• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright © 2015 Red Hat
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 #include "nir.h"
28 #include "nir_builder.h"
29 
30 #define MAX_CLIP_PLANES 8
31 
32 /* Generates the lowering code for user-clip-planes, generating CLIPDIST
33  * from UCP[n] + CLIPVERTEX or POSITION.  Additionally, an optional pass
34  * for fragment shaders to insert conditional kills based on the inter-
35  * polated CLIPDIST
36  *
37  * NOTE: should be run after nir_lower_outputs_to_temporaries() (or at
38  * least in scenarios where you can count on each output written once
39  * and only once).
40  */
41 
42 static nir_variable *
create_clipdist_var(nir_shader * shader,bool output,gl_varying_slot slot,unsigned array_size)43 create_clipdist_var(nir_shader *shader,
44                     bool output, gl_varying_slot slot, unsigned array_size)
45 {
46    nir_variable *var = rzalloc(shader, nir_variable);
47 
48    if (output) {
49       var->data.driver_location = shader->num_outputs;
50       var->data.mode = nir_var_shader_out;
51       shader->num_outputs += MAX2(1, DIV_ROUND_UP(array_size, 4));
52    } else {
53       var->data.driver_location = shader->num_inputs;
54       var->data.mode = nir_var_shader_in;
55       shader->num_inputs += MAX2(1, DIV_ROUND_UP(array_size, 4));
56    }
57    var->name = ralloc_asprintf(var, "clipdist_%d", var->data.driver_location);
58    var->data.index = 0;
59    var->data.location = slot;
60 
61    if (array_size > 0) {
62       var->type = glsl_array_type(glsl_float_type(), array_size,
63                                   sizeof(float));
64       var->data.compact = 1;
65    } else
66       var->type = glsl_vec4_type();
67 
68    nir_shader_add_variable(shader, var);
69    return var;
70 }
71 
72 static void
create_clipdist_vars(nir_shader * shader,nir_variable ** io_vars,unsigned ucp_enables,bool output,bool use_clipdist_array)73 create_clipdist_vars(nir_shader *shader, nir_variable **io_vars,
74                      unsigned ucp_enables, bool output,
75                      bool use_clipdist_array)
76 {
77    shader->info.clip_distance_array_size = util_last_bit(ucp_enables);
78    if (use_clipdist_array) {
79       io_vars[0] =
80          create_clipdist_var(shader, output,
81                              VARYING_SLOT_CLIP_DIST0,
82                              shader->info.clip_distance_array_size);
83    } else {
84       if (ucp_enables & 0x0f)
85          io_vars[0] =
86             create_clipdist_var(shader, output,
87                                 VARYING_SLOT_CLIP_DIST0, 0);
88       if (ucp_enables & 0xf0)
89          io_vars[1] =
90             create_clipdist_var(shader, output,
91                                 VARYING_SLOT_CLIP_DIST1, 0);
92    }
93 }
94 
95 static void
store_clipdist_output(nir_builder * b,nir_variable * out,int location_offset,nir_def ** val)96 store_clipdist_output(nir_builder *b, nir_variable *out, int location_offset,
97                       nir_def **val)
98 {
99    nir_io_semantics semantics = {
100       .location = out->data.location,
101       .num_slots = 1,
102    };
103 
104    nir_store_output(b, nir_vec4(b, val[0], val[1], val[2], val[3]), nir_imm_int(b, location_offset),
105                     .base = out->data.driver_location,
106                     .src_type = nir_type_float32,
107                     .write_mask = 0xf,
108                     .io_semantics = semantics);
109 }
110 
111 static void
load_clipdist_input(nir_builder * b,nir_variable * in,int location_offset,nir_def ** val)112 load_clipdist_input(nir_builder *b, nir_variable *in, int location_offset,
113                     nir_def **val)
114 {
115    nir_io_semantics semantics = {
116       .location = in->data.location,
117       .num_slots = 1,
118    };
119 
120    nir_def *load;
121    if (b->shader->options->use_interpolated_input_intrinsics) {
122       /* TODO: use sample when per-sample shading? */
123       nir_def *barycentric = nir_load_barycentric(
124          b, nir_intrinsic_load_barycentric_pixel, INTERP_MODE_NONE);
125       load = nir_load_interpolated_input(
126          b, 4, 32, barycentric, nir_imm_int(b, location_offset),
127          .base = in->data.driver_location,
128          .dest_type = nir_type_float32,
129          .io_semantics = semantics);
130 
131    } else {
132       load = nir_load_input(b, 4, 32, nir_imm_int(b, location_offset),
133                             .base = in->data.driver_location,
134                             .dest_type = nir_type_float32,
135                             .io_semantics = semantics);
136    }
137 
138    val[0] = nir_channel(b, load, 0);
139    val[1] = nir_channel(b, load, 1);
140    val[2] = nir_channel(b, load, 2);
141    val[3] = nir_channel(b, load, 3);
142 }
143 
144 static nir_def *
find_output_in_block(nir_block * block,unsigned drvloc)145 find_output_in_block(nir_block *block, unsigned drvloc)
146 {
147    nir_foreach_instr(instr, block) {
148 
149       if (instr->type == nir_instr_type_intrinsic) {
150          nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
151          if ((intr->intrinsic == nir_intrinsic_store_output) &&
152              nir_intrinsic_base(intr) == drvloc) {
153             assert(nir_src_is_const(intr->src[1]));
154             return intr->src[0].ssa;
155          }
156       }
157    }
158 
159    return NULL;
160 }
161 
162 /* TODO: maybe this would be a useful helper?
163  * NOTE: assumes each output is written exactly once (and unconditionally)
164  * so if needed nir_lower_outputs_to_temporaries()
165  */
166 static nir_def *
find_output(nir_shader * shader,unsigned drvloc)167 find_output(nir_shader *shader, unsigned drvloc)
168 {
169    nir_def *def = NULL;
170    nir_foreach_function_impl(impl, shader) {
171       nir_foreach_block_reverse(block, impl) {
172          nir_def *new_def = find_output_in_block(block, drvloc);
173          assert(!(new_def && def));
174          def = new_def;
175 #if !defined(DEBUG)
176          /* for debug builds, scan entire shader to assert
177           * if output is written multiple times.  For release
178           * builds just assume all is well and bail when we
179           * find first:
180           */
181          if (def)
182             break;
183 #endif
184       }
185    }
186 
187    return def;
188 }
189 
190 static bool
find_clipvertex_and_position_outputs(nir_shader * shader,nir_variable ** clipvertex,nir_variable ** position)191 find_clipvertex_and_position_outputs(nir_shader *shader,
192                                      nir_variable **clipvertex,
193                                      nir_variable **position)
194 {
195    nir_foreach_shader_out_variable(var, shader) {
196       switch (var->data.location) {
197       case VARYING_SLOT_POS:
198          *position = var;
199          break;
200       case VARYING_SLOT_CLIP_VERTEX:
201          *clipvertex = var;
202          break;
203       case VARYING_SLOT_CLIP_DIST0:
204       case VARYING_SLOT_CLIP_DIST1:
205          /* if shader is already writing CLIPDIST, then
206           * there should be no user-clip-planes to deal
207           * with.
208           *
209           * We assume nir_remove_dead_variables has removed the clipdist
210           * variables if they're not written.
211           */
212          return false;
213       }
214    }
215 
216    return *clipvertex || *position;
217 }
218 
219 static nir_def *
get_ucp(nir_builder * b,int plane,const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])220 get_ucp(nir_builder *b, int plane,
221         const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
222 {
223    if (clipplane_state_tokens) {
224       char tmp[100];
225       snprintf(tmp, ARRAY_SIZE(tmp), "gl_ClipPlane%dMESA", plane);
226       nir_variable *var = nir_state_variable_create(b->shader,
227                                                     glsl_vec4_type(),
228                                                     tmp, clipplane_state_tokens[plane]);
229       return nir_load_var(b, var);
230    } else
231       return nir_load_user_clip_plane(b, plane);
232 }
233 
234 static void
lower_clip_outputs(nir_builder * b,nir_variable * position,nir_variable * clipvertex,nir_variable ** out,unsigned ucp_enables,bool use_vars,bool use_clipdist_array,const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])235 lower_clip_outputs(nir_builder *b, nir_variable *position,
236                    nir_variable *clipvertex, nir_variable **out,
237                    unsigned ucp_enables, bool use_vars,
238                    bool use_clipdist_array,
239                    const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
240 {
241    nir_def *clipdist[MAX_CLIP_PLANES];
242    nir_def *cv;
243 
244    if (use_vars) {
245       cv = nir_load_var(b, clipvertex ? clipvertex : position);
246 
247       if (clipvertex) {
248          clipvertex->data.mode = nir_var_shader_temp;
249          nir_fixup_deref_modes(b->shader);
250       }
251    } else {
252       if (clipvertex)
253          cv = find_output(b->shader, clipvertex->data.driver_location);
254       else {
255          assert(position);
256          cv = find_output(b->shader, position->data.driver_location);
257       }
258    }
259 
260    for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
261       if (ucp_enables & (1 << plane)) {
262          nir_def *ucp = get_ucp(b, plane, clipplane_state_tokens);
263 
264          /* calculate clipdist[plane] - dot(ucp, cv): */
265          clipdist[plane] = nir_fdot(b, ucp, cv);
266       } else {
267          /* 0.0 == don't-clip == disabled: */
268          clipdist[plane] = nir_imm_float(b, 0.0);
269       }
270       if (use_clipdist_array && use_vars && plane < util_last_bit(ucp_enables)) {
271          nir_deref_instr *deref;
272          deref = nir_build_deref_array_imm(b,
273                                            nir_build_deref_var(b, out[0]),
274                                            plane);
275          nir_store_deref(b, deref, clipdist[plane], 1);
276       }
277    }
278 
279    if (!use_clipdist_array || !use_vars) {
280       if (use_vars) {
281          if (ucp_enables & 0x0f)
282             nir_store_var(b, out[0], nir_vec(b, clipdist, 4), 0xf);
283          if (ucp_enables & 0xf0)
284             nir_store_var(b, out[1], nir_vec(b, &clipdist[4], 4), 0xf);
285       } else if (use_clipdist_array) {
286          if (ucp_enables & 0x0f)
287             store_clipdist_output(b, out[0], 0, &clipdist[0]);
288          if (ucp_enables & 0xf0)
289             store_clipdist_output(b, out[0], 1, &clipdist[4]);
290       } else {
291          if (ucp_enables & 0x0f)
292             store_clipdist_output(b, out[0], 0, &clipdist[0]);
293          if (ucp_enables & 0xf0)
294             store_clipdist_output(b, out[1], 0, &clipdist[4]);
295       }
296    }
297 }
298 
299 /*
300  * VS lowering
301  */
302 
303 /* ucp_enables is bitmask of enabled ucps.  Actual ucp values are
304  * passed in to shader via user_clip_plane system-values
305  *
306  * If use_vars is true, the pass will use variable loads and stores instead
307  * of working with store_output intrinsics.
308  *
309  * If use_clipdist_array is true, the pass will use compact arrays for the
310  * clipdist output instead of two vec4s.
311  */
312 bool
nir_lower_clip_vs(nir_shader * shader,unsigned ucp_enables,bool use_vars,bool use_clipdist_array,const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])313 nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables, bool use_vars,
314                   bool use_clipdist_array,
315                   const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
316 {
317    nir_function_impl *impl = nir_shader_get_entrypoint(shader);
318    nir_builder b;
319    nir_variable *position = NULL;
320    nir_variable *clipvertex = NULL;
321    nir_variable *out[2] = { NULL };
322 
323    if (!ucp_enables)
324       return false;
325 
326    b = nir_builder_create(impl);
327 
328    /* NIR should ensure that, even in case of loops/if-else, there
329     * should be only a single predecessor block to end_block, which
330     * makes the perfect place to insert the clipdist calculations.
331     *
332     * NOTE: in case of early returns, these would have to be lowered
333     * to jumps to end_block predecessor in a previous pass.  Not sure
334     * if there is a good way to sanity check this, but for now the
335     * users of this pass don't support sub-routines.
336     */
337    assert(impl->end_block->predecessors->entries == 1);
338    b.cursor = nir_after_impl(impl);
339 
340    /* find clipvertex/position outputs */
341    if (!find_clipvertex_and_position_outputs(shader, &clipvertex, &position))
342       return false;
343 
344    /* insert CLIPDIST outputs */
345    create_clipdist_vars(shader, out, ucp_enables, true,
346                         use_clipdist_array);
347 
348    lower_clip_outputs(&b, position, clipvertex, out, ucp_enables, use_vars,
349                       use_clipdist_array, clipplane_state_tokens);
350 
351    nir_metadata_preserve(impl, nir_metadata_dominance);
352 
353    return true;
354 }
355 
356 static void
lower_clip_in_gs_block(nir_builder * b,nir_block * block,nir_variable * position,nir_variable * clipvertex,nir_variable ** out,unsigned ucp_enables,bool use_clipdist_array,const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])357 lower_clip_in_gs_block(nir_builder *b, nir_block *block, nir_variable *position,
358                        nir_variable *clipvertex, nir_variable **out,
359                        unsigned ucp_enables, bool use_clipdist_array,
360                        const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
361 {
362    nir_foreach_instr_safe(instr, block) {
363       if (instr->type != nir_instr_type_intrinsic)
364          continue;
365 
366       nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
367       switch (intrin->intrinsic) {
368       case nir_intrinsic_emit_vertex_with_counter:
369       case nir_intrinsic_emit_vertex:
370          b->cursor = nir_before_instr(instr);
371          lower_clip_outputs(b, position, clipvertex, out, ucp_enables, true,
372                             use_clipdist_array, clipplane_state_tokens);
373          break;
374       default:
375          /* not interesting; skip this */
376          break;
377       }
378    }
379 }
380 
381 /*
382  * GS lowering
383  */
384 
385 bool
nir_lower_clip_gs(nir_shader * shader,unsigned ucp_enables,bool use_clipdist_array,const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])386 nir_lower_clip_gs(nir_shader *shader, unsigned ucp_enables,
387                   bool use_clipdist_array,
388                   const gl_state_index16 clipplane_state_tokens[][STATE_LENGTH])
389 {
390    nir_function_impl *impl = nir_shader_get_entrypoint(shader);
391    nir_builder b;
392    nir_variable *position = NULL;
393    nir_variable *clipvertex = NULL;
394    nir_variable *out[2] = { NULL };
395 
396    if (!ucp_enables)
397       return false;
398 
399    /* find clipvertex/position outputs */
400    if (!find_clipvertex_and_position_outputs(shader, &clipvertex, &position))
401       return false;
402 
403    /* insert CLIPDIST outputs */
404    create_clipdist_vars(shader, out, ucp_enables, true,
405                         use_clipdist_array);
406 
407    b = nir_builder_create(impl);
408 
409    nir_foreach_block(block, impl)
410       lower_clip_in_gs_block(&b, block, position, clipvertex, out,
411                              ucp_enables, use_clipdist_array,
412                              clipplane_state_tokens);
413 
414    nir_metadata_preserve(impl, nir_metadata_dominance);
415 
416    return true;
417 }
418 
419 /*
420  * FS lowering
421  */
422 
423 static void
lower_clip_fs(nir_function_impl * impl,unsigned ucp_enables,nir_variable ** in,bool use_clipdist_array)424 lower_clip_fs(nir_function_impl *impl, unsigned ucp_enables,
425               nir_variable **in, bool use_clipdist_array)
426 {
427    nir_def *clipdist[MAX_CLIP_PLANES];
428    nir_builder b = nir_builder_at(nir_before_impl(impl));
429 
430    if (!use_clipdist_array) {
431       if (ucp_enables & 0x0f)
432          load_clipdist_input(&b, in[0], 0, &clipdist[0]);
433       if (ucp_enables & 0xf0)
434          load_clipdist_input(&b, in[1], 0, &clipdist[4]);
435    } else {
436       if (ucp_enables & 0x0f)
437          load_clipdist_input(&b, in[0], 0, &clipdist[0]);
438       if (ucp_enables & 0xf0)
439          load_clipdist_input(&b, in[0], 1, &clipdist[4]);
440    }
441 
442    nir_def *cond = NULL;
443 
444    for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
445       if (ucp_enables & (1 << plane)) {
446          nir_def *this_cond =
447             nir_flt_imm(&b, clipdist[plane], 0.0);
448 
449          cond = cond ? nir_ior(&b, cond, this_cond) : this_cond;
450       }
451    }
452 
453    if (cond != NULL) {
454       nir_discard_if(&b, cond);
455       b.shader->info.fs.uses_discard = true;
456    }
457 
458    nir_metadata_preserve(impl, nir_metadata_dominance);
459 }
460 
461 static bool
fs_has_clip_dist_input_var(nir_shader * shader,nir_variable ** io_vars,unsigned * ucp_enables)462 fs_has_clip_dist_input_var(nir_shader *shader, nir_variable **io_vars,
463                            unsigned *ucp_enables)
464 {
465    assert(shader->info.stage == MESA_SHADER_FRAGMENT);
466    nir_foreach_shader_in_variable(var, shader) {
467       switch (var->data.location) {
468       case VARYING_SLOT_CLIP_DIST0:
469          assert(var->data.compact);
470          io_vars[0] = var;
471          *ucp_enables &= (1 << glsl_get_length(var->type)) - 1;
472          return true;
473       default:
474          break;
475       }
476    }
477    return false;
478 }
479 
480 /* insert conditional kill based on interpolated CLIPDIST
481  */
482 bool
nir_lower_clip_fs(nir_shader * shader,unsigned ucp_enables,bool use_clipdist_array)483 nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables,
484                   bool use_clipdist_array)
485 {
486    nir_variable *in[2] = { 0 };
487 
488    if (!ucp_enables)
489       return false;
490 
491    /* No hard reason to require use_clipdist_arr to work with
492     * frag-shader-based gl_ClipDistance, except that the only user that does
493     * not enable this does not support GL 3.0 (or EXT_clip_cull_distance).
494     */
495    if (!fs_has_clip_dist_input_var(shader, in, &ucp_enables))
496       create_clipdist_vars(shader, in, ucp_enables, false, use_clipdist_array);
497    else
498       assert(use_clipdist_array);
499 
500    nir_foreach_function_with_impl(function, impl, shader) {
501       if (!strcmp(function->name, "main"))
502          lower_clip_fs(impl, ucp_enables, in, use_clipdist_array);
503    }
504 
505    return true;
506 }
507