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1 /*
2  * Copyright 2018 Collabora Ltd.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "compiler/nir/nir_builder.h"
25 #include "nir.h"
26 
27 static bool
lower_discard_if(nir_builder * b,nir_intrinsic_instr * instr,void * cb_data)28 lower_discard_if(nir_builder *b, nir_intrinsic_instr *instr, void *cb_data)
29 {
30    nir_lower_discard_if_options options = *(nir_lower_discard_if_options *)cb_data;
31 
32    switch (instr->intrinsic) {
33    case nir_intrinsic_discard_if:
34       if (!(options & nir_lower_discard_if_to_cf))
35          return false;
36       break;
37    case nir_intrinsic_demote_if:
38       if (!(options & nir_lower_demote_if_to_cf))
39          return false;
40       break;
41    case nir_intrinsic_terminate_if:
42       if (!(options & nir_lower_terminate_if_to_cf))
43          return false;
44       break;
45    default:
46       return false;
47    }
48 
49    b->cursor = nir_before_instr(&instr->instr);
50 
51    nir_if *if_stmt = nir_push_if(b, instr->src[0].ssa);
52    switch (instr->intrinsic) {
53    case nir_intrinsic_discard_if:
54       nir_discard(b);
55       break;
56    case nir_intrinsic_demote_if:
57       nir_demote(b);
58       break;
59    case nir_intrinsic_terminate_if:
60       nir_terminate(b);
61       break;
62    default:
63       unreachable("bad intrinsic");
64    }
65    nir_pop_if(b, if_stmt);
66    nir_instr_remove(&instr->instr);
67    return true;
68 
69    /* a shader like this (shaders@glsl-fs-discard-04):
70 
71       uniform int j, k;
72 
73       void main()
74       {
75        for (int i = 0; i < j; i++) {
76         if (i > k)
77          continue;
78         discard;
79        }
80        gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
81       }
82 
83 
84 
85       will generate nir like:
86 
87       loop   {
88          //snip
89          if   ssa_11   {
90             block   block_5:
91             /   preds:   block_4   /
92             vec1   32   ssa_17   =   iadd   ssa_50,   ssa_31
93             /   succs:   block_7   /
94          }   else   {
95             block   block_6:
96             /   preds:   block_4   /
97             intrinsic   discard   ()   () <-- not last instruction
98             vec1   32   ssa_23   =   iadd   ssa_50,   ssa_31 <-- dead code loop itr increment
99             /   succs:   block_7   /
100          }
101          //snip
102       }
103 
104       which means that we can't assert like this:
105 
106       assert(instr->intrinsic != nir_intrinsic_discard ||
107              nir_block_last_instr(instr->instr.block) == &instr->instr);
108 
109 
110       and it's unnecessary anyway since later optimizations will dce the
111       instructions following the discard
112     */
113 
114    return false;
115 }
116 
117 bool
nir_lower_discard_if(nir_shader * shader,nir_lower_discard_if_options options)118 nir_lower_discard_if(nir_shader *shader, nir_lower_discard_if_options options)
119 {
120    return nir_shader_intrinsics_pass(shader,
121                                      lower_discard_if,
122                                      nir_metadata_none,
123                                      &options);
124 }
125