GFX8 && si_resource(info->indirect)->TC_L2_dirty) {
983 sctx->flags |= SI_CONTEXT_WB_L2;
984 si_mark_atom_dirty(sctx, &sctx->atoms.s.cache_flush);
985 si_resource(info->indirect)->TC_L2_dirty = false;
986 }
987 }
988
989 si_need_gfx_cs_space(sctx, 0);
990
991 /* If we're using a secure context, determine if cs must be secure or not */
992 if (unlikely(radeon_uses_secure_bos(sctx->ws))) {
993 bool secure = si_compute_resources_check_encrypted(sctx);
994 if (secure != sctx->ws->cs_is_secure(&sctx->gfx_cs)) {
995 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW |
996 RADEON_FLUSH_TOGGLE_SECURE_SUBMISSION,
997 NULL);
998 }
999 }
1000
1001 if (u_trace_perfetto_active(&sctx->ds.trace_context))
1002 trace_si_begin_compute(&sctx->trace);
1003
1004 if (sctx->bo_list_add_all_compute_resources)
1005 si_compute_resources_add_all_to_bo_list(sctx);
1006
1007 /* Skipping setting redundant registers on compute queues breaks compute. */
1008 if (!sctx->has_graphics) {
1009 BITSET_CLEAR_RANGE(sctx->tracked_regs.reg_saved_mask,
1010 SI_FIRST_TRACKED_OTHER_REG, SI_NUM_ALL_TRACKED_REGS - 1);
1011 }
1012
1013 /* First emit registers. */
1014 bool prefetch;
1015 if (!si_switch_compute_shader(sctx, program, &program->shader, code_object, info->pc, &prefetch,
1016 info->variable_shared_mem))
1017 return;
1018
1019 si_emit_compute_shader_pointers(sctx);
1020
1021 if (program->ir_type == PIPE_SHADER_IR_NATIVE &&
1022 unlikely(!si_upload_compute_input(sctx, code_object, info)))
1023 return;
1024
1025 /* Global buffers */
1026 for (i = 0; i < program->max_global_buffers; i++) {
1027 struct si_resource *buffer = si_resource(program->global_buffers[i]);
1028 if (!buffer) {
1029 continue;
1030 }
1031 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, buffer,
1032 RADEON_USAGE_READWRITE | RADEON_PRIO_SHADER_RW_BUFFER);
1033 }
1034
1035 /* Registers that are not read from memory should be set before this: */
1036 if (sctx->flags)
1037 si_emit_cache_flush_direct(sctx);
1038
1039 if (sctx->has_graphics && si_is_atom_dirty(sctx, &sctx->atoms.s.render_cond)) {
1040 sctx->atoms.s.render_cond.emit(sctx, -1);
1041 si_set_atom_dirty(sctx, &sctx->atoms.s.render_cond, false);
1042 }
1043
1044 /* Prefetch the compute shader to L2. */
1045 if (sctx->gfx_level >= GFX7 && prefetch)
1046 si_cp_dma_prefetch(sctx, &program->shader.bo->b.b, 0, program->shader.bo->b.b.width0);
1047
1048 if (program->ir_type != PIPE_SHADER_IR_NATIVE)
1049 si_setup_nir_user_data(sctx, info);
1050
1051 si_emit_dispatch_packets(sctx, info);
1052
1053 if (unlikely(sctx->current_saved_cs)) {
1054 si_trace_emit(sctx);
1055 si_log_compute_state(sctx, sctx->log);
1056 }
1057
1058 /* Mark displayable DCC as dirty for bound images. */
1059 unsigned display_dcc_store_mask = sctx->images[PIPE_SHADER_COMPUTE].display_dcc_store_mask &
1060 BITFIELD_MASK(program->sel.info.base.num_images);
1061 while (display_dcc_store_mask) {
1062 struct si_texture *tex = (struct si_texture *)
1063 sctx->images[PIPE_SHADER_COMPUTE].views[u_bit_scan(&display_dcc_store_mask)].resource;
1064
1065 si_mark_display_dcc_dirty(sctx, tex);
1066 }
1067
1068 /* TODO: Bindless images don't set displayable_dcc_dirty after image stores. */
1069
1070 sctx->compute_is_busy = true;
1071 sctx->num_compute_calls++;
1072
1073 if (u_trace_perfetto_active(&sctx->ds.trace_context))
1074 trace_si_end_compute(&sctx->trace, info->grid[0], info->grid[1], info->grid[2]);
1075
1076 if (cs_regalloc_hang) {
1077 sctx->flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
1078 si_mark_atom_dirty(sctx, &sctx->atoms.s.cache_flush);
1079 }
1080 }
1081
si_destroy_compute(struct si_compute * program)1082 void si_destroy_compute(struct si_compute *program)
1083 {
1084 struct si_shader_selector *sel = &program->sel;
1085
1086 if (program->ir_type != PIPE_SHADER_IR_NATIVE) {
1087 util_queue_drop_job(&sel->screen->shader_compiler_queue, &sel->ready);
1088 util_queue_fence_destroy(&sel->ready);
1089 }
1090
1091 for (unsigned i = 0; i < program->max_global_buffers; i++)
1092 pipe_resource_reference(&program->global_buffers[i], NULL);
1093 FREE(program->global_buffers);
1094
1095 si_shader_destroy(&program->shader);
1096 ralloc_free(program->sel.nir);
1097 FREE(program);
1098 }
1099
si_delete_compute_state(struct pipe_context * ctx,void * state)1100 static void si_delete_compute_state(struct pipe_context *ctx, void *state)
1101 {
1102 struct si_compute *program = (struct si_compute *)state;
1103 struct si_context *sctx = (struct si_context *)ctx;
1104
1105 if (!state)
1106 return;
1107
1108 if (program == sctx->cs_shader_state.program)
1109 sctx->cs_shader_state.program = NULL;
1110
1111 if (program == sctx->cs_shader_state.emitted_program)
1112 sctx->cs_shader_state.emitted_program = NULL;
1113
1114 si_compute_reference(&program, NULL);
1115 }
1116
si_set_compute_resources(struct pipe_context * ctx_,unsigned start,unsigned count,struct pipe_surface ** surfaces)1117 static void si_set_compute_resources(struct pipe_context *ctx_, unsigned start, unsigned count,
1118 struct pipe_surface **surfaces)
1119 {
1120 }
1121
si_init_compute_functions(struct si_context * sctx)1122 void si_init_compute_functions(struct si_context *sctx)
1123 {
1124 sctx->b.create_compute_state = si_create_compute_state;
1125 sctx->b.delete_compute_state = si_delete_compute_state;
1126 sctx->b.bind_compute_state = si_bind_compute_state;
1127 sctx->b.get_compute_state_info = si_get_compute_state_info;
1128 sctx->b.set_compute_resources = si_set_compute_resources;
1129 sctx->b.set_global_binding = si_set_global_binding;
1130 sctx->b.launch_grid = si_launch_grid;
1131 }
1132