1 /*
2 * Copyright 2018 Advanced Micro Devices, Inc.
3 *
4 * SPDX-License-Identifier: MIT
5 */
6
7 #include "si_pipe.h"
8 #include "util/format/u_format.h"
9 #include "util/format_srgb.h"
10 #include "util/u_helpers.h"
11 #include "util/hash_table.h"
12
si_can_use_compute_blit(struct si_context * sctx,enum pipe_format format,unsigned num_samples,bool is_store,bool has_dcc)13 static bool si_can_use_compute_blit(struct si_context *sctx, enum pipe_format format,
14 unsigned num_samples, bool is_store, bool has_dcc)
15 {
16 /* TODO: This format fails AMD_TEST=imagecopy. */
17 if (format == PIPE_FORMAT_A8R8_UNORM && is_store)
18 return false;
19
20 /* MSAA image stores are broken. AMD_DEBUG=nofmask fixes them, implying that the FMASK
21 * expand pass doesn't work, but let's use the gfx blit, which should be faster because
22 * it doesn't require expanding the FMASK.
23 *
24 * TODO: Broken MSAA stores can cause app issues, though this issue might only affect
25 * internal blits, not sure.
26 *
27 * EQAA image stores are also unimplemented, which should be rejected here after MSAA
28 * image stores are fixed.
29 */
30 if (num_samples > 1 && is_store)
31 return false;
32
33 if (util_format_is_depth_or_stencil(format))
34 return false;
35
36 /* Image stores support DCC since GFX10. */
37 if (has_dcc && is_store && sctx->gfx_level < GFX10)
38 return false;
39
40 return true;
41 }
42
si_use_compute_copy_for_float_formats(struct si_context * sctx,struct pipe_resource * texture,unsigned level)43 static void si_use_compute_copy_for_float_formats(struct si_context *sctx,
44 struct pipe_resource *texture,
45 unsigned level)
46 {
47 struct si_texture *tex = (struct si_texture *)texture;
48
49 /* If we are uploading into FP16 or R11G11B10_FLOAT via a blit, CB clobbers NaNs,
50 * so in order to preserve them exactly, we have to use the compute blit.
51 * The compute blit is used only when the destination doesn't have DCC, so
52 * disable it here, which is kinda a hack.
53 * If we are uploading into 32-bit floats with DCC via a blit, NaNs will also get
54 * lost so we need to disable DCC as well.
55 *
56 * This makes KHR-GL45.texture_view.view_classes pass on gfx9.
57 */
58 if (vi_dcc_enabled(tex, level) &&
59 util_format_is_float(texture->format) &&
60 /* Check if disabling DCC enables the compute copy. */
61 !si_can_use_compute_blit(sctx, texture->format, texture->nr_samples, true, true) &&
62 si_can_use_compute_blit(sctx, texture->format, texture->nr_samples, true, false)) {
63 si_texture_disable_dcc(sctx, tex);
64 }
65 }
66
67 /* Determine the cache policy. */
get_cache_policy(struct si_context * sctx,enum si_coherency coher,uint64_t size)68 static enum si_cache_policy get_cache_policy(struct si_context *sctx, enum si_coherency coher,
69 uint64_t size)
70 {
71 if ((sctx->gfx_level >= GFX9 && (coher == SI_COHERENCY_CB_META ||
72 coher == SI_COHERENCY_DB_META ||
73 coher == SI_COHERENCY_CP)) ||
74 (sctx->gfx_level >= GFX7 && coher == SI_COHERENCY_SHADER))
75 return L2_LRU; /* it's faster if L2 doesn't evict anything */
76
77 return L2_BYPASS;
78 }
79
si_get_flush_flags(struct si_context * sctx,enum si_coherency coher,enum si_cache_policy cache_policy)80 unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher,
81 enum si_cache_policy cache_policy)
82 {
83 switch (coher) {
84 default:
85 case SI_COHERENCY_NONE:
86 case SI_COHERENCY_CP:
87 return 0;
88 case SI_COHERENCY_SHADER:
89 return SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE |
90 (cache_policy == L2_BYPASS ? SI_CONTEXT_INV_L2 : 0);
91 case SI_COHERENCY_CB_META:
92 return SI_CONTEXT_FLUSH_AND_INV_CB;
93 case SI_COHERENCY_DB_META:
94 return SI_CONTEXT_FLUSH_AND_INV_DB;
95 }
96 }
97
si_is_buffer_idle(struct si_context * sctx,struct si_resource * buf,unsigned usage)98 static bool si_is_buffer_idle(struct si_context *sctx, struct si_resource *buf,
99 unsigned usage)
100 {
101 return !si_cs_is_buffer_referenced(sctx, buf->buf, usage) &&
102 sctx->ws->buffer_wait(sctx->ws, buf->buf, 0, usage);
103 }
104
si_improve_sync_flags(struct si_context * sctx,struct pipe_resource * dst,struct pipe_resource * src,unsigned * flags)105 static void si_improve_sync_flags(struct si_context *sctx, struct pipe_resource *dst,
106 struct pipe_resource *src, unsigned *flags)
107 {
108 if (dst->target != PIPE_BUFFER || (src && src->target != PIPE_BUFFER))
109 return;
110
111 if (si_is_buffer_idle(sctx, si_resource(dst), RADEON_USAGE_READWRITE) &&
112 (!src || si_is_buffer_idle(sctx, si_resource(src), RADEON_USAGE_WRITE))) {
113 /* Idle buffers don't have to sync. */
114 *flags &= ~(SI_OP_SYNC_GE_BEFORE | SI_OP_SYNC_PS_BEFORE | SI_OP_SYNC_CS_BEFORE |
115 SI_OP_SYNC_CPDMA_BEFORE);
116 return;
117 }
118
119 const unsigned cs_mask = SI_BIND_CONSTANT_BUFFER(PIPE_SHADER_COMPUTE) |
120 SI_BIND_SHADER_BUFFER(PIPE_SHADER_COMPUTE) |
121 SI_BIND_IMAGE_BUFFER(PIPE_SHADER_COMPUTE) |
122 SI_BIND_SAMPLER_BUFFER(PIPE_SHADER_COMPUTE);
123
124 const unsigned ps_mask = SI_BIND_CONSTANT_BUFFER(PIPE_SHADER_FRAGMENT) |
125 SI_BIND_SHADER_BUFFER(PIPE_SHADER_FRAGMENT) |
126 SI_BIND_IMAGE_BUFFER(PIPE_SHADER_FRAGMENT) |
127 SI_BIND_SAMPLER_BUFFER(PIPE_SHADER_FRAGMENT);
128
129 unsigned bind_history = si_resource(dst)->bind_history |
130 (src ? si_resource(src)->bind_history : 0);
131
132 /* Clear SI_OP_SYNC_CS_BEFORE if the buffer has never been used with a CS. */
133 if (*flags & SI_OP_SYNC_CS_BEFORE && !(bind_history & cs_mask))
134 *flags &= ~SI_OP_SYNC_CS_BEFORE;
135
136 /* Clear SI_OP_SYNC_PS_BEFORE if the buffer has never been used with a PS. */
137 if (*flags & SI_OP_SYNC_PS_BEFORE && !(bind_history & ps_mask)) {
138 *flags &= ~SI_OP_SYNC_PS_BEFORE;
139 *flags |= SI_OP_SYNC_GE_BEFORE;
140 }
141 }
142
si_launch_grid_internal(struct si_context * sctx,const struct pipe_grid_info * info,void * shader,unsigned flags)143 static void si_launch_grid_internal(struct si_context *sctx, const struct pipe_grid_info *info,
144 void *shader, unsigned flags)
145 {
146 /* Wait for previous shaders to finish. */
147 if (flags & SI_OP_SYNC_GE_BEFORE)
148 sctx->flags |= SI_CONTEXT_VS_PARTIAL_FLUSH;
149
150 if (flags & SI_OP_SYNC_PS_BEFORE)
151 sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH;
152
153 if (flags & SI_OP_SYNC_CS_BEFORE)
154 sctx->flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
155
156 /* Invalidate L0-L1 caches. */
157 /* sL0 is never invalidated, because src resources don't use it. */
158 if (!(flags & SI_OP_SKIP_CACHE_INV_BEFORE))
159 sctx->flags |= SI_CONTEXT_INV_VCACHE;
160
161 /* Set settings for driver-internal compute dispatches. */
162 sctx->flags &= ~SI_CONTEXT_START_PIPELINE_STATS;
163 if (sctx->num_hw_pipestat_streamout_queries)
164 sctx->flags |= SI_CONTEXT_STOP_PIPELINE_STATS;
165
166 if (sctx->flags)
167 si_mark_atom_dirty(sctx, &sctx->atoms.s.cache_flush);
168
169 if (!(flags & SI_OP_CS_RENDER_COND_ENABLE))
170 sctx->render_cond_enabled = false;
171
172 /* Force-disable fbfetch because there are unsolvable recursion problems. */
173 si_force_disable_ps_colorbuf0_slot(sctx);
174
175 /* Skip decompression to prevent infinite recursion. */
176 sctx->blitter_running = true;
177
178 /* Dispatch compute. */
179 void *saved_cs = sctx->cs_shader_state.program;
180 sctx->b.bind_compute_state(&sctx->b, shader);
181 sctx->b.launch_grid(&sctx->b, info);
182 sctx->b.bind_compute_state(&sctx->b, saved_cs);
183
184 /* Restore default settings. */
185 sctx->flags &= ~SI_CONTEXT_STOP_PIPELINE_STATS;
186 if (sctx->num_hw_pipestat_streamout_queries)
187 sctx->flags |= SI_CONTEXT_START_PIPELINE_STATS;
188
189 sctx->render_cond_enabled = sctx->render_cond;
190 sctx->blitter_running = false;
191
192 /* We force-disabled fbfetch, so recompute the state. */
193 si_update_ps_colorbuf0_slot(sctx);
194
195 if (flags & SI_OP_SYNC_AFTER) {
196 sctx->flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
197
198 if (flags & SI_OP_CS_IMAGE) {
199 /* Make sure image stores are visible to CB, which doesn't use L2 on GFX6-8. */
200 sctx->flags |= sctx->gfx_level <= GFX8 ? SI_CONTEXT_WB_L2 : 0;
201 /* Make sure image stores are visible to all CUs. */
202 sctx->flags |= SI_CONTEXT_INV_VCACHE;
203 /* Make sure RBs see our DCC changes. */
204 if (sctx->gfx_level >= GFX10 && sctx->screen->info.tcc_rb_non_coherent) {
205 unsigned enabled_mask = sctx->images[PIPE_SHADER_COMPUTE].enabled_mask;
206 while (enabled_mask) {
207 int i = u_bit_scan(&enabled_mask);
208 if (sctx->images[PIPE_SHADER_COMPUTE].views[i].access & SI_IMAGE_ACCESS_ALLOW_DCC_STORE) {
209 sctx->flags |= SI_CONTEXT_INV_L2;
210 break;
211 }
212 }
213 }
214 } else {
215 /* Make sure buffer stores are visible to all CUs. */
216 sctx->flags |= SI_CONTEXT_INV_SCACHE | SI_CONTEXT_INV_VCACHE | SI_CONTEXT_PFP_SYNC_ME;
217 }
218 }
219
220 if (sctx->flags)
221 si_mark_atom_dirty(sctx, &sctx->atoms.s.cache_flush);
222 }
223
si_launch_grid_internal_ssbos(struct si_context * sctx,struct pipe_grid_info * info,void * shader,unsigned flags,enum si_coherency coher,unsigned num_buffers,const struct pipe_shader_buffer * buffers,unsigned writeable_bitmask)224 void si_launch_grid_internal_ssbos(struct si_context *sctx, struct pipe_grid_info *info,
225 void *shader, unsigned flags, enum si_coherency coher,
226 unsigned num_buffers, const struct pipe_shader_buffer *buffers,
227 unsigned writeable_bitmask)
228 {
229 if (!(flags & SI_OP_SKIP_CACHE_INV_BEFORE)) {
230 sctx->flags |= si_get_flush_flags(sctx, coher, SI_COMPUTE_DST_CACHE_POLICY);
231 si_mark_atom_dirty(sctx, &sctx->atoms.s.cache_flush);
232 }
233
234 /* Save states. */
235 struct pipe_shader_buffer saved_sb[3] = {};
236 assert(num_buffers <= ARRAY_SIZE(saved_sb));
237 si_get_shader_buffers(sctx, PIPE_SHADER_COMPUTE, 0, num_buffers, saved_sb);
238
239 unsigned saved_writable_mask = 0;
240 for (unsigned i = 0; i < num_buffers; i++) {
241 if (sctx->const_and_shader_buffers[PIPE_SHADER_COMPUTE].writable_mask &
242 (1u << si_get_shaderbuf_slot(i)))
243 saved_writable_mask |= 1 << i;
244 }
245
246 /* Bind buffers and launch compute. */
247 si_set_shader_buffers(&sctx->b, PIPE_SHADER_COMPUTE, 0, num_buffers, buffers,
248 writeable_bitmask,
249 true /* don't update bind_history to prevent unnecessary syncs later */);
250 si_launch_grid_internal(sctx, info, shader, flags);
251
252 /* Do cache flushing at the end. */
253 if (get_cache_policy(sctx, coher, 0) == L2_BYPASS) {
254 if (flags & SI_OP_SYNC_AFTER) {
255 sctx->flags |= SI_CONTEXT_WB_L2;
256 si_mark_atom_dirty(sctx, &sctx->atoms.s.cache_flush);
257 }
258 } else {
259 while (writeable_bitmask)
260 si_resource(buffers[u_bit_scan(&writeable_bitmask)].buffer)->TC_L2_dirty = true;
261 }
262
263 /* Restore states. */
264 sctx->b.set_shader_buffers(&sctx->b, PIPE_SHADER_COMPUTE, 0, num_buffers, saved_sb,
265 saved_writable_mask);
266 for (int i = 0; i < num_buffers; i++)
267 pipe_resource_reference(&saved_sb[i].buffer, NULL);
268 }
269
270 /**
271 * Clear a buffer using read-modify-write with a 32-bit write bitmask.
272 * The clear value has 32 bits.
273 */
si_compute_clear_buffer_rmw(struct si_context * sctx,struct pipe_resource * dst,unsigned dst_offset,unsigned size,uint32_t clear_value,uint32_t writebitmask,unsigned flags,enum si_coherency coher)274 void si_compute_clear_buffer_rmw(struct si_context *sctx, struct pipe_resource *dst,
275 unsigned dst_offset, unsigned size,
276 uint32_t clear_value, uint32_t writebitmask,
277 unsigned flags, enum si_coherency coher)
278 {
279 assert(dst_offset % 4 == 0);
280 assert(size % 4 == 0);
281
282 assert(dst->target != PIPE_BUFFER || dst_offset + size <= dst->width0);
283
284 /* Use buffer_load_dwordx4 and buffer_store_dwordx4 per thread. */
285 unsigned dwords_per_instruction = 4;
286 unsigned block_size = 64; /* it's always 64x1x1 */
287 unsigned dwords_per_wave = dwords_per_instruction * block_size;
288
289 unsigned num_dwords = size / 4;
290 unsigned num_instructions = DIV_ROUND_UP(num_dwords, dwords_per_instruction);
291
292 struct pipe_grid_info info = {};
293 info.block[0] = MIN2(block_size, num_instructions);
294 info.block[1] = 1;
295 info.block[2] = 1;
296 info.grid[0] = DIV_ROUND_UP(num_dwords, dwords_per_wave);
297 info.grid[1] = 1;
298 info.grid[2] = 1;
299
300 struct pipe_shader_buffer sb = {};
301 sb.buffer = dst;
302 sb.buffer_offset = dst_offset;
303 sb.buffer_size = size;
304
305 sctx->cs_user_data[0] = clear_value & writebitmask;
306 sctx->cs_user_data[1] = ~writebitmask;
307
308 if (!sctx->cs_clear_buffer_rmw)
309 sctx->cs_clear_buffer_rmw = si_create_clear_buffer_rmw_cs(sctx);
310
311 si_launch_grid_internal_ssbos(sctx, &info, sctx->cs_clear_buffer_rmw, flags, coher,
312 1, &sb, 0x1);
313 }
314
si_compute_clear_12bytes_buffer(struct si_context * sctx,struct pipe_resource * dst,unsigned dst_offset,unsigned size,const uint32_t * clear_value,unsigned flags,enum si_coherency coher)315 static void si_compute_clear_12bytes_buffer(struct si_context *sctx, struct pipe_resource *dst,
316 unsigned dst_offset, unsigned size,
317 const uint32_t *clear_value, unsigned flags,
318 enum si_coherency coher)
319 {
320 assert(dst_offset % 4 == 0);
321 assert(size % 4 == 0);
322 unsigned size_12 = DIV_ROUND_UP(size, 12);
323
324 struct pipe_shader_buffer sb = {0};
325 sb.buffer = dst;
326 sb.buffer_offset = dst_offset;
327 sb.buffer_size = size;
328
329 memcpy(sctx->cs_user_data, clear_value, 12);
330
331 struct pipe_grid_info info = {0};
332
333 if (!sctx->cs_clear_12bytes_buffer)
334 sctx->cs_clear_12bytes_buffer = si_clear_12bytes_buffer_shader(sctx);
335
336 info.block[0] = 64;
337 info.last_block[0] = size_12 % 64;
338 info.block[1] = 1;
339 info.block[2] = 1;
340 info.grid[0] = DIV_ROUND_UP(size_12, 64);
341 info.grid[1] = 1;
342 info.grid[2] = 1;
343
344 si_launch_grid_internal_ssbos(sctx, &info, sctx->cs_clear_12bytes_buffer, flags, coher,
345 1, &sb, 0x1);
346 }
347
si_compute_do_clear_or_copy(struct si_context * sctx,struct pipe_resource * dst,unsigned dst_offset,struct pipe_resource * src,unsigned src_offset,unsigned size,const uint32_t * clear_value,unsigned clear_value_size,unsigned flags,enum si_coherency coher)348 static void si_compute_do_clear_or_copy(struct si_context *sctx, struct pipe_resource *dst,
349 unsigned dst_offset, struct pipe_resource *src,
350 unsigned src_offset, unsigned size,
351 const uint32_t *clear_value, unsigned clear_value_size,
352 unsigned flags, enum si_coherency coher)
353 {
354 assert(src_offset % 4 == 0);
355 assert(dst_offset % 4 == 0);
356 assert(size % 4 == 0);
357
358 assert(dst->target != PIPE_BUFFER || dst_offset + size <= dst->width0);
359 assert(!src || src_offset + size <= src->width0);
360
361 /* The memory accesses are coalesced, meaning that the 1st instruction writes
362 * the 1st contiguous block of data for the whole wave, the 2nd instruction
363 * writes the 2nd contiguous block of data, etc.
364 */
365 unsigned dwords_per_thread =
366 src ? SI_COMPUTE_COPY_DW_PER_THREAD : SI_COMPUTE_CLEAR_DW_PER_THREAD;
367 unsigned instructions_per_thread = MAX2(1, dwords_per_thread / 4);
368 unsigned dwords_per_instruction = dwords_per_thread / instructions_per_thread;
369 /* The shader declares the block size like this: */
370 unsigned block_size = si_determine_wave_size(sctx->screen, NULL);
371 unsigned dwords_per_wave = dwords_per_thread * block_size;
372
373 unsigned num_dwords = size / 4;
374 unsigned num_instructions = DIV_ROUND_UP(num_dwords, dwords_per_instruction);
375
376 struct pipe_grid_info info = {};
377 info.block[0] = MIN2(block_size, num_instructions);
378 info.block[1] = 1;
379 info.block[2] = 1;
380 info.grid[0] = DIV_ROUND_UP(num_dwords, dwords_per_wave);
381 info.grid[1] = 1;
382 info.grid[2] = 1;
383
384 struct pipe_shader_buffer sb[2] = {};
385 sb[0].buffer = dst;
386 sb[0].buffer_offset = dst_offset;
387 sb[0].buffer_size = size;
388
389 bool shader_dst_stream_policy = SI_COMPUTE_DST_CACHE_POLICY != L2_LRU;
390
391 if (src) {
392 sb[1].buffer = src;
393 sb[1].buffer_offset = src_offset;
394 sb[1].buffer_size = size;
395
396 if (!sctx->cs_copy_buffer) {
397 sctx->cs_copy_buffer = si_create_dma_compute_shader(
398 sctx, SI_COMPUTE_COPY_DW_PER_THREAD, shader_dst_stream_policy, true);
399 }
400
401 si_launch_grid_internal_ssbos(sctx, &info, sctx->cs_copy_buffer, flags, coher,
402 2, sb, 0x1);
403 } else {
404 assert(clear_value_size >= 4 && clear_value_size <= 16 &&
405 util_is_power_of_two_or_zero(clear_value_size));
406
407 for (unsigned i = 0; i < 4; i++)
408 sctx->cs_user_data[i] = clear_value[i % (clear_value_size / 4)];
409
410 if (!sctx->cs_clear_buffer) {
411 sctx->cs_clear_buffer = si_create_dma_compute_shader(
412 sctx, SI_COMPUTE_CLEAR_DW_PER_THREAD, shader_dst_stream_policy, false);
413 }
414
415 si_launch_grid_internal_ssbos(sctx, &info, sctx->cs_clear_buffer, flags, coher,
416 1, sb, 0x1);
417 }
418 }
419
si_clear_buffer(struct si_context * sctx,struct pipe_resource * dst,uint64_t offset,uint64_t size,uint32_t * clear_value,uint32_t clear_value_size,unsigned flags,enum si_coherency coher,enum si_clear_method method)420 void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst,
421 uint64_t offset, uint64_t size, uint32_t *clear_value,
422 uint32_t clear_value_size, unsigned flags,
423 enum si_coherency coher, enum si_clear_method method)
424 {
425 if (!size)
426 return;
427
428 si_improve_sync_flags(sctx, dst, NULL, &flags);
429
430 ASSERTED unsigned clear_alignment = MIN2(clear_value_size, 4);
431
432 assert(clear_value_size != 3 && clear_value_size != 6); /* 12 is allowed. */
433 assert(offset % clear_alignment == 0);
434 assert(size % clear_alignment == 0);
435 assert(size < (UINT_MAX & ~0xf)); /* TODO: test 64-bit sizes in all codepaths */
436
437 uint32_t clamped;
438 if (util_lower_clearsize_to_dword(clear_value, (int*)&clear_value_size, &clamped))
439 clear_value = &clamped;
440
441 if (clear_value_size == 12) {
442 si_compute_clear_12bytes_buffer(sctx, dst, offset, size, clear_value, flags, coher);
443 return;
444 }
445
446 uint64_t aligned_size = size & ~3ull;
447 if (aligned_size >= 4) {
448 uint64_t compute_min_size;
449
450 if (sctx->gfx_level <= GFX8) {
451 /* CP DMA clears are terribly slow with GTT on GFX6-8, which can always
452 * happen due to BO evictions.
453 */
454 compute_min_size = 0;
455 } else {
456 /* Use a small enough size because CP DMA is slower than compute with bigger sizes. */
457 compute_min_size = 4 * 1024;
458 }
459
460 /* TODO: use compute for unaligned big sizes */
461 if (method == SI_AUTO_SELECT_CLEAR_METHOD && (
462 clear_value_size > 4 ||
463 (clear_value_size == 4 && offset % 4 == 0 && size > compute_min_size))) {
464 method = SI_COMPUTE_CLEAR_METHOD;
465 }
466 if (method == SI_COMPUTE_CLEAR_METHOD) {
467 si_compute_do_clear_or_copy(sctx, dst, offset, NULL, 0, aligned_size, clear_value,
468 clear_value_size, flags, coher);
469 } else {
470 assert(clear_value_size == 4);
471 si_cp_dma_clear_buffer(sctx, &sctx->gfx_cs, dst, offset, aligned_size, *clear_value,
472 flags, coher, get_cache_policy(sctx, coher, size));
473 }
474
475 offset += aligned_size;
476 size -= aligned_size;
477 }
478
479 /* Handle non-dword alignment. */
480 if (size) {
481 assert(dst);
482 assert(dst->target == PIPE_BUFFER);
483 assert(size < 4);
484
485 sctx->b.buffer_subdata(&sctx->b, dst,
486 PIPE_MAP_WRITE |
487 /* TC forbids drivers to invalidate buffers and infer unsynchronized mappings,
488 * so suppress those optimizations. */
489 (sctx->tc ? TC_TRANSFER_MAP_NO_INFER_UNSYNCHRONIZED |
490 TC_TRANSFER_MAP_NO_INVALIDATE : 0),
491 offset, size, clear_value);
492 }
493 }
494
si_pipe_clear_buffer(struct pipe_context * ctx,struct pipe_resource * dst,unsigned offset,unsigned size,const void * clear_value,int clear_value_size)495 static void si_pipe_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
496 unsigned offset, unsigned size, const void *clear_value,
497 int clear_value_size)
498 {
499 si_clear_buffer((struct si_context *)ctx, dst, offset, size, (uint32_t *)clear_value,
500 clear_value_size, SI_OP_SYNC_BEFORE_AFTER, SI_COHERENCY_SHADER,
501 SI_AUTO_SELECT_CLEAR_METHOD);
502 }
503
si_copy_buffer(struct si_context * sctx,struct pipe_resource * dst,struct pipe_resource * src,uint64_t dst_offset,uint64_t src_offset,unsigned size,unsigned flags)504 void si_copy_buffer(struct si_context *sctx, struct pipe_resource *dst, struct pipe_resource *src,
505 uint64_t dst_offset, uint64_t src_offset, unsigned size, unsigned flags)
506 {
507 if (!size)
508 return;
509
510 enum si_coherency coher = SI_COHERENCY_SHADER;
511 enum si_cache_policy cache_policy = get_cache_policy(sctx, coher, size);
512 uint64_t compute_min_size = 8 * 1024;
513
514 si_improve_sync_flags(sctx, dst, src, &flags);
515
516 /* Only use compute for VRAM copies on dGPUs. */
517 /* TODO: use compute for unaligned big sizes */
518 if (sctx->screen->info.has_dedicated_vram && si_resource(dst)->domains & RADEON_DOMAIN_VRAM &&
519 si_resource(src)->domains & RADEON_DOMAIN_VRAM && size > compute_min_size &&
520 dst_offset % 4 == 0 && src_offset % 4 == 0 && size % 4 == 0) {
521 si_compute_do_clear_or_copy(sctx, dst, dst_offset, src, src_offset, size, NULL, 0,
522 flags, coher);
523 } else {
524 si_cp_dma_copy_buffer(sctx, dst, src, dst_offset, src_offset, size,
525 flags, coher, cache_policy);
526 }
527 }
528
si_compute_shorten_ubyte_buffer(struct si_context * sctx,struct pipe_resource * dst,struct pipe_resource * src,uint64_t dst_offset,uint64_t src_offset,unsigned size,unsigned flags)529 void si_compute_shorten_ubyte_buffer(struct si_context *sctx, struct pipe_resource *dst, struct pipe_resource *src,
530 uint64_t dst_offset, uint64_t src_offset, unsigned size, unsigned flags)
531 {
532 if (!size)
533 return;
534
535 if (!sctx->cs_ubyte_to_ushort)
536 sctx->cs_ubyte_to_ushort = si_create_ubyte_to_ushort_compute_shader(sctx);
537
538 /* Use COHERENCY_NONE to get SI_CONTEXT_WB_L2 automatically used in
539 * si_launch_grid_internal_ssbos.
540 */
541 enum si_coherency coher = SI_COHERENCY_NONE;
542
543 si_improve_sync_flags(sctx, dst, src, &flags);
544
545 struct pipe_grid_info info = {};
546 info.block[0] = si_determine_wave_size(sctx->screen, NULL);
547 info.block[1] = 1;
548 info.block[2] = 1;
549 info.grid[0] = DIV_ROUND_UP(size, info.block[0]);
550 info.grid[1] = 1;
551 info.grid[2] = 1;
552 info.last_block[0] = size % info.block[0];
553
554 struct pipe_shader_buffer sb[2] = {};
555 sb[0].buffer = dst;
556 sb[0].buffer_offset = dst_offset;
557 sb[0].buffer_size = dst->width0;
558
559 sb[1].buffer = src;
560 sb[1].buffer_offset = src_offset;
561 sb[1].buffer_size = src->width0;
562
563 si_launch_grid_internal_ssbos(sctx, &info, sctx->cs_ubyte_to_ushort, flags, coher,
564 2, sb, 0x1);
565 }
566
567 static unsigned
set_work_size(struct pipe_grid_info * info,unsigned block_x,unsigned block_y,unsigned block_z,unsigned work_x,unsigned work_y,unsigned work_z)568 set_work_size(struct pipe_grid_info *info, unsigned block_x, unsigned block_y, unsigned block_z,
569 unsigned work_x, unsigned work_y, unsigned work_z)
570 {
571 info->block[0] = block_x;
572 info->block[1] = block_y;
573 info->block[2] = block_z;
574
575 unsigned work[3] = {work_x, work_y, work_z};
576 for (int i = 0; i < 3; ++i) {
577 info->last_block[i] = work[i] % info->block[i];
578 info->grid[i] = DIV_ROUND_UP(work[i], info->block[i]);
579 }
580
581 return work_z > 1 ? 3 : (work_y > 1 ? 2 : 1);
582 }
583
si_launch_grid_internal_images(struct si_context * sctx,struct pipe_image_view * images,unsigned num_images,const struct pipe_grid_info * info,void * shader,unsigned flags)584 static void si_launch_grid_internal_images(struct si_context *sctx,
585 struct pipe_image_view *images,
586 unsigned num_images,
587 const struct pipe_grid_info *info,
588 void *shader, unsigned flags)
589 {
590 struct pipe_image_view saved_image[2] = {};
591 assert(num_images <= ARRAY_SIZE(saved_image));
592
593 for (unsigned i = 0; i < num_images; i++) {
594 assert(sctx->b.screen->is_format_supported(sctx->b.screen, images[i].format,
595 images[i].resource->target,
596 images[i].resource->nr_samples,
597 images[i].resource->nr_storage_samples,
598 PIPE_BIND_SHADER_IMAGE));
599
600 /* Always allow DCC stores on gfx10+. */
601 if (sctx->gfx_level >= GFX10 &&
602 images[i].access & PIPE_IMAGE_ACCESS_WRITE &&
603 !(images[i].access & SI_IMAGE_ACCESS_DCC_OFF))
604 images[i].access |= SI_IMAGE_ACCESS_ALLOW_DCC_STORE;
605
606 /* Simplify the format according to what image stores support. */
607 if (images[i].access & PIPE_IMAGE_ACCESS_WRITE) {
608 images[i].format = util_format_linear(images[i].format); /* SRGB not supported */
609 /* Keep L8A8 formats as-is because GFX7 is unable to store into R8A8 for some reason. */
610 images[i].format = util_format_intensity_to_red(images[i].format);
611 images[i].format = util_format_rgbx_to_rgba(images[i].format); /* prevent partial writes */
612 }
613
614 /* Save the image. */
615 util_copy_image_view(&saved_image[i], &sctx->images[PIPE_SHADER_COMPUTE].views[i]);
616 }
617
618 /* This might invoke DCC decompression, so do it first. */
619 sctx->b.set_shader_images(&sctx->b, PIPE_SHADER_COMPUTE, 0, num_images, 0, images);
620
621 /* This should be done after set_shader_images. */
622 for (unsigned i = 0; i < num_images; i++) {
623 /* The driver doesn't decompress resources automatically here, so do it manually. */
624 si_decompress_subresource(&sctx->b, images[i].resource, PIPE_MASK_RGBAZS,
625 images[i].u.tex.level, images[i].u.tex.first_layer,
626 images[i].u.tex.last_layer,
627 images[i].access & PIPE_IMAGE_ACCESS_WRITE);
628 }
629
630 /* This must be done before the compute shader. */
631 for (unsigned i = 0; i < num_images; i++) {
632 si_make_CB_shader_coherent(sctx, images[i].resource->nr_samples, true,
633 ((struct si_texture*)images[i].resource)->surface.u.gfx9.color.dcc.pipe_aligned);
634 }
635
636 si_launch_grid_internal(sctx, info, shader, flags | SI_OP_CS_IMAGE);
637
638 /* Restore images. */
639 sctx->b.set_shader_images(&sctx->b, PIPE_SHADER_COMPUTE, 0, num_images, 0, saved_image);
640 for (unsigned i = 0; i < num_images; i++)
641 pipe_resource_reference(&saved_image[i].resource, NULL);
642 }
643
si_compute_copy_image(struct si_context * sctx,struct pipe_resource * dst,unsigned dst_level,struct pipe_resource * src,unsigned src_level,unsigned dstx,unsigned dsty,unsigned dstz,const struct pipe_box * src_box,unsigned flags)644 bool si_compute_copy_image(struct si_context *sctx, struct pipe_resource *dst, unsigned dst_level,
645 struct pipe_resource *src, unsigned src_level, unsigned dstx,
646 unsigned dsty, unsigned dstz, const struct pipe_box *src_box,
647 unsigned flags)
648 {
649 struct si_texture *ssrc = (struct si_texture*)src;
650 struct si_texture *sdst = (struct si_texture*)dst;
651
652 si_use_compute_copy_for_float_formats(sctx, dst, dst_level);
653
654 /* The compute copy is mandatory for compressed and subsampled formats because the gfx copy
655 * doesn't support them. In all other cases, call si_can_use_compute_blit.
656 *
657 * The format is identical (we only need to check the src format) except compressed formats,
658 * which can be paired with an equivalent integer format.
659 */
660 if (!util_format_is_compressed(src->format) &&
661 !util_format_is_compressed(dst->format) &&
662 !util_format_is_subsampled_422(src->format)) {
663 bool src_can_use_compute_blit =
664 si_can_use_compute_blit(sctx, src->format, src->nr_samples, false,
665 vi_dcc_enabled(ssrc, src_level));
666
667 if (!src_can_use_compute_blit)
668 return false;
669
670 bool dst_can_use_compute_blit =
671 si_can_use_compute_blit(sctx, dst->format, dst->nr_samples, true,
672 vi_dcc_enabled(sdst, dst_level));
673
674 if (!dst_can_use_compute_blit && !sctx->has_graphics &&
675 si_can_use_compute_blit(sctx, dst->format, dst->nr_samples, false,
676 vi_dcc_enabled(sdst, dst_level))) {
677 /* Non-graphics context don't have a blitter, so try harder to do
678 * a compute blit by disabling dcc on the destination texture.
679 */
680 dst_can_use_compute_blit = si_texture_disable_dcc(sctx, sdst);
681 }
682
683 if (!dst_can_use_compute_blit)
684 return false;
685 }
686
687 enum pipe_format src_format = util_format_linear(src->format);
688 enum pipe_format dst_format = util_format_linear(dst->format);
689 bool is_linear = ssrc->surface.is_linear || sdst->surface.is_linear;
690
691 assert(util_format_is_subsampled_422(src_format) == util_format_is_subsampled_422(dst_format));
692
693 /* Interpret as integer values to avoid NaN issues */
694 if (!vi_dcc_enabled(ssrc, src_level) &&
695 !vi_dcc_enabled(sdst, dst_level) &&
696 src_format == dst_format &&
697 util_format_is_float(src_format) &&
698 !util_format_is_compressed(src_format)) {
699 switch(util_format_get_blocksizebits(src_format)) {
700 case 16:
701 src_format = dst_format = PIPE_FORMAT_R16_UINT;
702 break;
703 case 32:
704 src_format = dst_format = PIPE_FORMAT_R32_UINT;
705 break;
706 case 64:
707 src_format = dst_format = PIPE_FORMAT_R32G32_UINT;
708 break;
709 case 128:
710 src_format = dst_format = PIPE_FORMAT_R32G32B32A32_UINT;
711 break;
712 default:
713 assert(false);
714 }
715 }
716
717 /* Interpret compressed formats as UINT. */
718 struct pipe_box new_box;
719 unsigned src_access = 0, dst_access = 0;
720
721 /* Note that staging copies do compressed<->UINT, so one of the formats is already UINT. */
722 if (util_format_is_compressed(src_format) || util_format_is_compressed(dst_format)) {
723 if (util_format_is_compressed(src_format))
724 src_access |= SI_IMAGE_ACCESS_BLOCK_FORMAT_AS_UINT;
725 if (util_format_is_compressed(dst_format))
726 dst_access |= SI_IMAGE_ACCESS_BLOCK_FORMAT_AS_UINT;
727
728 dstx = util_format_get_nblocksx(dst_format, dstx);
729 dsty = util_format_get_nblocksy(dst_format, dsty);
730
731 new_box.x = util_format_get_nblocksx(src_format, src_box->x);
732 new_box.y = util_format_get_nblocksy(src_format, src_box->y);
733 new_box.z = src_box->z;
734 new_box.width = util_format_get_nblocksx(src_format, src_box->width);
735 new_box.height = util_format_get_nblocksy(src_format, src_box->height);
736 new_box.depth = src_box->depth;
737 src_box = &new_box;
738
739 if (ssrc->surface.bpe == 8)
740 src_format = dst_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
741 else
742 src_format = dst_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
743 }
744
745 if (util_format_is_subsampled_422(src_format)) {
746 assert(src_format == dst_format);
747
748 src_access |= SI_IMAGE_ACCESS_BLOCK_FORMAT_AS_UINT;
749 dst_access |= SI_IMAGE_ACCESS_BLOCK_FORMAT_AS_UINT;
750
751 dstx = util_format_get_nblocksx(src_format, dstx);
752
753 src_format = dst_format = PIPE_FORMAT_R32_UINT;
754
755 /* Interpreting 422 subsampled format (16 bpp) as 32 bpp
756 * should force us to divide src_box->x, dstx and width by 2.
757 * But given that ac_surface allocates this format as 32 bpp
758 * and that surf_size is then modified to pack the values
759 * we must keep the original values to get the correct results.
760 */
761 }
762
763 /* SNORM blitting has precision issues. Use the SINT equivalent instead, which doesn't
764 * force DCC decompression.
765 */
766 if (util_format_is_snorm(dst_format))
767 src_format = dst_format = util_format_snorm_to_sint(dst_format);
768
769 if (src_box->width == 0 || src_box->height == 0 || src_box->depth == 0)
770 return true; /* success - nothing to do */
771
772 struct pipe_image_view image[2] = {0};
773 image[0].resource = src;
774 image[0].shader_access = image[0].access = PIPE_IMAGE_ACCESS_READ | src_access;
775 image[0].format = src_format;
776 image[0].u.tex.level = src_level;
777 image[0].u.tex.first_layer = 0;
778 image[0].u.tex.last_layer = util_max_layer(src, src_level);
779 image[1].resource = dst;
780 image[1].shader_access = image[1].access = PIPE_IMAGE_ACCESS_WRITE | dst_access;
781 image[1].format = dst_format;
782 image[1].u.tex.level = dst_level;
783 image[1].u.tex.first_layer = 0;
784 image[1].u.tex.last_layer = util_max_layer(dst, dst_level);
785
786 struct pipe_grid_info info = {0};
787
788 bool dst_is_1d = dst->target == PIPE_TEXTURE_1D ||
789 dst->target == PIPE_TEXTURE_1D_ARRAY;
790 bool src_is_1d = src->target == PIPE_TEXTURE_1D ||
791 src->target == PIPE_TEXTURE_1D_ARRAY;
792 int block_x, block_y;
793 int block_z = 1;
794
795 /* Choose the block dimensions based on the copy area size. */
796 if (src_box->height <= 4) {
797 block_y = util_next_power_of_two(src_box->height);
798 block_x = 64 / block_y;
799 } else if (src_box->width <= 4) {
800 block_x = util_next_power_of_two(src_box->width);
801 block_y = 64 / block_x;
802 } else if (is_linear) {
803 block_x = 64;
804 block_y = 1;
805 } else {
806 block_x = 8;
807 block_y = 8;
808 }
809
810 sctx->cs_user_data[0] = src_box->x | (dstx << 16);
811 sctx->cs_user_data[1] = src_box->y | (dsty << 16);
812 sctx->cs_user_data[2] = src_box->z | (dstz << 16);
813
814 unsigned wg_dim =
815 set_work_size(&info, block_x, block_y, block_z,
816 src_box->width, src_box->height, src_box->depth);
817
818 void **copy_image_cs_ptr = &sctx->cs_copy_image[wg_dim - 1][src_is_1d][dst_is_1d];
819 if (!*copy_image_cs_ptr)
820 *copy_image_cs_ptr = si_create_copy_image_cs(sctx, wg_dim, src_is_1d, dst_is_1d);
821
822 assert(*copy_image_cs_ptr);
823
824 si_launch_grid_internal_images(sctx, image, 2, &info, *copy_image_cs_ptr, flags);
825 return true;
826 }
827
si_retile_dcc(struct si_context * sctx,struct si_texture * tex)828 void si_retile_dcc(struct si_context *sctx, struct si_texture *tex)
829 {
830 /* Set the DCC buffer. */
831 assert(tex->surface.meta_offset && tex->surface.meta_offset <= UINT_MAX);
832 assert(tex->surface.display_dcc_offset && tex->surface.display_dcc_offset <= UINT_MAX);
833 assert(tex->surface.display_dcc_offset < tex->surface.meta_offset);
834 assert(tex->buffer.bo_size <= UINT_MAX);
835
836 struct pipe_shader_buffer sb = {};
837 sb.buffer = &tex->buffer.b.b;
838 sb.buffer_offset = tex->surface.display_dcc_offset;
839 sb.buffer_size = tex->buffer.bo_size - sb.buffer_offset;
840
841 sctx->cs_user_data[0] = tex->surface.meta_offset - tex->surface.display_dcc_offset;
842 sctx->cs_user_data[1] = (tex->surface.u.gfx9.color.dcc_pitch_max + 1) |
843 (tex->surface.u.gfx9.color.dcc_height << 16);
844 sctx->cs_user_data[2] = (tex->surface.u.gfx9.color.display_dcc_pitch_max + 1) |
845 (tex->surface.u.gfx9.color.display_dcc_height << 16);
846
847 /* We have only 1 variant per bpp for now, so expect 32 bpp. */
848 assert(tex->surface.bpe == 4);
849
850 void **shader = &sctx->cs_dcc_retile[tex->surface.u.gfx9.swizzle_mode];
851 if (!*shader)
852 *shader = si_create_dcc_retile_cs(sctx, &tex->surface);
853
854 /* Dispatch compute. */
855 unsigned width = DIV_ROUND_UP(tex->buffer.b.b.width0, tex->surface.u.gfx9.color.dcc_block_width);
856 unsigned height = DIV_ROUND_UP(tex->buffer.b.b.height0, tex->surface.u.gfx9.color.dcc_block_height);
857
858 struct pipe_grid_info info = {};
859 info.block[0] = 8;
860 info.block[1] = 8;
861 info.block[2] = 1;
862 info.last_block[0] = width % info.block[0];
863 info.last_block[1] = height % info.block[1];
864 info.grid[0] = DIV_ROUND_UP(width, info.block[0]);
865 info.grid[1] = DIV_ROUND_UP(height, info.block[1]);
866 info.grid[2] = 1;
867
868 si_launch_grid_internal_ssbos(sctx, &info, *shader, SI_OP_SYNC_BEFORE,
869 SI_COHERENCY_CB_META, 1, &sb, 0x1);
870
871 /* Don't flush caches. L2 will be flushed by the kernel fence. */
872 }
873
gfx9_clear_dcc_msaa(struct si_context * sctx,struct pipe_resource * res,uint32_t clear_value,unsigned flags,enum si_coherency coher)874 void gfx9_clear_dcc_msaa(struct si_context *sctx, struct pipe_resource *res, uint32_t clear_value,
875 unsigned flags, enum si_coherency coher)
876 {
877 struct si_texture *tex = (struct si_texture*)res;
878
879 assert(sctx->gfx_level < GFX11);
880
881 /* Set the DCC buffer. */
882 assert(tex->surface.meta_offset && tex->surface.meta_offset <= UINT_MAX);
883 assert(tex->buffer.bo_size <= UINT_MAX);
884
885 struct pipe_shader_buffer sb = {};
886 sb.buffer = &tex->buffer.b.b;
887 sb.buffer_offset = tex->surface.meta_offset;
888 sb.buffer_size = tex->buffer.bo_size - sb.buffer_offset;
889
890 sctx->cs_user_data[0] = (tex->surface.u.gfx9.color.dcc_pitch_max + 1) |
891 (tex->surface.u.gfx9.color.dcc_height << 16);
892 sctx->cs_user_data[1] = (clear_value & 0xffff) |
893 ((uint32_t)tex->surface.tile_swizzle << 16);
894
895 /* These variables identify the shader variant. */
896 unsigned swizzle_mode = tex->surface.u.gfx9.swizzle_mode;
897 unsigned bpe_log2 = util_logbase2(tex->surface.bpe);
898 unsigned log2_samples = util_logbase2(tex->buffer.b.b.nr_samples);
899 bool fragments8 = tex->buffer.b.b.nr_storage_samples == 8;
900 bool is_array = tex->buffer.b.b.array_size > 1;
901 void **shader = &sctx->cs_clear_dcc_msaa[swizzle_mode][bpe_log2][fragments8][log2_samples - 2][is_array];
902
903 if (!*shader)
904 *shader = gfx9_create_clear_dcc_msaa_cs(sctx, tex);
905
906 /* Dispatch compute. */
907 unsigned width = DIV_ROUND_UP(tex->buffer.b.b.width0, tex->surface.u.gfx9.color.dcc_block_width);
908 unsigned height = DIV_ROUND_UP(tex->buffer.b.b.height0, tex->surface.u.gfx9.color.dcc_block_height);
909 unsigned depth = DIV_ROUND_UP(tex->buffer.b.b.array_size, tex->surface.u.gfx9.color.dcc_block_depth);
910
911 struct pipe_grid_info info = {};
912 info.block[0] = 8;
913 info.block[1] = 8;
914 info.block[2] = 1;
915 info.last_block[0] = width % info.block[0];
916 info.last_block[1] = height % info.block[1];
917 info.grid[0] = DIV_ROUND_UP(width, info.block[0]);
918 info.grid[1] = DIV_ROUND_UP(height, info.block[1]);
919 info.grid[2] = depth;
920
921 si_launch_grid_internal_ssbos(sctx, &info, *shader, flags, coher, 1, &sb, 0x1);
922 }
923
924 /* Expand FMASK to make it identity, so that image stores can ignore it. */
si_compute_expand_fmask(struct pipe_context * ctx,struct pipe_resource * tex)925 void si_compute_expand_fmask(struct pipe_context *ctx, struct pipe_resource *tex)
926 {
927 struct si_context *sctx = (struct si_context *)ctx;
928 bool is_array = tex->target == PIPE_TEXTURE_2D_ARRAY;
929 unsigned log_fragments = util_logbase2(tex->nr_storage_samples);
930 unsigned log_samples = util_logbase2(tex->nr_samples);
931 assert(tex->nr_samples >= 2);
932
933 assert(sctx->gfx_level < GFX11);
934
935 /* EQAA FMASK expansion is unimplemented. */
936 if (tex->nr_samples != tex->nr_storage_samples)
937 return;
938
939 si_make_CB_shader_coherent(sctx, tex->nr_samples, true,
940 ((struct si_texture*)tex)->surface.u.gfx9.color.dcc.pipe_aligned);
941
942 /* Save states. */
943 struct pipe_image_view saved_image = {0};
944 util_copy_image_view(&saved_image, &sctx->images[PIPE_SHADER_COMPUTE].views[0]);
945
946 /* Bind the image. */
947 struct pipe_image_view image = {0};
948 image.resource = tex;
949 /* Don't set WRITE so as not to trigger FMASK expansion, causing
950 * an infinite loop. */
951 image.shader_access = image.access = PIPE_IMAGE_ACCESS_READ;
952 image.format = util_format_linear(tex->format);
953 if (is_array)
954 image.u.tex.last_layer = tex->array_size - 1;
955
956 ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 1, 0, &image);
957
958 /* Bind the shader. */
959 void **shader = &sctx->cs_fmask_expand[log_samples - 1][is_array];
960 if (!*shader)
961 *shader = si_create_fmask_expand_cs(sctx, tex->nr_samples, is_array);
962
963 /* Dispatch compute. */
964 struct pipe_grid_info info = {0};
965 info.block[0] = 8;
966 info.last_block[0] = tex->width0 % 8;
967 info.block[1] = 8;
968 info.last_block[1] = tex->height0 % 8;
969 info.block[2] = 1;
970 info.grid[0] = DIV_ROUND_UP(tex->width0, 8);
971 info.grid[1] = DIV_ROUND_UP(tex->height0, 8);
972 info.grid[2] = is_array ? tex->array_size : 1;
973
974 si_launch_grid_internal(sctx, &info, *shader, SI_OP_SYNC_BEFORE_AFTER);
975
976 /* Restore previous states. */
977 ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 1, 0, &saved_image);
978 pipe_resource_reference(&saved_image.resource, NULL);
979
980 /* Array of fully expanded FMASK values, arranged by [log2(fragments)][log2(samples)-1]. */
981 #define INVALID 0 /* never used */
982 static const uint64_t fmask_expand_values[][4] = {
983 /* samples */
984 /* 2 (8 bpp) 4 (8 bpp) 8 (8-32bpp) 16 (16-64bpp) fragments */
985 {0x02020202, 0x0E0E0E0E, 0xFEFEFEFE, 0xFFFEFFFE}, /* 1 */
986 {0x02020202, 0xA4A4A4A4, 0xAAA4AAA4, 0xAAAAAAA4}, /* 2 */
987 {INVALID, 0xE4E4E4E4, 0x44443210, 0x4444444444443210}, /* 4 */
988 {INVALID, INVALID, 0x76543210, 0x8888888876543210}, /* 8 */
989 };
990
991 /* Clear FMASK to identity. */
992 struct si_texture *stex = (struct si_texture *)tex;
993 si_clear_buffer(sctx, tex, stex->surface.fmask_offset, stex->surface.fmask_size,
994 (uint32_t *)&fmask_expand_values[log_fragments][log_samples - 1],
995 log_fragments >= 2 && log_samples == 4 ? 8 : 4, SI_OP_SYNC_AFTER,
996 SI_COHERENCY_SHADER, SI_AUTO_SELECT_CLEAR_METHOD);
997 }
998
si_init_compute_blit_functions(struct si_context * sctx)999 void si_init_compute_blit_functions(struct si_context *sctx)
1000 {
1001 sctx->b.clear_buffer = si_pipe_clear_buffer;
1002 }
1003
1004 /* Clear a region of a color surface to a constant value. */
si_compute_clear_render_target(struct pipe_context * ctx,struct pipe_surface * dstsurf,const union pipe_color_union * color,unsigned dstx,unsigned dsty,unsigned width,unsigned height,bool render_condition_enabled)1005 void si_compute_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dstsurf,
1006 const union pipe_color_union *color, unsigned dstx,
1007 unsigned dsty, unsigned width, unsigned height,
1008 bool render_condition_enabled)
1009 {
1010 struct si_context *sctx = (struct si_context *)ctx;
1011 unsigned num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
1012 unsigned data[4 + sizeof(color->ui)] = {dstx, dsty, dstsurf->u.tex.first_layer, 0};
1013
1014 if (width == 0 || height == 0)
1015 return;
1016
1017 if (util_format_is_srgb(dstsurf->format)) {
1018 union pipe_color_union color_srgb;
1019 for (int i = 0; i < 3; i++)
1020 color_srgb.f[i] = util_format_linear_to_srgb_float(color->f[i]);
1021 color_srgb.f[3] = color->f[3];
1022 memcpy(data + 4, color_srgb.ui, sizeof(color->ui));
1023 } else {
1024 memcpy(data + 4, color->ui, sizeof(color->ui));
1025 }
1026
1027 struct pipe_constant_buffer saved_cb = {};
1028 si_get_pipe_constant_buffer(sctx, PIPE_SHADER_COMPUTE, 0, &saved_cb);
1029
1030 struct pipe_constant_buffer cb = {};
1031 cb.buffer_size = sizeof(data);
1032 cb.user_buffer = data;
1033 ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, false, &cb);
1034
1035 struct pipe_image_view image = {0};
1036 image.resource = dstsurf->texture;
1037 image.shader_access = image.access = PIPE_IMAGE_ACCESS_WRITE;
1038 image.format = util_format_linear(dstsurf->format);
1039 image.u.tex.level = dstsurf->u.tex.level;
1040 image.u.tex.first_layer = 0; /* 3D images ignore first_layer (BASE_ARRAY) */
1041 image.u.tex.last_layer = dstsurf->u.tex.last_layer;
1042
1043 struct pipe_grid_info info = {0};
1044 void *shader;
1045
1046 if (dstsurf->texture->target != PIPE_TEXTURE_1D_ARRAY) {
1047 if (!sctx->cs_clear_render_target)
1048 sctx->cs_clear_render_target = si_clear_render_target_shader(sctx, PIPE_TEXTURE_2D_ARRAY);
1049 shader = sctx->cs_clear_render_target;
1050
1051 info.block[0] = 8;
1052 info.last_block[0] = width % 8;
1053 info.block[1] = 8;
1054 info.last_block[1] = height % 8;
1055 info.block[2] = 1;
1056 info.grid[0] = DIV_ROUND_UP(width, 8);
1057 info.grid[1] = DIV_ROUND_UP(height, 8);
1058 info.grid[2] = num_layers;
1059 } else {
1060 if (!sctx->cs_clear_render_target_1d_array)
1061 sctx->cs_clear_render_target_1d_array = si_clear_render_target_shader(sctx, PIPE_TEXTURE_1D_ARRAY);
1062 shader = sctx->cs_clear_render_target_1d_array;
1063
1064 info.block[0] = 64;
1065 info.last_block[0] = width % 64;
1066 info.block[1] = 1;
1067 info.block[2] = 1;
1068 info.grid[0] = DIV_ROUND_UP(width, 64);
1069 info.grid[1] = num_layers;
1070 info.grid[2] = 1;
1071 }
1072
1073 si_launch_grid_internal_images(sctx, &image, 1, &info, shader,
1074 SI_OP_SYNC_BEFORE_AFTER |
1075 (render_condition_enabled ? SI_OP_CS_RENDER_COND_ENABLE : 0));
1076
1077 ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, true, &saved_cb);
1078 }
1079
1080 /* Return the last component that a compute blit should load and store. */
si_format_get_last_blit_component(enum pipe_format format,bool is_dst)1081 static unsigned si_format_get_last_blit_component(enum pipe_format format, bool is_dst)
1082 {
1083 const struct util_format_description *desc = util_format_description(format);
1084 unsigned num = 0;
1085
1086 for (unsigned i = 1; i < 4; i++) {
1087 if (desc->swizzle[i] <= PIPE_SWIZZLE_W ||
1088 /* If the swizzle is 1 for dst, we need to store 1 explicitly.
1089 * The hardware stores 0 by default. */
1090 (is_dst && desc->swizzle[i] == PIPE_SWIZZLE_1))
1091 num = i;
1092 }
1093 return num;
1094 }
1095
si_should_blit_clamp_xy(const struct pipe_blit_info * info)1096 static bool si_should_blit_clamp_xy(const struct pipe_blit_info *info)
1097 {
1098 int src_width = u_minify(info->src.resource->width0, info->src.level);
1099 int src_height = u_minify(info->src.resource->height0, info->src.level);
1100 struct pipe_box box = info->src.box;
1101
1102 /* Eliminate negative width/height/depth. */
1103 if (box.width < 0) {
1104 box.x += box.width;
1105 box.width *= -1;
1106 }
1107 if (box.height < 0) {
1108 box.y += box.height;
1109 box.height *= -1;
1110 }
1111
1112 bool in_bounds = box.x >= 0 && box.x < src_width &&
1113 box.y >= 0 && box.y < src_height &&
1114 box.x + box.width > 0 && box.x + box.width <= src_width &&
1115 box.y + box.height > 0 && box.y + box.height <= src_height;
1116
1117 /* Return if the box is not in bounds. */
1118 return !in_bounds;
1119 }
1120
si_compute_blit(struct si_context * sctx,const struct pipe_blit_info * info,bool testing)1121 bool si_compute_blit(struct si_context *sctx, const struct pipe_blit_info *info, bool testing)
1122 {
1123 /* Compute blits require D16 right now (see the ISA).
1124 *
1125 * Testing on Navi21 showed that the compute blit is slightly slower than the gfx blit.
1126 * The compute blit is even slower with DCC stores. VP13 CATIA_plane_pencil is a good test
1127 * for that because it's mostly just blits.
1128 *
1129 * TODO: benchmark the performance on gfx11
1130 */
1131 if (sctx->gfx_level < GFX11 && !testing)
1132 return false;
1133
1134 if (!si_can_use_compute_blit(sctx, info->dst.format, info->dst.resource->nr_samples, true,
1135 vi_dcc_enabled((struct si_texture*)info->dst.resource,
1136 info->dst.level)) ||
1137 !si_can_use_compute_blit(sctx, info->src.format, info->src.resource->nr_samples, false,
1138 vi_dcc_enabled((struct si_texture*)info->src.resource,
1139 info->src.level)))
1140 return false;
1141
1142 if (info->alpha_blend ||
1143 info->num_window_rectangles ||
1144 info->scissor_enable ||
1145 /* No scaling. */
1146 info->dst.box.width != abs(info->src.box.width) ||
1147 info->dst.box.height != abs(info->src.box.height) ||
1148 info->dst.box.depth != abs(info->src.box.depth))
1149 return false;
1150
1151 assert(info->src.box.depth >= 0);
1152
1153 /* Shader images. */
1154 struct pipe_image_view image[2];
1155 image[0].resource = info->src.resource;
1156 image[0].shader_access = image[0].access = PIPE_IMAGE_ACCESS_READ;
1157 image[0].format = info->src.format;
1158 image[0].u.tex.level = info->src.level;
1159 image[0].u.tex.first_layer = 0;
1160 image[0].u.tex.last_layer = util_max_layer(info->src.resource, info->src.level);
1161
1162 image[1].resource = info->dst.resource;
1163 image[1].shader_access = image[1].access = PIPE_IMAGE_ACCESS_WRITE;
1164 image[1].format = info->dst.format;
1165 image[1].u.tex.level = info->dst.level;
1166 image[1].u.tex.first_layer = 0;
1167 image[1].u.tex.last_layer = util_max_layer(info->dst.resource, info->dst.level);
1168
1169 struct pipe_grid_info grid = {0};
1170 unsigned wg_dim =
1171 set_work_size(&grid, 8, 8, 1, info->dst.box.width, info->dst.box.height,
1172 info->dst.box.depth);
1173
1174 /* Get the shader key. */
1175 const struct util_format_description *dst_desc = util_format_description(info->dst.format);
1176 unsigned i = util_format_get_first_non_void_channel(info->dst.format);
1177 union si_compute_blit_shader_key options;
1178 options.key = 0;
1179
1180 options.always_true = true;
1181 options.wg_dim = wg_dim;
1182 options.src_is_1d = info->src.resource->target == PIPE_TEXTURE_1D ||
1183 info->src.resource->target == PIPE_TEXTURE_1D_ARRAY;
1184 options.dst_is_1d = info->dst.resource->target == PIPE_TEXTURE_1D ||
1185 info->dst.resource->target == PIPE_TEXTURE_1D_ARRAY;
1186 options.src_is_msaa = info->src.resource->nr_samples > 1;
1187 options.dst_is_msaa = info->dst.resource->nr_samples > 1;
1188 /* Resolving integer formats only copies sample 0. log2_samples is then unused. */
1189 options.sample0_only = options.src_is_msaa && !options.dst_is_msaa &&
1190 util_format_is_pure_integer(info->src.format);
1191 unsigned num_samples = MAX2(info->src.resource->nr_samples, info->dst.resource->nr_samples);
1192 options.log2_samples = options.sample0_only ? 0 : util_logbase2(num_samples);
1193 options.xy_clamp_to_edge = si_should_blit_clamp_xy(info);
1194 options.flip_x = info->src.box.width < 0;
1195 options.flip_y = info->src.box.height < 0;
1196 options.sint_to_uint = util_format_is_pure_sint(info->src.format) &&
1197 util_format_is_pure_uint(info->dst.format);
1198 options.uint_to_sint = util_format_is_pure_uint(info->src.format) &&
1199 util_format_is_pure_sint(info->dst.format);
1200 options.dst_is_srgb = util_format_is_srgb(info->dst.format);
1201 options.last_dst_channel = si_format_get_last_blit_component(info->dst.format, true);
1202 options.last_src_channel = MIN2(si_format_get_last_blit_component(info->src.format, false),
1203 options.last_dst_channel);
1204 options.use_integer_one = util_format_is_pure_integer(info->dst.format) &&
1205 options.last_src_channel < options.last_dst_channel &&
1206 options.last_dst_channel == 3;
1207
1208 /* WARNING: We need this option for AMD_TEST to get results identical with the gfx blit,
1209 * otherwise we wouldn't be able to fully validate whether everything else works.
1210 * The test expects that the behavior is identical to u_blitter.
1211 *
1212 * Additionally, we need to keep this enabled even when not testing because not doing fp16_rtz
1213 * breaks "piglit/bin/texsubimage -auto pbo".
1214 */
1215 options.fp16_rtz = !util_format_is_pure_integer(info->dst.format) &&
1216 dst_desc->channel[i].size <= 10;
1217
1218 struct hash_entry *entry = _mesa_hash_table_search(sctx->cs_blit_shaders,
1219 (void*)(uintptr_t)options.key);
1220 void *shader = entry ? entry->data : NULL;
1221 if (!shader) {
1222 shader = si_create_blit_cs(sctx, &options);
1223 _mesa_hash_table_insert(sctx->cs_blit_shaders,
1224 (void*)(uintptr_t)options.key, shader);
1225 }
1226
1227 sctx->cs_user_data[0] = (info->src.box.x & 0xffff) | ((info->dst.box.x & 0xffff) << 16);
1228 sctx->cs_user_data[1] = (info->src.box.y & 0xffff) | ((info->dst.box.y & 0xffff) << 16);
1229 sctx->cs_user_data[2] = (info->src.box.z & 0xffff) | ((info->dst.box.z & 0xffff) << 16);
1230
1231 si_launch_grid_internal_images(sctx, image, 2, &grid, shader,
1232 SI_OP_SYNC_BEFORE_AFTER |
1233 (info->render_condition_enable ? SI_OP_CS_RENDER_COND_ENABLE : 0));
1234 return true;
1235 }
1236